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From Day One


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4/7/2005 Shreyas Sampat: Wishlist III
[quote="Paul Czege"]One of the common thread-starts in online game forums is someone describing a concept they wish had been made into a game. Often the idea is for the game…
In Forge Birthday Forum
Participants: Shreyas Sampat, Frank T, Jonathan Walton, lumpley, Harlequin.


4/6/2005 Shreyas Sampat: 'Nother Swap Meet: Game Concepts
I know that a bunch of us have some idea for games that they just don't want to write. Throw it up here, see if someone wants to claim it…
In Forge Birthday Forum
Participants: Shreyas Sampat, Jonathan Walton, Sean.


4/5/2005 Shreyas Sampat: Locating Cruft in Mridangam
So, I've been working on this game Mridangam. (Sorry about linking; it's just not the same without the inline images and so forth.) Anyway, I'm looking at the section called…
In Indie Game Design
Participants: Shreyas Sampat.


4/5/2005 Shreyas Sampat: Happy Birthday, Forge!
Cake! Happy birthday with cake!
In Forge Birthday Forum
Participants: Shreyas Sampat, Chris Goodwin, Bankuei, Doug Ruff, Troy_Costisick, Ben Lehman, Bob Goat, daemonchild, JMendes, Frank T, eGuru, Andrew Norris.


2/24/2005 Shreyas Sampat: Forward Thinking Technique: Convergent Evolution: Mridangam
The linked post is my first draft for that "Iron Chef" idea we have been batting around for Issue 2. I need to, like, assemble the necessary attributions for this,…
In Push Editorial Board
Participants: Shreyas Sampat, Jonathan Walton.


11/12/2004 Shreyas Sampat: Rules Diagrams
In Game Design Methodology, As an extension to Tony's thought about integral design: So here's my design process: Take a few simple rules and provide a framework for them to…
In RPG Theory
Participants: Shreyas Sampat, Adam Dray, Ron Edwards, Andy Kitkowski, Malckuss, contracycle.


11/3/2004 Shreyas Sampat: Towards a More Flexible Sword of Damocles
[url=http://www.indie-rpgs.com/viewtopic.php?t=13242]The Sword of Damocles,[/url] as depicted by contracycle, is a fairly exciting [b]move toward highly abstracted but tactical conflict systems,[/b] if the concept of the "sword" is allowed to be…
In RPG Theory
Participants: Shreyas Sampat, Jonathan Walton, LordSmerf, Sydney Freedberg.


10/28/2004 Shreyas Sampat: [Limitless] IRC Playtest
So, I want to try out some Limitless via IRC. I've got a thread to two running in the design forum about it, but for those of you who don't…
In Connections
Participants: Shreyas Sampat, Jonathan Walton.


10/26/2004 Shreyas Sampat: Applied Design II: The False World
In many fictions (Snow Crash, Otherland, The Matrix, the .hack series, to give some examples), there is a virtual world layered on top of, or intependent from, the real world;…
In RPG Theory
Participants: Shreyas Sampat, timfire, neelk.


10/25/2004 Shreyas Sampat: Small Clarification on Trait Use
I'm reading on Traits now, and I'm a little confused; the rules that govern them are a bit difficult to locate. I'm posting a little synopsis below; is this all…
In Dog Eared Designs
Participants: Shreyas Sampat, Matt Wilson.


10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to?
As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.


10/5/2004 Shreyas Sampat: Game in Search of Dice Mechanic, Likes Pina Coladas
So, all the buzz about Dogs in the Vineyard, and seeing Hero in theatre, has inspired me to write again. I was particularly enamoured of the way that DitV conflicts…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, Doug Ruff, inky, Dev, Jonathan Walton, Ben Lehman.


7/14/2004 Shreyas Sampat: Applied Design: Star Wars Shadows
This idea's been bubbling in my head for awhile, so I thought I'd toss it up in here as an example of what you can do with a cool game…
In RPG Theory
Participants: Shreyas Sampat, Marhault, Victor Gijsbers, Jesse Paulsen.


5/12/2004 Shreyas Sampat: Bringing History into Play
You know, every so often someone says to me, "I want to run a game like Lord of the Rings," and proceeds to insert large, unpleasant battle scenes into his…
In RPG Theory
Participants: Shreyas Sampat, hanschristianandersen, talysman, Sydney Freedberg, Peter Hollinghurst, Storn, xiombarg, Michael S. Miller, Emily Care, Paganini, neelk, ScottM, contracycle.


4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics
You can read the IGC entries this post refers to here: Snow From Korea Whispers In The Door These games are designed as companions to each other, and I have,…
In Indie Game Design
Participants: Shreyas Sampat, Nathan P..


4/5/2004 Shreyas Sampat: For Ben: The heaven game.
This is a Forge Birthday (and Special Events) game; if it isn't finished by the time the Birthday Forum closes for the year, I will hold off on it until…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton, DannyK, quozl, Ben Lehman, Ravien, Eero Tuovinen, Valamir, FredGarber.


3/8/2004 Shreyas Sampat: PM Feature Thought
The private-messaging function already (optionally) emails you when you have a new PM. Would it be possible to have the PM text mailed to you automatically?
In Site Discussion
Participants: Shreyas Sampat.


2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences
[url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application. [b]Character Creation[/b] All the characters…
In Indie Game Design
Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.


2/13/2004 Shreyas Sampat: Omni-Play and Incoherence
Split from The Omni-Player. Caldis raised a question about the implications Omni-Play has on incoherence that I wanted to reply to. If the omni-player is possible and games that appeal…
In GNS Model Discussion
Participants: Shreyas Sampat, Paganini, Caldis, Ron Edwards, Marhault, charles ferguson, M. J. Young, Mike Holmes.


1/18/2004 Shreyas Sampat: Creating New Keywords II
Trailing off this thread... I'm having a really icky time figuring out, and coming up with new, animist traditions; several reads of the animism chapter have started to clear up…
In HeroQuest
Participants: Shreyas Sampat, doubtofbuddha, buserian.


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Subsequent Topics

4/27/2005 Shreyas Sampat: Torchbearer Sucks, and Starting Over
So, some of you may know that I have long ago worked on a game called Torchbearer, whose intent was to be a game of sparkling, elegant, energetic mythology. It…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, 1of3, Jason E Leigh, Dev, Ben Lehman, Bob the Fighter.


4/28/2005 Shreyas Sampat: Answering Questions with Questions
Split from The Forge's Anti-Polling Position. Instead, as I've discovered, I've only been asked for all the details on my specific game before I can get an answer to the…
In Site Discussion
Participants: Shreyas Sampat, Technocrat13, Doug Ruff.


9/12/2005 Shreyas Sampat: Polaris, uh, typos?
So, uh, there's an incomplete sentence on p78, two lines above And so it was...: "Finally, you must know what happens after" ...so, what should this text say?
In These Are Our Games
Participants: Shreyas Sampat, Rich Forest, Ben Lehman.


9/21/2005 Shreyas Sampat: Usability of Wiki-published Games?
[url=http://www.indie-rpgs.com/forum/index.php?topic=15495]This[/url] may be a good thread to refer to first. Anyway, with the help of the excellent Thomas Robertson, I've published a [i]Torchbearer[/i] [url=http://njyar.thesmerf.com/torchwiki.html/]ruleset-as-wiki[/url], and I am curious about whether…
In Publishing
Participants: Shreyas Sampat, Bob Goat, Joshua BishopRoby, Paul Czege, Vaxalon.


9/25/2005 Shreyas Sampat: AP: El Nasl's a Pimp
So, last night I played Polaris with three friends: Frank, Sarita, and Josh. Significantly, Josh and I outlined the feel of the setting without bothering with specific details, which led…
In These Are Our Games
Participants: Shreyas Sampat, Ben Lehman, suffusionofyellow.


10/25/2005 Shreyas Sampat: Mere Sapnon ki Rani: Conflict System Queries
I talked about this game some time ago on my blog. I'm trying to work out the way that its conflict procedure works. The system proceeds like this: (I like…
In Indie Game Design
Participants: Shreyas Sampat, Tim Alexander, jasonm, Bill Masek.


3/30/2006 Shreyas Sampat: [Snow From Korea] Endgame Dissatisfaction
[i]One year ago, his wife said to Ichigo no Kiriyama, "It is hot. Bring me snow from Korea to cool my brow." Ichigo went to Korea and brought back Snow,…
In First Thoughts
Participants: Shreyas Sampat, dindenver, Danny_K, TonyLB, Thunder_God.


10/6/2006 Shreyas Sampat: [not exactly actual play] Battles Are Crazy
Tonight I ran another island. It was way fun. As one of the challenges, the heroes had to "defend the corpse of the Golden Goar of Ion from the hounds…
In one.seven design
Participants: Shreyas Sampat, demiurgeastaroth.


12/16/2006 Shreyas Sampat: Ragnarok: a fan-supplement
So, someone on RPG.net mentioned how cool a Norse-styled adaptation to Agon would be, and I was like, yeah it would! So I'm going to use this thread for mainly…
In one.seven design
Participants: Shreyas Sampat, Hugin, John Harper, 1000buffalo, Nev the Deranged.


9/12/2010 Shreyas Sampat: The Perfect Tool
https://docs.google.com/Doc?docid=0Af4g2fDbqFhYZGNrOTVqZDRfMjJmazV0eGpkNA&hl=en&authkey=CInOsbcK Inspirations: - DRYH - That crappy Aeon Flux movie - Burn Notice - Mission: Impossible
In Endeavor: Game Chef 2010
Participants: Shreyas Sampat, Jonathan Walton, Bryan Hansel, baxil, dindenver.


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