Previous Topics 4/12/2005 daMoose_Neo: Anyone recognize these "Clipart" pieces Hey-
Came across these: http://www.hasslefreeclipart.com/cart_fantasy/page1.html
I rather like them, they're pretty neat looking, which is what bothers me. Clip art usually makes me go *ugh*
I have a use for… In Connections Participants: daMoose_Neo, jdagna, Silmenume, Asrogoth, C. Edwards, lumpley, Mike Holmes, madelf.
4/12/2005 Da' Vane: Something of Interest... I was directed to this forum by a friend, and I thought that somebody might be interested in something I worked on a while back.
PCSIK
Few people have seen… In RPG Theory Participants: Da' Vane, Mike Holmes, Selene Tan, Alan.
4/12/2005 lumpley: Dogs in the Marketplace Anybody's curious, I've just put a graph of my online sales up on my blog, here. It's not as slick as Matt's map. I have envy.
-Vincent In lumpley games Participants: lumpley, Paka, Chris Goodwin, Brand_Robins, Valamir, Bob Goat, Jasper Polane, nikola, Tobias, matthijs, The_Tim.
4/12/2005 Andy Kitkowski: [PTA] "Bellows-Punk" and Playing the Antagonist Hey all, I played out this excellent session of PTA about a month ago with Ben L, and two friends who had never played PTA before. It was a fucking… In Actual Play Participants: Andy Kitkowski, Chris Goodwin, Danny_K.
4/12/2005 Clinton R. Nixon: [Dust Devils] Narration results question I've just re-read the Dust Devils rules, as I might be running it soon. One question: does only one player need to win the deal for all the players to… In Chimera Creative Participants: Clinton R. Nixon, Matt Snyder, jburneko.
4/12/2005 Trevis Martin: Anna Kerenina R-map I found it here: http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml
while doing a search for relationship maps. I think it might be useful to someone. I"m probably going to use it myself.
best,
Trevis In Adept Press Participants: Trevis Martin, pfischer, Ron Edwards, Miskatonic, matthijs, Mike Holmes, Andy Kitkowski, Rob MacDougall, Jere, Thierry Michel.
4/12/2005 Chris Geisel: [TSOY] Better scene framing, but conflict still lacking... [url=http://indie-rpgs.com/viewtopic.php?t=14926]Here[/url] is the AP of our first IRC session of TSOY.
Tonight's session went a lot better, from my perspective, and I owe that to the suggestions for more aggro… In Actual Play Participants: Chris Geisel, Ron Edwards, Brand_Robins, gregkcubed.
4/12/2005 Bob Goat: In the Interest of Sharing Data... So in the effort of sharing info with others in the wet and wild world of publishing I give to you these numbers. I can only guarantee to their accuracy,… In Bob Goat Press Participants: Bob Goat.
4/12/2005 sirogit: Charmed and Harry-Potter online free-form roleplayers This always stumped me. Why is it when ever I put the words "roleplaying" into a search engine or livejournal, a very large number of the results are about freeform… In RPG Theory Participants: sirogit, Vaxalon, Valamir, Librisia, inthisstyle, daMoose_Neo, Danny_K, James Holloway, b_bankhead, Andrew Morris, Brendan, John Kim, Alephnul, SK, David Bapst, Mike Holmes, Andrew Norris, John Burdick, komradebob, Selene Tan, contracycle.
4/12/2005 daMoose_Neo: Pimp the Imps, get a prize! I suddenly have visions of warm summer evenings, the scent of popcorn, and an obnoxious man in pinstripes...
I'm wrapping up work on my first RPG book, the Imp Game:… In Connections Participants: daMoose_Neo.
4/12/2005 James_Nostack: [Capes] Takes Some Getting Used To So: my first session of Capes Lite, kindly run by Vaxalon with some help from Lxndr. I do not own Capes itself.
* Vax ran his energy-blaster hero, Kozmik Ray… In Actual Play Participants: James_Nostack, TonyLB, Vaxalon, Doug Ruff, Miskatonic, Sydney Freedberg, Noon, Valamir, John Kim, hyphz, John Harper, Gaerik, C. Edwards.
4/12/2005 sirogit: Hostage situations and other ways of introducing Stakes. Here's a problem I reached in DitV:
A dog has just told the owner of burlesque house, Cyrus, to close up shop and move along. He doesn't want to, on… In lumpley games Participants: sirogit, Trevis Martin, lumpley.
4/11/2005 nikola: Graphic Designers Who are the graphic designers of the Forge? Are your services for sale to other Forgies?
I'm one such designer and have worked with Lumpley and Timfire on their books.… In Publishing Participants: nikola, TonyLB, Matt Snyder, jdagna, Jasper, abzu, greyorm, MisterPoppet, Jonathan Walton, Valamir, Bob Goat, Paul Czege.
4/11/2005 TonyLB: April get-together in DC We organized a Forgite Dinner in DC, way back when, and people wanted another incarnation.
It's happening this Saturday, April 16th, starting at 7p.m. in Alexandria, Virginia, just across the… In Connections Participants: TonyLB, Sydney Freedberg, xiombarg, Vaxalon, Nathan.
4/11/2005 MatrixGamer: Matrix Games: Gamist, Narrativist, and Sim I've never posted a topic before but here goes.
Since 1988 I've been working on Matrix Games. The basic rules mechanism is VERY simple. Each turn players say what they… In GNS Model Discussion Participants: MatrixGamer, Shreyas Sampat, Ron Edwards, contracycle, Valamir, Grover, Emily Care.
4/11/2005 Andy Kitkowski: Indie RPG Awards: Need Your Help (Quickie)! Hey all, I'm pretty sure that you all know about the Indie RPG Awards by now.
What I need you (as Small-Press RPG consumers) to do for me is this:… In Connections Participants: Andy Kitkowski.
4/11/2005 abzu: I-CON Aftermath Just back from ICON in Stony Brook, NY -- about 90 minutes east of NYC in infamous Long Island.
The con is held on a sprawling suburban university. One of… In Conventions Participants: abzu, inthisstyle, Helvetian, Thor Olavsrud, Michael S. Miller, Jared A. Sorensen, Dregg, DarkForcePrime, DQG_Neal.
4/11/2005 TonyLB: What are the tools of pacing? Okay, first off, what this question is not. I am not asking what tools a GM can use in order to effect changes in pacing. I'm asking why one effects… In RPG Theory Participants: TonyLB, Shreyas Sampat, C. Edwards, xenopulse, Harlequin, Gaerik, Bankuei, matthijs, timfire, MatrixGamer, Bill Masek, John Kim, Marco, Alan.
4/11/2005 Rorimack: [Restaurant of the Jade Dragon] - my first try at design Restaurant of the Jade Dragon
-or Uncle Jün-Li’s cooking exam-
0. Introduction
So one day I realized that I have written an rpg. An rpg I didn’t planned, or _wanted_… In Indie Game Design Participants: Rorimack, Bill Masek, daMoose_Neo.
4/11/2005 Gaerik: Goals and G/N and S Greetings,
I'm either about to have one of my "Duh!" moments or one of my "God, you missed the whole damn boat!" moments. So, please, bear with me (all you… In GNS Model Discussion Participants: Gaerik, contracycle, Troy_Costisick, Ron Edwards, JMendes, Bob the Fighter, daMoose_Neo, Rob MacDougall, Gordon C. Landis, Silmenume, bcook1971.
<< more previous topics | | Subsequent Topics 4/12/2005 Andrew Morris: Interior art -- how important is it? In putting together my first game(s), I've realized two things:
1) I have no artistic ability whatsoever.
2) My budget is slightly more than zero.
This got me thinking about… In Publishing Participants: Andrew Morris, Trevis Martin, Shreyas Sampat, jdagna, abzu, Bob Goat, Valamir, Ron Edwards, James Holloway, Michael S. Miller, Bardsandsages, daMoose_Neo, xiombarg, Domhnall, paulkdad, MatrixGamer, killacozzy, komradebob.
4/12/2005 CCW: TSOY Keys in HQ OK. I just got a copy of The Shadow of Yesterday and as I am with many other aspects of this excellent game, I'm enchanted by the Key system. For… In HeroQuest Participants: CCW, Brand_Robins, Clinton R. Nixon, Mike Holmes, Mandacaru, Bryan_T, lightcastle.
4/12/2005 Mike Holmes: Costick on Story/Games Walt will want to check this one out. Herr Costickyan gave some sort of presentation recently on story in games, and getting beyond the implicit dichotomy. The Power Point presentation… In RPG Theory Participants: Mike Holmes, Selene Tan, John Kim, contracycle, pete_darby, C. Edwards, Christopher Kubasik, Gordon C. Landis, Walt Freitag, GregCostikyan, Marco, Ron Edwards, James Holloway.
4/13/2005 Noon: Rifts is a narrativist game? Rifts is a narrativist game?
From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally… In GNS Model Discussion Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.
4/13/2005 TonyLB: Why narrate at all? In Takes some getting used to, Ralph wrote:
Tony. What do you perceive the purpose of the narration to be?
To express your personal creative input (i.e. "because you… In Muse of Fire Games Participants: TonyLB, Vaxalon, Nicolas Crost, Noon, Valamir, hyphz, inthisstyle, Gaerik, Miskatonic, Mike Holmes, John Harper.
4/13/2005 Glendon: If you could have any power... Hi, I'm new to the forum (so glad it exists!), so I hope this is the right section. Feel free to move the thread if I screwed up. :O
I've… In Indie Game Design Participants: Glendon, nikola, Troy_Costisick, xenopulse, FzGhouL, daMoose_Neo, groundhog.
4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently… In RPG Theory Participants: contracycle, C. Edwards.
4/13/2005 Vaxalon: Exemplar creation rules I'm a little hazy on something when it comes to exemplar creation.
As I understand it, any exemplar after the first for any particular super requires that it be shared… In Muse of Fire Games Participants: Vaxalon, TonyLB.
4/13/2005 sirogit: [DitV] Town creation - Lake point I've been working on this for abit, but I'm still not terribly satisfied on its grabbiness level. Maybe I could get some advice:
Eleazer's is a Dog's cousin.
Pride: Thelsa,… In lumpley games Participants: sirogit, ScottM, jasonm, Simon Kamber.
4/13/2005 MatrixGamer: Matrix Games and Universalis - similar but different Ralph commented on my game (Matrix Games) on another Forge forum and suggested I drop by this list. Our games are similar and it would be interesting to compare and… In Universalis Participants: MatrixGamer, Mike Holmes, Trevis Martin, Valamir, Christopher Weeks, komradebob.
4/13/2005 Miskatonic: Negation of narration Continued from Takes Some Getting Used To
Summary: I think the rules permit one to free curb abuse of free narration, Vaxalon and others say the rules do not allow… In Muse of Fire Games Participants: Miskatonic, Vaxalon, TonyLB.
4/13/2005 Vaxalon: Goal-In, Goal-Out house rule Waitwaitwait... What makes Intergalactic "all powerful"? In fact, what makes him powerful?
There are only two possible things that can give Intergalactic power compared to Kid Virtue. The first is,… In Muse of Fire Games Participants: Vaxalon, TonyLB, Miskatonic, C. Edwards, Valamir.
4/13/2005 jburneko: Goal Ownership Hello All,
I've been following the many Capes discussions and I find the whole thing interesting. One thing that has caught my attention recently is the notion of a 'preventative'… In Muse of Fire Games Participants: jburneko, Vaxalon, TonyLB.
4/13/2005 MatrixGamer: More Observations on Matrix and Uni [split from Wiki Observa Trevis wrote up a page for new players that should help a lot, and will give everyone an idea of how it's set up. You can read it here: http://wiki.trmfineart.com/bin/view/Unigame2/IAmANewPlayer… In Universalis Participants: MatrixGamer, Mike Holmes, Trevis Martin, Valamir.
4/13/2005 chris_moore: Scope of conflict in Otherkind Does the GM decide the magnitude of conflict with the Otherkind mechanic? What I mean is, how does "what's at stake" or "what's to gain" get decided? Example conflict: "I… In lumpley games Participants: chris_moore, lumpley, Valamir, xiombarg, Tobias.
4/13/2005 Paka: System Examples of Scene Framing I am thinking about scene framing and all I can think of for examples is MLwM where each scene contains one conflict roll. Is this even a tool of scene… In RPG Theory Participants: Paka, JMendes, Alan, Eva Deinum, Trevis Martin, GB Steve.
4/13/2005 b_bankhead: Design notes for a new Lovecraftian Rpg [b]Notes Toward the Design of a New Lovecraftian RPG[/b]
This Design precis is for Eldritch Tales, a new Lovecraftian story game that I am writing and is an outgrowth of… In Indie Game Design Participants: b_bankhead, Rob MacDougall, Paul Czege, Technocrat13, GB Steve, MikeSands, daMoose_Neo, Simon Kamber, Bill Masek.
4/14/2005 ashmoo: [PTA] The Z - long Last night we played our first ever game of PTA after me trying to get one running for about a month.
To speed up the actual night of play I… In Actual Play Participants: ashmoo, hix, marc_buckingham, Jonas Karlsson, JMendes.
4/14/2005 greyorm: Devotion to Lifestyle is Narrativist? Split from Rifts is a narrativist game?, since I did not want to derail that thread with a tangential topic.
I can see how "justifying my character's lifestyle" can… In GNS Model Discussion Participants: greyorm.
4/14/2005 Zoilus: Scenes from Satanis Hi... short time reader, first time poster... (so flame on flamers for your fire burns cold compared to that of the hells I have witn--- oh, sorry, I like to… In Actual Play Participants: Zoilus, Mike Holmes, MatrixGamer, daMoose_Neo, darrick, Miskatonic.
more subsequent topics >> |