The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/27/2005 LordSmerf: Toy Quality (A fresh start)
Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" . I quickly derailed the…
In RPG Theory
Participants: LordSmerf, Nathan P., Dantai, Noon, Rich Forest, bcook1971, daMoose_Neo, Caldis, matthijs, M. J. Young, contracycle.


1/27/2005 LordSmerf: Toy Quality (Take 2)
Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" . I quickly derailed the…
In RPG Theory
Participants: LordSmerf.


1/27/2005 GB Steve: Is gamism about facing the challenge or wanting the rewards?
Or both or neither? I'm a little confused. For example. 3e seems squarely aimed at ratcheting up challenges and giving just enough rewards so that those challenges stay interesting (i.e.…
In GNS Model Discussion
Participants: GB Steve, Ron Edwards.


1/27/2005 Clinton R. Nixon: New version of "How to Publish Your RPG" essay
Long ago, I wrote an essay on how to publish your own RPG. You can find the old version of it in the Forge Articles section or in the back…
In Publishing
Participants: Clinton R. Nixon, Trevis Martin, abzu, bcook1971, Tzu-Theory, hix, MisterPoppet, Space Cowboy, Bob Goat, Andy Kitkowski, Domhnall.


1/27/2005 daMoose_Neo: [Imp Game] Pimps, Sean Connery and New RPer!
Time for yet another crazy evening of the Imp Game! Its been a while since I've had the chance to actually sit down and play, so I was thrilled to…
In Actual Play
Participants: daMoose_Neo.


1/27/2005 ffilz: Non-combat mechanics - design issues
In preparing to run my Cold Iron campaign, I have never been satisfied with how non-combat situations are resolved. First some description of the original system: The original game system…
In RPG Theory
Participants: ffilz, Sydney Freedberg, Roger, clehrich, NN, Grover, Ron Edwards.


1/27/2005 Stephen: [TSOY] Transcendence (split from First Impressions)
[quote="Clinton R. Nixon"][quote="Andy Kitkowski"] * I LOVE the idea behind Character Endgame (sorry, the book's in another room: "Transcendence", is it called?). Very cool idea, saves the game from being…
In CRN Games
Participants: Stephen, Clinton R. Nixon, James_Nostack, Ron Edwards, joshua neff, Christopher Weeks, Valamir, Paka, John Burdick, Mike Holmes, Spooky Fanboy, GaryTP, Bob Goat, sirogit, DaGreatJL, RedPissLegion.


1/27/2005 abzu: Forge East Spring Early Summer Con Schedule
Hi Folks, I'm gearing up for the spring convention push and I'd like to invite interested parties to hop on board. I'll be at UBERCON March 11-13 in Secaucus,…
In Conventions
Participants: abzu, M. J. Young, Jared A. Sorensen, Dregg, Michael S. Miller, Valamir.


1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling
I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works…
In Indie Game Design
Participants: Jason Petrasko, Tony Irwin, Brendan.


1/26/2005 sirogit: Miscleanous questions & Terminology
1. When a description of a Secret says "in combat"(Mighty Blow,Secret of Shattering), does that mean in actual -fighting-, or could it mean any use of Bringing Down the Pain?…
In CRN Games
Participants: sirogit, Clinton R. Nixon.


1/26/2005 Uccisore: Mechanism for the 'Hard Core'
In my Magic And Martial Arts Horror Game, one theme that I envision the coming up in the game is the players becoming distant from society because of their exposure…
In RPG Theory
Participants: Uccisore, Noon, LordSmerf, Ron Edwards, Paul Czege, apparition13, Lee Short, gains.


1/26/2005 superlativedw: Newbie to TROS
Hi, firstly let me say that I am very impressed with TROS. This is the first time I've seen a system that uses skill numbers to determine the number of…
In The Riddle of Steel
Participants: superlativedw, Trevis Martin.


1/26/2005 Uccisore: [Martial-Arts Horror Game] Why Martial Arts?
I decided early on that I wanted this to be a modern setting. I have a sensation that the mood I want to create will work better if it's against…
In Indie Game Design
Participants: Uccisore, Brendan, Doug Ruff, Bob the Fighter, Dantai, NeuroZombie.


1/26/2005 Wormwood: [Deceit] Deception in the Big Model
Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to…
In GNS Model Discussion
Participants: Wormwood, Ron Edwards.


1/26/2005 Wormwood: [Deceit] Self-Deception as a Design Consideration
Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to…
In RPG Theory
Participants: Wormwood, Marco, M. J. Young, Wolfen, contracycle, John Kim, Dantai, xiombarg, clehrich, ffilz, Doctor Xero.


1/26/2005 Damocles: PTA Number of players?
I was wondering, how many players could you could reasonably handle with PTA? Anybody have any experience with or ideas for handling larger groups, say of six or seven people?
In Dog Eared Designs
Participants: Damocles, Bob Goat.


1/26/2005 Bailywolf: [M&M + Noir] The Aeon Detective Agency
I'm running a M&M game set in the mean streets of Freedom City in 1929, and trying out some homebrew rules inspired by several of my favorite indie games. I…
In Actual Play
Participants: Bailywolf, Dantai, Peter Nordstrand, Eero Tuovinen, James_Nostack.


1/26/2005 Christopher Weeks: How much can I share the rules?
If I'm sitting at a table, explaining to people how to play Universalis, that's obviously cool. What about a virtual table on the internet? It seems like it's probably still…
In Universalis
Participants: Christopher Weeks, Valamir, Mike Holmes.


1/26/2005 Ian O'Rourke: Producer and Scene Creation
After having read the print version, which is very good by the way (very clean and the cover is excellent), I'm a bit confused about the role of the Producer…
In Dog Eared Designs
Participants: Ian O'Rourke, Matt Wilson, nikola, Joe Dizzy, azrianni, Alan, John Harper, chrisn, ashmoo.


1/26/2005 xenopulse: [Torn] First Steps
I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what…
In Indie Game Design
Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..


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Subsequent Topics

1/28/2005 M. J. Young: Participationism with an Agendum
O.K., this happens to me periodically, as I'm responding to a post and then discover the thread has been closed. This is a continuation of the discussion over in Celebrating…
In GNS Model Discussion
Participants: M. J. Young, Silmenume, Marco, Caldis, contracycle, clehrich, Ron Edwards.


1/28/2005 Cold Black Wind: New to the Site
Greetings fellow gamers and designers, I am as the title of the thread states quite new to this site, but very interested in this place for source material in creating…
In Site Discussion
Participants: Cold Black Wind, Selene Tan, clehrich, xenopulse, greyorm, Mike Holmes.


1/28/2005 sirogit: My TSOY game - Khalien Moons
"Hey, is that a green thing, a tree, David Bowie?" - Wino from the liquor store. Here's my Pre-First-Meeting prep for my TSOY game: Khalien Moons. Taking the scenario "The…
In CRN Games
Participants: sirogit, Clinton R. Nixon, Paka, Victor Gijsbers, James_Nostack, Roger Eberhart, DaGreatJL.


1/28/2005 StalkingBlue: Midnight game prep: A Dornish Crown
The following are prep notes for the ongoing campaign, last session discussed here: http://www.indie-rpgs.com/viewtopic.php?t=14027 (Note: I’m adapting material from Fury of Shadow here. Thanks again to the authors for lots…
In HeroQuest
Participants: StalkingBlue, Mike Holmes, Paka, Bryan_T, KingOfFarPoint.


1/28/2005 Jonathan Walton: [Anotherkind] Children of the Corn
So we were hanging around IRC and Paganini wanted to play something, Josh was game, and I volunteered to GM. We settled on Otherkind, specifically just the dice mechanic, which…
In Actual Play
Participants: Jonathan Walton, Piers Brown.


1/28/2005 Matt-M-McElroy: Flames Rising Review Contest!
[b]Write Reviews and Win Swag![/b] Drop by the site to add your reviews of Horror & Dark Fantasy RPGs. Be sure to check out John Walsh's helpful essay How to…
In Connections
Participants: Matt-M-McElroy.


1/28/2005 jonsan: A quick "thanks"
I began playing in formalized role-playing at the tender age of 8, over 17 years ago. Since then I have alternately immersed myself in the hobby or abandoned it entirely.…
In Site Discussion
Participants: jonsan, clehrich, xenopulse.


1/29/2005 matthijs: Review up at RPG.net
[url=http://www.rpg.net/reviews/archive/11/11023.phtml]Here[/url]'s my Universalis review - the first of two. This is a review of the game text, the next one will be of actual play.
In Universalis
Participants: matthijs, Christopher Weeks, Mike Holmes, Valamir.


1/29/2005 immlass: Same Dog, different groups
I got my copy of DitV a couple of weeks ago and have been enthused about running and playing. I've got a number of people who might be interested in…
In lumpley games
Participants: immlass, Christopher Weeks, lumpley.


1/29/2005 Roger Eberhart: [TSOY] Question regarding Secret of Mighty Blow
From the text, it's hard to say exactly how this Secret works. Do you spend Vigor pool for bonus dice for your attack ability or are you adding directly to…
In CRN Games
Participants: Roger Eberhart, Clinton R. Nixon.


1/29/2005 castiglione: Early role-playing (split)
Grade school, playing Dungeons & Dragons. At least that's what the older kid running the game called it...I think the only similarity between what we played and Dungeons & Dragons…
In Actual Play
Participants: castiglione, Ron Edwards, JimLotFP, Kesher, xenopulse, James_Nostack, Bankuei, Sean, nellist, Bryan_T, Paul Czege, ffilz, Noon, Mike Holmes, Roger, SicaVolate, Vaxalon.


1/29/2005 Roger Eberhart: [Sorcerer] Contest of Wills
This is in regards to a post by Ron in a recent thread. Unfortunately I couldn't find the thread in question. The gist was players had opposing ideas so they…
In Adept Press
Participants: Roger Eberhart, bcook1971, Ron Edwards, hix, Valamir.


1/29/2005 castiglione: Oops...
Hi - I didn't realize how old that thread was...I was just browsing through the forum (blindly clicking NEXT) late at night and that thread caught my eye. The wargamer…
In Actual Play
Participants: castiglione.


1/29/2005 randomling: Help creating a setting in HeroQuest?
Um, I'm not even sure if this is an appropriate topic for the Forge, but I hope it is! I was just going through some of my old D&D notes,…
In HeroQuest
Participants: randomling, StalkingBlue, Bryan_T, Minx, Mandacaru, Mike Holmes.


1/29/2005 Overdrive: [DitV] Town of New Hope cleared
Hei all, Because of the lack of recent Dogs posts, I decided to write about today's session. It was my/our first attempt at DitV, so there were some bumps, but…
In Actual Play
Participants: Overdrive, Tim Alexander, lumpley, Wolfen.


1/30/2005 Artanis: [CoC] 2 GM, 7 players
Hello everyone! This is my first venture into the AP forum and I'm going to discuss an aspect I found really neat in our last CoC session. I'm wondering how…
In Actual Play
Participants: Artanis, clehrich, ffilz, GB Steve.


1/30/2005 sirogit: Showcasing NPCs for players.
Ran into a little spat with a player, talking about my TSOY game, Khalien Moons: Me: Using a relationship map. Him: Cool. Could you tell me what's on it, so…
In RPG Theory
Participants: sirogit, bcook1971, Doctor Xero, M. J. Young.


1/30/2005 Peter Nordstrand: Good Mike -- Bad Mike
I saw that Mike Holmes' has put up another piece of narrator advice on Issaries' website: http://www.glorantha.com/support/na_heresies.html These are nine very good points (although some of them would probably benefit…
In HeroQuest
Participants: Peter Nordstrand, soru, Bankuei, Brand_Robins, Scripty, Mike Holmes, Eero Tuovinen, contracycle, Ron Edwards.


1/30/2005 Nathan P.: [Timestream] Sweet, Sweet Actual Play
Finally, at long last, I pulled a group together to play Timestream. Brief overview, its a story (standard meaning)-oriented take on time travel, low on paradox and high on player/GM…
In Actual Play
Participants: Nathan P., bcook1971.


1/30/2005 J. Campbell: d20 Appendix in a non-d20 Game
Let's say you're picking up a game book which uses an original system. It's well written, it has a lot of perks, but in the back of the book is…
In Publishing
Participants: J. Campbell, ffilz, M. J. Young, Noon, jdagna, daMoose_Neo, clehrich, Tav_Behemoth, Valamir, Veritas Games, Scrubilicous, groundhog, Bardsandsages.


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