The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=1598&fromaround=12698

From Day One


Previous Topics

8/24/2004 Darcy Burgess: Quandry: using a beloved setting that's highly restrictive
[b]Lead-in:[/b] Originally posted [url=http://www.indie-rpgs.com/viewtopic.php?t=12406]here[/url], but redirected to this forum. [b]The Backstory:[/b] I'm working on a Star Wars campaign, using a conversion of the Riddle of Steel as a mechanic (if…
In RPG Theory
Participants: Darcy Burgess, Alan, Sydney Freedberg, Eric J., greedo1379, Andrew Martin, Tobias, Ron Edwards, ErrathofKosh, Madeline, anonymouse, Doctor Xero, greyorm, Itse, M. J. Young.


8/24/2004 Darcy Burgess: Campaign Seed -- is this the place to post?
I'm working up a campaign for a Star Wars game (using The Riddle of Steel as a mechanic). I've posted over at the new RoS forum, but traffic is very…
In Actual Play
Participants: Darcy Burgess, Ron Edwards.


8/10/2004 Darcy Burgess: Hunting for someone (two someones, actually!)
I'm really not sure if this is the right forum to post to, but it seems to be the best fit. Harlequin & Bob Richter! Kindly check your private Forge…
In Site Discussion
Participants: Darcy Burgess, Valamir, Blankshield.


7/31/2004 Darcy Burgess: Lightsabre Damage Tables
Guess what...yet another person (me) is trying a Star Wars / RoS adaptation. I've got some good stuff going re: skill packets and the force. However, I'm running into some…
In The Riddle of Steel
Participants: Darcy Burgess, hkdharmon, Ashren Va'Hale, Vagabond Elf, John Harper, Deliverator, Mike_Oracle, Durgil.


7/18/2004 Darcy Burgess: A little help for the search-impaired!
I'm digging back through the forums, looking for a few threads. And I'm coming up with nothing. Specifically, I'm looking for the Riddle of the Force thread, and that cool…
In The Riddle of Steel
Participants: Darcy Burgess, Sneaky Git.


3/7/2004 Darcy Burgess: A Question Regarding Feints
On p.61 MRB ("Feint-and-Cut"), it states: This is relatively slow, with a high activation cost. Later on, under "Feint-and-Thrust", the MRB states: This is a more practical feint, as easily…
In The Riddle of Steel
Participants: Darcy Burgess, Spartan, Brian Leybourne.


2/26/2004 Darcy Burgess: Fated RPG -- research block. Help!
The Game: Fated (working title) The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated. The Setting: Film Noir with…
In Indie Game Design
Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.


<< more previous topics

 

Subsequent Topics

5/17/2005 Darcy Burgess: Suggestions on running my first truly Narr game
Or, "switching gears for fun and profit" :) Here's a little background to the situation: - up until recently, I've been running a game set in the Star Wars universe…
In RPG Theory
Participants: Darcy Burgess, Gaerik, Bankuei, jburneko.


5/26/2005 Darcy Burgess: Does Conflict Res = No Roleplaying?
Last night marked our group's first kick at the Conflict Res can. We're playing an established Star Wars campaign under the Pool. The evening was *FUN* but (unsurprisingly) it wasn't…
In Actual Play
Participants: Darcy Burgess, TonyLB, Michael S. Miller, Ian Charvill, jburneko, Valamir, Mike Holmes, Andrew Morris, Warren, Frank T, Brand_Robins, timfire, Gaerik, Noon, hermes, S'mon, droog, Alan, Vaxalon, MarcoBrucale, Miskatonic, aplath, Trish2, Ron Edwards.


6/16/2005 Darcy Burgess: Strong Foundations: Good games where PCs are v.similar
I'm trauling for some ideas, sounds pretty theoretical to me. I'm currently wrestling with finding a way to make a game "interesting" when all of the PCs are essentially identical…
In RPG Theory
Participants: Darcy Burgess, GB Steve, TonyLB, timfire, Andrew Morris, gsoylent, Jasper, Troy_Costisick, Harlequin, Chad Sonderberg.


6/20/2005 Darcy Burgess: [TSOY] 2 parter re: pool refreshes
part the first, aka the "general question": Aren't the pool refresh rules a "gimme"? Since the only requirement is to narrate something, then the only obstacle to overcome is the…
In CRN Games
Participants: Darcy Burgess, Clinton R. Nixon.


6/24/2005 Darcy Burgess: TSOY goes Orbital
Last night, our group ran a quick playtest of some mods (ok, heavy hacking) I did to TSOY in hopes of getting the basic framework of the system to support…
In CRN Games
Participants: Darcy Burgess, rafial.


8/11/2005 Darcy Burgess: Is that a Dingus in your Dice Bag? -- Real world Research
For the last several months, I've been tackling what amounts to a grand experiment: Shifting my group's focus towards conflict-res, primarily narr-structured games.  Where we were before would probably be…
In RPG Theory
Participants: Darcy Burgess, GB Steve, M. J. Young.


8/17/2005 Darcy Burgess: [nameless homebaked] bouncing player feedback off the illuminated crew
I recently ran an early playtest of what I consider to be a Narrativist game that uses conflict resolution.  Up until recently, our group has been firmly entrenched in Task…
In Actual Play
Participants: Darcy Burgess, Eero Tuovinen, Adam Dray, xenopulse, Andrew Norris, Halzebier, Miskatonic, Selene Tan, Joshua BishopRoby, Sydney Freedberg.


8/26/2005 Darcy Burgess: Sorc. Blog: Feudal Japan
Don't have a catchy name for the Sorc game that's a-brewin' at the Gaming Ranch, but the subject line is pretty indicative...  I'd like to use this space to keep…
In Adept Press
Participants: Darcy Burgess, Ron Edwards, Eero Tuovinen, jburneko, GreatWolf, Paka, Dumirik, Lisa Padol, MetalBard.


9/13/2005 Darcy Burgess: Humanity Eureka
It was one of those moments.  Driving back from groceries, singing "If you're happy and you know it" with my son. And I finally fucking got it.  Swerved, smacked the…
In Adept Press
Participants: Darcy Burgess, Ron Edwards, Fabrice G..


9/22/2005 Darcy Burgess: Towards a better Toolbox
Here's my idea, or more specifically, the genesis of my idea:  while driving in to work today, I was giving some thought to a couple of potential designs, and found…
In RPG Theory
Participants: Darcy Burgess, Paka, Joshua BishopRoby, timfire.


10/4/2005 Darcy Burgess: [Sorc] Feudal Japan gets off the ground
[color=Maroon]The Preamble[/color] Thanks in part to Ron's really helpful feedback in my [url=http://www.indie-rpgs.com/forum/index.php?topic=16550.0]blog thread[/url], and in a very great part to an understanding group of players, our group's first try…
In Actual Play
Participants: Darcy Burgess, ScottM, Ron Edwards.


10/16/2005 Darcy Burgess: [Sorc] Feudal Japan Session #2
[list] [li]AP thread for first game, [url=http://www.indie-rpgs.com/forum/index.php?topic=17095.0]here[/url].[/li] [li]Blog/Prep thread, [url=http://www.indie-rpgs.com/forum/index.php?topic=16550.msg182245#msg182245]here[/url].[/li] [/list] [color=Maroon]The Preamble[/color] If you've checked out the prep thread, you'll know what I had in my bag 'o tricks…
In Actual Play
Participants: Darcy Burgess, Ron Edwards, Tymen.


12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast
I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.…
In Indie Game Design
Participants: Darcy Burgess, talysman, Shreyas Sampat.


12/12/2005 Darcy Burgess: [Domus] Teaser/One-Page as Marketing tool
Has anyone tried writing up a standalone teaser for their game?  I'm contemplating doing this for Domus, in development - here -.  My agenda is two-fold: use it as…
In Publishing
Participants: Darcy Burgess, Joshua BishopRoby, tj333, nikola.


12/18/2005 Darcy Burgess: Everybody loves cards! But do you have a tuckbox?
I can think of one or two games 'round here that have come out recently that involve cards -- custom or otherwise. I thought that this might be a useful…
In Publishing
Participants: Darcy Burgess, Joshua BishopRoby, nikola, guildofblades, Mike Sugarbaker, daMoose_Neo, Veritas Games.


12/20/2005 Darcy Burgess: Stakes, Con Res and Honesty
I've had a personal epiphany of late.  Or, rather, my academic lobe has had an epiphany and I think that my GM habits lobe is standing in the dust going…
In Actual Play
Participants: Darcy Burgess, TonyLB.


12/30/2005 Darcy Burgess: [Domus] Post-playtest development
Domus saw its first playtest last night, and I'm glad to say that it was a lot of fun (that's a fact for me, and a pretty solid conjecture for…
In Indie Game Design
Participants: Darcy Burgess, dindenver, Emily Care, Ron Edwards, Shreyas Sampat, talysman.


12/30/2005 Darcy Burgess: [Domus] The Colour of Verbal Diarrhea
yeah, yeah.  EWWWWWWWW.....but you clicked on it, didn't you? I'm starting this thread to bat the ball around regarding an interesting behaviour I witnessed during a playtest of Domus. While…
In Actual Play
Participants: Darcy Burgess.


2/5/2006 Darcy Burgess: [Domus] - Second Playtest & Situation
Back about a month ago, we got together and ran Domus through the wringer again.  After the good times of playtest #1, I was all ready for some smooth sailing.…
In Playtesting
Participants: Darcy Burgess, Bryan Hansel.


5/5/2006 Darcy Burgess: [paladin] -- rules clarification
Our group is likely going to be playing a paladin game v. soon (open source rules, setting will be derived from Werewolf: the Apocalypse -- basically taking "warriors for Gaia"…
In CRN Games
Participants: Darcy Burgess, Artanis.


more subsequent topics >>