The Forge Reference Project: Browse Threads

 

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From Day One


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10/17/2004 TonyLB: [Capes] Recycling Events
Back in Social Resolution Mechanics we gave the idea of session-long Complications (Issues) a really thorough working over, and reluctantly concluded that we couldn't see a straightforward way to…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


10/17/2004 ffilz: More Bad Play Experiences
I've been trying to think about some of the play experiences that have led to my mostly refusing to be a normal player instead of GMing. I'm not sure what…
In Actual Play
Participants: ffilz, Precious Villain, NN, TonyLB, Ron Edwards, Ben Morgan, Noon.


10/17/2004 sirogit: (One-sheet)Psychic Residue
Setting: A curious mix of an outside view of America with a certain vacant, hokey pleasantness, and an inside view of supernatural intrigue with a flavor of traditional horror stories,…
In Adept Press
Participants: sirogit, Mike Holmes, Ron Edwards.


10/16/2004 Minx: [Shadowrun-Conversion]How much is a keyword worth, anyway?
Hy, after pondering on some questions for a while, I´ve finally kicked laziness ass and decided to start a post on the thing I´m currently working on. I´ll first describe…
In HeroQuest
Participants: Minx, CCW, soru, Mike Holmes.


10/16/2004 MajorKiz: RPGnet Playtest review
If anyone's interested, the playtest review I wrote for our DitV game is up on RPG.net.
In lumpley games
Participants: MajorKiz, lumpley.


10/16/2004 clehrich: On Charitable Reading
Lately on the Forge, I have noticed a lot of what might be called “uncharitable reading.” I’m not going to point fingers or give references here; there’s no point in…
In Site Discussion
Participants: clehrich, Clinton R. Nixon, Ethesis, casquilho, Michael Johnson.


10/16/2004 oversoul01: [Dice Chucker]- Version 2 is posted for download
Well the 2nd incarnation of Dice Chucker is finished. I made some big changes over the entire thing. First I did some small changes in the basic system. I felt…
In Indie Game Design
Participants: oversoul01.


10/16/2004 Jonathan Walton: [Notes] Arthouse Wuxia
So, Shreyas and I chatted a bit today about what we want to cover in our Arthouse Wuxia article, enough that I think I can lay down a basic outline…
In Push Editorial Board
Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Rich Forest, Shreyas Sampat.


10/16/2004 Silmenume: Musings on mechanics and The Dream
I wasn't quite sure where this fit in the whole mechanics threads scheme of things, so rather than botch someone else's efforts - I put this here. If Drama as…
In GNS Model Discussion
Participants: Silmenume, Paganini, clehrich, C. Edwards, Ron Edwards, Walt Freitag.


10/16/2004 Sydney Freedberg: [GroupDesign] - Mix Your Own Metaplot
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139741#139741]GroupDesign: Advanced Archivism[/url], dedicated to figuring out how to play an entire campaign in the setting and situation thrashed out in the…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, contracycle, Tobias, TonyLB, daMoose_Neo, Doug Ruff, Michael Brazier, Dumirik.


10/16/2004 Sydney Freedberg: [GroupDesign] - Advanced Archivism
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139744#139744]GroupDesign: Mix Your Own Metaplot[/url], dedicated to refining the concept of Archivists as laid out in the earlier Groupdesign threads [url=http://www.indie-rpgs.com/viewtopic.php?t=12432]Setting &…
In Indie Game Design
Participants: Sydney Freedberg, Doug Ruff, Andrew Morris, TonyLB, contracycle, Tobias, Dumirik, mholmes52, Michael Brazier, daMoose_Neo, Spooky Fanboy.


10/15/2004 andy: Alternate combat system
The one part of Sorcerer I have a hard time embracing is its combat system. Frankly, while the game's core mechanic is simple and elegant, the combat section seems to…
In Adept Press
Participants: andy, Sean, sirogit, bcook1971, The_Tim, Ron Edwards, Mike Holmes.


10/15/2004 Technocrat13: Mysteries. Step by step instructions.
Follwing through with all the wonderful advice and thoughts given on my previous thread about mysteries, I began to wonder; Is it possible to make step-by-step instructions for a GM…
In RPG Theory
Participants: Technocrat13, Ron Edwards, clehrich, neelk, Sean, inky, teucer, M. J. Young.


10/15/2004 Emily Care: [Draft] "GMless" play article
Here's an outline/proposal. Input appreciated. I. intro to concept of alt gm-task distribution A. snappy examples of functional alt-gm play (Universalis, Soap), (contrast with trad. task dist.) B. examples of…
In Push Editorial Board
Participants: Emily Care, Ben Lehman, Eero Tuovinen, clehrich, Jonathan Walton, Liz Henry, LordSmerf.


10/15/2004 Paul Czege: someone with an ISBN needs to do this
Google is apparently testing a new search product that works like Amazon.com's "Search Inside the Book." From what I can tell, publishers send books to Google for scanning and…
In Publishing
Participants: Paul Czege, Bob Goat.


10/5/2004 Valamir: Marcus' game (latecomers to Flagging thread)
[quote]Perhaps that is been my main problem running the game- I am divided between two principles, being "don't exercise any control, the players will drive the game and interesting situations…
In Adept Press
Participants: Valamir, marcus, Scripty, Ron Edwards.


10/15/2004 Negilent: Pine Hill, Prepping the first game.
Having ploughed trough the Pdf and eagerly awating the book I am gong to run a game this saturday. Appriciate any feedback on the following town: Pine Hill Image: The…
In lumpley games
Participants: Negilent.


10/15/2004 clehrich: [Draft] RPG of Cruelty
Here's a draft of something I knocked together a while back in response to people's yammering at Jonathan about Brecht and gaming on his RPG.net forum. I'm a little hesitant…
In Push Editorial Board
Participants: clehrich, neelk, Jonathan Walton, Ben Lehman, Rich Forest, Eero Tuovinen, Shreyas Sampat.


10/15/2004 clehrich: Citation-Handling
[b][u]Citing Sources Style-Sheet[/b][/u] There are several reasons to give citation information. First and foremost, citations and bibliographies help your readers to follow up on what you have said. If someone’s…
In Push Editorial Board
Participants: clehrich, Ben Lehman, Rich Forest, John Kim, Jonathan Walton, Eero Tuovinen.


10/15/2004 Andy Kitkowski: [A Thought] On Paying Playtesters to Playtest your game
This is a topic/idea that I often see floating around here and RPGNet. You're almost finished (or in the middle of) designing your game. You troll around for feedback, but…
In Publishing
Participants: Andy Kitkowski, jdagna, Dev, Solly Brown, daMoose_Neo, Ron Edwards, Wilper, grimnr.


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Subsequent Topics

10/17/2004 Cmonkey: How do you feel about formulas in games?
Something like so: (1x + 2y + 3z)/5 Although I've presented it in an algebra-like fashion here, the letters would be real numbers in practice, possibly an attribute level or…
In Indie Game Design
Participants: Cmonkey, sirogit, Halzebier, Mark Johnson, kwill, Ron Edwards, daMoose_Neo, Brother Adso, ragnar.


10/17/2004 Green: OTW: What can be done?
In this thread posters were asked to contribute their own stories of how their encounters with the One True Way mentality have affected their gaming experience. While I hope that…
In RPG Theory
Participants: Green, John Kim.


10/17/2004 Szubii: Hi...
Hi I come from Poland and I'm fan of rpg, fanatsy and I know that this site has a modes rpg for phpbb forum....? Can you help me from where…
In Site Discussion
Participants: Szubii, Ron Edwards.


10/17/2004 Jonathan Walton: [Notes] Ithaca: an introduction of sorts
So, I'm doing some pre-planning for the introduction, where I pick out all the relevant quotes from the sources that I want to use, and then throw them all together…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen.


10/17/2004 LordSmerf: [Primetime Adventure] Dharma Thieves - Hastalakala
So last night in IRC Ben Lehman asks: "What is the topic of conversation tonight?" Jonathan Walton responds with "None so far." so Ben asks "What do you want to…
In Actual Play
Participants: LordSmerf, Ben Lehman, Matt Wilson, Jonathan Walton, C. Edwards, Shreyas Sampat, John Harper, Vaxalon.


10/17/2004 Roger: The Basis for Criticism
(split from Musings on mechanics and The Dream) Again and again, people object that what I'm describing can't be what they do because the essay text doesn't feel like…
In GNS Model Discussion
Participants: Roger, clehrich, John Kim, contracycle, Ron Edwards, Marco, jdagna.


10/17/2004 ricmadeira: Urban Squalor - Thanks Mike M!
Hi there! Just wanted to thank Michael S. Miller for his Urban Squalor scenario, and ask for his forgiveness for shamelessly taking all his stuff (although that doesn't really mean…
In Adept Press
Participants: ricmadeira, Ron Edwards, Michael S. Miller.


10/17/2004 Solly Brown: Dog Town Demo
Hi Guys I've just put up the Dog Town Lite Demo a 33 page pdf on the company's new site to promote the November launch on rpgnow of the Dog…
In Publishing
Participants: Solly Brown.


10/17/2004 Ben Lehman: An essay and a half
Hi. So I'm fiendishly late with the next playtest draft of the game, which I hope is why this forum is quiet, and not that everyone is going "ecch, this…
In Polaris Playtest Forum
Participants: Ben Lehman, Eero Tuovinen.


10/18/2004 TonyLB: No-Myth junky cries out for help
As I look back over the patterns of games I have run, one thing leaps out at me. I don't prep story lines. At all. Now, I do prep. I…
In Actual Play
Participants: TonyLB, eef, anonymouse, Adrienne, Ron Edwards, inky, clehrich, dredd_funk, Valamir, jdagna, Walt Freitag, Cemendur, contracycle.


10/18/2004 Clay: Successful Sorcerer Quickie
I am very happy to report a successful sorcerer session run tonight using a short one-off scenario of my own demented design and inspired by Installing Linux on a Dead…
In Adept Press
Participants: Clay.


10/17/2004 WyldKarde: The Miscreant Engine (more - split)
Surprising how many people still read this thread. I've been approached by people off and on for a few months now on the status of this project. Most seem to…
In Indie Game Design
Participants: WyldKarde, aganauton, Ron Edwards, Ravien, Roger, Jeph, TomteOfDoom, RedShogun.


10/18/2004 Ravien: [Scarlet Wake] Endgame
So we've finished our first game of Scarlet Wake. All up it took 6 weekly sessions, with a few weeks missed here and there due to unforeseen complications. Sessions were…
In Actual Play
Participants: Ravien.


10/18/2004 Mike Holmes: Purchasing Clarification
Split from the thread here: http://www.indie-rpgs.com/viewtopic.php?t=12419 I don't want to wander too far backwards, but something you said, mike, intrigued me. It really is that whenever you learn a new…
In HeroQuest
Participants: Mike Holmes, lightcastle.


10/18/2004 Kat Miller: An extra wild for the Hero deck.
I've been a hero playtester from the begining, and at Ubercon I had an opportunity to run WGP for the first time. It was quite an exilerating experience. One of…
In Incarnadine Press
Participants: Kat Miller.


10/18/2004 Factor 8: The Kingdom of Loathing ~
To my surprise, I can't find any posts about this online game " The Kingdom of Loathing " http://www2.kingdomofloathing.com/login.php?results= If you haven't checked this out yet, well .... maybe you…
In Indie Game Design
Participants: Factor 8, daMoose_Neo, greyorm.


10/18/2004 jone: Fast but realistic firearms RPG-system?
Hi. I'm searching for a RPG-system for modern combat (=firearms). I'd like to find a system that works both with a WW2 and a present day (~year 2000) campaigns. So…
In RPG Theory
Participants: jone, Chris Geisel, M. J. Young, Darksmith, contracycle, Negilent, Dev, Ben Lehman, Vaxalon, Tom B, jerry, cheeplives, smokewolf, GreedIsGod.


10/18/2004 daMoose_Neo: [Magnum Opus] GoO offer...hmm
I brought up the one topic about BESM d20 and here is another: GoO Magnum Opus. I just found about this and am trying to do some digging around on…
In Publishing
Participants: daMoose_Neo, Andy Kitkowski.


10/18/2004 abzu: Ubercon 4, Oy vey
Just waking up from my post-con crash. This time around the nerds and I were at Ubercon 4 in Secaucus, NJ at the Meadowlands Crown Plaza. Let's start with the…
In Conventions
Participants: abzu, Michael S. Miller, Thor Olavsrud, M. J. Young, LordSmerf, rafial.


10/18/2004 Darksmith: GM is god?
There have been a couple of refences to the whole, "GM is god" mindset. What are the general views on this type of mentality? Is is accepted and expected? Do…
In RPG Theory
Participants: Darksmith, Eero Tuovinen, TonyLB, Marco, Ron Edwards, Mortaneus, bcook1971, Halzebier, Jeremy, DannyK, eralston, Chris Goodwin, John Uckele, nikola, Noon, John Kim, Mark Johnson, M. J. Young, beingfrank, ffilz, Scripty, Vaxalon, Tomas HVM, simon_hibbs, Christopher Kubasik, Rob Carriere, komradebob, contracycle, jdrakeh.


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