Previous Topics 3/19/2005 Bankuei: Roleplaying and race- a discussion group Hi folks,
For anyone interested in discussing the issues of race, culture and ethnicity in regards to roleplaying:
http://games.groups.yahoo.com/group/RoleplayersOfColor/
Discussion includes portrayal and depiction of ethnic groups in roleplaying publications,… In Connections Participants: Bankuei, Ben Lehman.
3/19/2005 Shiruba: I so much need help here :P Hello there guys! My name is Shiruba, and this is my first post!
in over 10 years of rpg, is the first time that i gathered courage to talk with… In Indie Game Design Participants: Shiruba, Shreyas Sampat, Sean, daMoose_Neo, Jasper, LordSmerf, Dev, contracycle.
3/19/2005 Jason Newquist: Things that are Hard to Film I play in a regular CoC game, and the Keeper is pretty damn good. Delivers solid product, and he comes up with some wonderful stuff. But a lot of it,… In Dog Eared Designs Participants: Jason Newquist, Chris Goodwin, Matt Wilson, John Harper.
3/19/2005 James_Nostack: [Sorcerer] Defending: with penalties, or without? While trying to familiarize myself with the combat system, I ran into a question:
Let's say you have Stamina 5 but have taken 8 lasting penalties. You flub your Will… In Adept Press Participants: James_Nostack, Trevis Martin, Ron Edwards.
3/18/2005 M. J. Young: Cookie Clearing It is sometimes the case that someone's problem with The Forge relates to cookies.
Just recently I was on some similar forum and noticed in passing a link/button that indicated… In Site Discussion Participants: M. J. Young, ffilz.
3/18/2005 Mister Six: Confuse ability & additional victories Confuse cancels the target's next action. So what happens when additional victories are rolled?
My thought was to just keep rolling them forward as bonus dice. So:
Round_1 - Bluebottle… In Adept Press Participants: Mister Six, Ron Edwards.
3/18/2005 Mandacaru: Premise for WoS-style Char-Un game? ***Spoiler alert for people like Bryan or Keith who might play in this ***
I want at some point to take a break from narrating (PbEM) my Heortling game and… In HeroQuest Participants: Mandacaru, soru, Brand_Robins, Mike Holmes, Bankuei.
3/18/2005 neko ewen: [Tokyo Heroes] Dice mechanic for Sentai I've started in on a new project I've been thinking about for a few months now, an RPG called Tokyo Heroes about sentai (the genre that Power Rangers is an… In Indie Game Design Participants: neko ewen.
3/18/2005 Paka: Sigil via Sorcerer Reading the works of China Mieville has made me yearn for Planescape and I had a nice conversation with the fella who introduced me to GMing, back in the day.… In Adept Press Participants: Paka, Ben Lehman, Bailywolf.
3/18/2005 Asrogoth: Having to Log In Each Time Since the infamous hack, I changed my password and now have to log in each time I visit the site; even though I have clicked the "remember me" box when… In Site Discussion Participants: Asrogoth, Joshua Tompkins.
3/18/2005 Gordon C. Landis: One opinion on why and how GNS matters [Essay] This essay/post will (hopefully) serve three purposes. First, I think that why and how GNS matters (that is, how it's useful in creating and playing enjoyable games) is often misunderstood.… In GNS Model Discussion Participants: Gordon C. Landis.
3/18/2005 AussieJackal: Best Free Online Text Based RPG Game ABOUT URBAN!
Urban is based on the streets of the cities that we live in today. This world is filled with Gangstas who see killing as a sport. They cannot… In Indie Game Design Participants: AussieJackal, Ron Edwards.
3/18/2005 abzu: [BW] Anatomy of A Disaster I should probably post the AP thread about the exultant end to the Must Kill Wizard game, but I thought it'd be fun to talk about the darker side of… In Actual Play Participants: abzu, Noon, Miskatonic, BirdMan, Thor Olavsrud, Bankuei, bcook1971, Kesher, Andy Kitkowski.
3/18/2005 apparition13: get your own humanity, this one's mine I'd been having a little trouble wrapping my head around "humanity" until, while re-reading Sorcerer yesterday, I realized it functions alot like POW in BRP. I think the value-neutral nature… In Adept Press Participants: apparition13, Jinx, Paka, Michael S. Miller, Ron Edwards, James_Nostack, sirogit, Andrew Norris.
3/18/2005 droog: Dark Ages HQ I've done a conversion of HQ for a quasi-historical game set in the 5th century AD, and I have some potential players that might shortly make it a reality.
The… In HeroQuest Participants: droog, Christopher Kubasik, James Holloway, Valamir, Bryan_T, Mike Holmes, StalkingBlue, Mandacaru.
3/18/2005 anonymouse: [metasystem] Frames (I apparently wrote this back in October and promptly forgot about it. wanted to get it posted, just because; I still think it's a cool idea, I've used it a… In RPG Theory Participants: anonymouse.
3/18/2005 Chris Geisel: TSoY irc games & die roller program? Hi folks, my apologies if this question is not appropriate, but after reading the TSoY Wiki examples of play, I'd like to run my own TSoY game over irc.
Which… In CRN Games Participants: Chris Geisel, J B Bell, James_Nostack, pfischer.
3/18/2005 Nathan: RPGNow + LuLu Yup, I don't think the announcement is completely official yet, but I hear it is going up soon.
RPGNow is switching their POD services to go through LuLu.com. This means… In Publishing Participants: Nathan, daMoose_Neo, madelf, Valamir, rpghost, Solly Brown, Lxndr, Bardsandsages, Ron Edwards, jdagna.
3/17/2005 Ron Edwards: Help & confirmation regarding website Hi folks,
Do me a quick favor: click to see the Sorcerer Products page. Got it?
Now tell me whether you can actually see the Paypal buy-buttons across from my… In Adept Press Participants: Ron Edwards, Valamir, inthisstyle, TonyLB, hix, Bankuei, JMendes, greyorm, Fabrice G., Ben Lehman, Miskatonic, joshua neff, jrs, Jack Aidley, Andrew Morris.
3/17/2005 Wolfen: Reforging the Mage Blade: Resolution and Combat Mechanics More rules for the system-monkeys to take a look at.. Basically what I have here is the basic resolution mechanics, and the specific mechanics for Physical Conflict (ie, combat). While… In Indie Game Design Participants: Wolfen, Lxndr, Mike Holmes, Valamir.
<< more previous topics | | Subsequent Topics 3/19/2005 matthijs: [Capes and impro] Not getting it / making it work We tried Capes last night.
Setting: Students at Megapolis High School. In a physics lab experiment gone wrong, three students get super powers.
First scene: Detention! Professor Williams tells us… In Actual Play Participants: matthijs, Garbanzo, Sydney Freedberg, Valamir, Christopher Kubasik, Miskatonic, jburneko, John Kim, TonyLB, LordSmerf, Doug Ruff, Noon.
3/19/2005 Garbanzo: Players ALWAYS given narration Ok, last millenium no matter what happened, the GM did the talking:
Player: "Uh, I got a 7!"
GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield… In Indie Game Design Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.
3/19/2005 scorpio rising: [TSOY] Crimson Sands Just thought I'd share:
I put together an alternate setting for TSOY - a pulpish sword'n'sorcery world named Crimson Sands.
A draft setting document (meant to server in place of… In CRN Games Participants: scorpio rising, Andy Kitkowski, Paka, James_Nostack, Andrew Norris, Valamir.
3/19/2005 Sir Privy Toastrack: Playtesters needed for low fantasy OGL I have been working on a D20/OGL game set in Harn, for Kelestia.com. We need playtesters who will critique, play... whatever. Dedicated folks only. If interested, please email me at… In Connections Participants: Sir Privy Toastrack.
3/20/2005 LordSmerf: [DitV] Blue Skies We have two Dogs written and initiated. That was last session, and it was fun. We didn't get to a Town. We play Monday, here's what I've got. If you're… In lumpley games Participants: LordSmerf, Doug Ruff, Wolfen, Eric Minton.
3/20/2005 Shane Street: The Bound Gods of Ulkhur-Zakand (game prep) [b]The Bound Gods of Ulkhur-Zakand[/b]
[i]You stand on a mesa, overlooking the fabled city of Ulkhur-Zakand. Its vermilion walls just a shade lighter than the rusty plain in which it… In Adept Press Participants: Shane Street, Miskatonic, Christopher Weeks, Old_Scratch.
3/20/2005 ffilz: GMless D20 I've lately been pretty frustrated at getting a game going (see my actual play posts if you're interested), and I'm thinking of going back to D20 for it's ease of… In RPG Theory Participants: ffilz, Bankuei, John Burdick, darrick, M. J. Young, Ron Edwards.
3/20/2005 giblfiz: What is the love of Character creation under GNS? Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that… In GNS Model Discussion Participants: giblfiz, timfire, greyorm, Ron Edwards, M. J. Young, Noon.
3/20/2005 matthijs: RPGs without movies This is a thought experiment.
What if our cultural experiences weren't so strongly anchored in the visual media? What if movies & television didn't exist? How would we play RPGs… In RPG Theory Participants: matthijs, nellist, Domhnall, beingfrank, efindel, timfire, Ian Charvill, John Kim, ffilz, M. J. Young, Damballa, Lxndr.
3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into… In Indie Game Design Participants: bcook1971, Ron Edwards.
3/20/2005 Dev: Enabling transcripts of play Transcripts of play are very useful (for both Actual Play and Game Design scripting), but they can also be hard to read. I think we could really help folks by… In Site Discussion Participants: Dev, Jonathan Walton, jdagna, Mike Holmes.
3/20/2005 Marco: Generic Engine for Any Reality [GEAR] A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf
I would like:
1. Feedback on clarity--is this comprehensible?
2. Feedback on some of the key ideas for scenario… In Indie Game Design Participants: Marco, AZKaban, xenopulse, John Burdick.
3/21/2005 Vaxalon: Character creation strategy. Correct me if I'm wrong, because I've only played once.
But one really doesn't need more than two defensive abilities. One checkoff, and one power. The value ought to be… In Muse of Fire Games Participants: Vaxalon, TonyLB.
3/21/2005 Paka: Regarding Theme I don't believe that themes are determined before play. Themes, to my mind, happen during play. They happen due to the players' choices.
I played a game of TRoS set… In RPG Theory Participants: Paka, TonyLB, lumpley, Marco, pete_darby, John Kim, Ron Edwards.
3/21/2005 TonyLB: Where can you talk about "Objective" and "Sub Over in 20' by 20' Room, we had a fun conversation where we all tried to suss out what we think about objective and subjective rules. The main take-away was… In RPG Theory Participants: TonyLB, Silmenume, MikeSands, ffilz, Bankuei, Marco, Lxndr, John Kim, M. J. Young, Noon, Arref, Jasper Polane, Valamir, Simon Kamber.
3/21/2005 JMendes: [PtA] Heritage - Fun, but oddly unsatisfying play Hey, :)
Welp, last Friday, we finally got to conclude the pilot episode, which took us the better part of two hours. It left us all with a sense of… In Actual Play Participants: JMendes, Ron Edwards, joshua neff, Andrew Norris, Tymen, Frank T, jburneko, hix, Matt Wilson, Mike Holmes, Nicolas Crost, Bankuei.
3/21/2005 Dantai: [Piledrivers & Powerbombs] 24hr rpg published! Evening all.
I'm pleased to announce that Piledrivers & Powerbombs, my 24 hr rpg offering has been tarted up and is now available at rpgnow. plug plug ;-)
http://www.rpgnow.com/product_info.php?products_id=4459&
Its… In Publishing Participants: Dantai, Andy Kitkowski, timfire, Jeph.
3/21/2005 Gethyn: InSpectres Opens a Coventry (UK) Branch! Hi!
Well, the stars aligned on Friday night for a totally spur-of-the-moment game of InSpectres. And it was a blast.
The players were initially not certain about it - we're… In Actual Play Participants: Gethyn, Michael S. Miller, TonyLB, Ron Edwards, Andrew Morris, Jared A. Sorensen, Mike Holmes.
3/21/2005 Domhnall: Math (and Death of a System)? My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my… In Indie Game Design Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.
3/21/2005 MarktheAnimator: TROS in gamestores Ok, so I've been reading about Sorcerer, Burning Wheel, and TROS for quite awhile now....
I went into the local gamestore the other day and saw TROS sitting there on… In The Riddle of Steel Participants: MarktheAnimator, Ron Edwards.
more subsequent topics >> |