Previous Topics 4/27/2005 komradebob: A Cauldron of Magic Beans[Floor game] Well, I've been reading and posting at the Forge for a long time now, and I guess it's time I posted a design for critique.
Below is my (lengthy) design.… In Indie Game Design Participants: komradebob.
4/26/2005 Technocrat13: [Dogs] Finally we prepare to play again Well, way back in December I wrote up this little ditty of a town, but a bit of job training that took up all of January and a new job… In lumpley games Participants: Technocrat13, Simon Kamber, jasonm, TonyLB, Wolfen.
4/26/2005 paulkdad: Stages of Development and Roleplaying Theory Background: The thread, “Meaning at the beginning, middle and end” got me thinking about the active construction of meaning in RPGs, which in turn got me thinking about something I… In RPG Theory Participants: paulkdad, J. Tuomas Harviainen.
4/26/2005 FzGhouL: A Shot in the Past. This idea is based on a dream I just woke up from that I thought was totally awesome.
Players (1-4) and one Memory Keeper are needed.
So, basically the jist… In Indie Game Design Participants: FzGhouL, komradebob, Mike Holmes.
4/26/2005 Danny_K: Idea for consideration: Nemesis Dice Possibly dumb idea, but I'd like to put it up for discussion. I was watching the Incredibles for the twentieth time or so with my kid, and I was thinking… In Dog Eared Designs Participants: Danny_K, xenopulse, TonyLB, Ben Lehman, Mike Holmes, Ron Edwards.
4/26/2005 komradebob: [rant] usage:"Wargame/Wargame roots" Pardon gentle readers, but I'd like to take a moment to vent.
It has to do with the usage of the terms "wargame" and "wargame roots" that often comes up… In Site Discussion Participants: komradebob, xiombarg, Bankuei.
4/26/2005 craytonc: A Question and an Idea I've only run one episode of PTA so far, which I put up in actual play (http://www.indie-rpgs.com/viewtopic.php?t=14970). However, we're about to start the main season, and I've found that in… In Dog Eared Designs Participants: craytonc, Matt Wilson, Alan.
4/26/2005 Gaerik: East Tennessee Gaming I know that East Tennessee is not the gaming Mecca of the known universe but surely there are some Forgites besides myself in this area. If so, I'd love to… In Connections Participants: Gaerik.
4/26/2005 Yokiboy: New to Alyria I found this game a while back after reading Ron Edward's praise of it all over the place. I didn't actually read it until today, but must point out that… In Dark Omen Games Participants: Yokiboy, GreatWolf.
4/26/2005 Eero Tuovinen: Conklaavi experiences The second largest Finnish rpg convention, Conklaavi, was last weekend. There were about 280 visitors or so. Arkenstone was there with a bunch of indie games to demonstrate and sell.… In Conventions Participants: Eero Tuovinen, Michael S. Miller.
4/26/2005 Harmast: [Charnel Gods] End of an Epoch and NPC Harbingers... I love CG, enough that after buying it I picked up Sorcerer and have ordered Sorcerer & Sword, however I have two questions:
1. What does the end of an… In Adept Press Participants: Harmast, sirogit, hardcoremoose, Old_Scratch, Danny_K, Valamir, Ron Edwards, pete_darby.
4/26/2005 Vaxalon: [Capes] Vaxalon, Lxndr, and James Nostack have a go Here's a game we tried to play. You can find some speed bumps at and towards the end, a collision that ended play for the night.
http://random.average-bear.com/Capes/SessionOne
You can… In Actual Play Participants: Vaxalon, Grover, James_Nostack, hix, Jonas Karlsson, Lxndr, Miskatonic, Sydney Freedberg, TonyLB, Jinx, Michael Brazier.
4/26/2005 David Chunn: Layering Conflict Resoultion over Task Res. Does anyone have suggestions and methods for or experiences with layering conflict resolution over a task resolution system without changing the existing game mechanics? In other words, I don't want… In RPG Theory Participants: David Chunn, WhiteRat, Ben Lehman.
4/25/2005 xiombarg: Unsung: Art Needed So, as I mentioned elsewhere, I'm pretty far along with Unsung at this point.
I need spot art. I'm talking clean, black-and-white line drawings, scanned in at 1200 dpi or… In Connections Participants: xiombarg.
4/25/2005 David Bapst: Difficulty/Success Needed as it relates to GM Fiat Hello all,
Don't precisely know if this has been discussed before. If anyone could post links to past conversations, that would be greatly helpful.
I've been thinking recently on difficulties/success… In RPG Theory Participants: David Bapst, Matt Wilson, WhiteRat, Jinx, John Burdick, Noon, John Kim, daMoose_Neo, Valamir, Landon Darkwood.
4/25/2005 Andy Kitkowski: PTA to run Manga, Part Deux Why do I even bother sometimes? :-)
http://forum.rpg.net/showthread.php?p=3854202
Basically, my take on how PTA is The Greatest Manga Roleplaying Game, EVAR.
I guess the best way to prove this would… In Dog Eared Designs Participants: Andy Kitkowski, b_bankhead, Danny_K, Matt Wilson.
4/25/2005 jasonm: [DitV] Questions arising from play... I just posted an Actual Play post about my most recent game. Here are a few questions that were raised:
A Dog, during a conversation, casually takes his rifle out… In lumpley games Participants: jasonm, lumpley, Wolfen.
4/25/2005 daMoose_Neo: Small Press & The Ccard Game - The How To! After some recent PM discussions with Phil Reed and at the behest of Ralph Mazza almost a year ago, I'm pulling together my notes, research and experiance on producing a… In Publishing Participants: daMoose_Neo, philreed, Veritas Games, Lxndr, Valamir.
4/25/2005 jasonm: [DitV] One Dog in Fort Lemon I ran Dogs in the Vineyard at NC Game Day 7 this past Saturday. As it happens I only had one player (who I hope will chime in with his… In Actual Play Participants: jasonm, Danny_K, Andy Kitkowski, lumpley.
4/25/2005 darrick: Narrativist/Director Stance/Diceless essays wanted hey guys, i'm putting together a self-published book using Lulu.com...
1. why Narrativist/Director (possibly some Actor included as well) Stance/Diceless approach to gaming is the best (or better).
2. examples… In GNS Model Discussion Participants: darrick, Jonathan Walton, Alan, Ron Edwards, Ben Lehman, komradebob.
<< more previous topics | | Subsequent Topics 4/27/2005 killacozzy: Conceptualizing[Cian] For a great many months, I've been spying on the various helpful posts in this forum, and this late evening, I've finally decided to get "out there" with some of… In Publishing Participants: killacozzy, Shreyas Sampat, Ron Edwards, Selene Tan, Valamir, Technocrat13.
4/27/2005 Shreyas Sampat: Torchbearer Sucks, and Starting Over So, some of you may know that I have long ago worked on a game called Torchbearer, whose intent was to be a game of sparkling, elegant, energetic mythology.
It… In Indie Game Design Participants: Shreyas Sampat, Mike Holmes, 1of3, Jason E Leigh, Dev, Ben Lehman, Bob the Fighter.
4/27/2005 Yokiboy: [TROS] How to Achieve Conflict Resolution I want to use Conflict Resolution in The Riddle of Steel (TROS) while the rules seem to imply Task Resolution. I hope to steal some ideas from DitV, Sorcerer and… In Actual Play Participants: Yokiboy, abzu, Thor Olavsrud.
4/27/2005 Miskatonic: Splitting Conflicts (Clarification) In Fred's, James', and Alexander's recent IRC game, the following rules dispute came up:
# <Fracture> Okay, I'm going to stake a point of debt on the 2,… In Muse of Fire Games Participants: Miskatonic, TonyLB, Vaxalon, Jonas Karlsson.
4/27/2005 Bob the Fighter: Dream Police - fantasy free for all So I've been poring over Hellboy, Lucifer, Ultimate X-men/The Ultimates, Fables, and a bunch of other comics long enough to get some ideas.
Someone said recently at the Forge that… In Indie Game Design Participants: Bob the Fighter, Mike Holmes, Andrew Morris, Simon W.
4/27/2005 Doc Blue: Just Finished My First Read Through.... Several Questions I recieved my copy of PTA in the mail yesterday (great service, btw!) and have been reading through it in my spare time since.
As others have said, this may… In Dog Eared Designs Participants: Doc Blue, Joe Dizzy, Danny_K, Alan, John Harper.
4/27/2005 TonyLB: (Accepting/Rejecting) x (Text/Meaning) Recent discussions have led me to think a lot about what it means to tell people that they cannot reject anything that another player contributes to the narration of a… In RPG Theory Participants: TonyLB, Vaxalon, Shreyas Sampat, xenopulse, Brendan, Walt Freitag, Noon, Troy_Costisick, charles ferguson, Victor Gijsbers, John Harper.
4/27/2005 Matt Snyder: Nine Worlds Revised for GenCon 2005! I'm in the middle of revising Nine Worlds. It is a very strange feeling to return to the text and find a distant voice, as well as a muddied tutorital… In Chimera Creative Participants: Matt Snyder, Thor Olavsrud, Andy Kitkowski, Rob Donoghue, Pilgrim.
4/27/2005 Veritas Games: Con Sales vs. Add'l Advertising Which is a better investment for game publishers, going to cons, like Gen Con, or spending the money on more advertising?
Does the answer depend on whether you are attending… In Conventions Participants: Veritas Games.
4/27/2005 MatrixGamer: Computer Automated Matrix Games I'm interested in getting feedback on the logic of a computer refereed Matrix Game. The next post shows the logic the Dylan Alliata is working on. I'd love feedback in… In Indie Game Design Participants: MatrixGamer, hazardous_designs.
4/27/2005 Wysardry: Earth-like worlds in fantasy games I am in the early stages of planning a single player CRPG aimed at less casual CRPG and PnP RPG players, and have reached somewhat of an impasse with the… In RPG Theory Participants: Wysardry, contracycle, killacozzy, Troy_Costisick, Sydney Freedberg, Jake Boone, Mike Holmes.
4/27/2005 Ben Lehman: What Polaris Needs Hi everyone!
I'm getting very close to done with Polaris, my strange little game that has been described as "beautiful horror, emphasis on the beautiful, emphaisis on the horror" and… In Connections Participants: Ben Lehman, Matt Snyder, Eero Tuovinen, pete_darby, Rob MacDougall, rantipole, Dumirik.
4/28/2005 TonyLB: [That's Not Roleplaying!] Draft mechanics Okay, after a productive rambling-session with Selene this afternoon, workable mechanics are starting to come together.
That's Not Roleplaying is a game of simulating (at break-neck speed) the evolution of… In Indie Game Design Participants: TonyLB, Noon, killacozzy, Vaxalon, Miskatonic.
4/28/2005 James_Nostack: [TSOY] Three-Corner Magic Questions I have some questions about the Day focus of Three-Corner magic: Creation, Enhancement, and Divination.
1. Creation - "the character can create a small amount of one of the four… In CRN Games Participants: James_Nostack, Clay, Clinton R. Nixon, Ben Lehman, Vaxalon.
4/28/2005 killacozzy: Stat sets [Cian] I personally like the WW system (old & new), where traits are grouped into three categories of three each. This is also done with the Tri-Stat system in Body, Mind,… In Indie Game Design Participants: killacozzy, Troy_Costisick, Eero Tuovinen, Ben Lehman, Doug Ruff, Michael S. Miller, FzGhouL, contracycle, OliverTheMerc.
4/28/2005 OliverTheMerc: [MLWM] Procrustean Phrenologist Earlier tonight several of my friends and I ran the Master/Minion creation session of a MLWM game we'll be playing for a few weeks. This is the first session of… In Actual Play Participants: OliverTheMerc, Sydney Freedberg, Michael S. Miller.
4/28/2005 Domhnall: The Forge's Anti-Polling position In the "Conceptualizing" thread, Ron wrote:
...
My point is that, if either were the case, it would serve you absolutely no purpose whatsoever to tell you. None. Even… In Site Discussion Participants: Domhnall, Jasper, Eero Tuovinen, Ron Edwards, KingstonC, Clinton R. Nixon, killacozzy, Shreyas Sampat, timfire, greyorm, contracycle, Valamir, Michael S. Miller, Brendan, Andrew Morris, jdagna.
4/28/2005 Joe Dizzy: dry swimming thread (thread o' examples) Hi everyone.
I noticed that a lot of people asked for more in-game examples in the PDF wishlist thread. This is a great idea, I think and I'd like to… In Dog Eared Designs Participants: Joe Dizzy, Chris Goodwin, Danny_K, Matt Wilson.
4/28/2005 Shreyas Sampat: Answering Questions with Questions Split from The Forge's Anti-Polling Position.
Instead, as I've discovered, I've only been asked for all the details on my specific game before I can get an answer to the… In Site Discussion Participants: Shreyas Sampat, Technocrat13, Doug Ruff.
4/28/2005 iago: Cover Art for the Dresden Files RPG The cover art for the Dresden Files Role-playing Game, from
artist David Seidman of Lunar Light Studios, is in!
Lunar Light:
http://www.lunarlightstudios.com/
David put in some fantastic, hard work on… In Evilhat Productions Participants: iago.
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