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From Day One


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3/2/2005 dadahero: Ergo Arcadiam - Postmodern Faerie Tales (longish)
So, with much prodding from a friend and avid reader, I have hauled myself over here in hopes of getting some feedback on this game I dreamed up years ago,…
In Indie Game Design
Participants: dadahero, Nathan P..


3/1/2005 lumpley: Interview at Primeval Press
[url=http://primevalpress.com/articles/interviews/baker]Primeval Games Press Designer Interview: Vincent Baker[/url] So that's fun. -Vincent
In lumpley games
Participants: lumpley, Wolfen, Paka, Ben Lehman, Matt Wilson, nikola, John Burdick, Emily Care, Jonathan Walton, pete_darby.


3/1/2005 Simon W: Looking for Andrew Navaro
Andrew Navaro did some of the artwork on my Dreamscape RPG (to be renamed Dreamknights). I've emailed and pm'd him, but so far no joy. If anyone here knows him…
In Connections
Participants: Simon W, Matt Wilson.


3/1/2005 Bardsandsages: Book Exchange
Of the many little projects I find myself pulled into, I'm participating in a poetry book exchange through the Poetry Super Highway. Basically I agree to send a stranger a…
In Publishing
Participants: Bardsandsages, jdagna, Ron Edwards, Valamir.


3/1/2005 yellow-sign: [Puddle] Middle Earth game (split)
As a player in John's first Lord of the Rings game, I can say that this system was a heck of a thing. It wasn't really until the third of…
In Actual Play
Participants: yellow-sign, Ron Edwards.


3/1/2005 Joshua Tompkins: [Paladin] The Paladin Enlightened: Setting, Characters, Code
We (Myself, James Nostack, and Zubon-do, whose name unfortunately escapes me) had our second prep session of Paladin last night. For those following along at home, this is a continuation…
In CRN Games
Participants: Joshua Tompkins, James_Nostack, Zubon-do.


3/1/2005 Miskatonic: Conflict resolution
We ran into a situation this week where the rules seemed a little unclear. Say we have an event on the table. Protagonist A has acted to increase the die,…
In Muse of Fire Games
Participants: Miskatonic, TonyLB, Christopher Weeks.


3/1/2005 Andy Kitkowski: Looking for RPG Design/ Gaming-topical Blogs
Totally being serious here, this isn't just a "fun thread'. Recently, I've seen a lot of interesting gaming discussion go down on various weblogs like 20x20 Room and the like.…
In Publishing
Participants: Andy Kitkowski, Matt Snyder, Bankuei, Ben Lehman, Bob Goat.


3/1/2005 TonyLB: Magic by design
In Incoherence... How would a ruleset put "magic" in magic and "spirituality" in religion? I'm curious how that would happen. I'm going to duck spirituality (a harder issue) and handle…
In RPG Theory
Participants: TonyLB, timfire, Sydney Freedberg, John Kim, Vaxalon, Noon, lev_lafayette, Doug Ruff, lumpley, Bill_White, Shreyas Sampat, Valamir, M. J. Young, ffilz, contracycle, Doctor Xero, Dantai, Garbanzo, Silmenume.


3/1/2005 shaheddy: Raymond Chandler and GNS
I don't have a question really, nor am I sure this is the proper place to post this, but here goes. I just wanted to share the following fascinating passage…
In GNS Model Discussion
Participants: shaheddy, TonyLB, Artanis, Caldis, Thor, timfire, Jasper, Vaxalon, Dev.


3/1/2005 groundhog: An effort to un-gum the un-gumming
In An effort to un-gum the Discussion, I put forth some thoughts on Sim that Chris Lehrich said he'd have to read carefully and would comment on later. Well, it's…
In GNS Model Discussion
Participants: groundhog, Bankuei, Rob Carriere, M. J. Young.


3/1/2005 James_Nostack: [Paladin] Writing a Code?
Does anyone have any advice on how to write a satisfying Code for this game? We're trying to figure out how to this. It sounds like the Code has to…
In CRN Games
Participants: James_Nostack, Joshua Tompkins, b_bankhead, Thierry Michel.


3/1/2005 Olibarro: Getting the word out
So we finally have two actual products in our catalog and we're looking to add a couple more shortly. Where are good sites on the web for making announcements/press releases/that…
In Publishing
Participants: Olibarro, Ed Cha, bacon_x, xiombarg, Tav_Behemoth.


2/28/2005 Hisho: [& sword] Humanity in Moorcocks Stormbringer?
after a lot of stress in the last year and an failed attemp to run sorcerer I found someone to run Sorcerer&Sword with, it will be a one-on-one game but…
In Adept Press
Participants: Hisho, Ron Edwards.


2/28/2005 Andrew Morris: [The Nighttime Animals Save the World] Rules questions
I'm planning on playing Nighttime Animals once the weather gets nicer. But, after reading the rules again, I have a few questions I'd like to clear up first. 1) Can…
In lumpley games
Participants: Andrew Morris, lumpley.


2/28/2005 Jason Newquist: PTA Conflicts Doggy Style?
So, in the last month I bought and read both Dogs and PTA, and I must say, I'm quite taken with these games. I like 'em both quite a bit.…
In Dog Eared Designs
Participants: Jason Newquist, Danny_K, TonyLB, Chris Goodwin, Damocles, Matt Wilson, Vaxalon.


2/28/2005 Ron Edwards: Meatbot Massacre update
Hiya, I was thinking about Meatbot Massacre, which was discussed in Meatbot Massacre and the ransom model. You can read about it through the links, but basically, what's going on…
In Publishing
Participants: Ron Edwards, Bob Goat, Brendan, groundhog, gobi, abzu.


2/28/2005 ADGBoss: MMORPG - world of Warcraft: "This is an RP Server...&am
I realise that Actual Play and indeed the Forge are 99.99999% about table top, P& RPGs. The topic of talking about CRPG in general and MMORPGs in particular has been…
In Actual Play
Participants: ADGBoss, Danny_K, Andrew Norris, Roger Eberhart, zobmie, Wolfen, Noon, Victor Gijsbers, Christopher Weeks, hyphz.


2/28/2005 xenopulse: Incoherence
This is one of those posts about an "a-ha" moment that I think people will be able to relate to, and I understand the sticky to say that those kind…
In Actual Play
Participants: xenopulse, John Burdick, eef, Vaxalon, Ron Edwards, TonyLB, Miskatonic, contracycle, NN, Noon.


2/28/2005 Kit: [Option] A Magic System
Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its…
In Indie Game Design
Participants: Kit, xenopulse.


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Subsequent Topics

3/2/2005 T'oma: Reflections on a PBeM : An Essay
(... this perhaps should have been posted in Theory: you be the Judge...) The Great Experiment Has Begun: I'm in the deep-End of CyberSpace with my commitment to GM a…
In Actual Play
Participants: T'oma, lev_lafayette, immlass, nellist, Mandacaru.


3/2/2005 Marco: Meaningful Actions
[quote][b]Caldis wrote[/b] Take a look back at the example I gave earlier. The characters all end up taking on a mission that doesnt really have a lot of meaning to…
In GNS Model Discussion
Participants: Marco, Bankuei, Mark Woodhouse, Caldis, contracycle.


3/2/2005 The All Powerful Yeti: The Pool PbF
So 6 months ago I moved several states away from my normal gaming group. We never got the chance to play the Pool before I left, so we've now decided…
In Random Order Creations
Participants: The All Powerful Yeti.


3/2/2005 Miskatonic: Trollbabe print?
Any news on a print edition of Trollbabe? I've been very satisfied with the quality and value of the other Adept Press releases. Pre-orders maybe?
In Adept Press
Participants: Miskatonic, Ron Edwards, sirogit, jburneko, Bankuei, Eero Tuovinen, Paul Czege, Matt Snyder, ejh, Sean, quozl, Tony Irwin, Christopher Weeks, Valamir, jeffpreston, demiurgeastaroth.


3/2/2005 advachiel: Star Wars Quest Bionics
Hi all, I'm a long time lurker and now it seems, a first time poster! I've been trying to move my gaming group away from D'n'D and onto Heroquest for…
In HeroQuest
Participants: advachiel, Mike Holmes, soviet.


3/2/2005 morgue: [Paladin] Knights of Marduk
We started prepping a game of Paladin last night. There are five of us, me, Steve, Brian, David and Lucy. The four guys were all in the “Providence Summer 1961”…
In Actual Play
Participants: morgue.


3/2/2005 Valamir: Plausibility, Realism and game design goals [an essay]
In this thread Most traditional as well as most narration-based mechanics would be plausible but not realistic. There is no particular effort at simulation. The game designer/GM/player may…
In RPG Theory
Participants: Valamir, Nicolas Crost, xenopulse, neelk, Marco, Gaerik, John Kim, Bankuei, John Burdick, LordSmerf, lev_lafayette, M. J. Young, Noon, Vaxalon, Dauntless, Nathan P., b_bankhead, Walt Freitag, Ian Charvill, Domhnall, Ben Terry, contracycle, James Holloway, JMendes, Sean.


3/2/2005 Paul Czege: Empire of Satanis
Hey Darrick, I think definitely you've been successful at evoking Lovecraft and Ligotti with your setting. The Vahs-vra are fantastic. The Akturian Heads. The Vihm. The Aquatic Glyphs of the…
In Indie Game Design
Participants: Paul Czege, darrick, Thor, hardcoremoose, daMoose_Neo.


3/2/2005 Bardsandsages: Legal Information for Publishers
As I promised, here is a collection of very useful websites for publishers who are trying to navigate the legalities of publishing. DISCLAIMER: these sites are not a substitute for…
In Publishing
Participants: Bardsandsages, Ben Lehman, Ron Edwards, ffilz, Thunder_God, drnuncheon.


3/2/2005 gorckat: Feeder Demon's Requirements
Cheerio all! Long-time lurker, first time poster! First- Ron- awesome game. I've had it on loan from a friend for a couple of years and am just now getting serious…
In Adept Press
Participants: gorckat, Ron Edwards.


3/2/2005 coxcomb: Dogs summary for the reading impaired?
So I've convinced my group that playing a couple of sessions of Dogs will be a good thing in preparation for playtesting my own current project. I think (from reading…
In lumpley games
Participants: coxcomb, Dev, lumpley.


3/2/2005 S'mon: Heroquest d20
Just mulling it over, occurred to me there's really no reason I can see not to use a version of Heroquest's simple-conflict-resolution rules for most D&D/d20 conflicts - I mean,…
In HeroQuest
Participants: S'mon, Different Games, Scripty, Mike Holmes, Adrienne.


3/2/2005 Peter Nordstrand: Practices, Traditions and other Animist Terminology
Mike and I began discussing the animist rules in this thread. I don't want to hijack Jesse's Eberron HeroQuest topic, so I started a new topic. Hi Mike, You need…
In HeroQuest
Participants: Peter Nordstrand, Mike Holmes, James Holloway, Der_Renegat, Bryan_T.


3/2/2005 humis: The Process Model of Roleplaying
Hello all, the just published Knutepunkt Book contains an article by me and a few friends, titled "The Process Model of Roleplaying". While waiting for the electronic version of the…
In RPG Theory
Participants: humis, xenopulse, John Kim.


3/2/2005 Eero Tuovinen: [PTA] Johnny Depp is... Jesus Christ
So, it was again the day for our weekly HQ. That game's done well, but I'll tell about that after we finish the Well of Souls scenario, probably next session.…
In Actual Play
Participants: Eero Tuovinen, lumpley, Danny_K, Ron Edwards, Jason Newquist, b_bankhead, Frank T.


3/3/2005 damiller: Capes PDF and Book
I ordered the book, and also was told I would get a free PDF, does that come on a CD with the book, or will I get some kind of…
In Muse of Fire Games
Participants: damiller, Andrew Morris, TonyLB.


3/3/2005 damiller: PDF and Book
Bought the book want to know if the free PDF that comes with it is as a CD with the book, or a link to be downloaded somewhere. thanks d…
In Muse of Fire Games
Participants: damiller.


3/3/2005 James_Nostack: [Paladin] Illuminated GM Wanted!
(cross posted from RPG.Net) Play Location/Method: via IRC Game/System: Paladin http://www.anvilwerks.com/paladin/ Player or GM: I'm a player. There are two more players as well. Time/Frequency: Mondays, 9 PM Eastern Time;…
In Connections
Participants: James_Nostack.


3/3/2005 James_Nostack: [Paladin] Math
During a dull moment at work I tried to calculate how Paladin's dice mechanics work. Essentially each dice in a pool has an expected value of 0.5. You can spend…
In CRN Games
Participants: James_Nostack.


3/3/2005 Mourglin: mirc Game Design?
Are there any online/mirc chat rooms/channels dedicated to game design? I have not been around here in a long while and was wondering if the forge or anyone who frequents…
In Connections
Participants: Mourglin, b_bankhead.


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