Previous Topics 1/15/2005 Mark D. Eddy: In My Opinion is Bad? I just read Ron's post in RPG Theory here, and I'd like some clarification. Why is "In My Opinion" posting considered bad?
My understanding is that opinion is argument to… In Site Discussion Participants: Mark D. Eddy, Ron Edwards, daMoose_Neo, TonyLB, Marco, Bankuei, joshua neff, M. J. Young.
1/15/2005 HereticalFaction: Human Psychology versus PC Psychology I have been trying to effectively mine this forum for the past few weeks, but the sheer mass of archived material is defeating me.
What I want is to explore… In RPG Theory Participants: HereticalFaction, zephyr_cirrus, Christopher Kubasik, jdagna, Dantai, Marco, M. J. Young.
1/15/2005 soviet: Improving keywords Is there a good reason for not being able to spend HP on improving keywords?
It just seems strange that they are the one mechanical thing that stays static, when… In HeroQuest Participants: soviet, Eero Tuovinen.
1/15/2005 Terrektwo: Wat is the difference between RPG and adventure games? I've always wondered what the difference is between RPG and Adventure games, can anyone field this one? In RPG Theory Participants: Terrektwo, daMoose_Neo, Ron Edwards, Eero Tuovinen.
1/15/2005 Andrew Morris: Appropriate topic for the Forge? Hey, I was uncertain if it would be appropriate to start a "Who's going to Dreamation 2005?" thread. I'd like to know who's going to be there, so I can… In Site Discussion Participants: Andrew Morris, TonyLB, Ron Edwards, Lxndr, Andy Kitkowski.
1/15/2005 Montola: Mechanics as symbol-sets (split) [quote="clehrich"]Okay, I'm going to have to sit down and read this essay carefully. What you describe here, in terms of cultures favoring one type of representation over another, sounds simplistic… In GNS Model Discussion Participants: Montola, Ron Edwards, clehrich.
1/15/2005 Wysardry: Realistic landmass and landscape formation? Can any of you point me towards resources describing how to, or aiding in, creating realistic islands and continents, and/or landscapes for Earth-like planets?
Basically, I'd like to create a… In RPG Theory Participants: Wysardry, Vaxalon, James_Nostack, contracycle.
1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November.
I've had a… In Connections Participants: daMoose_Neo.
1/15/2005 Jason Petrasko: [The Tomb] Questions in the place of Keys I've been on a quest for a system that fits a particular setting for many a moon. This is one incident on that journey I thought people might be interested… In Actual Play Participants: Jason Petrasko.
1/14/2005 greyorm: A Demon's Need So, I was crusing through the old Pokemon Sorcerer thread on RPG.net looking for something else, and someone brought up how reducing one's Humanity to 0 might warp the sorcerer… In Adept Press Participants: greyorm, Ron Edwards.
1/14/2005 TonyLB: [Capes] Free "Capes Lite" PDF for review At the new Capes Website, I've put up a lite version of the rules, along with an in-built story idea and the resources to run it. I could really use… In Indie Game Design Participants: TonyLB, bcook1971, Bill Masek, James_Nostack, Andrew Morris, xenopulse, Gamskee, Stickman, Nathan P., hyphz, timfire.
1/14/2005 Doctor Xero: Pattern Recognition, Metaphor, and Continuity ENRICHING ONE’S LIFE, HONING PATTERN RECOGNITION ABILITIES, MYTH AND FANTASTICAL LITERATURE
We live in an increasingly complex and dangerous world. To survive in it, we need think that… In RPG Theory Participants: Doctor Xero, Bankuei, M. J. Young, Emily Care, ADGBoss, Alan, clehrich, Christopher Kubasik, contracycle, John Kim, Marco.
1/13/2005 MDMayer: Adding Sequels to Scenes (variant) Adding Sequels to Scenes (variant)
Pg. 51: "Most often it will end following the resolution of a conflict, though players may want to add some in-character dialogue or… In Dog Eared Designs Participants: MDMayer.
1/13/2005 taepoong: [Burning Wheel] Scripts in Action! One of the most difficult things many Burners have to learn to accept is the Scripted Combat mechanic. It's definitely the hardest sell for the game. Since we've been having… In Actual Play Participants: taepoong.
1/13/2005 dunlaing: Why I am going to buy Burning Wheel In this thread, Thor Olavsrud wrote:
It sounds like instincts are macros. And action-oriented play targets.
Absolutely, that's one level. I think of that as the Mechanical level.
In… In Burning Wheel Participants: dunlaing, abzu, Thor Olavsrud, mrjam, Roger Eberhart, Paganini, joshua neff.
1/13/2005 Dantai: What's wrong with our group? Well other than the usual sexual schisms.
Our role-play group has been utterly crap over the last few years - we just can't seem to find any game that everyone… In Actual Play Participants: Dantai, matthijs, Mike Holmes, greedo1379, Bryan_T, ADGBoss, Ron Edwards, Scripty.
1/13/2005 Matt-M-McElroy: Fiction Wanted! [b]Flames Rising is seeking to expand its Fiction Page and you can help![/b]
We currently have fiction for [i]Obsidian: the Age of Judgement[/i] and [i]Lacuna Part I[/i], with upcoming material… In Connections Participants: Matt-M-McElroy.
1/13/2005 matthijs: [A trip to the moon] Bedtime story game for review Here's a little game I wrote up for a Norwegian contest. I liked it so much I decided to translate it. I'm thinking of putting it up as a cheap… In Indie Game Design Participants: matthijs, Bill Masek, Bill_White, Doctor Xero, daMoose_Neo, Bergjylt.
1/13/2005 Moonshadow: "Action Point" Combat System i've been toying with the idea of an action point-based tactical combat system for a martial arts/action rpg for a while now, but i've never really come up with something… In Indie Game Design Participants: Moonshadow, FzGhouL, tymotzues, HereticalFaction, Hereward The Wake, Autocrat, J. Campbell.
1/13/2005 Bill_White: [Ganakagok] Draft for Dreamation Demo In what was perhaps a fit of overweening confidence (or maybe just weening overconfidence), I said I would run a demo of my Ganakagok game at Dreamation 2005 in… In Indie Game Design Participants: Bill_White, TonyLB, Andrew Morris, daMoose_Neo.
<< more previous topics | | Subsequent Topics 1/16/2005 FzGhouL: Slow versus fast. Reading alot of posts here about Combat systems seems to give me the impression most game creators aim for a logical and quick system, resolving many things in a few… In RPG Theory Participants: FzGhouL, Wolfen, daMoose_Neo, ADGBoss, Bankuei, Nathan P., Noon, Storn, TonyLB, ffilz, zephyr_cirrus, M. J. Young.
1/16/2005 sinister: Friends of Gen Con in Indianapolis Hey all,
We have a club of about 100 people that meets monthly, to play a variety of games.
Recently we have started a program to help GM/DMs get better… In Conventions Participants: sinister.
1/16/2005 Jason Petrasko: [Delphian Tides] PDF for feedback Ok, so I'm planning to release Delphian Tides in march. The PDF has not been well edited or gone through rewrites, I'm giving myself a month for that. I've uploaded… In Indie Game Design Participants: Jason Petrasko, TonyLB, Nathan P., Spooky Fanboy.
1/16/2005 Landon Darkwood: PTA and the Extended Conflict... Hello, all,
Just bought PTA and read it, and it's be an understatement to say I'm extremely enthused by it. It's bumped two other games off my "must play immediately"… In Dog Eared Designs Participants: Landon Darkwood, Yokiboy, azrianni, Matt Wilson, MarcoBrucale, timfire.
1/16/2005 TonyLB: [Capes] Promoting at Dreamtion 2005 Okay, I've got my big print debut coming up at the Indie Games Explosion, in Dreamation 2005. Naturally I'm as nervous as a cat in a room full of rocking… In Conventions Participants: TonyLB.
1/17/2005 hr_bill: Hi, heed help to choose a new web hosting. Hi, heed help to choose a new web hosting.
Currently I need to move my hosting to more stable and high-speed provider.
After some research I selected top three most… In Publishing Participants: hr_bill, Brendan, MisterPoppet, Grand_Commander13, Del, NeuroZombie, Mernya, Ron Edwards.
1/17/2005 aliaghan: RPG Meta-Model Greetings,
I was just working on my own rpg system. It's my first so I'm rather new to the subject of rpg design.
I was reading several articles on the… In Indie Game Design Participants: aliaghan, Lathan, ffilz, timfire.
1/17/2005 bcook1971: [Universalis] Meetup Group One-shot Well, we did it. I can't believe I finally got my feet wet in Universalis.
Logistics
Five people showed up to the event. We played at a tea shop in… In Actual Play Participants: bcook1971, Valamir, Tony Irwin.
1/17/2005 bingojackson: Help... I'm writing a game and could do with a hand. I've begun writing a game provisionally titled SeCeSion. It's quite a while since I even played an RPG, life has not really allowed me the the time. However I didn't… In Connections Participants: bingojackson, Arron4u2004.
1/17/2005 sirogit: New Secrets While at first I was thinking about posting all of these to the Wiki, I thought I'd allow people to take a look at them and give me any early… In CRN Games Participants: sirogit.
1/17/2005 clehrich: [SITF] Wiki site up With the help, guidance, and support of Trevis Martin, and a cool bit of coding from Bryant Durrell, the Shadows in the Fog wiki web home is now up and… In Indie Game Design Participants: clehrich.
1/17/2005 jburneko: Elfs Question Hello,
My group requested that we play Elfs. So, I reread the rules and amazingly I only have one question. Regarding Magic Items. It says that one becomes available every… In Adept Press Participants: jburneko, Ron Edwards, Eero Tuovinen.
1/17/2005 Doyce: [Heroquest] Xian Quan, the Well of Souls, session 1 [Game Account from a player's point of view, with parentheical notes by me as to who's who from the original Well of Souls.]
(15 Jan 2005)
It is the afternoon… In Actual Play Participants: Doyce, Bankuei, Christopher Kubasik, Mike Holmes.
1/18/2005 rpghost: GenCon 2005 I hope I'll be forgiven for this message being self-serving, but I think it's important that maybe we all work together (not just RPGNow vendors)... I posted this message at… In Publishing Participants: rpghost, Ron Edwards, daMoose_Neo.
1/18/2005 Negilent: Dogs in the Back Yards [b]Dogs in the Concrete Jungle.[/b]
You are a crack DEA undercover team. You infiltrate the worst criminal gangs in a covert game of trust and lies. You have only your… In lumpley games Participants: Negilent, Trevis Martin, Yokiboy, lumpley.
1/18/2005 Michael S. Miller: New Logo's Up Hi, all. Take a gander at the grandeur that is the new With Great Power... logo. Designed by none other than the ever-mysterious Jared Sorensen. In Incarnadine Press Participants: Michael S. Miller, Andy Kitkowski, Yokiboy, Jared A. Sorensen, hix, Christopher Weeks, Shreyas Sampat, dunlaing, Bob Goat.
1/18/2005 hix: [MLwM] My Life with Goldfinger Inspired by Evil Genius, Gino wanted to run for a game where we were all of the henchmen of a super-villain. Someone, not me, suggested My Life with Master. Great,… In Actual Play Participants: hix, Yokiboy, petrova, Paul Czege.
1/18/2005 ScottM: [General theory] How RPG rules work Vincent began an interesting discussion on his blog, here about how RPG rules work. He laid out his premises… In lumpley games Participants: ScottM, pfischer, Bankuei, lumpley.
1/19/2005 Henri: Snap-shot and Boost: Quick Question I have a question about how the snap-shot penalty and boos interact. Suppose my demon has Boost Lore and Power 6 and my base Lore is 3. I want to… In Adept Press Participants: Henri, Eero Tuovinen, Trevis Martin, Ron Edwards.
1/19/2005 Rayston: Buying Art? First of all let me apologize if this question has already been asked, I looked around and could not find it.
Is there any sort of boilerplate legal form for… In Publishing Participants: Rayston, Grand_Commander13, jdagna, jblittlefield, Ampere, abzu, Veritas Games, KeithBVaughn, Bardsandsages.
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