Previous Topics 1/25/2005 Mike Holmes: Gender and other Norms in Keywords In this thread: http://www.indie-rpgs.com/viewtopic.php?t=13774
I said that I thought that the gender issues provided in keywords, such as what occupations were allowed for different characters, are important. And I'll stand… In HeroQuest Participants: Mike Holmes, Ian Cooper, James Holloway, StalkingBlue, xenopulse, Ron Edwards, Brand_Robins, Bryan_T, Donald.
1/25/2005 daMoose_Neo: PDF Production and the Card Game Ahkay, as some know I'm working to convert my trading card game Final Twilight to PDF. As some others may know as well, I'm also working out an RPG that… In Publishing Participants: daMoose_Neo, Andrew Morris, Veritas Games.
1/25/2005 Astrivian: WindSpeaker: pdf v. print I am wondering if anyone has experimented with pdf publishing using the newer versions of Adobe Acrobat (version 7)?
Some ideas i had for my ongoing, creeping, self-publication of WindSpeaker… In Publishing Participants: Astrivian, madelf.
1/25/2005 Del: Encouragement for designers who do their own art Ya, know, I must have saved a thousand dollars on my tactical core rulebook, by doing my own piece and board art.
(this is for a PDF project that will… In Publishing Participants: Del, Astrivian, TonyLB, Matt Wilson, Bob Goat, abzu, jerry, Nathan P., KeithBVaughn, Jasper.
1/25/2005 Kedamono: Event Driven Adventure Design One of the main complaints about commercial adventure modules for RPGs is that they either follow a linear design, or they are a list of encounters, where each encounter must… In RPG Theory Participants: Kedamono, LordSmerf, M. J. Young, Vaxalon, Noon, shlo, daMoose_Neo, Marco, komradebob, contracycle, John Kim, NN, clehrich, Dantai.
1/25/2005 Eric J-D: Bonus Dice for Defense I know that Ron says he loves questions about Sorcerer combat, so here goes:
Page 105 of Sorcerer describes a combat involving Brandon, Fragg and some thugs. In the text… In Adept Press Participants: Eric J-D, Ron Edwards.
1/25/2005 Nathan P.: [Timestream] Last Round of Playtests Heya,
So I'm in the final round of playtesting for Timestream. I managed to dig up some independent playtesters, which is way exciting. I also finalized a final-playtest-before-layout draft, which… In Connections Participants: Nathan P..
1/25/2005 Jake Norwood: [Haven: COV] Jake's first game in a LONG time For those of you that remember me, hi. For the rest of you, Hi.
Last night we ran a self-contained scenario for L. Porter's game Haven: City of Violence; A… In Actual Play Participants: Jake Norwood, Ron Edwards, Noon, Sydney Freedberg, ffilz, Valamir.
1/24/2005 Peter Nordstrand: [HeroQuest]A Hero's Dilemma: Prep and chargen [list]"How can this be healed?" asked Orlanth.
"It cannot be," Chalana said. "This is a grief without limits. There can be no balancing in this, only sorrow."[/list:u]Here follows a brief… In Actual Play Participants: Peter Nordstrand, Bankuei, cappadocius, Mike Holmes, newsalor, Different Games.
1/24/2005 Astrivian: The Dead Game and RPG mortality Reading through the various essays, something occurred to me: games can die.
To start, I need to define what I mean by "death," and by contrast "life," in terms of… In RPG Theory Participants: Astrivian, LordSmerf, Nathan P., lumpley, Noon, timfire, bcook1971, Dantai.
1/24/2005 Astrivian: Design v. Play: semantic questions about GNS, but mostly S I have been reading the articles about the GNS model and a few threads and i have a question regarding the design and play of the GNS model.
Note: if… In GNS Model Discussion Participants: Astrivian, Ron Edwards, Marco, Silmenume, Paganini.
1/24/2005 bfcat: Coscon question... Ermm....not sure if Coscon is a game convention, but I heard about it from a friend. From what he told me, it sounded like a game/anime convention. Unfortunately...that friend just… In Conventions Participants: bfcat.
1/24/2005 Ben Lehman: Toy Quality I have been thinking recently about some non-resolution aspects of game design. With luck, this will be the first post in a bit of a series which examines a… In RPG Theory Participants: Ben Lehman, LordSmerf, TonyLB, inky, Noon, Dantai, Paganini, nellist, Rich Forest, ffilz, M. J. Young, C. Edwards.
1/24/2005 LordSmerf: Classifying Techniques I'm working on an article in which I try to lay out some of the major role playing techniques that have been identified here and elsewhere. My first major task… In RPG Theory Participants: LordSmerf, Marco, TonyLB, Bankuei, M. J. Young.
1/24/2005 ejh: Monica the Sorcerer -- Wapsi Square I've recently become a big fan of the webcomic "Wapsi Square" http://www.wapsisquare.com/. It's a drama series (with a nod towards daily punchlines, but it's really more story than funny) about… In Adept Press Participants: ejh, Ron Edwards.
1/24/2005 TonyLB: How to bribe players I'm very big on above-the-board bribes. So here's my thinking: A vibrant community, here on this forum, is a huge selling point for the game. I ought to make sure… In Muse of Fire Games Participants: TonyLB.
1/24/2005 TonyLB: More Downloads I've updated the CapesLite demo-rules to include the type of "show the game" pictures of dice and cards that help out so much in the main rules. I'm hopeful that… In Muse of Fire Games Participants: TonyLB, Yokiboy, lumpley, inthisstyle, Andrew Morris.
1/24/2005 Bailywolf: [Hungry Desperate and Alone] A couple of questions I glanced at this gamelet a few months back, but didn't really read it.
Over the weekend, I actually read it and thought about the crunchy bits presented in the… In lumpley games Participants: Bailywolf, Ben Lehman, lumpley, Victor Gijsbers.
1/24/2005 jrs: Number of guests Has anyone else noticed that the number of guests at the site has jumped significantly over the past month? Before, say Christmas, the number of guests could be as high… In Site Discussion Participants: jrs, clehrich.
1/24/2005 Bob Goat: New Review There is a new review of the game on RPG.net of Conspiracy of Shadows. It is pretty detailed and well done. Check it out.
Keith In Bob Goat Press Participants: Bob Goat.
<< more previous topics | | Subsequent Topics 1/26/2005 Ian O'Rourke: Producer and Scene Creation After having read the print version, which is very good by the way (very clean and the cover is excellent), I'm a bit confused about the role of the Producer… In Dog Eared Designs Participants: Ian O'Rourke, Matt Wilson, nikola, Joe Dizzy, azrianni, Alan, John Harper, chrisn, ashmoo.
1/26/2005 Christopher Weeks: How much can I share the rules? If I'm sitting at a table, explaining to people how to play Universalis, that's obviously cool.
What about a virtual table on the internet? It seems like it's probably still… In Universalis Participants: Christopher Weeks, Valamir, Mike Holmes.
1/26/2005 Bailywolf: [M&M + Noir] The Aeon Detective Agency I'm running a M&M game set in the mean streets of Freedom City in 1929, and trying out some homebrew rules inspired by several of my favorite indie games.
I… In Actual Play Participants: Bailywolf, Dantai, Peter Nordstrand, Eero Tuovinen, James_Nostack.
1/26/2005 Damocles: PTA Number of players? I was wondering, how many players could you could reasonably handle with PTA? Anybody have any experience with or ideas for handling larger groups, say of six or seven people? In Dog Eared Designs Participants: Damocles, Bob Goat.
1/26/2005 Wormwood: [Deceit] Self-Deception as a Design Consideration Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to… In RPG Theory Participants: Wormwood, Marco, M. J. Young, Wolfen, contracycle, John Kim, Dantai, xiombarg, clehrich, ffilz, Doctor Xero.
1/26/2005 Wormwood: [Deceit] Deception in the Big Model Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to… In GNS Model Discussion Participants: Wormwood, Ron Edwards.
1/26/2005 Uccisore: [Martial-Arts Horror Game] Why Martial Arts? I decided early on that I wanted this to be a modern setting. I have a sensation that the mood I want to create will work better if it's against… In Indie Game Design Participants: Uccisore, Brendan, Doug Ruff, Bob the Fighter, Dantai, NeuroZombie.
1/26/2005 superlativedw: Newbie to TROS Hi,
firstly let me say that I am very impressed with TROS. This is the first time I've seen a system that uses skill numbers to determine the number of… In The Riddle of Steel Participants: superlativedw, Trevis Martin.
1/26/2005 Uccisore: Mechanism for the 'Hard Core' In my Magic And Martial Arts Horror Game, one theme that I envision the coming up in the game is the players becoming distant from society because of their exposure… In RPG Theory Participants: Uccisore, Noon, LordSmerf, Ron Edwards, Paul Czege, apparition13, Lee Short, gains.
1/26/2005 sirogit: Miscleanous questions & Terminology 1. When a description of a Secret says "in combat"(Mighty Blow,Secret of Shattering), does that mean in actual -fighting-, or could it mean any use of Bringing Down the Pain?… In CRN Games Participants: sirogit, Clinton R. Nixon.
1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works… In Indie Game Design Participants: Jason Petrasko, Tony Irwin, Brendan.
1/27/2005 abzu: Forge East Spring Early Summer Con Schedule Hi Folks,
I'm gearing up for the spring convention push and I'd like to invite interested parties to hop on board.
I'll be at UBERCON March 11-13 in Secaucus,… In Conventions Participants: abzu, M. J. Young, Jared A. Sorensen, Dregg, Michael S. Miller, Valamir.
1/27/2005 Stephen: [TSOY] Transcendence (split from First Impressions) [quote="Clinton R. Nixon"][quote="Andy Kitkowski"]
* I LOVE the idea behind Character Endgame (sorry, the book's in another room: "Transcendence", is it called?). Very cool idea, saves the game from being… In CRN Games Participants: Stephen, Clinton R. Nixon, James_Nostack, Ron Edwards, joshua neff, Christopher Weeks, Valamir, Paka, John Burdick, Mike Holmes, Spooky Fanboy, GaryTP, Bob Goat, sirogit, DaGreatJL, RedPissLegion.
1/27/2005 ffilz: Non-combat mechanics - design issues In preparing to run my Cold Iron campaign, I have never been satisfied with how non-combat situations are resolved.
First some description of the original system:
The original game system… In RPG Theory Participants: ffilz, Sydney Freedberg, Roger, clehrich, NN, Grover, Ron Edwards.
1/27/2005 daMoose_Neo: [Imp Game] Pimps, Sean Connery and New RPer! Time for yet another crazy evening of the Imp Game!
Its been a while since I've had the chance to actually sit down and play, so I was thrilled to… In Actual Play Participants: daMoose_Neo.
1/27/2005 Clinton R. Nixon: New version of "How to Publish Your RPG" essay Long ago, I wrote an essay on how to publish your own RPG. You can find the old version of it in the Forge Articles section or in the back… In Publishing Participants: Clinton R. Nixon, Trevis Martin, abzu, bcook1971, Tzu-Theory, hix, MisterPoppet, Space Cowboy, Bob Goat, Andy Kitkowski, Domhnall.
1/27/2005 GB Steve: Is gamism about facing the challenge or wanting the rewards? Or both or neither? I'm a little confused.
For example. 3e seems squarely aimed at ratcheting up challenges and giving just enough rewards so that those challenges stay interesting (i.e.… In GNS Model Discussion Participants: GB Steve, Ron Edwards.
1/27/2005 LordSmerf: Toy Quality (Take 2) Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" .
I quickly derailed the… In RPG Theory Participants: LordSmerf.
1/27/2005 LordSmerf: Toy Quality (A fresh start) Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" .
I quickly derailed the… In RPG Theory Participants: LordSmerf, Nathan P., Dantai, Noon, Rich Forest, bcook1971, daMoose_Neo, Caldis, matthijs, M. J. Young, contracycle.
1/28/2005 Paka: Out of the Joint (Inspired by The Wire, The Corner and Oz) [b]Inspirations[/b]: The Wire and The Corner: A Year in the Life of an Inner-City Neighborhood and Oz will probably be in there too.
You only ever role-play two days in… In Adept Press Participants: Paka, Bret Gillan, Ron Edwards.
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