Previous Topics 2/28/2005 ejh: [DitV] The Steward of Respite Posted at a little gaming blog Joe and I have put together, here's my impressions of my first game of Dogs:
I played Dogs in the Vineyard Friday… In Actual Play Participants: ejh, lumpley, Valamir.
2/28/2005 Stigg: [Burning Wheel] Learned Opinions Greetings all,
I am formulating a steampunk campaign and I would like to use the Burning Wheel system for it.
In your humble opinions, is this a wise idea? Are… In Actual Play Participants: Stigg, Ron Edwards.
2/27/2005 Dev: [Dead Inside] Good use of advertising Go check out the popular webcomic Something Positive, and you'll see the ad for Dead Inside there. This is awesome, because:
It's the right market. (SP has in its… In Publishing Participants: Dev, Space Cowboy, Paul Czege, chadu.
2/27/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 3 Last time I ended up by talking about how most contributions are automatically accepted by the group, but that some contributions need to be arbitrated by an agreed-on mechanical method.… In RPG Theory Participants: Paganini, Emily Care.
2/27/2005 Victor Gijsbers: [Otherkind] A tale of two sessions (one bad, one good) I played my second sessions of Otherkind last thursday; the first session was the friday before; rules talk, setting design and character creation the week before that. The first did… In Actual Play Participants: Victor Gijsbers, lumpley, Valamir.
2/27/2005 matthijs: RSS feed? Does the Forge have an RSS feed? In Site Discussion Participants: matthijs, Clinton R. Nixon, Dev, Paul Czege.
2/27/2005 Noon: Designing a relationship, not a rule? Sort of split from http://www.indie-rpgs.com/viewtopic.php?t=14396
(also this thread seems similar: http://www.indie-rpgs.com/viewtopic.php?t=14497&start=0&postdays=0&postorder=asc&highlight= )
Ambiguity in rules. I'm sure you've encountered it. But first, imagine your handed a sheet of paper with… In RPG Theory Participants: Noon, Valamir, M. J. Young, kenjib, Ron Edwards.
2/27/2005 erik buchanan: promotion idea There is a group called Exhumed Films which runs obscure movie double features once a month. They start out the evening with drawings for various prizes. I belive the people… In Connections Participants: erik buchanan.
2/27/2005 balrog21: White Silver Publishing press release Date: Thursday, February23, 2005
White Silver in search of new Game Lines and Design Firms
White Silver Publishing is a new publishing house in the RPG Industry and plans to… In Connections Participants: balrog21.
2/26/2005 Tymen: [As Above, So Below] Thematic Questions As Above, So Below
“Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.”
Psalm 103:20
You are God’s… In Indie Game Design Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.
2/26/2005 doubtofbuddha: Eberron HeroQuest - Q'barran Lizard Men I haven’t been here in awhile...
Anyway the last time I tried to run HeroQuest it was an interesting experience, but it ultimately did not work between my mismanagement, and… In HeroQuest Participants: doubtofbuddha, Mike Holmes, Peter Nordstrand.
2/26/2005 James_Nostack: [TSoY] Culture/Species Crunch: Exclusive? Can people who aren't from a particular culture or species take the crunchy bits from those groups if it fits the character concept?
Like, in the World of Near, Boating… In CRN Games Participants: James_Nostack, Clinton R. Nixon.
2/26/2005 JMendes: [Sorcerer] First time woes Ahey, :)
So, I finally got a chance to try out Sorcerer last night.
Not long ago, I met a guy who is big on Indie games and has some… In Actual Play Participants: JMendes, Valamir, Danny_K, Bankuei, ricmadeira, joshua neff, Ron Edwards, Paka.
2/26/2005 bastion-b: The lowdown on UA, quick and dirty! Hey dudes!
I had a discussion about this with a fellow gamer who is even less GNS-savy than me. That is, he knows about the basic wide aspects of the… In GNS Model Discussion Participants: bastion-b, Rob MacDougall, Bankuei, Ron Edwards.
2/26/2005 Paka: [DitV] Jericho Flats (Swamp Crew) "My character is thinking...thinking about how in some dark places there doesn't seem to be a god at all and in those places HE must be god. That is what… In Actual Play Participants: Paka, Latigo.
2/26/2005 ShaneNINE: How to run a playtest? I'm looking for info on how to run a semi-formal playtest. Standards? Guidelines? Do you set a schedule? Do you have the GMs agree to provide feedback on a regular… In Connections Participants: ShaneNINE, Nathan P..
2/25/2005 kenjib: Art vs. Craft in Play & the Role of Hard/Soft Rules In looking at this journal on situation over at Vincent Baker's blog, Chris points out a distinction between soft advice and hard mechanics. I thought that this was an interesting… In RPG Theory Participants: kenjib, Bankuei.
2/25/2005 coxcomb: [Capes!] Artifact of power Our first session is written up here.
This time, Lyle was out sick.
Mike started off the session with a scene in the offices of Archer Robotics (the creators of… In Actual Play Participants: coxcomb, TonyLB.
2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment Greetings all!
Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it… In Indie Game Design Participants: DeviantBoi, Uccisore, zobmie.
2/25/2005 Solamasa: Washing the blood off our hands I was struggling this morning with how best to memorialize the end of our Dogs in the Vineyard game. A memorial was surely justified, I reasoned, as last night's session… In lumpley games Participants: Solamasa, xenopulse, nikola, lumpley, ironick, LordSmerf, urbwar, Valamir, Bankuei, FruitSmack!.
<< more previous topics | | Subsequent Topics 2/28/2005 Adrienne: Dark Border: questions about Bangs CPXB, or any other of my players reading this thread, shoo. I'm hoping to get a bit of advice about Bangs, to help me in the session coming up Wednesday.… In HeroQuest Participants: Adrienne, Mike Holmes, StalkingBlue.
2/28/2005 AChicony: Humerous Games Hello,
I’m in the concept stage of game design, my first game design, I’m a virgin, and reading the forums here concluded that this is the right place to start.… In Indie Game Design Participants: AChicony, Ron Edwards, J. Tuomas Harviainen, daMoose_Neo, komradebob, Ben Morgan, ironick, Doctor Xero, GaryTP, greedo1379.
2/28/2005 Matt Wilson: TSOY layout So in the magical print edition, there's this nice touch where the top margin of every page has a blurb summarizing the page's contents, in Clinton's own way of describing… In CRN Games Participants: Matt Wilson, Clinton R. Nixon, Michael S. Miller, Christopher Weeks, Bankuei.
2/28/2005 Vaxalon: "Bricolage" : BAH! No, no, I'm not casting aspersions on the concept that the word "bricolage" is being used to describe.
I'm casting aspersions on the choice of the word "bricolage".
I don't… In RPG Theory Participants: Vaxalon, LordSmerf, contracycle, matthijs, GB Steve, Ian Charvill, Silmenume, Ron Edwards, Phersu, Artanis, Mike Holmes.
2/28/2005 Paul Czege: Half Meme Press financial chart leaked to the web Last time I did this, the CFO docked me a week's pay. But I just can't help myself. I was starved for exactly this kind of information back prior to… In Half Meme Press Participants: Paul Czege, Matt Wilson, Christopher Weeks, Valamir.
2/28/2005 Negilent: [Burning Wheel] A call to Arms It has been over a year since I began my Miranna campaign and inspired by threads here on playing Epics and so forth I began with ambitions of multiple story… In Actual Play Participants: Negilent, bcook1971, abzu.
2/28/2005 Kit: [Option] A Magic System Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its… In Indie Game Design Participants: Kit, xenopulse.
2/28/2005 xenopulse: Incoherence This is one of those posts about an "a-ha" moment that I think people will be able to relate to, and I understand the sticky to say that those kind… In Actual Play Participants: xenopulse, John Burdick, eef, Vaxalon, Ron Edwards, TonyLB, Miskatonic, contracycle, NN, Noon.
2/28/2005 ADGBoss: MMORPG - world of Warcraft: "This is an RP Server...&am I realise that Actual Play and indeed the Forge are 99.99999% about table top, P& RPGs. The topic of talking about CRPG in general and MMORPGs in particular has been… In Actual Play Participants: ADGBoss, Danny_K, Andrew Norris, Roger Eberhart, zobmie, Wolfen, Noon, Victor Gijsbers, Christopher Weeks, hyphz.
2/28/2005 Ron Edwards: Meatbot Massacre update Hiya,
I was thinking about Meatbot Massacre, which was discussed in Meatbot Massacre and the ransom model. You can read about it through the links, but basically, what's going on… In Publishing Participants: Ron Edwards, Bob Goat, Brendan, groundhog, gobi, abzu.
2/28/2005 Jason Newquist: PTA Conflicts Doggy Style? So, in the last month I bought and read both Dogs and PTA, and I must say, I'm quite taken with these games. I like 'em both quite a bit.… In Dog Eared Designs Participants: Jason Newquist, Danny_K, TonyLB, Chris Goodwin, Damocles, Matt Wilson, Vaxalon.
2/28/2005 Andrew Morris: [The Nighttime Animals Save the World] Rules questions I'm planning on playing Nighttime Animals once the weather gets nicer. But, after reading the rules again, I have a few questions I'd like to clear up first.
1) Can… In lumpley games Participants: Andrew Morris, lumpley.
2/28/2005 Hisho: [& sword] Humanity in Moorcocks Stormbringer? after a lot of stress in the last year and an failed attemp to run sorcerer
I found someone to run Sorcerer&Sword with, it will be a one-on-one game but… In Adept Press Participants: Hisho, Ron Edwards.
3/1/2005 Olibarro: Getting the word out So we finally have two actual products in our catalog and we're looking to add a couple more shortly. Where are good sites on the web for making announcements/press releases/that… In Publishing Participants: Olibarro, Ed Cha, bacon_x, xiombarg, Tav_Behemoth.
3/1/2005 James_Nostack: [Paladin] Writing a Code? Does anyone have any advice on how to write a satisfying Code for this game? We're trying to figure out how to this. It sounds like the Code has to… In CRN Games Participants: James_Nostack, Joshua Tompkins, b_bankhead, Thierry Michel.
3/1/2005 groundhog: An effort to un-gum the un-gumming In An effort to un-gum the Discussion, I put forth some thoughts on Sim that Chris Lehrich said he'd have to read carefully and would comment on later. Well, it's… In GNS Model Discussion Participants: groundhog, Bankuei, Rob Carriere, M. J. Young.
3/1/2005 shaheddy: Raymond Chandler and GNS I don't have a question really, nor am I sure this is the proper place to post this, but here goes. I just wanted to share the following fascinating passage… In GNS Model Discussion Participants: shaheddy, TonyLB, Artanis, Caldis, Thor, timfire, Jasper, Vaxalon, Dev.
3/1/2005 TonyLB: Magic by design In Incoherence...
How would a ruleset put "magic" in magic and "spirituality" in religion?
I'm curious how that would happen.
I'm going to duck spirituality (a harder issue) and handle… In RPG Theory Participants: TonyLB, timfire, Sydney Freedberg, John Kim, Vaxalon, Noon, lev_lafayette, Doug Ruff, lumpley, Bill_White, Shreyas Sampat, Valamir, M. J. Young, ffilz, contracycle, Doctor Xero, Dantai, Garbanzo, Silmenume.
3/1/2005 Andy Kitkowski: Looking for RPG Design/ Gaming-topical Blogs Totally being serious here, this isn't just a "fun thread'.
Recently, I've seen a lot of interesting gaming discussion go down on various weblogs like 20x20 Room and the like.… In Publishing Participants: Andy Kitkowski, Matt Snyder, Bankuei, Ben Lehman, Bob Goat.
3/1/2005 Miskatonic: Conflict resolution We ran into a situation this week where the rules seemed a little unclear.
Say we have an event on the table. Protagonist A has acted to increase the die,… In Muse of Fire Games Participants: Miskatonic, TonyLB, Christopher Weeks.
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