Previous Topics 2/15/2005 inthisstyle: The Winter of My Discontent I have come to a realization. I am an annoying and demanding player. I get bored easily, and when bored I wander off, ignore the game, or engage in destructive… In Actual Play Participants: inthisstyle, TonyLB, Wolfen, Matt Snyder, Noon, Bankuei, John Burdick, Ben Lehman, Gaerik.
2/8/2005 inthisstyle: Very Impressed Tony,
I just finished reading over Capes last week and I've been meaning to send you a note. Here it is: in my estimation Capes is the best-written RPG I… In Muse of Fire Games Participants: inthisstyle, efindel, TonyLB, pigames, Bret Gillan.
12/6/2004 inthisstyle: The Shadow of Yesterday Available for Order I just wanted to announce that The Shadow of Yesterday is now available for order on Indie Press Revolution. Come check it out! In CRN Games Participants: inthisstyle, Nephilim, Clinton R. Nixon, Yokiboy, Ed Cha, Jhilahd, Paka, joshua neff, J B Bell.
11/18/2004 inthisstyle: [Mortal Coil] A Better Playtest Session I have made a habit of posting a lot of horror stories here, so I thought it would be nice to post an actual play breakdown that worked well. The… In Actual Play Participants: inthisstyle.
9/21/2004 inthisstyle: [Fading Suns d10] Smell the Dysfunction The game was a White Wolf rules (d10 dice pools) Fading Suns game. I had been asked to sit in by the running GM, mostly because he knew his group… In Actual Play Participants: inthisstyle, Ron Edwards, DannyK, greedo1379, Madeline, Marco, Roger, contracycle.
9/15/2004 inthisstyle: [Mortal Coil] Passions, Second Salvo OK, I have been thinking about this some more, and I decided to repost to the forum here and see if anyone can help me with this part of my… In Indie Game Design Participants: inthisstyle, TonyLB, Satyrblade.
9/1/2004 inthisstyle: [Mortal Coil] Passions OK, here is one part of the system I am currently working on. Basically, this game is a diceless system where actions are taken by allocating Action tokens toward a… In Indie Game Design Participants: inthisstyle, TonyLB.
8/26/2004 inthisstyle: Other Religious Traditions OK, one of the things mentioned regarding Dogs was the ability to move it around to other religious traditions, like 17th century Puritans, or European Catholics, or whatever.
Drawing on… In lumpley games Participants: inthisstyle, Ron Edwards, Dev, Paka, clehrich, lumpley, Sean, JamesSterrett.
6/21/2004 inthisstyle: More Thorough Playtest OK. I actually got together a thorough playtest from character creation through a "something's wrong" scenario (I just used one from the draft rules for this, actually). This game creates… In lumpley games Participants: inthisstyle, lumpley.
6/17/2004 inthisstyle: Intraparty Conflict This is a question inspired by the basic conflict described in this thread:
Long] GM Refusal to Explain Ruling
I am not making any comment on the actual discussion on… In Actual Play Participants: inthisstyle, Andrew Morris, TonyLB, Mike Holmes, abzu, xiombarg, Eric J., captain_bateson, DannyK.
2/25/2004 inthisstyle: [Mortal Coil] Initial Playtest I had a first, very successful playtest of the Mortal Coil rules last week. For background, Mortal Coil is a supernatural role-playing game I have been working on for some… In Actual Play Participants: inthisstyle.
2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead… In Indie Game Design Participants: inthisstyle.
2/6/2004 inthisstyle: Problem with Private Messaging? James West just sent me a note regarding a private message he received from me, but I did not send him a private message. Even more mystifying, he was replying… In Site Discussion Participants: inthisstyle, Clinton R. Nixon, Paul Czege, clehrich.
2/4/2004 inthisstyle: Religion and the Game [quote="Clinton R. Nixon"]Otherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not… In lumpley games Participants: inthisstyle, Clinton R. Nixon, bluegargantua, nikola, Librisia, lumpley.
2/4/2004 inthisstyle: Switching Systems Helps My Game All right. I hope not to offend Luke, here, but this is a post about my experience with Burning Wheel, and what happened after my group switched systems to my… In Actual Play Participants: inthisstyle, abzu, Andrew Martin.
12/15/2003 inthisstyle: First Game and Few Questions OK, I had my first game of Universalis a couple of weeks ago, and we had a good session but I am a bit unclear on one aspect of the… In Universalis Participants: inthisstyle, Mike Holmes, Bob McNamee.
10/2/2003 inthisstyle: Struggling with a Group I've read a lot of tales of woe regarding various individuals' gaming groups on this list, and thought I might share my own.
I am GM for a pretty large… In Actual Play Participants: inthisstyle, Eric J., Ian Charvill, Mike Holmes, Ron Edwards, garapata, dragon_of_colour.
8/26/2003 inthisstyle: [Mortal Coil] Token-based resolution system Hey, folks,
I proposed this bare-bones token system for my modern-day supernatural game (now titled Mortal Coil) last month, but now I have fleshed it out a bit. This is… In Indie Game Design Participants: inthisstyle, MachMoth, Jeph, abzu.
7/18/2003 inthisstyle: Action Token System OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,… In Indie Game Design Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.
7/9/2003 inthisstyle: Modern supernatural game - implementing powers I am taking the plunge for a game design posting here for the first time. I will give a brief overview of the game, so everyone can understand what this… In Indie Game Design Participants: inthisstyle, Chris Goodwin, Mike Holmes, taalyn, Dr. Velocity, simon_hibbs, WDFlores.
<< more previous topics | | Subsequent Topics 3/14/2005 inthisstyle: [Actual Play] Picking Over the Bones OK, I ran a Sorcerer demo this last weekend at Ubercon in New Jersey. This ran at 4:00 on Friday afternoon, so I was very pleased that I had a… In Adept Press Participants: inthisstyle, Ron Edwards.
3/16/2005 inthisstyle: Ubercon Session I ran Capes at Ubercon last weekend, and I am still not entirely comfortable with the way I am explaining the game and facilitating play (not as a GM, but… In Muse of Fire Games Participants: inthisstyle, TonyLB.
4/6/2005 inthisstyle: [TSOY] Working the Kinks Out The Warlords of Maldor campaign got started last night. For a recap (setup details in the Anvilwerks forum here), we have six players:
- Swann, a female human Maldorian warlord… In Actual Play Participants: inthisstyle, James_Nostack.
6/22/2005 inthisstyle: [Fifth World] I've been working on my TSOY variant called The Fifth World. It's based on Southwest Native American culture, and it is really starting to take shape. I just finished the… In CRN Games Participants: inthisstyle, Clinton R. Nixon.
7/26/2005 inthisstyle: [Fifth World - TSOY Variant] Taint Mechanic for "Outside" Acts I am working on a variant of The Shadow of Yesterday called The Fifth World. In this game, characters are all members of a community loosely based on SouthWest Native… In Indie Game Design Participants: inthisstyle, timfire, Clinton R. Nixon.
7/26/2005 inthisstyle: [Fifth World] Game Design Advice A post in Indie Game Design, for those of you who haven't seen it:
http://www.indie-rpgs.com/forum/index.php?topic=16131.0
Please comment if you can. In CRN Games Participants: inthisstyle.
8/23/2005 inthisstyle: Online Harry Potter Game: GM Epiphany My wife Krista started an online Harry Potter game for some offline gaming friends. Three of us made up characters, and then made initial posts, about a month ago. That… In Actual Play Participants: inthisstyle, xenopulse, MatrixGamer.
10/18/2005 inthisstyle: [Capes] Mayhem in the Museum I went to Ubercon in New Jersey this last weekend to run full-session demos of indie games. Our first real session of play was on Friday night, when another scheduled… In Actual Play Participants: inthisstyle, Bret Gillan, dunlaing.
10/20/2005 inthisstyle: [Fifth World] Pools I am currently working on my variation of The Shadow of Yesterday, called The Fifth World. One of the things I am messing with is the Pools, and here is… In CRN Games Participants: inthisstyle, Twobirds, Rob Donoghue, James_Nostack.
11/21/2005 inthisstyle: [Mortal Coil] Old Gods - the first playtest I ran the first playtest for Mortal Coil last Friday. I had four players in attendance, Bill, Eric, Russ, and Krista. Krista dropped out to go to bed about an… In Actual Play Participants: inthisstyle, Sean, Michael S. Miller.
12/7/2005 inthisstyle: Welcome! Welcome to the Galileo Games forum. Although I have dedicated fora on my own site, http://www.galileogames.com/phpBB2/, I thought it would be a good idea to set up some here at… In Galileo Games Participants: inthisstyle, Troy_Costisick, Andrew Morris, Emily Care.
12/14/2005 inthisstyle: The Legend of Yore: A Fantasy Heartbreaker Story Our tale begins long ago, in 1986. Our hero, a young lad of 16, begins his long journey into game design innocently enough, on a family car trip. Bored, the… In Galileo Games Participants: inthisstyle, Paka, Matt Wilson, matthijs, Eero Tuovinen, abzu, greyorm, nikola, Miskatonic.
12/19/2005 inthisstyle: [Mortal Coil] Follow-Up Playtest: Old Gods Get Mean So we got together again last Friday for another playtest session of Mortal Coil. This was a follow-up session to the one I wrote about last month, and we preserved… In Actual Play Participants: inthisstyle, gains.
12/20/2005 inthisstyle: [Mortal Coil] Playtest Actual Play I've posted an AP for my second playtest session of the game here: http://www.indie-rpgs.com/forum/index.php?topic=18067.0 In Galileo Games Participants: inthisstyle.
1/13/2006 inthisstyle: Getting Indie Games Going in Your Area There are a lot of game designers living in and around New York City, and the Dreamation convention has become a real gathering place for designers due to their very… In Conventions Participants: inthisstyle, Iskander, Zach.
1/17/2006 inthisstyle: [Mortal Coil] Recess Game 1: Apocalypse Boulevard I ran Mortal Coil at the latest Recess game day in New York. There was time at the mini-convention for two sessions, and rather than run the same one twice,… In Actual Play Participants: inthisstyle, mtiru, phredd, Nathan P..
1/17/2006 inthisstyle: [Mortal Coil] Recess Game 2: Old Gods I ran Mortal Coil at the latest Recess game day in New York. There was time at the mini-convention for two sessions, and rather than run the same one twice,… In Actual Play Participants: inthisstyle, Paka, Iskander, gains.
1/17/2006 inthisstyle: Playtesters I sent out a note to some select people asking for a playtest of Mortal Coil, and then I e-mailed the PDF version of the game to them (of course… In Galileo Games Participants: inthisstyle, Matt-M-McElroy, Nathan P..
1/24/2006 inthisstyle: [Dreamation: Mortal Coil] Old Gods Returns Mortal Coil runs again, this time at Dreamation. I had an overflowing session, all six slots were full and Nathan Paoletta joined at the last minute, making this a seven-player… In Actual Play Participants: inthisstyle, Keith Senkowski, Ben Lehman, mtiru, Iskander.
2/15/2006 inthisstyle: [Mortal Coil] Backing Facts with Rules One of the things mentioned in the Dreamation playtest of Mortal Coil was that magical facts sometimes need some system backing to make them effective. To that end, I have… In Indie Game Design Participants: inthisstyle, Thor Olavsrud, Keith Senkowski, Nathan P., mtiru, TonyLB.
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