The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=15363

From Day One


Previous Topics

5/9/2005 matthijs: I'll look at yours if you'll look at mine!
YES, it's time to talk dirty. About each others' games. I have a game idea that I'd love someone to read & comment on; in return, I'll do the same…
In Connections
Participants: matthijs, Ben Lehman, StrongBadMun, Dumirik.


5/9/2005 Adam Dray: [Verge] Need help with a new cyberpunk game
[url=http://adam.legendary.org/old/library/verge.pdf]Verge[/url] is my freshman entry into game design. I am a long-time Forge lurker, a terrible procrastinator, and a doomed perfectionist. That aside, the hyperlink above will connect you to…
In Indie Game Design
Participants: Adam Dray, Mike Holmes, matthijs, killacozzy.


5/9/2005 TonyLB: [DexCon 8] Schedule of IGE Events
Okay folks, there will be a great meeting of the minds at DexCon. The second Indie Games Explosion! If you have a game to pimp then you really, really want…
In Conventions
Participants: TonyLB, Michael S. Miller, Ben Lehman, abzu, inthisstyle, Helvetian, Andrew Morris.


5/9/2005 Matt Gwinn: TQB - Anthropamorphic troubles
After working on characters for The Questing Beast some of us are having a really hard time associating animals with the characters. It's not that we can't assign Forms, we're…
In Random Order Creations
Participants: Matt Gwinn, Valamir, Bankuei.


5/9/2005 Michael S. Miller: A Manifesto on Mastery
[i]A Manifesto on Mastery[/i] is available in [url=http://www.chimera.info/daedalus/index.html]the latest issue of Daedelus.[/url] Read and tremble, underlings! The Master will indulge questions, clarifications, discussion and the like here.
In Half Meme Press
Participants: Michael S. Miller, Victor Gijsbers, Adam Dray, sonicforest, Artanis.


5/9/2005 Michael S. Miller: With Great Power... Q&A in Daedelus
A Q&A about With Great Power... is available in the latest issue of Daedelus. Many thanks to Matt Snyder for making this possible and providing great questions. As always, you…
In Incarnadine Press
Participants: Michael S. Miller.


5/9/2005 rrr: Differing perceptions of what the Social Contract is..?
I have a nasty feeling I sort of broke the social contract last session. And I don't know how to fix it. I think one of my players feels like…
In Actual Play
Participants: rrr, TonyLB, Miskatonic, Ron Edwards, Sydney Freedberg, Bankuei, Eero Tuovinen, BrennaLaRosa, Noon, hyphz, jdagna.


5/9/2005 lin swimmer: Just finished my first session
Hey all. Long time listener, first time caller. My mind is still swimming. My group just finished a marathon session. I felt really lucky to get the chance to GM…
In lumpley games
Participants: lin swimmer, jasonm.


5/9/2005 Bret Gillan: Increased Power Through Contact Successes
Short question: Using the option to add exta Power to a Demon for successes gained on a Contact roll (pg. 92) should you use the modified power for the subsequent…
In Adept Press
Participants: Bret Gillan, Ron Edwards, Michael S. Miller.


5/9/2005 Bret Gillan: Uses for Mark
I was wondering what uses for the demonic power Mark have (pg. 54) have arisen in the course of gameplay in your campaigns. I think it's an interesting power, but…
In Adept Press
Participants: Bret Gillan, Ron Edwards.


5/8/2005 Kit: [Rage] If you can't beat `em...
... what am I talking about?! Of COURSE you can beat `em. That's what that great big club you're carrying is for! As those of you who have seen Option…
In Indie Game Design
Participants: Kit, Eero Tuovinen.


5/8/2005 neoknocker: Living from the game
Hi everyone, I'm seriously considering of starting my RPG company and publish my first game. I used to work for a small RPG company, for a brief moment, and the…
In Publishing
Participants: neoknocker, Eero Tuovinen, jdagna, philreed, MatrixGamer, guildofblades.


5/8/2005 Orin: [The Five Transformations]a conflict resolution mechanic
Recently I have been seduced by all the tasty FiTM stuff the Forge and started experimenting, using Blades & Blossoms, my Asian fantasy setting in the spirit of Croushing Tiger,…
In Indie Game Design
Participants: Orin, matthijs, Technocrat13, Mike Holmes, Selene Tan, BrennaLaRosa.


5/8/2005 BrennaLaRosa: Giant Transforming Robo-Team, GO! Lite (Playtest Rules)
Giant Tranforming Robo-Team, GO! Lite: All the Sugar and None of the Finesse A Sentai Team Roleplaying Game Beta By Brenna “La Rosa” Beattie The mayor’s daughter has been kidnapped…
In Indie Game Design
Participants: BrennaLaRosa.


5/8/2005 TonyLB: [InSpectres] Threw me for a loop
So I got to run people through some fun in InSpectres last night. Good stuff, but with lots of places where I felt I could do better. We had a…
In Actual Play
Participants: TonyLB, Ron Edwards, Eero Tuovinen, Jared A. Sorensen, hix, Noon, Michael S. Miller.


5/8/2005 Paka: Post Burning Wheel NYC Gathering
I have slept 2 hours all weekend. I am going to post my first impression thoughts, crash and hope that others who were there can fill in the holes: Wow,…
In Actual Play
Participants: Paka, Thor Olavsrud.


5/8/2005 daMoose_Neo: Anyone want to do an Imp Game Review?
Hmmkay! After some work with Jasper, I have the Imp Game PDF ready and rearin to go! Setting up an RPGNow account and doing some spiffy advertising this week, but…
In Connections
Participants: daMoose_Neo, Zachary The First.


5/8/2005 sirogit: [DitV] Town creation - White Stone
Here's my next DitV town: White Stone. The most notable feature of the town is the steward, Arim, a converted mountain person, charismatic and utterly devoted to the Faith, and…
In lumpley games
Participants: sirogit, Simon Kamber.


5/8/2005 Mulciber: +1D due to high Reflexes comparison question in Fight!
Let's say A and B and C get together to have a fight. A's Reflexes are 3, B's are 4, and C's are 4. (If it matters, A and B…
In Burning Wheel
Participants: Mulciber, abzu, taepoong.


5/7/2005 Technocrat13: [DitV] Dry Canyon Crossing
Hiya fellow Dogs-addicts. At the last minute, two of my fellow players decided to call me on my bragging that Dogs was easy and quick to set up. We're getting…
In lumpley games
Participants: Technocrat13, TonyLB.


<< more previous topics

 

Subsequent Topics

5/9/2005 BrennaLaRosa: Playtesters Wanted for Sentai team game
There are two ways we can meet up: AIM chat and Y!M chat. I'm not quite proficient enough with IRC. The Playtest rules are up in Indie Game Design. Contact…
In Connections
Participants: BrennaLaRosa.


5/9/2005 Yokiboy: [Dust Devils] Stud or Draw?
Hello, I know the rules refer to 5-Card Stud, but I get the feeling we're talking 5-Card Draw poker, which is correct? Has anyone experimented with playing Stud rather than…
In Chimera Creative
Participants: Yokiboy, Ron Edwards, Matt Snyder, Hans.


5/10/2005 Albert of Feh: [Kabuki LARP] lar
I am in the process of designing and writing a Narrativist one-shot Live-Action game set in medieval/early-modern Japan and drawing from the traditions of Medieval and Edo-era literature and Theatre…
In Indie Game Design
Participants: Albert of Feh, WhiteRat, Walt Freitag, Andrew Morris, BrennaLaRosa, Mike Holmes, TheTris.


5/10/2005 Vaxalon: [TSOY] Streamlining Bring Down the Pain for IRC?
I had a conflict running for two fairly inept combatants. They both could muster +2's at best, for the situation at hand. It was going slooooow. Is it supposed to…
In CRN Games
Participants: Vaxalon, James_Nostack, Clinton R. Nixon.


5/10/2005 KingstonC: [TSOY] multiple NPC's in Bringing down the pain.
ok, so I ran "rat moon rising" last weekend, and the game climaxed with an all out battle between the PC's who were escoring the wounded troups out of the…
In CRN Games
Participants: KingstonC, Clinton R. Nixon, Vaxalon, aplath.


5/10/2005 John Kim: More on Task Resolution to facilitate Narrativism
OK, so this is split from Conflict vs Task Resolution to facilitate Narrativism. That topic was closed, but I think there were still a lot of issues and good…
In GNS Model Discussion
Participants: John Kim, TonyLB, Valamir, Ron Edwards, lumpley, Lee Short, Silmenume, M. J. Young.


5/10/2005 MrWrong: Team MoLaD needs you!!!
The Masters of Luck and Death, (or Team MoLaD) is Issaries Inc's new official Demonstration team. We are a band of experienced narrators who volunteer our time and energy to…
In HeroQuest
Participants: MrWrong.


5/10/2005 Bailywolf: [HEX] A good but hard to find Sorcerer TV show.
So in my random web surfing, I stumbled upon a television show called HEX , produced for the Brit satellite network Sky one. Being neither British or with access to…
In Adept Press
Participants: Bailywolf, urbwar, Miskatonic.


5/10/2005 Vaxalon: TSOY print vs. web versions
How much material is there in the print version that isn't in the web version?
In CRN Games
Participants: Vaxalon, Trevis Martin, Bob Goat, Victor Gijsbers, inthisstyle.


5/10/2005 Troy_Costisick: Using Task Reso to get Conflict Reso
Heya, This is loosely related to another thread over in the GNS forum: http://www.indie-rpgs.com/viewtopic.php?t=15369. I hope I'm not honking off anyone by asking this sort of question here about a…
In RPG Theory
Participants: Troy_Costisick, pete_darby, paulkdad, timfire, Ron Edwards, John Burdick, Doug Ruff, Yokiboy, Valamir, M. J. Young, Alephnul.


5/10/2005 lin swimmer: (DitV) film recommendation for Gojoe
Has anybody heard of the Japanese film Gojoe by Sogo Ishii? It just dawned on me the other day that if guns were swords, Mormonism were Buddhism, and the old…
In lumpley games
Participants: lin swimmer, Technocrat13, nikola, Yokiboy, Wolfen, Valamir, lumpley, Emily Care, b_bankhead, ptikachu.


5/10/2005 Ben Lehman: [Vocab] Task versus Conflict
Hi. Boy, there are a lot of threads about Task Resolution vs. Conflict resolution. Gee whiz. I think a lot of these are stumbling over the meanings of the terms,…
In RPG Theory
Participants: Ben Lehman, Adam Dray, timfire, Valamir, Gordon C. Landis, xenopulse, John Kim, Jinx, Noon, Ron Edwards, lumpley, Matt Snyder, Troy_Costisick, Andrew Morris, Walt Freitag, Caldis, Alephnul, Alan, Warren, WhiteRat, M. J. Young, GB Steve, greyorm.


5/10/2005 MatrixGamer: Role Playing as it is done in Historical Miniatures Games
I live in that part of the gaming world that crosses over between miniatures gaming and RPGs. Role playing is it is done now grew out of miniatures but the…
In RPG Theory
Participants: MatrixGamer, komradebob, Vaxalon, Noon, contracycle, Ron Edwards, Mike Holmes, Hereward The Wake.


5/11/2005 Ben Lehman: Topics and GNS
This is my 1001st post on the Forge and, as usual, I have a crazy idea about the internal structure of some theoretical construct. *ahem* Topics and GNS I'd like…
In GNS Model Discussion
Participants: Ben Lehman, matthijs, pete_darby, killacozzy, Alan, Ron Edwards, beingfrank, M. J. Young, Christopher Kubasik, ethan_greer, Gordon C. Landis.


5/11/2005 aplath: [TSOY] The Adventures of Rightful King
Hello all, I've been meaning to post this Actual Play for a few days now but I can't seem to find the time. So I'll try to post it little…
In Actual Play
Participants: aplath, Bret Gillan, BrennaLaRosa, Paka, James_Nostack.


5/11/2005 TonyLB: [Capes] New cover, early draft for critique
Last time through, people had very solid comments on my cover, but I got them too late into the process to take advantage without throwing away a lot of work.…
In Publishing
Participants: TonyLB, Bret Gillan, Jasper Polane, Brendan, Andrew Morris, timfire, inthisstyle, matthijs, Valamir, paulkdad, Jack Aidley.


5/11/2005 Sean: Gamism, Narrativism, and Gestalt Shift
A long time ago, I encountered GNS talk on rpg.net, conducted with the usual highly nuanced and accurate phrasing that prevails over there. I naturally got confused about the definition…
In GNS Model Discussion
Participants: Sean, Ron Edwards, Gordon C. Landis, xenopulse, Noon, contracycle, Mike Holmes, M. J. Young.


5/11/2005 paulkdad: [The Garden] Scribbles on a Napkin...
Paul Kimmel here. I titled this, "Scribbles on a Napkin" because I am still very much in the R&D phase of game design. However, I am committed to my metaphorical…
In Indie Game Design
Participants: paulkdad, Ben Lehman, Andrew Morris.


5/11/2005 Andrew Morris: Mechanical limitations to the scope of conflict resolution
Reading the recent threads on conflict resolution (here and here) reminded me of a question I have about defining stakes in conflict resolution. What mechanical methods currently exist for limiting…
In RPG Theory
Participants: Andrew Morris, Ron Edwards, Jasper, MatrixGamer, Gaerik, Bankuei, Harlequin, TonyLB.


5/11/2005 Andrew Morris: General site weirdness
Starting today, I've noticed a few oddities on this site. 1) Posts I've previously read revert to the "unread" icon, but no new posts are in the thread. 2) Some…
In Site Discussion
Participants: Andrew Morris, Adam Dray, Gaerik, killacozzy, Tully305, ErrathofKosh.


more subsequent topics >>