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From Day One


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3/14/2005 beingfrank: [DitV] Playing Dogs in a Gamist Pawn stance
I’m unsure whether this will make Vincent cry or exclaim with joy. This is very long, but it's written to give an account of the interactions between the players in…
In Actual Play
Participants: beingfrank, TonyLB, immlass, Tobias, Bankuei, Ron Edwards, Simon Kamber, Harlequin, Wolfen, John Kim, matthijs, lumpley.


3/14/2005 Andrew Norris: [Actual Play] Sorcerer: The Tenure Game (game prep)
Hello all, Our first session of Sorcerer was last week. I explained the setting and Premise, talked a bit about Narrativist play, and we hashed out ideas for characters over…
In Adept Press
Participants: Andrew Norris, Ron Edwards, gorckat.


3/14/2005 John Kim: Lumpley's take on 3D Model
OK, I read a post on Vincent Baker's blog anyway: Simulationism, an Ordeal. He draws a diagram with three slices labeled "Thematic Play", "Competitive Play", and unlabeled. Then…
In GNS Model Discussion
Participants: John Kim, Marco, Emily Care, timfire, lumpley, Shreyas Sampat.


3/14/2005 greyorm: ORX Are Here! Run!
Yep, you heard me right, ORX is finally here! Yes, really! I finished it. To satiate the appetites of the curious, I'll answer a few questions, such as: What happened…
In Connections
Participants: greyorm.


3/14/2005 klapton: [Spearhead] Choosing tactics in combat
I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your…
In Indie Game Design
Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.


3/13/2005 eGuru: intersection and/or near-convergence of Premise-addressing?
Narr play and Sim play may result in play which is very much alike -- because the Exploration in each can push to similar outcomes, through like but different Creative…
In GNS Model Discussion
Participants: eGuru, Simon Kamber, JMendes, Ron Edwards, Gaerik.


3/13/2005 Tony Irwin: Robots & Rapiers download
I was just able to download R&R for free, is that what you intended? It looks outstanding! I love the blend of caligraphy style text and more "mechanical" text. Art's…
In Universalis
Participants: Tony Irwin, Valamir.


3/13/2005 Marco: The Nature of Premise
Jay says his game is Simulationist. He may be right about that. What I think though, is that in his description of the question of his duty-vs-friendship issue if there's…
In GNS Model Discussion
Participants: Marco.


3/13/2005 signoftheserpent: SF Space Monopoly
I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.


3/13/2005 JMendes: Several procedural questions
Ahey, :) Righty. We tried our hand at PtA last Friday, and I have several questions. Many of these are also in my Actual Play post, but I thought it…
In Dog Eared Designs
Participants: JMendes, Matt Wilson, Alan, ricmadeira, azrianni, Danny_K, John Harper.


3/13/2005 hive_mind: Couple of Key questions
1. Can a character buy out their last Key, leaving them with none? 2. Are most people playing with a finite number of Keys in their games, or are they…
In CRN Games
Participants: hive_mind, James_Nostack, Clinton R. Nixon.


3/13/2005 Roger Eberhart: Anyone from Long Beach or OC, California?
I've been itching to try DitV, but the group I play with now is lucky if we can get together once a month. I thought I'd try a long shot…
In lumpley games
Participants: Roger Eberhart, Brand_Robins, mataglap.


3/13/2005 Noon: [D&D 3.0] Illusionist sim all the way through
My character is a level 9 cleric, Daniel's is level 10 rogue or so, earned all the way from level 1. Mathew, Daniels younger brother, is GM. Close friends of…
In Actual Play
Participants: Noon, bcook1971, Halzebier, StalkingBlue, John Burdick, James Holloway, Ron Edwards.


3/13/2005 whytcrow: [DitV] Police procedurals
I was introduced to DitV by a friend today and rather liked it. We enforced justice (well, enforced that we were the only ones allowed to enforce justice), banished demons…
In lumpley games
Participants: whytcrow, Wolfen, Paka, TonyLB, Tobias, beingfrank.


3/13/2005 Melciber: [Visions of Gaslight] Fictional Materials
So I've stoped work on my table-top project(unsure if I ever mentioned it on these forums, I'm not exactly a regular) due to some writers block and began work on…
In Indie Game Design
Participants: Melciber, Zubon-do, Jeff Powers, darrick.


3/12/2005 Valamir: RAMSHEAD ANNOUNCEMENTS
1) ART CONTEST WINNER: With 40% of the 77 votes cast, John Harper's image wins the contest and the $50 prize. Thanks to all who voted. Special thanks to…
In Universalis
Participants: Valamir.


3/12/2005 dyjoots: Claiming question
Am I right in my understanding that in the first Page of a Scene, the only way to claim a side in a conflict is to either spend a Story…
In Muse of Fire Games
Participants: dyjoots, TonyLB.


3/12/2005 JMendes: [PtA] Heritage - Good fun, some problems, a call for help
Hey, all, :) So, yesterday was roleplayers meetup night here in Lisbon. We had arranged to finish up our previous session of Sorcerer afterwards, but one of the players didn't…
In Actual Play
Participants: JMendes, Chris Goodwin, ricmadeira, joshua neff.


3/12/2005 Zahtevnik: Wanted: Brutal Critiques and Playtesters
After years of working on two games we finally have the teasers for them up on our website. With that accomplished we're looking for honest opinions, brutal critiques and playtesters.…
In Connections
Participants: Zahtevnik, daMoose_Neo.


3/12/2005 Halzebier: [& Sword] Mining the Conan stories for bangs
Hi there! After reading "Sorcerer & Sword", I'm totally jazzed about the genre and have bought a collection of Robert E. Howard's original Conan stories, "The Coming of Conan the…
In Adept Press
Participants: Halzebier, matthijs, Ron Edwards, Paka, Valamir.


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Subsequent Topics

3/14/2005 Kat Miller: "Let's play house" A Model For Simulationism
I posted this Last week but it became carnage for the hacker: I’ve been trying to better understand Simulationism. I’ve read the Essay but while I understood the words the…
In GNS Model Discussion
Participants: Kat Miller, Ron Edwards, Sydney Freedberg, eGuru, pete_darby, Bankuei, M. J. Young, contracycle.


3/14/2005 jrs: [Nine Worlds] Challenging a Primarch
Hi Matt, We have another question for you, and Ron neglected to bring the Nine Worlds Help Desk number with him to the gaming session. When an Archon challenges a…
In Chimera Creative
Participants: jrs, Ron Edwards, Matt Snyder.


3/14/2005 Ron Edwards: [Nine Worlds] "Trick" as a term
Hello, Back in Slow and careful rules and examples, this point of mine got lost in the discussion. Side point: "Trick" is a terrible term. The act it…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder, 1of3.


3/14/2005 Simon Kamber: Help for new arrivals.
I started following the forge relatively recently. I've read quite a few of the essays, and I'd like to think that I've done just about everything that a new guy…
In Site Discussion
Participants: Simon Kamber, Bankuei, Michael S. Miller, M. J. Young, Domhnall.


3/14/2005 inthisstyle: [Actual Play] Picking Over the Bones
OK, I ran a Sorcerer demo this last weekend at Ubercon in New Jersey. This ran at 4:00 on Friday afternoon, so I was very pleased that I had a…
In Adept Press
Participants: inthisstyle, Ron Edwards.


3/14/2005 Sean: [tSoY] How do these three rules interact?
1. Only players can call for bringing down the pain. 2. In conflict resolution, you specify what happens if you win. 3. You can't permanently remove a 'special' GMC from…
In CRN Games
Participants: Sean, dyjoots, inthisstyle, Clinton R. Nixon, Rod Anderson.


3/14/2005 Kielan: Simulations in simulationist games
Hello Forge, This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all…
In Indie Game Design
Participants: Kielan, Mike Holmes.


3/14/2005 Space Cowboy: Hacking websites/forums and how to protect yourself
Hey all, As The Forge was recently hacked. Personally, I barely know enough about computers to get by, and since Wild Sphere’s forums are under construction, I am understandably concerned…
In Site Discussion
Participants: Space Cowboy, Dev, Rob Carriere, Ron Edwards.


3/15/2005 Ben Lehman: Forgite Dinner in DC
Hello everyone -- This Friday, at least four Washington DC area participants from the Forge are going to be getting together to eat dinner, meet each other face to face,…
In Connections
Participants: Ben Lehman, TonyLB, Sydney Freedberg, apeiron, Shawn De Arment, Nathan, Dave Panchyk, Ron Edwards, Scripty, Shreyas Sampat, Vaxalon.


3/15/2005 ExternalStudiosLLC: [Dreamscape] Reviewers wanted. Score a free starter set!
External Studios LLC is looking for dedicated gamers to review the Dreamscape card game! Those interested in reviewing the game can request to have a copy of the Ruins of…
In Connections
Participants: ExternalStudiosLLC, hawklord2112.


3/15/2005 Deacon Blues: [TSOY] Activating Secrets
[b]Obligatory Opening Praise[/b]: I actually spent a couple of months trying to find a way to combine the best aspects of [i]Heroquest[/i] and [i] Riddle of Steel[/i] to my liking.…
In CRN Games
Participants: Deacon Blues, James_Nostack, Clinton R. Nixon.


3/15/2005 James_Nostack: [Sorcerer] Pro-Social Demons?
Is it possible to have demons with a "socially helpful" Desire or Needs? I'm reading through the Sorcerer core rules for the first time, and they seem to take a…
In Adept Press
Participants: James_Nostack, pete_darby, Ron Edwards, Bankuei.


3/15/2005 ffilz: [Cold Iron] More Tekumel
I have some more Cold Iron play since the last post. I'm really starting to think this campaign just isn't going to fly. Our last session started late due to…
In Actual Play
Participants: ffilz, Ron Edwards, Stickman, Gaerik, JusticeZero.


3/15/2005 komradebob: [sf,ca] $500 Leisure Fondation Grants
Hey, I know a couple of other folks that post here live in the SF Bay Area. I just saw a poster for the following site at a local coffee…
In Connections
Participants: komradebob.


3/15/2005 Paka: Bridal Falls City
I've been thinking about a new city for first-time Dogs players and a possible town for a one-shot I might run in a few weeks. I got thinkin' big but…
In lumpley games
Participants: Paka, Wolfen, beingfrank, Stigg.


3/15/2005 hix: [Sorc] Toon Town Confidential - final session bangs
I’m prepping for the final session of our game described in ‘Sorceror freaked us out’. To recap: it’s Sorceror in the Who Framed Roger Rabbit universe. We’ve got four characters.…
In Adept Press
Participants: hix, Ron Edwards.


3/15/2005 Negilent: SW HeroQuest: Lure of the darkside.
We played the follow up from the Delusions of Grandeur a little while back, and though there were highs and lows of that game, the most notebal was how the…
In HeroQuest
Participants: Negilent, Mike Holmes.


3/15/2005 daMoose_Neo: [Imp Game]Impish-artwork: does it work?
Small confession: once upon a time, I wanted to be a comic book artist, except for one failing- I never did master "real". Animated, cartoony stuff on the other hand…
In Connections
Participants: daMoose_Neo, Tobias, matthijs, devilbunny, Kesher, Margaret.


3/15/2005 Christopher Weeks: [Capes] Scenes and Characters III (indie-MN)
Four members of the Indie-MN group met at our local game shop Sunday and played our third session of Capes. We've already reported on the first and second sessions. I'll…
In Actual Play
Participants: Christopher Weeks, TonyLB, Miskatonic, Grover, Shane Street, Sydney Freedberg.


3/15/2005 TonyLB: [Dulcimer Hall] Task/Conflict Hybrid and Rewards
So here's my take on how to hybridize Task and Conflict Resolution, for one specific game, for one specific genre: You have Conflicts out on the table (presumably on 3x5…
In Indie Game Design
Participants: TonyLB, Doug Ruff.


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