The Forge Reference Project: Browse Threads

 

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From Day One


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2/22/2005 Paka: Other CoS Thoughts
[b]Nice[/b] I read the conflict resolution and combat today and I'm really thrilled. The game's combat looks like a TRoS lite and that makes me chortle with joy. Love the…
In Bob Goat Press
Participants: Paka, Bob Goat.


2/21/2005 jporrett: [Prime Time Adventures] Unseen
Last Friday I ran the pilot episode of my PTA game. The show is called Unseen, and if you want to read the long and tiring write up I did…
In Actual Play
Participants: jporrett, Frank T, Emily Care.


2/21/2005 Bogie_71: I need to learn me some Ancient Greek Myth
I have finished designing and am currently playtesting a card and dice game based loosely on "Clash of the Titans". Right now the game is very generic in it's approach…
In Connections
Participants: Bogie_71, GaryTP.


2/21/2005 FzGhouL: Accuracy Mechanic
So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes: You roll a d20, 2/20 chance to miss, 4/20 to hit…
In Indie Game Design
Participants: FzGhouL.


2/21/2005 clehrich: Vanishing Into the Mists
Dear Friends at the Forge, Owing to a sudden and unexpected professional commitment, which puts me under the gun to complete my current book in just a few months, I’m…
In Site Discussion
Participants: clehrich.


2/21/2005 Gaerik: Problem with Link in Signature
This is just a small website problem I seem to be having. My signature contains a link to the website of a game I am working on, it isn't working…
In Site Discussion
Participants: Gaerik, timfire, TonyLB.


2/21/2005 FzGhouL: Programmed or Face to Face?
Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit. One of the key…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


2/21/2005 Jonathan Walton: Rights
Just thought I should make this explicit, since some people were asking: PUSH is an indie publishing venture. You keep all rights to everything you submit. That means ALL RIGHTS.…
In Push Editorial Board
Participants: Jonathan Walton.


2/21/2005 Jasper: My Cos Review
More attention for CoS. I wrote a review, which is posted at RPG.net. Read it! http://www.rpg.net/reviews/archive/11/11073.phtml
In Bob Goat Press
Participants: Jasper.


2/21/2005 Gaerik: [D&D 3.5] Scene framing goodness
My group and I have been playing a D&D 3.5 campaign for the last several months and have been enjoying ourselves. The group is pretty Gamist by and large and…
In Actual Play
Participants: Gaerik, Ron Edwards, James_Nostack, TonyLB, ADGBoss, Noon, Valamir, StalkingBlue.


2/21/2005 matthijs: Sex & Sorcery review up at rpg.net
It's short, and it's here.
In Adept Press
Participants: matthijs, Ron Edwards.


2/21/2005 Paka: Conspiracy of the Deeps
A friend asked me what I would use to play a pirate game and while brainstorming different ideas the concept of using a pirate crew that has turned its back…
In Bob Goat Press
Participants: Paka, Matt-M-McElroy, Bob Goat.


2/21/2005 Dumirik: The Cardboard People
Hey everybody. Been a while since I started my own thread, but now I've got my web site up and running I'll get right to work: The topic at hand…
In Indie Game Design
Participants: Dumirik, John Kirk, groundhog.


2/21/2005 JMendes: [Legend of the Five Rings] GNS on display
Hey, all, :) First off, this is my first post after an absence of just about two years. I'm coming back because I've been meeting other roleplayers and they too…
In Actual Play
Participants: JMendes, TonyLB, Ron Edwards.


2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions.
For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm…
In Indie Game Design
Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.


2/21/2005 hix: Astral: Rules, and ‘Challenge’ Question
[b]Astral[/b]. It’s a game about out of body experiences. This post describes the stripped down rules. My big question has been “When do you roll the dice?” At the moment,…
In Indie Game Design
Participants: hix, TonyLB, MikeSands.


2/20/2005 Space Cowboy: Percentage-based games
Hey all, I was asked to do a guest column for RPG.net on the conceptual and developmental history of Wild Sphere, an RPG I’m in the middle of writing. I’m…
In RPG Theory
Participants: Space Cowboy, Bret Gillan, Uccisore, TRance Junkie, Kedamono, JMendes, Trevis Martin, Jules Morley, efindel, Walt Freitag.


2/20/2005 Dauntless: Effects-based vs. Cause-based character creation
Many games tend to follow either an effects-based rules system or a cause-based rules system. Effects-based (EB) systems are concerned with what happens; the rules model how the effect takes…
In RPG Theory
Participants: Dauntless, MikeSands, jerry.


2/20/2005 matthijs: Universalis Plot Threads
We tried out Universalis at this year's HolmCon (hopefully the first of many). The sessions were fun, but sprawling and unfinished. Later, I talked a bit about how I wanted…
In Universalis
Participants: matthijs, CPXB, Mike Holmes.


2/20/2005 rayblayxxx: killing puppies for satan
you are not killing puppies for satan--you are killing puppies for your own sick, warped mind--Get a life you jerk--San Quentin is where you belong-You are one of them low-…
In lumpley games
Participants: rayblayxxx, Ron Edwards, nikola, Clinton R. Nixon, Leningrad, Wolfen, ejh, joshua neff, Chris Geisel, Brand_Robins, Bret Gillan, lumpley, jrs, quozl, Miskatonic.


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Subsequent Topics

2/22/2005 smokewolf: Looking to collaborate with map/tile publisher
I am looking to partner with a tile/map publisher for a new product I am coming out with. What I am looking for: Two story, Victorian style house Modern, though,…
In Publishing
Participants: smokewolf.


2/22/2005 James_Nostack: [Paladin Xe] Masonic Snipers
(this is crossposted from the Indie Netgaming Yahoo Group) We're going with a secret order of Gnostic heretics operating under the shadow of the Church and the Monarchy during the…
In Actual Play
Participants: James_Nostack, Joshua Tompkins, Roger, LordSmerf, Bob McNamee.


2/22/2005 bneuensc: Call for Papers
Please circulate this CFP to those who might be interested in it. CALL FOR PAPERS Ben Aldred and Bryn Neuenschwander are soliciting papers for an academic volume on role-playing games.…
In RPG Theory
Participants: bneuensc, Victor Gijsbers, Vaxalon.


2/22/2005 Stickman: [Capes] Angels and Demons
So after frothing at the mouth about Capes for the last month or so, I ran our first session at the weekend. We had five players, all with a lot…
In Actual Play
Participants: Stickman, Jack Aidley, TonyLB.


2/22/2005 Stickman: Three way action
Sniggering aside, any ideas how this might work? 'Goal - Capture Harrier' White 3, Red 2 Spear, a hero has claimed white. Harrier, unsurprisingly has claimed red. Player A (first…
In Muse of Fire Games
Participants: Stickman, TonyLB, Vaxalon.


2/22/2005 Jonathan Walton: Bonus Feature: Creators' Commentary
I was thinking about Emily's article and Eero's and how it would be cool to actually get the discussion of them started in the journal itself, beginning to make connections…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen, LordSmerf, Shreyas Sampat.


2/22/2005 Simon W: The Great Dreamscape Name Debate
Okay, last year I wrote Dreamscape as part of the 24-hour RPG challenge. Since then, I have invested a lot of time and money into producing a pdf for sale.…
In Publishing
Participants: Simon W, Ron Edwards, daMoose_Neo, Andrew Morris, jdagna, quozl, ffilz, GregS, Andy Kitkowski, timfire, T'oma, etherworld, Valamir, GMSkarka.


2/22/2005 Frank T: BARBAREN!--The ultimate Macho RPG (very, very long)
Hi, so I am really posting my game at The Forge. It took quite some effort to create an English write-up of my concept. I've tried to be brief, hoping…
In Indie Game Design
Participants: Frank T, xenopulse, Sydney Freedberg, contracycle, Ron Edwards, Sean, jrs, Valamir, Nicolas Crost, Spooky Fanboy.


2/22/2005 Bret Gillan: [Capes] Metahuman Detectives
The night before last I got together two other players to try out Capes so I could give it a test run and see if I wanted to run it…
In Actual Play
Participants: Bret Gillan, Andrew Morris, TonyLB, Stickman.


2/22/2005 chris_moore: Urge - actual play
My friends Jason, Kelli and I played Urge last weekend, and we had a blast! Jason played the Urge-infested character, a Juggernaut/Protector with a vaguely Native-American mystical origin for his…
In CRN Games
Participants: chris_moore, Clinton R. Nixon, Ron Edwards.


2/22/2005 Gaerik: GM-lite / GM-less Games
I'm not at all sure that this is the place to post this message but it concerns wanting to actually play, so I'll put it here. Ron can feel free…
In RPG Theory
Participants: Gaerik, TonyLB, M. J. Young, daMoose_Neo, CPXB, JusticeZero, Andrew Morris.


2/22/2005 Jere: More Experienced Characters
I'm currently working on a HeroQuest adaptation I'm calling tantaene animis caelestibus irae. This will be a game of Fantasy of History and Occult Fantasy that is best described…
In HeroQuest
Participants: Jere, Bankuei, Brand_Robins, LordSmerf, Tom B, Christopher Weeks, Mike Holmes, CCW.


2/22/2005 StalkingBlue: One turtle puzzle solved
About half a year ago I posted in this thread asking for advice regarding a player who was causing some grief in our group by playing turtle. Much interesting advice…
In Actual Play
Participants: StalkingBlue, Ron Edwards, Frank T, Noon.


2/23/2005 Jonathan Walton: If You're Looking for Overtime Work...
...you guys should all submit proposals to this project: http://www.indie-rpgs.com/viewtopic.php?t=14444 Despite the fact that the thread number has four 4's and, by Chinese numerology, the book is thusly doomed to…
In Push Editorial Board
Participants: Jonathan Walton.


2/23/2005 HOT: [Universalis] - HolmCon Game 2
(The traits, actions and whatnot of this game are in bold.) Place: Matthijs' spacious mansion in Holmestrand. Time: 2nd day of HolmCon: February 19th 2005 23:05 Frame: After a day…
In Actual Play
Participants: HOT, Mike Holmes.


2/23/2005 Danny_K: Recruiting for a PTA game on RPG.net
Matt, I hope you don't mind me posting this on your board -- feel free to delete it if you think it's inappropriate. I've never had as much trouble getting…
In Dog Eared Designs
Participants: Danny_K.


2/23/2005 Dauntless: Method to scale from Simulationist mechanics to Narrativist?
I was wondering if there was an elegant way to allow a character (and the game mechanics itself) to advance in such a way that at low "experience" levels, his…
In RPG Theory
Participants: Dauntless, J. Tuomas Harviainen, Paul Czege, Ron Edwards, Michael S. Miller, Thor, Valamir, xenopulse, timfire.


2/23/2005 DulothS: Combat system, d20/%, decent?
An old game design used for games previous; anime-style, DBZish combat. Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power…
In Indie Game Design
Participants: DulothS, Ron Edwards.


2/23/2005 T'oma: RPG (Community) Legal System Defence (Fund)
This is by No Means how I planned on introducing myself to this group, but I have a sense of (possibly paranoid) urgency that far outweighs my hesitation. (This is…
In Publishing
Participants: T'oma, Ron Edwards, jerry, Sean, Bardsandsages.


2/23/2005 Matt Snyder: Chimera Creative at Gamicon -- INDIE PUBLISHERS READ TOO!
I'll be attending Gamicon in Iowa City this weekend. There, I'll be selling Dust Devils and Nine Worlds, and running demos for both. My scheduled demo for Dust Devils is…
In Conventions
Participants: Matt Snyder, TonyLB, Bob Goat, Paul Czege, Michael S. Miller, M. J. Young, abzu, daMoose_Neo.


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