The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/25/2005 Gotetsu: Sticking it out there...
Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal…
In Indie Game Design
Participants: Gotetsu, GaryTP.


2/25/2005 Tobias: [schrodingers war] - playtest Prep
Sydney, Andrew and I are prepping a SW playtest. It's not completely done yet, but we're likely to arrive at the following Prep results (I will not be on for…
In Actual Play
Participants: Tobias.


2/25/2005 abies: Alternative donjon dice resolution
I know that this subject was beaten to death already, but my mathematical self could not stop before I found something similar in result to normal d20 pool resolution, without…
In CRN Games
Participants: abies.


2/25/2005 Lorenzo Rubbo-Ferraro: converted for a conversion
So, I finally own a copy of Heroquest, and each page I turn I can hear the resounding sound of six inch nails driving deep into the coffin that holds…
In HeroQuest
Participants: Lorenzo Rubbo-Ferraro, Peter Nordstrand, Bankuei, Mike Holmes, Eero Tuovinen, soviet.


2/25/2005 Silmenume: [Middle Earth - home brew] - last week.
Hey Everyone, This is only my second foray into the Actual Play forum. Once again I am faced with the issue of how to proceed. I have read the sticky…
In Actual Play
Participants: Silmenume, Andrew Norris.


2/25/2005 Jasper: [TotG: Distilled] Comments wanted on a text
Howdy, I'm working on a rewrite of Trials of the Grail, which I'm calling Distilled (for now). The original version's text was wordy and stuffy, and I'd like to rectify…
In Publishing
Participants: Jasper, Bardsandsages.


2/24/2005 Noon: Question about actual play
Recently I aquired the playstation 2 game Mercenaries. It's play is very much how we used to play certain RPGs years ago (Rifts, in particular) and is a quality I…
In Site Discussion
Participants: Noon, Mike Holmes.


2/24/2005 contracycle: Allan Kaprow and the Happening Game
I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think…
In RPG Theory
Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.


2/24/2005 Tymen: As Above, So Below Playtest
I ran my As Above, So Below play-test with Adam, James and Suzanne. (I will post those later, under Indie Game Design. First we chatted for a bit and then…
In Actual Play
Participants: Tymen.


2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long)
Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere. As Above, So Below “Bless the…
In Indie Game Design
Participants: Tymen, Valamir, Uccisore.


2/24/2005 lumpley: Primetime Adventures: Epidemonology ep2
Here's the pilot episode's thread: Primetime Adventures: Epidemonology. The pilot episode was (retroactively) called "Hello, Hell." Somehow I didn't manage to post about episode 1. I have half a writeup…
In Actual Play
Participants: lumpley, Ben Lehman, Emily Care, Matt Wilson, contracycle, Danny_K.


2/24/2005 Matt-M-McElroy: Dogana and Ravanna
I'm thinking about starting out my game on the island of Dogana, and specifically in the city of Ravanna... So, anyone want to help me brainstorm some setting info for…
In Bob Goat Press
Participants: Matt-M-McElroy, Bob Goat.


2/24/2005 contracycle: MMRPG & Smiling Gator
This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity? They appear to be planning to release a MMRPG in…
In Connections
Participants: contracycle.


2/24/2005 Matt Wilson: prep questions
So the game is tonight, and despite the fact that two players haven't given me much info about their characters, I'm prepping away. And that means I probably need to…
In CRN Games
Participants: Matt Wilson, Roger Eberhart, Andy Kitkowski.


2/24/2005 HOT: Dogs - Our first game
This isn't really an actual play, as I don't have all the details of the other characters and setting. It's more of an "first impressions" post. I hope Matthijs can…
In lumpley games
Participants: HOT, lumpley, matthijs, nikola, Roger Eberhart.


2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics
I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my…
In Indie Game Design
Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.


2/24/2005 Jack Aidley: [Snowball(ish)] Nope, no heroes here.
A few weeks back, in another break from the theoretically on-going campaign I've been running I pursuaded Dave to run a short one-off (we had been going to play Capes,…
In Actual Play
Participants: Jack Aidley, Mike Holmes.


2/24/2005 urizenhh: Design schematics
Hi Folks! Probably this can be found somwhere (at least I hope so), but my Search-Fu is weak. I just wanted to know if someone has tried to compile the…
In RPG Theory
Participants: urizenhh, timfire, M. J. Young.


2/24/2005 Der_Renegat: Why are bonuses weaker than ratings ??
At the moment im writing on a cyberpunk background for HQ, so im thinking a lot about how to do stuff. Especially the whole weapon and armor category is something…
In HeroQuest
Participants: Der_Renegat, Mandacaru, Brand_Robins, Ron Edwards, Bryan_T, Gelasma, Lorenzo Rubbo-Ferraro, Eero Tuovinen, Mike Holmes.


2/24/2005 Shreyas Sampat: Forward Thinking Technique: Convergent Evolution: Mridangam
The linked post is my first draft for that "Iron Chef" idea we have been batting around for Issue 2. I need to, like, assemble the necessary attributions for this,…
In Push Editorial Board
Participants: Shreyas Sampat, Jonathan Walton.


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Subsequent Topics

2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment
Greetings all! Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it…
In Indie Game Design
Participants: DeviantBoi, Uccisore, zobmie.


2/25/2005 coxcomb: [Capes!] Artifact of power
Our first session is written up here. This time, Lyle was out sick. Mike started off the session with a scene in the offices of Archer Robotics (the creators of…
In Actual Play
Participants: coxcomb, TonyLB.


2/25/2005 kenjib: Art vs. Craft in Play & the Role of Hard/Soft Rules
In looking at this journal on situation over at Vincent Baker's blog, Chris points out a distinction between soft advice and hard mechanics. I thought that this was an interesting…
In RPG Theory
Participants: kenjib, Bankuei.


2/26/2005 ShaneNINE: How to run a playtest?
I'm looking for info on how to run a semi-formal playtest. Standards? Guidelines? Do you set a schedule? Do you have the GMs agree to provide feedback on a regular…
In Connections
Participants: ShaneNINE, Nathan P..


2/26/2005 Paka: [DitV] Jericho Flats (Swamp Crew)
"My character is thinking...thinking about how in some dark places there doesn't seem to be a god at all and in those places HE must be god. That is what…
In Actual Play
Participants: Paka, Latigo.


2/26/2005 bastion-b: The lowdown on UA, quick and dirty!
Hey dudes! I had a discussion about this with a fellow gamer who is even less GNS-savy than me. That is, he knows about the basic wide aspects of the…
In GNS Model Discussion
Participants: bastion-b, Rob MacDougall, Bankuei, Ron Edwards.


2/26/2005 JMendes: [Sorcerer] First time woes
Ahey, :) So, I finally got a chance to try out Sorcerer last night. Not long ago, I met a guy who is big on Indie games and has some…
In Actual Play
Participants: JMendes, Valamir, Danny_K, Bankuei, ricmadeira, joshua neff, Ron Edwards, Paka.


2/26/2005 James_Nostack: [TSoY] Culture/Species Crunch: Exclusive?
Can people who aren't from a particular culture or species take the crunchy bits from those groups if it fits the character concept? Like, in the World of Near, Boating…
In CRN Games
Participants: James_Nostack, Clinton R. Nixon.


2/26/2005 doubtofbuddha: Eberron HeroQuest - Q'barran Lizard Men
I haven’t been here in awhile... Anyway the last time I tried to run HeroQuest it was an interesting experience, but it ultimately did not work between my mismanagement, and…
In HeroQuest
Participants: doubtofbuddha, Mike Holmes, Peter Nordstrand.


2/26/2005 Tymen: [As Above, So Below] Thematic Questions
As Above, So Below “Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.” Psalm 103:20 You are God’s…
In Indie Game Design
Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.


2/27/2005 balrog21: White Silver Publishing press release
Date: Thursday, February23, 2005 White Silver in search of new Game Lines and Design Firms White Silver Publishing is a new publishing house in the RPG Industry and plans to…
In Connections
Participants: balrog21.


2/27/2005 erik buchanan: promotion idea
There is a group called Exhumed Films which runs obscure movie double features once a month. They start out the evening with drawings for various prizes. I belive the people…
In Connections
Participants: erik buchanan.


2/27/2005 Noon: Designing a relationship, not a rule?
Sort of split from http://www.indie-rpgs.com/viewtopic.php?t=14396 (also this thread seems similar: http://www.indie-rpgs.com/viewtopic.php?t=14497&start=0&postdays=0&postorder=asc&highlight= ) Ambiguity in rules. I'm sure you've encountered it. But first, imagine your handed a sheet of paper with…
In RPG Theory
Participants: Noon, Valamir, M. J. Young, kenjib, Ron Edwards.


2/27/2005 matthijs: RSS feed?
Does the Forge have an RSS feed?
In Site Discussion
Participants: matthijs, Clinton R. Nixon, Dev, Paul Czege.


2/27/2005 Victor Gijsbers: [Otherkind] A tale of two sessions (one bad, one good)
I played my second sessions of Otherkind last thursday; the first session was the friday before; rules talk, setting design and character creation the week before that. The first did…
In Actual Play
Participants: Victor Gijsbers, lumpley, Valamir.


2/27/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 3
Last time I ended up by talking about how most contributions are automatically accepted by the group, but that some contributions need to be arbitrated by an agreed-on mechanical method.…
In RPG Theory
Participants: Paganini, Emily Care.


2/27/2005 Dev: [Dead Inside] Good use of advertising
Go check out the popular webcomic Something Positive, and you'll see the ad for Dead Inside there. This is awesome, because: It's the right market. (SP has in its…
In Publishing
Participants: Dev, Space Cowboy, Paul Czege, chadu.


2/28/2005 Stigg: [Burning Wheel] Learned Opinions
Greetings all, I am formulating a steampunk campaign and I would like to use the Burning Wheel system for it. In your humble opinions, is this a wise idea? Are…
In Actual Play
Participants: Stigg, Ron Edwards.


2/28/2005 ejh: [DitV] The Steward of Respite
Posted at a little gaming blog Joe and I have put together, here's my impressions of my first game of Dogs: I played Dogs in the Vineyard Friday…
In Actual Play
Participants: ejh, lumpley, Valamir.


2/28/2005 zobmie: I dont have any skills. girls only like guys with skills...
Sorry about the subject, its a movie quote, but it DOES have to do with my question. I am trying to make a list of skills. A giant master list…
In RPG Theory
Participants: zobmie, Bankuei, Latigo, LordSmerf, M. J. Young, eef, Walt Freitag, lev_lafayette, Dr. Velocity, Dantai, Garbanzo, zephyr_cirrus, Jared A. Sorensen.


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