The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/13/2005 Vaxalon: Goal-In, Goal-Out house rule
Waitwaitwait... What makes Intergalactic "all powerful"? In fact, what makes him powerful? There are only two possible things that can give Intergalactic power compared to Kid Virtue. The first is,…
In Muse of Fire Games
Participants: Vaxalon, TonyLB, Miskatonic, C. Edwards, Valamir.


4/13/2005 Miskatonic: Negation of narration
Continued from Takes Some Getting Used To Summary: I think the rules permit one to free curb abuse of free narration, Vaxalon and others say the rules do not allow…
In Muse of Fire Games
Participants: Miskatonic, Vaxalon, TonyLB.


4/13/2005 MatrixGamer: Matrix Games and Universalis - similar but different
Ralph commented on my game (Matrix Games) on another Forge forum and suggested I drop by this list. Our games are similar and it would be interesting to compare and…
In Universalis
Participants: MatrixGamer, Mike Holmes, Trevis Martin, Valamir, Christopher Weeks, komradebob.


4/13/2005 sirogit: [DitV] Town creation - Lake point
I've been working on this for abit, but I'm still not terribly satisfied on its grabbiness level. Maybe I could get some advice: Eleazer's is a Dog's cousin. Pride: Thelsa,…
In lumpley games
Participants: sirogit, ScottM, jasonm, Simon Kamber.


4/13/2005 Vaxalon: Exemplar creation rules
I'm a little hazy on something when it comes to exemplar creation. As I understand it, any exemplar after the first for any particular super requires that it be shared…
In Muse of Fire Games
Participants: Vaxalon, TonyLB.


4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design
This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently…
In RPG Theory
Participants: contracycle, C. Edwards.


4/13/2005 Glendon: If you could have any power...
Hi, I'm new to the forum (so glad it exists!), so I hope this is the right section. Feel free to move the thread if I screwed up. :O I've…
In Indie Game Design
Participants: Glendon, nikola, Troy_Costisick, xenopulse, FzGhouL, daMoose_Neo, groundhog.


4/13/2005 TonyLB: Why narrate at all?
In Takes some getting used to, Ralph wrote: Tony. What do you perceive the purpose of the narration to be? To express your personal creative input (i.e. "because you…
In Muse of Fire Games
Participants: TonyLB, Vaxalon, Nicolas Crost, Noon, Valamir, hyphz, inthisstyle, Gaerik, Miskatonic, Mike Holmes, John Harper.


4/13/2005 Noon: Rifts is a narrativist game?
Rifts is a narrativist game? From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally…
In GNS Model Discussion
Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.


4/12/2005 Mike Holmes: Costick on Story/Games
Walt will want to check this one out. Herr Costickyan gave some sort of presentation recently on story in games, and getting beyond the implicit dichotomy. The Power Point presentation…
In RPG Theory
Participants: Mike Holmes, Selene Tan, John Kim, contracycle, pete_darby, C. Edwards, Christopher Kubasik, Gordon C. Landis, Walt Freitag, GregCostikyan, Marco, Ron Edwards, James Holloway.


4/12/2005 CCW: TSOY Keys in HQ
OK. I just got a copy of The Shadow of Yesterday and as I am with many other aspects of this excellent game, I'm enchanted by the Key system. For…
In HeroQuest
Participants: CCW, Brand_Robins, Clinton R. Nixon, Mike Holmes, Mandacaru, Bryan_T, lightcastle.


4/12/2005 Andrew Morris: Interior art -- how important is it?
In putting together my first game(s), I've realized two things: 1) I have no artistic ability whatsoever. 2) My budget is slightly more than zero. This got me thinking about…
In Publishing
Participants: Andrew Morris, Trevis Martin, Shreyas Sampat, jdagna, abzu, Bob Goat, Valamir, Ron Edwards, James Holloway, Michael S. Miller, Bardsandsages, daMoose_Neo, xiombarg, Domhnall, paulkdad, MatrixGamer, killacozzy, komradebob.


4/12/2005 timfire: Color Art and Paper Quality
Alright folks, so I've decided to upgrade the interior art for The Mountain Witch to full color. (Yah!) Should I upgrade the paper thickness as well? I've been assuming 60#…
In Publishing
Participants: timfire, abzu, Andy Kitkowski, nikola.


4/12/2005 daMoose_Neo: Anyone recognize these "Clipart" pieces
Hey- Came across these: http://www.hasslefreeclipart.com/cart_fantasy/page1.html I rather like them, they're pretty neat looking, which is what bothers me. Clip art usually makes me go *ugh* I have a use for…
In Connections
Participants: daMoose_Neo, jdagna, Silmenume, Asrogoth, C. Edwards, lumpley, Mike Holmes, madelf.


4/12/2005 Da' Vane: Something of Interest...
I was directed to this forum by a friend, and I thought that somebody might be interested in something I worked on a while back. PCSIK Few people have seen…
In RPG Theory
Participants: Da' Vane, Mike Holmes, Selene Tan, Alan.


4/12/2005 lumpley: Dogs in the Marketplace
Anybody's curious, I've just put a graph of my online sales up on my blog, here. It's not as slick as Matt's map. I have envy. -Vincent
In lumpley games
Participants: lumpley, Paka, Chris Goodwin, Brand_Robins, Valamir, Bob Goat, Jasper Polane, nikola, Tobias, matthijs, The_Tim.


4/12/2005 Andy Kitkowski: [PTA] "Bellows-Punk" and Playing the Antagonist
Hey all, I played out this excellent session of PTA about a month ago with Ben L, and two friends who had never played PTA before. It was a fucking…
In Actual Play
Participants: Andy Kitkowski, Chris Goodwin, Danny_K.


4/12/2005 Clinton R. Nixon: [Dust Devils] Narration results question
I've just re-read the Dust Devils rules, as I might be running it soon. One question: does only one player need to win the deal for all the players to…
In Chimera Creative
Participants: Clinton R. Nixon, Matt Snyder, jburneko.


4/12/2005 Trevis Martin: Anna Kerenina R-map
I found it here: http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml while doing a search for relationship maps. I think it might be useful to someone. I"m probably going to use it myself. best, Trevis
In Adept Press
Participants: Trevis Martin, pfischer, Ron Edwards, Miskatonic, matthijs, Mike Holmes, Andy Kitkowski, Rob MacDougall, Jere, Thierry Michel.


4/12/2005 Chris Geisel: [TSOY] Better scene framing, but conflict still lacking...
[url=http://indie-rpgs.com/viewtopic.php?t=14926]Here[/url] is the AP of our first IRC session of TSOY. Tonight's session went a lot better, from my perspective, and I owe that to the suggestions for more aggro…
In Actual Play
Participants: Chris Geisel, Ron Edwards, Brand_Robins, gregkcubed.


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Subsequent Topics

4/13/2005 MatrixGamer: More Observations on Matrix and Uni [split from Wiki Observa
Trevis wrote up a page for new players that should help a lot, and will give everyone an idea of how it's set up. You can read it here: http://wiki.trmfineart.com/bin/view/Unigame2/IAmANewPlayer…
In Universalis
Participants: MatrixGamer, Mike Holmes, Trevis Martin, Valamir.


4/13/2005 chris_moore: Scope of conflict in Otherkind
Does the GM decide the magnitude of conflict with the Otherkind mechanic? What I mean is, how does "what's at stake" or "what's to gain" get decided? Example conflict: "I…
In lumpley games
Participants: chris_moore, lumpley, Valamir, xiombarg, Tobias.


4/13/2005 Paka: System Examples of Scene Framing
I am thinking about scene framing and all I can think of for examples is MLwM where each scene contains one conflict roll. Is this even a tool of scene…
In RPG Theory
Participants: Paka, JMendes, Alan, Eva Deinum, Trevis Martin, GB Steve.


4/13/2005 b_bankhead: Design notes for a new Lovecraftian Rpg
[b]Notes Toward the Design of a New Lovecraftian RPG[/b] This Design precis is for Eldritch Tales, a new Lovecraftian story game that I am writing and is an outgrowth of…
In Indie Game Design
Participants: b_bankhead, Rob MacDougall, Paul Czege, Technocrat13, GB Steve, MikeSands, daMoose_Neo, Simon Kamber, Bill Masek.


4/14/2005 ashmoo: [PTA] The Z - long
Last night we played our first ever game of PTA after me trying to get one running for about a month. To speed up the actual night of play I…
In Actual Play
Participants: ashmoo, hix, marc_buckingham, Jonas Karlsson, JMendes.


4/14/2005 greyorm: Devotion to Lifestyle is Narrativist?
Split from Rifts is a narrativist game?, since I did not want to derail that thread with a tangential topic. I can see how "justifying my character's lifestyle" can…
In GNS Model Discussion
Participants: greyorm.


4/14/2005 Zoilus: Scenes from Satanis
Hi... short time reader, first time poster... (so flame on flamers for your fire burns cold compared to that of the hells I have witn--- oh, sorry, I like to…
In Actual Play
Participants: Zoilus, Mike Holmes, MatrixGamer, daMoose_Neo, darrick, Miskatonic.


4/14/2005 Negilent: FATE Dungeon Crawl
For a long time now I've wanted to play an old schoold dungeon crawl. I've come to realise that D&D in any version does not give me the CA I…
In Evilhat Productions
Participants: Negilent, Dev, Mike Holmes, Rob Donoghue, xiombarg.


4/14/2005 hyphz: Does opposition have to mean "rolling on the goal"
Just a question that came up from the comments about narration and story tokens. Joe Hero creates the Goal "Save the cat trapped in the tree in Central Park". Not…
In Muse of Fire Games
Participants: hyphz, Miskatonic, TonyLB.


4/14/2005 lumpley: Walt Frietag: the LP in Solo CRPGs?
This is a very narrow, very focused post. I want to hear from Walt before anybody else, if that's possible? Here, Walt Frietag"]Yes, the Lumpley Principle does get in the…
In RPG Theory
Participants: lumpley, Walt Freitag, pete_darby, contracycle, Bankuei, Valamir, Gaerik, John Kim, Paul Czege, Gordon C. Landis, C. Edwards, Wolfen, Noon, kenjib, joshua neff, Ben Lehman, Wysardry, James Holloway, Domhnall, Ron Edwards.


4/14/2005 Miskatonic: Click-n-Lock dies
This is mostly a blue sky thread. Anyone have any ideas for die-cutting Click-n-Locks on the cheap? This is an area I know nothing about, but a little research shows…
In Muse of Fire Games
Participants: Miskatonic, TonyLB, Paul Czege.


4/14/2005 Doug Ruff: [Brag, Boast and Screw] Playtest draft ready for critique
In the recent Forge Birthday calebrations, I made a couple of promises. One of these was to design and release at least two free PDF games before the next Forge…
In Indie Game Design
Participants: Doug Ruff, MatrixGamer, Tobias.


4/14/2005 Simon Kamber: [DitV]West Cotton Fields Branch
I wrote this town as an introduction because the one I'd originally planned to run, Fall Valley Branch, ended up being more complex than I'd planned, and thus wouldn't work…
In lumpley games
Participants: Simon Kamber, Wolfen, ravenx99.


4/15/2005 Simon Marks: What is Exploration?
I've read all the articles, and I have tried to read all the boards - but there is a lot here. My current stumbling block is "Exploration" and ... well,…
In GNS Model Discussion
Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.


4/15/2005 TonyLB: Why have conflicts at all?
In Takes some getting used to, Andrew raised the following solid general question: Okay, I've been following this Capes thing very closely because I'm interested in the game. I'm…
In Muse of Fire Games
Participants: TonyLB, Gaerik, Miskatonic, Vaxalon, C. Edwards, John Harper, Valamir, inthisstyle.


4/15/2005 Miskatonic: Deprecated Click-and-Locks
I see the new version of Capes Lite is on the site now. As I recall, the old version had a few Click-and-Locks that aren't in the full set. Insectoid…
In Muse of Fire Games
Participants: Miskatonic, TonyLB.


4/15/2005 Miskatonic: Capes Target Demographics
EDIT: Unnecessary rant about "infernal hobby" I have a suspicion that Capes has done away with a number of RPG elements that are offputting to non-gamers. I just need to…
In Muse of Fire Games
Participants: Miskatonic, Valamir.


4/15/2005 Valamir: Communication
[quote="TonyLB"]Ralph, not to go all Alex Trebek on you, but would any of that have been difficult to phrase as a question? I believe that you're in this to try…
In Muse of Fire Games
Participants: Valamir, TonyLB.


4/15/2005 Emily Care: [breaking the ice] latest playtest
What a great weekend for playtesting! Breaking the Ice and Shooting the Moon with Ben, and Polaris with him, Meg & Vincent. Completely affirmed again for me the necessity of…
In Actual Play
Participants: Emily Care, Andrew Morris, Ben Lehman, Andrew Norris, Frank T, Victor Gijsbers, xenopulse, Christopher Weeks, Miskatonic, Valamir, MatrixGamer.


4/15/2005 jburneko: Squabling Over Color?
I've been following the Capes discussions fairly closely and the central complaint seems to be that there's no mechanics for controling narrative color. And quite frankly, it's one of my…
In Muse of Fire Games
Participants: jburneko, Gaerik, Valamir, TonyLB.


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