Previous Topics 10/17/2004 Roger: The Basis for Criticism (split from Musings on mechanics and The Dream)
Again and again, people object that what I'm describing can't be what they do because the essay text doesn't feel like… In GNS Model Discussion Participants: Roger, clehrich, John Kim, contracycle, Ron Edwards, Marco, jdagna.
10/17/2004 LordSmerf: [Primetime Adventure] Dharma Thieves - Hastalakala So last night in IRC Ben Lehman asks: "What is the topic of conversation tonight?" Jonathan Walton responds with "None so far." so Ben asks "What do you want to… In Actual Play Participants: LordSmerf, Ben Lehman, Matt Wilson, Jonathan Walton, C. Edwards, Shreyas Sampat, John Harper, Vaxalon.
10/17/2004 Jonathan Walton: [Notes] Ithaca: an introduction of sorts So, I'm doing some pre-planning for the introduction, where I pick out all the relevant quotes from the sources that I want to use, and then throw them all together… In Push Editorial Board Participants: Jonathan Walton, Eero Tuovinen.
10/17/2004 Szubii: Hi... Hi
I come from Poland and I'm fan of rpg, fanatsy and I know that this site has a modes rpg for phpbb forum....? Can you help me from where… In Site Discussion Participants: Szubii, Ron Edwards.
10/17/2004 Green: OTW: What can be done? In this thread posters were asked to contribute their own stories of how their encounters with the One True Way mentality have affected their gaming experience. While I hope that… In RPG Theory Participants: Green, John Kim.
10/17/2004 Cmonkey: How do you feel about formulas in games? Something like so:
(1x + 2y + 3z)/5
Although I've presented it in an algebra-like fashion here, the letters would be real numbers in practice, possibly an attribute level or… In Indie Game Design Participants: Cmonkey, sirogit, Halzebier, Mark Johnson, kwill, Ron Edwards, daMoose_Neo, Brother Adso, ragnar.
10/17/2004 Doyce: [DitV] A new Dog hits the trail Every other Saturday, my wife attends a game that I'm not involved in, leaving me and my kid to bang around the house for about six or seven hours. Lately,… In lumpley games Participants: Doyce, clehrich, stingray20166, DannyK, lumpley.
10/17/2004 TonyLB: [Capes] Recycling Events Back in Social Resolution Mechanics we gave the idea of session-long Complications (Issues) a really thorough working over, and reluctantly concluded that we couldn't see a straightforward way to… In Indie Game Design Participants: TonyLB, Doug Ruff, LordSmerf.
10/17/2004 ffilz: More Bad Play Experiences I've been trying to think about some of the play experiences that have led to my mostly refusing to be a normal player instead of GMing. I'm not sure what… In Actual Play Participants: ffilz, Precious Villain, NN, TonyLB, Ron Edwards, Ben Morgan, Noon.
10/17/2004 sirogit: (One-sheet)Psychic Residue Setting: A curious mix of an outside view of America with a certain vacant, hokey pleasantness, and an inside view of supernatural intrigue with a flavor of traditional horror stories,… In Adept Press Participants: sirogit, Mike Holmes, Ron Edwards.
10/16/2004 Minx: [Shadowrun-Conversion]How much is a keyword worth, anyway? Hy, after pondering on some questions for a while, I´ve finally kicked laziness ass and decided to start a post on the thing I´m currently working on. I´ll first describe… In HeroQuest Participants: Minx, CCW, soru, Mike Holmes.
10/16/2004 MajorKiz: RPGnet Playtest review If anyone's interested, the playtest review I wrote for our DitV game is up on RPG.net. In lumpley games Participants: MajorKiz, lumpley.
10/16/2004 clehrich: On Charitable Reading Lately on the Forge, I have noticed a lot of what might be called “uncharitable reading.” I’m not going to point fingers or give references here; there’s no point in… In Site Discussion Participants: clehrich, Clinton R. Nixon, Ethesis, casquilho, Michael Johnson.
10/16/2004 oversoul01: [Dice Chucker]- Version 2 is posted for download Well the 2nd incarnation of Dice Chucker is finished. I made some big changes over the entire thing. First I did some small changes in the basic system. I felt… In Indie Game Design Participants: oversoul01.
10/16/2004 Jonathan Walton: [Notes] Arthouse Wuxia So, Shreyas and I chatted a bit today about what we want to cover in our Arthouse Wuxia article, enough that I think I can lay down a basic outline… In Push Editorial Board Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Rich Forest, Shreyas Sampat.
10/16/2004 Silmenume: Musings on mechanics and The Dream I wasn't quite sure where this fit in the whole mechanics threads scheme of things, so rather than botch someone else's efforts - I put this here.
If Drama as… In GNS Model Discussion Participants: Silmenume, Paganini, clehrich, C. Edwards, Ron Edwards, Walt Freitag.
10/16/2004 Sydney Freedberg: [GroupDesign] - Mix Your Own Metaplot [i]Preamble:
This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139741#139741]GroupDesign: Advanced Archivism[/url], dedicated to figuring out how to play an entire campaign in the setting and situation thrashed out in the… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, contracycle, Tobias, TonyLB, daMoose_Neo, Doug Ruff, Michael Brazier, Dumirik.
10/16/2004 Sydney Freedberg: [GroupDesign] - Advanced Archivism [i]Preamble:
This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139744#139744]GroupDesign: Mix Your Own Metaplot[/url], dedicated to refining the concept of Archivists as laid out in the earlier Groupdesign threads [url=http://www.indie-rpgs.com/viewtopic.php?t=12432]Setting &… In Indie Game Design Participants: Sydney Freedberg, Doug Ruff, Andrew Morris, TonyLB, contracycle, Tobias, Dumirik, mholmes52, Michael Brazier, daMoose_Neo, Spooky Fanboy.
10/15/2004 andy: Alternate combat system The one part of Sorcerer I have a hard time embracing is its combat system. Frankly, while the game's core mechanic is simple and elegant, the combat section seems to… In Adept Press Participants: andy, Sean, sirogit, bcook1971, The_Tim, Ron Edwards, Mike Holmes.
10/15/2004 Technocrat13: Mysteries. Step by step instructions. Follwing through with all the wonderful advice and thoughts given on my previous thread about mysteries, I began to wonder; Is it possible to make step-by-step instructions for a GM… In RPG Theory Participants: Technocrat13, Ron Edwards, clehrich, neelk, Sean, inky, teucer, M. J. Young.
<< more previous topics | | Subsequent Topics 10/17/2004 Solly Brown: Dog Town Demo Hi Guys
I've just put up the Dog Town Lite Demo a 33 page pdf on the company's new site to promote the November launch on rpgnow of the Dog… In Publishing Participants: Solly Brown.
10/17/2004 Ben Lehman: An essay and a half Hi.
So I'm fiendishly late with the next playtest draft of the game, which I hope is why this forum is quiet, and not that everyone is going "ecch, this… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen.
10/18/2004 TonyLB: No-Myth junky cries out for help As I look back over the patterns of games I have run, one thing leaps out at me. I don't prep story lines. At all. Now, I do prep. I… In Actual Play Participants: TonyLB, eef, anonymouse, Adrienne, Ron Edwards, inky, clehrich, dredd_funk, Valamir, jdagna, Walt Freitag, Cemendur, contracycle.
10/18/2004 Clay: Successful Sorcerer Quickie I am very happy to report a successful sorcerer session run tonight using a short one-off scenario of my own demented design and inspired by Installing Linux on a Dead… In Adept Press Participants: Clay.
10/17/2004 WyldKarde: The Miscreant Engine (more - split) Surprising how many people still read this thread.
I've been approached by people off and on for a few months now on the status of this project. Most seem to… In Indie Game Design Participants: WyldKarde, aganauton, Ron Edwards, Ravien, Roger, Jeph, TomteOfDoom, RedShogun.
10/18/2004 Ravien: [Scarlet Wake] Endgame So we've finished our first game of Scarlet Wake. All up it took 6 weekly sessions, with a few weeks missed here and there due to unforeseen complications. Sessions were… In Actual Play Participants: Ravien.
10/18/2004 Mike Holmes: Purchasing Clarification Split from the thread here: http://www.indie-rpgs.com/viewtopic.php?t=12419
I don't want to wander too far backwards, but something you said, mike, intrigued me.
It really is that whenever you learn a new… In HeroQuest Participants: Mike Holmes, lightcastle.
10/18/2004 Kat Miller: An extra wild for the Hero deck. I've been a hero playtester from the begining,
and at Ubercon I had an opportunity to run WGP for the first time.
It was quite an exilerating experience.
One of… In Incarnadine Press Participants: Kat Miller.
10/18/2004 Factor 8: The Kingdom of Loathing ~ To my surprise, I can't find any posts about this online game " The Kingdom of Loathing "
http://www2.kingdomofloathing.com/login.php?results=
If you haven't checked this out yet, well .... maybe you… In Indie Game Design Participants: Factor 8, daMoose_Neo, greyorm.
10/18/2004 jone: Fast but realistic firearms RPG-system? Hi.
I'm searching for a RPG-system for modern combat (=firearms). I'd like to find a system that works both with a WW2 and a present day (~year 2000) campaigns. So… In RPG Theory Participants: jone, Chris Geisel, M. J. Young, Darksmith, contracycle, Negilent, Dev, Ben Lehman, Vaxalon, Tom B, jerry, cheeplives, smokewolf, GreedIsGod.
10/18/2004 daMoose_Neo: [Magnum Opus] GoO offer...hmm I brought up the one topic about BESM d20 and here is another: GoO Magnum Opus.
I just found about this and am trying to do some digging around on… In Publishing Participants: daMoose_Neo, Andy Kitkowski.
10/18/2004 abzu: Ubercon 4, Oy vey Just waking up from my post-con crash. This time around the nerds and I were at Ubercon 4 in Secaucus, NJ at the Meadowlands Crown Plaza.
Let's start with the… In Conventions Participants: abzu, Michael S. Miller, Thor Olavsrud, M. J. Young, LordSmerf, rafial.
10/18/2004 Darksmith: GM is god? There have been a couple of refences to the whole, "GM is god" mindset. What are the general views on this type of mentality? Is is accepted and expected? Do… In RPG Theory Participants: Darksmith, Eero Tuovinen, TonyLB, Marco, Ron Edwards, Mortaneus, bcook1971, Halzebier, Jeremy, DannyK, eralston, Chris Goodwin, John Uckele, nikola, Noon, John Kim, Mark Johnson, M. J. Young, beingfrank, ffilz, Scripty, Vaxalon, Tomas HVM, simon_hibbs, Christopher Kubasik, Rob Carriere, komradebob, contracycle, jdrakeh.
10/18/2004 Helvetian: Dreamation 2005 I'll be sending out more personalized invitations Real Soon Now, but I wanted to put the dates in peoples' heads ASAP.
I would love to have a strong Indie presence… In Conventions Participants: Helvetian, timfire, Grand_Commander13, JamesSterrett, Dregg, Michael S. Miller, abzu, TonyLB.
10/18/2004 Sean: Possessors, Stamina, and Boost The Sorcerer main book says Possessors can't have Boost. Why not? What's wrong with the force that takes you over and gives you, say, inhuman Stamina? Is this game-breaking in… In Adept Press Participants: Sean, Ron Edwards.
10/18/2004 Sean: Validation of Input in Sim Marco asked about this in another thread.
Marco, what did you think of Chris Kubasik's post here:
http://www.indie-rpgs.com/viewtopic.php?t=12964&start=42
that seemed to me to be one fine example, if not of… In GNS Model Discussion Participants: Sean, Marco, John Kim, contracycle, Ron Edwards.
10/18/2004 LordSmerf: [Great Ork Gods] One night stand So I met with the local University gaming group (more on that here). We had an hour or so to kill before the latecomers would arrive, so I convinced the… In Actual Play Participants: LordSmerf, Ron Edwards, Jack Aidley.
10/19/2004 Spooky Fanboy: [Fastlane] taking submissions for supplements? I'd like to do a modern magic and/or superpowers supplement for Fastlane. Sound interesting? Or should I simply post it in this forum? In Twisted Confessions Participants: Spooky Fanboy, Lxndr.
10/19/2004 Paka: [Monkeywrench] Monkeys on Mars Monkeywrench is the kids' RPG in which the players are monkeys on board a space station trying to get free. Conflict resolution is a simple d6 roll, 4, 5, and… In Actual Play Participants: Paka, Shreyas Sampat.
10/19/2004 greyorm: OTW: Definitions Over in Effects of One True Way on roleplaying experience, Simon asked me:
Aren't you being a bit One True Way-ist yourself? I cite 'A Connecticut Yankee in King Arthur's… In RPG Theory Participants: greyorm, Noon, Marco, contracycle, M. J. Young, Cup of Iron, John Kim, Vaxalon.
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