Previous Topics No previous topics. | | Subsequent Topics 3/3/2005 chris_moore: [Sorcerer] Players as demons? My gaming group has six players. I think it would be neat to have three players be sorcerers, and the other three be the demons bound to those sorcerers. Has… In Adept Press Participants: chris_moore, Ron Edwards, Picador.
3/4/2005 chris_moore: Iowa Gamers the memberlist is so long...
any gamers in eastern Iowa/western Illinois out there?
Quad Cities? Iowa City? In Connections Participants: chris_moore.
3/23/2005 chris_moore: OtherJedi dark force dice Okay, so my friend Michael is planning to run a Jedi game using a variant of the basic Otherkind dice categories.
The four categories are "Do" (there is no try),… In lumpley games Participants: chris_moore, lumpley.
4/13/2005 chris_moore: Scope of conflict in Otherkind Does the GM decide the magnitude of conflict with the Otherkind mechanic? What I mean is, how does "what's at stake" or "what's to gain" get decided? Example conflict: "I… In lumpley games Participants: chris_moore, lumpley, Valamir, xiombarg, Tobias.
9/9/2005 chris_moore: Indie Gamers in Eastern Iowa/ Western Illinios? Hello,
I'm feverishly looking to play Polaris, Dogs in the Vineyard, or Primetime Adventures with people in my area. (Wilton, Iowa...between Iowa City and the Quad Cities.) Anyone out there? In Connections Participants: chris_moore, JakeVanDam, Gaerik.
9/18/2005 chris_moore: Polaris "advantage" question Hi,
I just got Polaris, and I'm BEGGING my friends to play it. I have one question. When does the Heart or the Mistaken "have the advantage" during a conflict… In These Are Our Games Participants: chris_moore, Ben Lehman, Everspinner, Sydney Freedberg.
9/22/2005 chris_moore: [Into the Pit]: situation toolbox Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat. There are only two ways to escape from The Pit: to win or… In Indie Game Design Participants: chris_moore, jasonm, Adam Dray.
9/30/2005 chris_moore: [pulp heroes] How will our hero...? Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW… In Indie Game Design Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.
10/4/2005 chris_moore: taking the blow Does "taking the blow" mean that you lose the conflict stakes and get fallout, or are they separate things? In lumpley games Participants: chris_moore, James Holloway, Vaxalon, Jonas Karlsson, Eero Tuovinen, lumpley, bcook1971, dunlaing.
11/21/2005 chris_moore: 1st time running Dogs! I'm so excited. My group wants to play Dogs! Hooray!
So, I'm creating a town, which will be posted here later today.
Do any of you have pearls of wisdom… In lumpley games Participants: chris_moore, Vaxalon, TonyLB, jasonm, Andrew Morris, Alex Fradera.
11/24/2005 chris_moore: My first town: Bloom Valley Is this gonna grab 'em? Lay it on me.
Bloom Valley is a small but growing Branch in the fertile mountain foothills.
Pride: The Steward, Brother Joseph, takes great *you… In lumpley games Participants: chris_moore, IMAGinES, Ben Lehman, Everspinner.
2/27/2006 chris_moore: [Nine Worlds] rules for collaboration? My friend Michael and I played Nine Worlds at Gamicon with Matt Snyder last Saturday. I had a great time playing the game! The story we made together was tight… In Actual Play Participants: chris_moore, Valamir.
3/2/2006 chris_moore: [Nine Worlds] Want some story to go with that? I have a question about spending Urge points on other characters...do you just say, like the examples in the book, how you're spending those points, or does there have to… In Chimera Creative Participants: chris_moore, Vaxalon, Matt Snyder.
3/7/2006 chris_moore: [In the Pit] - Power 19 1.) What is the game about?
“In the Pit” is about how desperate situations can lead to unexpected choices and actions.
2.) What do the characters do?
The characters, “chained”… In First Thoughts Participants: chris_moore, anders_larsen.
4/18/2006 chris_moore: [In the Pit] Best setting for breaking characters? Hi, I'm designing a game called (for now) "In the Pit", a game where people are trapped together and forced to make terrible decisions in order to escape. the Power… In First Thoughts Participants: chris_moore, Thunder_God, TonyLB, Czar Fnord, Chad, Paul Czege, Everspinner, c, TroyLovesRPG, pells, sean2099, shadowcourt, Castlin, amicitia, dindenver, Nick.
4/18/2006 chris_moore: [In the Pit] Should they care?. So let's pretend the setting is Vietnam, and the players make U.S. soldier protagonists.
(If you missed the setting discussion, it's here:)
http://www.indie-rpgs.com/forum/index.php?topic=19537.0
As it stands now (and it's rough)… In First Thoughts Participants: chris_moore, joepub, TonyLB, Ron Edwards.
4/21/2006 chris_moore: more setting? Paul, how much setting have you decided on providing for players?
Maybe by describing a bit more specifically what the occultists do would give players and GM's more material to… In Acts of Evil Playtest Board Participants: chris_moore, Paul Czege.
4/21/2006 chris_moore: [In the Pit] resolution and reward(?) I'm fired up about this game that tells stories of physical, emotional, and moral survival.
I'll explain a bit, then ask questions.
Characters start with a list of player-created traits… In First Thoughts Participants: chris_moore, xzallion, joepub, Kesher, Dev, Thunder_God.
5/3/2006 chris_moore: Clarity vs. Teachers Clarity is defined as:
"your mastery of the occult worldview, and also your status among occultists. The more confidently immersed you are in thinking like a cthonic god, the more… In Acts of Evil Playtest Board Participants: chris_moore, Paul Czege.
5/14/2006 chris_moore: [Afraid] Monsters? Has anyone made a monster, victims, etc. for Afraid? I know I'd love to see a few. In lumpley games Participants: chris_moore, Paka.
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