Previous Topics 1/23/2002 xiombarg: Indie News? Damn, I go away for a little while and the site gets a major overhaul. Looks great, tho.
Regardless, my point in starting this topic is I've become an editor… In Indie Game Design Participants: xiombarg, Adam.
1/23/2002 RobMuadib: "Entomorphasis: Awakening To An Uneasy Dream" Forge Guys
While taking the dog out today I had the idea for a cool punk-indie Narratavist RPG.
(Some of you will remember that I am working on my great… In Indie Game Design Participants: RobMuadib, Jared A. Sorensen.
1/23/2002 Ron Edwards: The Beast Released II Hi James,
Here are some of my mechanics-concerns about The Questing Beast.
1) As I mention in the Actual Play forum, the Pool ends up being quite stable. One player,… In Random Order Creations Participants: Ron Edwards, Mike Holmes, hardcoremoose, Blake Hutchins, James V. West, Paul Czege.
1/23/2002 Ron Edwards: The Beast Released I Hi there,
So last night was Questing Beast night! I'm setting up two threads about it, one here about play and content, and another in the Random Order Creations forum… In Actual Play Participants: Ron Edwards, James V. West.
1/23/2002 Manu: The Sorcerer's Pool Hey all,
Here are my first thoughts on combining Sorcerer and the Pool to get the ultimate in Narrativist design. My premise is to take Sorc as a base and… In Adept Press Participants: Manu, J B Bell, Ron Edwards, James V. West.
1/23/2002 Tim Denee: Some thoughts from a first game [quote]More! More! What happened during play? How did it compare with some of the other folks' experiences with the game (check out the forum)? What do you think of the… In Key 20 Publishing Participants: Tim Denee, Mike Holmes.
1/23/2002 Zak Arntson: Operant Conditioning & RPG System Okay, my wife has a degree in Psych, so I've got a layman's view of the field. I've often thought about how gambling psychology plays into video games: The most… In RPG Theory Participants: Zak Arntson, hardcoremoose, Bankuei, J B Bell, Le Joueur, Laurel, Blake Hutchins, Ron Edwards.
1/23/2002 amiel: Narrativist Wargaming None of you probably know who I am (can you say long time lurker, I knew you could). I have this idea and I wanted a bit of feedback to… In Indie Game Design Participants: amiel, Zak Arntson, hardcoremoose, Skippy, Bankuei, sdemory, Mike Holmes, Ron Edwards, Laurel, Ben Morgan, contracycle, Mithras.
1/23/2002 Bailywolf: Let the CAT out of the Bag First off, I'm so so sorry for the title of this post... but someone had to do it.
Secondly, please do it.
I'm not too keen on another fantasy game,… In Wicked Press Participants: Bailywolf, Blake Hutchins, tbrierly.
1/22/2002 Tim Denee: My first con I had my firstest ever con last weekend. It was also the first time I've had a chance to actually play in a year or so.
And yesterday I got… In Actual Play Participants: Tim Denee, Ron Edwards.
1/22/2002 Clinton R. Nixon: Small change in the Resource Library If any of you have submitted links to the resource library, you've noticed that descriptions have a limit of 255 characters. I have removed that limit, as I have found… In Site Discussion Participants: Clinton R. Nixon, Paul Czege.
1/22/2002 Logan: What is IIEC? .. In RPG Theory Participants: Logan, Ron Edwards, Gordon C. Landis, Paul Czege, Le Joueur, Manu.
1/22/2002 joshua neff: we got ourselves somethin' of a celebrity here! Invisible City Productions mentioned our own Zak Arnston in their weblog:
http://www.invisible-city.com/weblog/2002_01_01_ibs_archive.htm#8755415
Congrats, Zak! In Indie Game Design Participants: joshua neff, Jason L Blair, Zak Arntson.
1/22/2002 Jared A. Sorensen: Time, what is Time? Okay, the obligatory heavy metal reference is outta the way.
How does time factor into RPG design and play? Not like in a Puppetland kinda way...but more of a "what… In RPG Theory Participants: Jared A. Sorensen, AndyGuest, Joe Murphy (Broin), Zak Arntson.
1/22/2002 Manu: Setting vs. Color Hey all,
I'm a bit confused by this; what exactly is Color, where does setting stops and color starts? Is it a matter of depth of treatment? Any examples of… In RPG Theory Participants: Manu, Ron Edwards, james_west, Jared A. Sorensen, Le Joueur.
1/22/2002 Jack Spencer Jr: Elastic Premise An odd thought occured to me today. I've been trucking on coffee and Starburst hard candies all day, so stay with me.
I've been hearing this call for a premise,… In RPG Theory Participants: Jack Spencer Jr, Garbanzo, A.Neill, contracycle, Ron Edwards.
1/21/2002 Ron Edwards: Phrasing of Scattershot's dice resolution Hello,
This thread addresses something that might crop up in the first: Fang's explanation of the basic resolution roll. It seems like a small point, but there are a couple… In Scattershot Participants: Ron Edwards, Le Joueur, RobMuadib, Marco.
1/21/2002 gizem: emergency, please help us Hello the Forge,
A first rpg-related-suicide-crisis is taking place in Turkey. One of the largest newspapers took an interest in the subject and published very negative articles, aimed at creating… In Site Discussion Participants: gizem, Jared A. Sorensen.
1/21/2002 Jack Spencer Jr: The How-to of RPG How-to-ity In another thread, Ron posed an interesting question:
Now we have the interesting question, how well does a given how-to manual actually work? There are plenty of them, and I… In Indie Game Design Participants: Jack Spencer Jr, Jason L Blair, Ron Edwards, Joe Murphy (Broin), Le Joueur, contracycle, efindel, Tim Gray.
1/21/2002 Ron Edwards: About what Scattershot's about (GNS yipyap included) Hey there,
I'm starting a few separate threads about Fang's game Scattershot. All of them are based on the content of these threads (at the date of this post) and… In Scattershot Participants: Ron Edwards, Le Joueur, Paul Czege, joshua neff, Mike Holmes.
<< more previous topics | | Subsequent Topics 1/23/2002 Bailywolf: Beans I have a system mechanic/paradigm I'd like to hit yall with:
Beans
Every character has a pool of Beans- these can be anything from a number written on a napkin… In Indie Game Design Participants: Bailywolf.
1/24/2002 Matt Snyder: Forge logo for shirts, etc. Ok, folks check out the Forge logo I created for Cafe Press items, T-shirts etc. It's not meant to trump anything Ron & Clinton have going, just to contribute what… In Site Discussion Participants: Matt Snyder, J B Bell, Clinton R. Nixon, Mike Holmes, Gordon C. Landis, Adam.
1/24/2002 Bailywolf: First Read, First Impressions, First Questions I'm all over the place right now. I'm going to riff for half an hour, then go to bed. Please forgive the mess this post will certainly turn into.
I… In Universalis Participants: Bailywolf, Valamir, Mike Holmes, Bankuei, Andrew Martin.
1/24/2002 RobMuadib: Paradigm Shift - The X-Styles - The Truth Is Out There Morning all,
I went to bad last night after reading the Replacing Dramatism
thread, and one post in particlar, by Mytholder resonated for me,
indeed it spurred a paradigm shift,… In RPG Theory Participants: RobMuadib, Mike Holmes.
1/24/2002 Valamir: Crazy Question on mini sups Any thought to publishing a compilation of mini-sups in a format to go along with Sorcerer, Sword, and Soul HC?
Don't know what kind of hassle would be involved in… In Adept Press Participants: Valamir, Ron Edwards, jburneko, Mario, Jared A. Sorensen, Clinton R. Nixon, J B Bell.
1/24/2002 Matt Snyder: Great session This morning I shared with Ron a message about how my most recent RPG session was a great success for me, and he asked I share the experience, so here… In Actual Play Participants: Matt Snyder, Mike Holmes, Ron Edwards, Marco, Valamir.
1/24/2002 lumpley: More Narrativist Vampires Here's what I've been working on.
===
To make a vampire, answer in a single sentence each of these:
What is it when you drink blood?
What is your power… In Indie Game Design Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.
1/24/2002 Eric: Champions Example of pacing? Hey --
I'm looking for a paragraph I thought I read in S&S about how one of the reasons Ron's Champions campaigns went so well was that everyone had a… In Adept Press Participants: Eric, Ron Edwards.
1/24/2002 Mithras: The Kap - A premise too far? Is my premise good enough? I've wanted to do an ancient Egypt game for years and failed on more than one occasion. The big problem is premise. Egypt is so… In Indie Game Design Participants: Mithras, Ron Edwards, Epoch, Ben Morgan, Bailywolf, Mike Holmes, contracycle, archangel_2, Bankuei, Laurel, Tim Gray, mahoux, Clinton R. Nixon, Marco.
1/25/2002 hardcoremoose: Kayfabe reviewed Some of you guys may have seen this, but there are others who almost certainly haven't.
The Forge's own Matt Gwinn (Eloran) has a game called Kayfabe - still early… In Errant Knight Games Participants: hardcoremoose, Matt Gwinn.
1/25/2002 RobMuadib: the SGR model - reconciling GDS/GNS (renamed topic). Hey guys, I revised my document again, which I present for your edification and amusement. Please comment on it.
The SGR RPG Theory.
==========================================
RPG's are open-ended games in which… In RPG Theory Participants: RobMuadib, Valamir, Logan.
1/25/2002 Jared A. Sorensen: Sorcerer & Sword review http://www.gamersrealm.com/store1/outofthebox.php
Ken pretty much nails it (and sounds as though it nailed him right back...ONE INCH PUNCH!). Cool.
Kudos, Ron. Between this and the SciFi magazine review of Schism, it… In Review Discussion Participants: Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, jburneko, Zak Arntson.
1/25/2002 Balbinus: Cover in play One thing which has puzzled me slightly with how to run Sorceror (or Sword for that matter with the equivalent Past) is how to work with Cover.
Firstly, how complex… In Adept Press Participants: Balbinus, Bailywolf, Jared A. Sorensen, Ron Edwards, jburneko, furashgf.
1/25/2002 Joe Murphy (Broin): First fumbling steps Yesterday, my 4 players and I had our first meeting to decide what game I'll be running for the next ~6 months. And lo, it was good. I do have… In Actual Play Participants: Joe Murphy (Broin), contracycle, AndrewDucker, Mike Holmes, Gordon C. Landis, Bankuei, Ron Edwards, Manu, Paul Czege, Fabrice G., Tim Denee, Gordon, joshua neff, Ian O'Rourke, Valamir.
1/25/2002 Balbinus: Creating stuff Ok, here's an experiment at creating a protagonist for a fantasy game, let's see how it goes.
Hag'rik, Swashbuckler = 1 (because that's what he is)
Traits wily 5, Grenadier… In Universalis Participants: Balbinus, Mike Holmes, Ron Edwards, Valamir.
1/25/2002 Balbinus: Universalis as a pbem tool One thing which immediately struck me on reading Universalis was its applicability towards pbem games.
PBEMs, by their nature, tend to be somewhat turn based anyway. One slight concern I… In Universalis Participants: Balbinus, Mike Holmes, Valamir.
1/25/2002 archangel_2: My Game Mechanics Revisited Well, it's been a while since I posted about my game mechanics here. (That's mostly because I got busy and wasn't able to work on 'em for quite a while,… In Indie Game Design Participants: archangel_2, Laurel, RobMuadib.
1/25/2002 Bailywolf: Narrativist Mages OK, we did it for vampires... so how about mages?
Ron has pretty much created the definitive 'what will you do for power' game... and his sorcerers have such a… In Indie Game Design Participants: Bailywolf, Laurel, mahoux, Mike Holmes, Bailey, Valamir, Uncle Dark.
1/25/2002 Ron Edwards: Points and abilities Hi Fang,
I have a number of Currency questions about Scattershot.
Here's one, admittedly from the basic grognard school of thought, but still genuine.
If starting character points are unlimited,… In Scattershot Participants: Ron Edwards, Le Joueur, RobMuadib, Marco, Paul Czege, Mike Holmes.
1/26/2002 Ian O'Rourke: What makes a good Kicker? Well, the question above really - what makes a good kicker?
I want to introduce the idea as part of character creation in my Adventure game. In Actual Play Participants: Ian O'Rourke, Joe Murphy (Broin), Ron Edwards, Uncle Dark, Tim Denee, Valamir, Petter Sandelin, Blake Hutchins.
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