The Forge Reference Project: Browse Threads

 

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From Day One


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9/14/2004 TonyLB: [Capes] Debt or Resource?
[quote="LordSmerf"][quote="Doug Ruff"][... snip]Re: Drives and staking thereof, At the moment, the players have to place Debt against their Drives to use a power, and can then stake this Debt. Why…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/14/2004 timfire: [Lab] Setting Premise?
I'm taking Paul up his invitation to discuss experimental play. I'm intrigued by the idea of Setting-Premise, but I'm not sure where to begin. How 'bout the obvious: Paul, are…
In Half Meme Press
Participants: timfire, Ron Edwards, Paul Czege, matthijs, Ben Lehman, Mike Holmes.


9/14/2004 jerry: Copylefting (split)
[quote="Jack Aidley"]However, because copyleft is a form of public domain...[/quote] Copyleft isn't a form of public domain any more than copyright is. Copyleft is specifically copyright. That's where it gets…
In Publishing
Participants: jerry, Ron Edwards.


9/14/2004 Bob Goat: Two Games, One Story
Hey, My group and I are about to embark on a little experiment. We are playing one game of Conspiracy of Shadows face to face and we are about to…
In Actual Play
Participants: Bob Goat, abzu, Valamir, ffilz.


9/14/2004 Marco: GNS Sim
Looking at the 3D-Model and The Big Model, I've come to the conclusion that I'm not sure what, definitionally, constitutes GNS Sim. Several things have been postulated but I'm not…
In GNS Model Discussion
Participants: Marco, M. J. Young, Ben Lehman, eef, ffilz, contracycle, Caldis, Ron Edwards, Walt Freitag.


9/14/2004 Michael S. Miller: Customizing Setting in BW
I've played in a number of Luke's melee demos over the last year and a half, but never run the game. Toying with the idea of doing so, I started…
In Burning Wheel
Participants: Michael S. Miller, Paka, taepoong, Bob Goat, abzu, Thor Olavsrud.


9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate?
First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different…
In Indie Game Design
Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.


9/14/2004 TonyLB: [Capes] Conversation is combat
Had another Capes session tonight, this time over IRC. I've posted an in-character transcript and an interlaced transcript with both IC and OOC comments. The experience of play itself was…
In Actual Play
Participants: TonyLB, Doug Ruff, LordSmerf.


9/14/2004 daMoose_Neo: RP'ing and Acting
Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games. My first thought, reading the second post (specifically…
In RPG Theory
Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.


9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help
I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for…
In Indie Game Design
Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.


9/13/2004 Kit: A basic dice/action mechanic
This probably isn't terribly revolutionary (indeed I know it's not, as the basic concept is simply stolen and generalised from other games), but in the homebrew I'm fiddling with I'm…
In RPG Theory
Participants: Kit, eef, Ron Edwards, John Uckele, zephyr_cirrus, ffilz, TonyLB, M. J. Young.


9/13/2004 Matt Gwinn: What's on My Plate
Just wanted to let people know that I'm still around and trying to put together a new game or two. So here goes KAYFABE Haven't done much with it in…
In Errant Knight Games
Participants: Matt Gwinn.


9/13/2004 Christopher Weeks: [DitV] Appropriate reading?
Over here people mention a couple of books: A Study In Scarlet and Forgotten Kingdom: The Mormon Theocracy in the American West, 1847-1896 And I got to thinking that a…
In lumpley games
Participants: Christopher Weeks, lumpley, Jason Durall, Ron Edwards, JasperN., Neal, Danny_K, avram, oreso, Noclue, Nathaniel, David Artman.


9/13/2004 dunlaing: A Cool Idea From Hero Wars
Hero Wars (and the revision HeroQuest) has a cool idea for players that don't know what character they want to play yet. You define one keyword and start playing. The…
In Incarnadine Press
Participants: dunlaing, Christopher Weeks, Michael S. Miller.


9/13/2004 lumpley: DitV: Saint's Rest
Here's Daniel Coffin's RPGnet post about his first town: dogs in the vineyard: saint's rest (my players, get lost). I'm pointing to it because the town hits me, as I…
In lumpley games
Participants: lumpley, nikola, ScottM.


9/13/2004 daMoose_Neo: [Final Twilight] PDF File for CCG Review?
Hmmkay, considering something- I'm gearing up for a big push, trying to get some attention on Twilight and an as-of-yet unannounced event for Halloween (looking to having that announced and…
In Publishing
Participants: daMoose_Neo, LordSmerf.


9/13/2004 ffilz: How to recruit players
Well, here I am back again... A couple weeks of thought, campaign prep, and "character creation session" and I've reached the conclusion that I really don't have a gaming group.…
In Actual Play
Participants: ffilz, jdagna, Christopher Weeks, Vaxalon, mindwanders, Madeline, Ron Edwards.


9/13/2004 WyldKarde: Need a title.
Ahh life is good. Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant…
In Indie Game Design
Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.


9/13/2004 Ben Lehman: What Traits Do
This is the "No psychological traits" thread, spun off from Eero's playtest thread. Here's what I want traits to do: Traits are things that frame conflicts -- they provide set…
In Polaris Playtest Forum
Participants: Ben Lehman, Eero Tuovinen.


9/13/2004 CCW: d20 to Heroquest: introducing narrativism?
Hi This is my first forge post (though I’ve been lurking for a few months). I’ve found the discussions here extremely useful and remarkably inspiring. Predictably, in my first post…
In HeroQuest
Participants: CCW, Trevis Martin, Peter Nordstrand, Thor, epweissengruber, Scripty, Mike Holmes, lightcastle, Brand_Robins.


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Subsequent Topics

9/15/2004 Dreams_of_Cats: (Generic Fantasy City Book PDF) Viable Product?
Hi - The Background: I would like to produce a non-system specific city book, with hundreds of pages of maps, NPC's, and line drawings. It would be crammed with plot…
In Publishing
Participants: Dreams_of_Cats, greedo1379, ethan_greer, timfire, smokewolf, Vaxalon, jdagna, Tav_Behemoth, ffilz, Ben Lehman.


9/15/2004 gamerowl: [In Two Worlds] revised premise
In the previous thread, I stated that the game was about the players balancing both a normal, ordinary and a fantastic, heroic life. But after some wonderful…
In Indie Game Design
Participants: gamerowl, TonyLB, kumo, Nathan P., Tony Irwin, Ron Edwards.


9/15/2004 Paka: extra rotam nulla salus
The subject header is from the opening page of the BW book. What does it mean?
In Burning Wheel
Participants: Paka, Thor Olavsrud, jrs, taepoong, abzu, rafial, Ron Edwards, Ben Lehman, Jason L Blair.


9/15/2004 Frank The Pug: Where does this mechanic break down?
I'm trying to devise the simplest mechanic possible while still playing within a fairly structured ruleset. The basic of this mechanic is Attribute+Trait+Skill+d10 vs TN. There are three attributes: Body,…
In RPG Theory
Participants: Frank The Pug, Mark D. Eddy, TonyLB, John Uckele, timfire, Precious Villain, btrc.


9/15/2004 Yokiboy: [Sorcerer] Session Prep - The Party
Hello, I've been away from the boards for a while, pursuing my other hobby of Texas Hold'Em Poker, but now I'm back trying to wrap up the prep work for…
In Adept Press
Participants: Yokiboy, Ron Edwards, Valamir, Doyce.


9/15/2004 Joshua Tompkins: [The Cauldron] Addressing the Premise
Okay, this is split (sort of) from the other Cauldron thread, still available here. After some discussion and deepthink about what exactly I wanted the Cauldron to be about, I…
In Indie Game Design
Participants: Joshua Tompkins, Mark D. Eddy.


9/15/2004 Mike Holmes: PC Secrets
This topic has been discussed, I'm aware, as part of other related topics, but I couldn't find any threads that were dedicated to this. If you have references please provide…
In RPG Theory
Participants: Mike Holmes, timfire, pete_darby, Blankshield, M. J. Young, John Kim, Paul Czege, contracycle, Shreyas Sampat, Ron Edwards, Alan.


9/15/2004 andy: Development teams
I recently completed publication of our first project (BONES the RPG, www.lulu.com/BONES) and I wanted to commend the development team that helped me put it together quickly and for a…
In Connections
Participants: andy.


9/15/2004 ErrathofKosh: What am I doing?
First off, I'm not sure whether this question should be asked in this forum or over in Actual Play, but as it concerns my understanding of GNS, I put it…
In GNS Model Discussion
Participants: ErrathofKosh, ffilz, eef, Ron Edwards, Sean.


9/15/2004 Marco: Emotional Involvement
I broke this out from the GNS Sim thread since it's something I wanted to look at separately. c) Is the division between Sim and Nar (absent railroading…
In GNS Model Discussion
Participants: Marco, M. J. Young, eef, Walt Freitag, Ron Edwards, contracycle.


9/15/2004 TonyLB: [Capes] Unresolved Complications
The current text of Capes is here. The system represents situations as a set of Complications. Heroes and villains can place Stakes on these Complications, to represent their moral investment…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/15/2004 inthisstyle: [Mortal Coil] Passions, Second Salvo
OK, I have been thinking about this some more, and I decided to repost to the forum here and see if anyone can help me with this part of my…
In Indie Game Design
Participants: inthisstyle, TonyLB, Satyrblade.


9/15/2004 Erling Rognli: Sorting out front-loading and most likely choice
[quote="Marco, in GNS Sim thread"]However: That technique, the technique of choosing the most-likely choice, can apply just as easily to Narrativist or Gamist play and will be applied successfully with…
In GNS Model Discussion
Participants: Erling Rognli, Marco, ErrathofKosh.


9/15/2004 Paka: BW - The Sorcerer is Dead, Now What?
I'm going to run this one-shot twice, once on Friday and once again on Tuesday with two different groups and pre-made characters. Here's the concept, then the characters and then…
In Actual Play
Participants: Paka.


9/16/2004 John Harper: PTA Shows: Elevator Pitch Time
So, we all know that show creation is a group process for PTA. But it's a good idea to arrive at the planning session with a couple of basic "elevator…
In Dog Eared Designs
Participants: John Harper, Tobias, Matt Wilson, Ron Edwards, Ben Lehman, joshua neff.


9/16/2004 bcook1971: Some Review, Some Questions
Hello. Things are starting to come together for me in understanding BW. I'm mostly focused on the combat at this point. This is my second read-through of book one, with…
In Burning Wheel
Participants: bcook1971, abzu, drozdal, Thor Olavsrud, Ron Edwards.


9/16/2004 bluegargantua: Forcing an Outcome
OK, Me and Cadmus, just stumbled in on Branch Zachary having an affair with Avigail. We catch them going at it through the bedroom window and you say that Avigail…
In lumpley games
Participants: bluegargantua, lumpley, DannyK, Ron Edwards, charlesperez, Ben Lehman, Valamir, nikola, jrs, inthisstyle, Jonathan Walton, clehrich.


9/16/2004 bluegargantua: Heresy Lite
Hey, OK, so there's murder which is just a Sin and Murder which is Really Bad News. The former is simply a crime of passion or opportunity or injustice. The…
In lumpley games
Participants: bluegargantua.


9/16/2004 Andy Kitkowski: Various Funkiness after Playtest Session
Hey Mike, sorry to keep you waiting on playtest notes. I usually like to take the time to formulate my thoughts into coherent patterns so that I can order and…
In Incarnadine Press
Participants: Andy Kitkowski, Michael S. Miller, dunlaing, Christopher Weeks, Alan, Valamir.


9/16/2004 FruitSmack!: [Cold] Ghosts, Scams and The Biggest Douche Bag in the World
Hey all! So I was up last night writing on my (potential) mini-supplement and I had the TV on in the background. It was tuned into John Edward's Crossing Over…
In Indie Game Design
Participants: FruitSmack!, TonyLB, Walt Freitag.


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