The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/6/2005 Sir Gawain: A limitless GM?
Some weeks ago I was trying to understand why my usual gaming group (i.e. my friends and I) wasn't able to enjoy RPGs anymore; after deciding to experiment a bit…
In RPG Theory
Participants: Sir Gawain, xenopulse, Bankuei, CplFerro, Jason E Leigh, John Kim, Rob Carriere, Noon, M. J. Young, Nicolas Crost.


1/6/2005 Dev: PDF Publishing Wishlist
I started this thread to share (and gather) some "wishes" that I had for PDF products, and I'd like both some additional request, and also responses to how these are/aren't…
In Publishing
Participants: Dev, madelf, JimLotFP, Yokiboy, Ed Cha, klapton, rpghost, axonrg, Tav_Behemoth.


1/6/2005 xenopulse: Game Theory -- Can it help Game Design?
This post is inspired by an exchange I've had with Mike Holmes. Game Theory is often taught in political science and business classes as one way of representing how actors…
In RPG Theory
Participants: xenopulse, Mike Holmes, Michael S. Miller, Tobias, CplFerro, Marco, Brendan, Roger, John Kim, Wormwood, Erick Wujcik.


1/6/2005 Space Cowboy: Do PDF sales undercut Print sales? If so, to what extent?
Hey all, A friend recently stated his belief that PDF sales of an RPG undercut Print sales of the selfsame product. I'm not certain if this can be proved, but…
In Publishing
Participants: Space Cowboy, Dev, Ron Edwards, xenopulse, GregS, daMoose_Neo, Paul Czege, Trevis Martin, madelf, Bankuei, Tav_Behemoth, sbroadbentcom, Yokiboy, efindel, rpghost.


1/6/2005 Tav_Behemoth: Rights: New Writers, Old Product Line, Not Work-for-Hire
This is a continuation of issues raised in The world (of rights) is a complicated place, but in the time I've been questing for a response, that thread has slipped…
In Publishing
Participants: Tav_Behemoth, jdagna, daMoose_Neo, madelf.


1/6/2005 Tobias: Connection personality type - type of play.
I'm just looking for referrals here, but has anyone ever done some matching of the personality model that distinguishes three types of Quotient/personality (IQ, EC and CQ), with G, N,…
In GNS Model Discussion
Participants: Tobias, apparition13, Alan, M. J. Young, inky, Ron Edwards.


1/6/2005 taepoong: The Arena
http://www.burningwheel.org/forum/viewforum.php?f=13 I've created a new forum to have online combats! The first one is taking place now and it's a doozy! Come join the mayhem and bring a 4 LP…
In Burning Wheel
Participants: taepoong, bcook1971, abzu.


1/3/2005 Black Iris Dancer: [WoD 2.0] Moral(ity) [split]
Something I like to do that you might wish to consider is not describing the character's mental states (guilt, etc.), but rather his lower-order physical and psychological states. In this…
In Actual Play
Participants: Black Iris Dancer, RobNJ, -IT-, IMAGinES, Monosodium Glutamate, Ron Edwards.


1/5/2005 Hudson Shock: Example of play - pulp altnerate WWII
No questions or problems this time. We played Universalis just before New Years and had an absolute blast. We knew ahead of time that we wanted to do a really…
In Universalis
Participants: Hudson Shock, Valamir, Mike Holmes.


1/5/2005 Emily Care: how else to introduce setting
In his thread The Components of Setting To restate my problem with Setting in these new terms: Many RPGs provide a great deal of Potential Setting with no…
In RPG Theory
Participants: Emily Care, Ron Edwards, Bob Goat, Roger, Matt Snyder.


1/5/2005 Eye-Zee: Request: Hints for Bulletin Board Play
I'm a new member here, and a new Universalis player. I joined up for the express purpose of asking this question (though I will probably have more as time goes…
In Universalis
Participants: Eye-Zee, Valamir, Trevis Martin, Mike Holmes.


1/5/2005 Paka: Sorcerer for YA Fantasy Fiction
Inspirations: high fantasy young adult novels, The Golden Compass, Narnia and Harry Potter. Demons are: animal familiars summoned by wizards, apprentices and the gifted that are in fact manifestations of…
In Adept Press
Participants: Paka, Ron Edwards.


1/5/2005 Silmenume: Did I hang myself?
I could have sworn that there was a "2nd" definition to the term "deprotagonize." The first is in the gloss. The second (I can't remember where I saw it) was…
In Site Discussion
Participants: Silmenume, Ron Edwards, Paul Czege.


1/5/2005 Dev: Active Karma - a LARP system
This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could…
In Indie Game Design
Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.


1/5/2005 GreedIsGod: I have an official setting.
Here is the setting/scenario I have decided upon, as well as a name: Freewar is a modern era (early 21st Century) military role playing game that focuses on a world-wide…
In Indie Game Design
Participants: GreedIsGod, Ron Edwards, contracycle, Sydney Freedberg, Alan, Roger, Bob the Fighter.


1/5/2005 Polgarus_Jason: Choosing the system for a new setting
Hi everyone, I'm posting this in several forums so I can get the most feedback. I apologize in advance if you've seen this message elsewhere. I'm looking at releasing a…
In Publishing
Participants: Polgarus_Jason, Ron Edwards, Bankuei, GregS.


1/5/2005 Lee Short: [SitF] First Session
Let me first say: this game kicks ass. Last Thursday, five of us gathered here at my place in St Paul for a game of Shadows in the Fog. None…
In Actual Play
Participants: Lee Short, clehrich, Kesher.


1/5/2005 Andy Kitkowski: Small tidbit as to why SoY appeals to me as a GM
...Or as a player, acutally, but since I'm the one who GMs most for my group: The rules have bite to them- They take a bit of rehersal and practice…
In CRN Games
Participants: Andy Kitkowski, Clinton R. Nixon.


1/5/2005 Artanis: Lumpley Principle, Authority and CA
Hello everyone! I've recently been trying to figure out what System really is. So I started off with the Lumpley Principle, as it defines what System is (according to the…
In GNS Model Discussion
Participants: Artanis, bcook1971, Ron Edwards.


1/5/2005 motherlessgoose: Token variant
This is my first design posting... I would like to come up with a variant (or perhaps expansion) of Andrew Martin's _Token_. I would like to merge ideas from Ed…
In Indie Game Design
Participants: motherlessgoose.


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Subsequent Topics

1/7/2005 Clinton R. Nixon: [DitV] Wisdom's Ghost
After an exceedingly lethargic - but still good - game of Sorcerer, my biweekly group has moved to Dogs in the Vineyard. This week, we created characters and went through…
In Actual Play
Participants: Clinton R. Nixon, Negilent, lumpley, Nyarly.


1/7/2005 GreatWolf: Needing some Latin help here.
So, I'm contemplating using the Liturgy of the Hours as someone (I think Ralph) suggested as a replacement for the moon phases. Here's what I've got so far: Moon Phase----…
In Dark Omen Games
Participants: GreatWolf, Ron Edwards, suffusionofyellow, Mark D. Eddy, Marhault, Shreyas Sampat, 1of3.


1/7/2005 daMoose_Neo: Milking one mechanic - Just how far can you go?
For my Imp Game, I devised a neat little mechanic for the system using 2d6. Its very simple: Players roll less than or equal to the Target Number to succeed,…
In RPG Theory
Participants: daMoose_Neo, timfire, Brendan, chadu, bcook1971.


1/7/2005 philreed: Sites to sell PDFs . . .
I'd like to expand to selling at other sites. Can anyone suggest PDF sales sites that are fair, easy to work with, and worth the time/effort?
In Publishing
Participants: philreed, Solly Brown, ethan_greer, M Jason Parent, JimLotFP.


1/7/2005 James_Nostack: TSoY Reviewed at RPG.Net
I wrote a brief playtest review of the HTML version of The Shadow of Yesterday at RPG.Net. I hope it results in increased sales/hits. The review is quite favorable, but…
In CRN Games
Participants: James_Nostack, Andy Kitkowski.


1/7/2005 Tim Alexander: RPGs, Fear, and the Social Contract
Hey Folks, In RPG Theory and Horror gaming I ran across the following quote: But as I read this thread, my mind is taking a step back from…
In RPG Theory
Participants: Tim Alexander, Marco, xenopulse, Ron Edwards, Uccisore, hardcoremoose, beingfrank.


1/7/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] So we need a website...
The latest page of the mechanics thread has starting going into the fact that this project is starting to need its own website -- an issue of such importance I…
In Publishing
Participants: Sydney Freedberg, Trevis Martin, jerry, daMoose_Neo, Doug Ruff, Tobias, Andrew Morris.


1/7/2005 51tbsh: Welcome to the Internet Game Exchange (www.51tbhk.com)
Welcome ! Welcome to the Internet Game Exchange (www.51tbhk.com). 51tbhk Why us? 51tbhk.Com is an exchange site designed specifically for trading MMORPG online game currencies and items. Not only are…
In Connections
Participants: 51tbsh.


1/8/2005 Tav_Behemoth: Wanted: Web Designer for Index of Monster Appearances
Behemoth3 is working on a directory listing the published appearances of the classic monsters of Dungeons and Dragons. This project has generated some great enthusiasm among fellow monster fans, and…
In Connections
Participants: Tav_Behemoth, Wyrdwyre.


1/8/2005 Ron Edwards: Sorcerer on Wikipedia
Hello, While cruising Wikipedia for some Cold War details, I discovered this: Sorcerer. Various things on the page are ... dated, at best. The influence of the single reviewer ever…
In Adept Press
Participants: Ron Edwards, Mike Holmes, greyorm.


1/8/2005 Christopher Weeks: [DitV] Automatic NPC generation
I know it doesn't take forever and it isn't rocket science, but I cooked up an Excel spreadsheet that generates a batch of six NPCs as per Vincent's instructions in…
In lumpley games
Participants: Christopher Weeks, lumpley.


1/8/2005 George the Flea: Classic versus learning: a computerized RPG system
This may not be an appropriate post to the Forge, since it seems to be mainly focused on pencil and paper RPG design. However, people here obviously have well considered…
In RPG Theory
Participants: George the Flea, Mark D. Eddy, Simon Kamber, Silmenume, Noon, xenopulse, daMoose_Neo, M. J. Young, Tobias, HereticalFaction, contracycle, Mike Holmes.


1/8/2005 matthijs: Note on pdf piracy
In other threads, it's been mentioned that one reason for companies not to sell pdf's is that they're afraid of piracy. Now, I've seen some of what you can find…
In Publishing
Participants: matthijs, daMoose_Neo, Yokiboy, Tav_Behemoth, Brendan, Bob Goat, jerry, greedo1379, Rorimack, Ben Lehman, philreed, Vaxalon.


1/8/2005 Yokiboy: Sell Your Games
[url=http://forum.rpg.net/showthread.php?t=166464][b]An RPG.net'er wants us to sell him on indies.[/b][/url] TTFN, Yokiboy
In Publishing
Participants: Yokiboy.


1/8/2005 Dev: The right kind of "try-before-you-buy" for product
"Quickstart PDFs" are one way of letting people have a look at the system (and possibly giving it a play through) before buying it. Another option could be releasing some…
In Publishing
Participants: Dev, chadu.


1/8/2005 jasonm: Polygamy Primer
The Utah Attorney General has published an interesting PDF on modern polygamy, intended for responders to domestic abuse. http://attorneygeneral.utah.gov/polygamy/The_Primer.pdf The glossary, section on characteristics and practices, and barriers to leaving…
In lumpley games
Participants: jasonm, nikola.


1/8/2005 Roger: [TSoY] Yet More Questions
I've read through The Shadow of Yesterday a couple of times, and I have the following questions and comments on the Main Rulebook. 1. "Players can always spend one point…
In CRN Games
Participants: Roger, James_Nostack, Clinton R. Nixon.


1/9/2005 Sean: Examples of Skilled Play in Conflict Resolution
Hi all - I am definitely enjoying reading this game. I also groove on the gradual working in of dice to the narration of conflicts, and of course on the…
In lumpley games
Participants: Sean, Yokiboy, Piers Brown, Harlequin, lumpley, nikola, Tim Alexander.


1/9/2005 ffilz: [Cold Iron] First session of Tekumel campaign
I just started new Tekumel game using Cold Iron, my favorite system from college. thought I'd entertain you all with a writeup... The game started with our new heroes settling…
In Actual Play
Participants: ffilz, Christopher Weeks.


1/9/2005 Wolfen: Dogs, Post-Apocalypse
Hey all, So my gaming group is about to start a DitV game, but rather than canon setting, we're playing in a Post Apocalyptic setting. This is mainly due mostly…
In lumpley games
Participants: Wolfen, nikola, pasoliati, Lxndr.


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