Previous Topics 10/12/2004 Matt Snyder: [HeroQuest] Fields of Freedom [b]Note:[/b] This first [i]long[/i] post discusses HeroQuest in general, but "Fields of Freedom" not at all. Rather, it focuses on my group's makeup, our recent gaming history, and a profile… In Actual Play Participants: Matt Snyder, Ian Cooper, Mike Holmes, The GM, Asaraludu, Mark D. Eddy, nellist, TonyLB, inky, Brand_Robins, Valamir, Flash.
10/12/2004 ffilz: Balancing story continuity against player participation [url=http://p222.ezboard.com/fokayyourturnfrm9.showMessage?topicID=2821.topic]This thread[/url] on Monte Cook's EzBoard has got me thinking about how to balance continuity of story against player participation. Many of my experiences as a player (as opposed to… In RPG Theory Participants: ffilz, TonyLB, Thor Olavsrud, M. J. Young, Marco, bcook1971.
10/12/2004 Paul's Girl: PTA: On the Shoulders of Giants Last night we played our pilot episode of our PTA game, On the Shoulders of Giants. The premise is mid 60s Space Race, after JFK and before 1st man on… In Actual Play Participants: Paul's Girl, Paul Czege, hardcoremoose, Matt Wilson.
10/12/2004 Paul Czege: pta: fan mail fixes dysfunctional narrativism It's the second scene of our game. Matt Gwinn's Russian defector to the American space program just lost a dice roll against the Producer. And we all know that means… In Actual Play Participants: Paul Czege, Bankuei, Matt Wilson, nikola.
10/12/2004 Blankshield: Relationships used as Traits [quote="lumpley"]
[quote]Discussion of using Relationships like Traits.[/quote]
I'm just going to lose that battle over and over again, aren't I.[/quote]
Yoinked from [url=http://www.indie-rpgs.com/viewtopic.php?t=13031]this thread[/url] over in Actual Play.
I'm curious… In lumpley games Participants: Blankshield.
10/12/2004 Lougar01: Gamma Donjon Powers Hi All,
I just started a Gamma Donjon Campaign. Got all Pure-Strain Humans so far.
Which is just as well, since I haven't got any good ideas on how to… In CRN Games Participants: Lougar01.
10/12/2004 Eero Tuovinen: IGC book? I'm asking this in public, mainly so that those who haven't yet asked get the answer all at once.
So, what's the status of the Iron Game Chef book Dav… In Publishing Participants: Eero Tuovinen, greyorm.
10/12/2004 alexandria2000: Hi, I'm A2K, and I'm a 'turtle'. Hi. Long time lurker, and I don't think I've ever posted. I'm better known over on RPGnet.
But an old thread here in Actual Play slapped me in the face… In Actual Play Participants: alexandria2000, Alan, Doug Ruff, Vaxalon, Ben Lehman, Marco, jdagna, Bankuei, Ron Edwards, TonyLB, Michael S. Miller, Christopher Kubasik, Matt Snyder, Precious Villain, bcook1971, apparition13, hyphz, John Burdick, dyjoots, DannyK.
10/12/2004 Simon W: Get yourself a good editor It's a Dog's Life has been reviewed. I'm delighted with the review. I was sure I didn't edit it that badly, but perhaps being so close to it means you… In Publishing Participants: Simon W, daMoose_Neo, Matt, clehrich.
10/12/2004 The All Powerful Yeti: New to the Pool So my gaming group has decided we've become dissatisfied with only playing what has basically been a Simulationist game, so we've decided to give the Pool a shot with your's… In Random Order Creations Participants: The All Powerful Yeti, Ron Edwards.
10/12/2004 Matt Wilson: merchant alternatives to Paypal Ever since I started selling Primetime Adventures I've had problems with Paypal. Over the last few days I've been unable to even access my account. As far as I can… In Publishing Participants: Matt Wilson, M Jason Parent, Valamir, jdagna, Matt Snyder, Blankshield, Clay, indiedog.
10/12/2004 pfischer: [Sorcerer] Dark Places version 2 [b]Dark Places - a Sorcerer one sheet.[/b]
Written by Per Fischer. Additional ideas by Bailywolf, and also inspiration from Tim's Ordinary Tragedies one sheet. Ron provided helpful comments as well.… In Adept Press Participants: pfischer, Ron Edwards, Lisa Padol.
10/12/2004 Yokiboy: FATE Sword & Sorcery Hello,
I just wanted to drop in and let you know that I'm about to start a FATE Sword & Sorcery campaign, with the help of Ron Edward's fantastic Sorcery… In Evilhat Productions Participants: Yokiboy, ScottM, iago, Mike Holmes.
10/12/2004 Peter Nordstrand: Roleplaying with Kids Hi,
I've been searching for old threads (I know they are there) about roleplaying with kids. Apparently, I'm not very good at the search tool here at the Forge, so… In RPG Theory Participants: Peter Nordstrand, Arref, Ron Edwards, cappadocius, Green, hajons, ffilz, Jeremy, M. J. Young, TonyLB, nikola.
10/12/2004 Jonathan Walton: Dogs in the IRC - Initiations Okay, I'm going to post the entire transcipt online (for Vincent and people who like reading all the Peanut Gallery comments), but here's the quick-and-dirty version of the first session… In Actual Play Participants: Jonathan Walton, beingfrank, lumpley, ScottM, Ben Lehman, DannyK.
10/12/2004 John Kim: Medicinal Soap So I played Soap for the first time a few weeks ago, with my friends Bill, Russell, and Liz.
We decided on a show about a teaching hospital, where the… In Actual Play Participants: John Kim.
10/12/2004 redivider: [Heads of State] draft of all nine games I’ve posted a draft of my game Heads of State: nine short games about Tyrants in pdf form at: http://home.earthlink.net/~markvalli
To quote from the intro,
“Presidents for Life. Coups. Cults… In Indie Game Design Participants: redivider.
10/11/2004 bigsimon: A Diceless Resolution System using Resource Management This is a repost from RPG.net, but I thought I'd run it by you guys (for those of you who don't browse that other site).
Please keep in mind that… In RPG Theory Participants: bigsimon, Ben Lehman, TonyLB, dredd_funk, andy, LordSmerf, neelk, M. J. Young, simon_hibbs.
10/11/2004 Mark Johnson: Player Death Have you ever had a player die in a long term campaign? Does the campaign continue? Does the player's character remain alive in the campaign? Does the player's character get… In RPG Theory Participants: Mark Johnson, ffilz, Ron Edwards, M. J. Young, SlurpeeMoney, jdagna, contracycle, Factor 8, Blankshield, daMoose_Neo, nikola, Riff Raff.
10/11/2004 jrs: [The Mountain Witch] A playtest We've played three sessions of the Mountain Witch and it seems appropriate to present a write-up of the action so far. The players are Ron (GM), Tim (the creator), Tod,… In Actual Play Participants: jrs, Ron Edwards, timfire, Christopher Kubasik, Maura Byrne.
<< more previous topics | | Subsequent Topics 10/12/2004 Green: Creating quick-start scenarios It was once suggested to me in another thread that I make sample scenarios that really highlight my game Kathanaksaya. I tried thinking of one, but I never got very… In Publishing Participants: Green, timfire, GregS, LordSmerf.
10/13/2004 bcook1971: [Traveller] Vargar Hijinx We played our last session of the campaign. The first two sessions were two-parters. The third wrapped up antecedents of the main story arc and in the last third, plotted… In Actual Play Participants: bcook1971.
10/13/2004 bluegargantua: PDF Format Hey,
Quick question: I'm too late to get a nice thick book to hold in my hands (sob), but the PDF samples on the website show the pages landscape style… In Burning Wheel Participants: bluegargantua, abzu.
10/13/2004 Paka: [Sorcerer] The City's Demons and the Wild's Untamed Spirits http://www.indie-rpgs.com/viewtopic.php?p=139350#139350
The above link is the thread in which this setting was created and fleshed out.
Jeff, JJ and I have been running one shots in various systems and Jeff… In Actual Play Participants: Paka.
10/13/2004 Paganini: Stance Theory: The Hegemony of One Character So, Ben Lehman said this tonight:
"It cleaves to close to the hegemony of one player corresponding to one character only, so much that only one category is made for… In RPG Theory Participants: Paganini, LordSmerf, Ben Lehman, Alan, TonyLB, Ron Edwards, timfire, Shreyas Sampat, greyorm, John Kim, Walt Freitag, M. J. Young, Blankshield, lumpley, simon_hibbs, clehrich.
10/13/2004 Jonathan Walton: How We Got Here I was reading through the old Players' Guide thread and finding tons of great stuff that could be beneficial to people who are beginning to think about what they want… In Push Editorial Board Participants: Jonathan Walton.
10/13/2004 Ron Edwards: [Trollbabe comics] Story's done! Hello,
It's all available now, at We All Have Issues. Kind of an odd little story, really, but see what you think.
The photo-based artwork was far more effective than… In Adept Press Participants: Ron Edwards, Rod Anderson, jrs, lumpley.
10/13/2004 Roy: Organizing A "Game Day" Hi, everyone!
We're forming an RPG club here in Northwestern Arkansas (Fayetteville/Springdale/Rogers/Bentonville) and we're considering hosting a "Game Day". The roleplaying community is still too small for a full-blown convention,… In RPG Theory Participants: Roy, teucer, Alan.
10/13/2004 worldeater: Feasibility of modules with "some assembly required&quo Greetings,
I've been tossing around the idea of writing modules/adventures which required the GM to do some work before the game begins (as opposed to the typical one which is… In Publishing Participants: worldeater, Ron Edwards, jdagna, epweissengruber, Ed Cha.
10/13/2004 TonyLB: [Capes] New uses for Story Tokens A few changes I tested out in last nights face-to-face play session have really gotten the Debt/Story Token/Inspiration economy running at full steam. Here they are:If the player(s) who win… In Indie Game Design Participants: TonyLB, LordSmerf, Doug Ruff, Gamskee.
10/13/2004 John Kim: Mechanics as Symbol Sets (was Sim-Diceless thread search) OK, so I'd like to start a thread about mechanics as symbol sets, this continued from my discussion with contracycle toward the end of Sim-Diceless thread search. Important reading… In GNS Model Discussion Participants: John Kim, clehrich, contracycle, Sean, Ron Edwards, Walt Freitag.
10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to? As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept… In Indie Game Design Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.
10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a… In Indie Game Design Participants: daMoose_Neo.
10/13/2004 woodelf: POD size formats Well, did some poking around, and if this has been answered, i'm not finding it (i'm still working my way through the Lulu vs. Everyone Else thread).
What are my… In Publishing Participants: woodelf, Jasper.
10/13/2004 Tony Irwin: [Wonderful Imaginary] First play I had a lot of fun playing Wonderful Imaginary on Monday night. Delisha had noticed it lying out in my living room and we ran through the world creation and… In Actual Play Participants: Tony Irwin.
10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg.... Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than… In Indie Game Design Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.
10/13/2004 woodelf: Re: How protective are you of your game ideas? [quote="Matt Wilson"]
But that doesn't mean you won't get really irked. How much "borrowing" goes on among designers? [/quote]
Well, since the vast majority of commercially-visible RPGs are all the… In Publishing Participants: woodelf, Ron Edwards.
10/13/2004 sirogit: Luminaires(Tentative title) I wasn't quite sure if this is 100% fit for Game Design, as the game is by and large, a specific mechanic, but anywho...
The game's principlly about a different… In Indie Game Design Participants: sirogit, Shreyas Sampat, Mike Holmes.
10/13/2004 Green: [Kathanaksaya] Encouraging use of character elements This is a sort of split from the punitive mechanics thread I started, but since this post will go in a different direction, I think a new thread is appropriate.… In Indie Game Design Participants: Green, Shreyas Sampat.
10/14/2004 woodelf: d20/not d20 (split) [quote="JSDiamond"]A better question would be "Wherein has it worked better?" But that sounds too much like flamebait so...
The first example that comes to my mind is Deadlands. IMO it… In Publishing Participants: woodelf, Ron Edwards, efindel, Vaxalon.
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