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From Day One


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6/6/2005 KingOfFarPoint: Using The Pool when playing HeroQuest
A while back (in the lull between HeroWars and HeroQuest) I experimented with using The Pool to run HeroQuest games. We already had HQ characters and an ongoing campaign, so…
In HeroQuest
Participants: KingOfFarPoint.


6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance?
Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,…
In Indie Game Design
Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.


6/5/2005 preludetotheend: Posting the rules all over, sorry for the long post.
Ok I changed things around quite a bit so I will re-post each part. Character Creation: Species: The first thing you do when creating a character you must know what…
In Indie Game Design
Participants: preludetotheend.


6/5/2005 Allan: [Sweet Dreams] Convention demo (long post)
What a great idea! I wish I'd been posting Actual Play threads years ago when I was running and playing in Sweet Dreams playtests twice a week. These days, as…
In Actual Play
Participants: Allan, TonyLB, Noon, FarFromUnique.


6/5/2005 mindwanders: Fate Supers
I remember hearing a while back that Fred was working on a version of Fate supers. Did anything ever come of it or has it been put on hold while…
In Evilhat Productions
Participants: mindwanders.


6/5/2005 BlackSheep: PTA for wuxia? PTA for supers? PTA for everything?
I was thinking that PTA might work well for wuxia. Even though it's a genre more traditionally connected with movies than with television, I think it'd work. There's a lot…
In Dog Eared Designs
Participants: BlackSheep, KingstonC, Matt Wilson, Danny_K, Doc Blue.


6/5/2005 KingstonC: [Orbit system] A rules light RPG, focused for troupe play
The Orbit system: A rules lite, exploration focused RPG where everyone can GM. The orbit system is my first attempt at developing a RPG rule set. It is designed for…
In Indie Game Design
Participants: KingstonC, TonyLB, Jasper.


6/5/2005 IMAGinES: [Primetime Adventures] Premise: Established vs. Emergent?
Hello, everyone. This is the first thread I've ever started on the Forge, so I hope you'll forgive me if this thread was started in the wrong place for its…
In GNS Model Discussion
Participants: IMAGinES, Alan, Melinglor, Matt Wilson, TonyLB, ricmadeira.


6/5/2005 James Holloway: [DitV] Dogs at Stevecon!
I ran my first game of Dogs today at SteveCon in London. I thought it went pretty well. Neither I or any of the players had played the game before,…
In Actual Play
Participants: James Holloway, GB Steve.


6/4/2005 kayl: Physical Book vs PDF
I see that Sorcerer Core is for sale at Indie Press Rev but would rather get it in electronic form (PDF, whatever). I don't suppose it's still available for purchase?
In Adept Press
Participants: kayl, Trevis Martin.


6/4/2005 Jasper Polane: [PtA] Nevermore
Our group has been playing Primetime Adventures for the past few weeks. The show is called Nevermore, and it's a 1920's horror/mystery show, set in a small harbor town. Think…
In Actual Play
Participants: Jasper Polane, TonyLB, Danny_K, Frank T.


6/4/2005 Noon: [Rifts PBEM] Not feeling authorised
Game background: I don't know the players in real life, but I've been playing with them for a long time. I've been running this game for almost as long as…
In Actual Play
Participants: Noon, TonyLB.


6/3/2005 Addix: [Bedlham] New game - Introduction
Hi everybody! Well, this is my first post in The Forge, at last; it's now been a while I've been wandering here. Finally, here I am, coming with a project…
In Indie Game Design
Participants: Addix, xenopulse, TonyLB.


6/3/2005 Adam Dray: AdamCon - July 1-3 - Baltimore, MD
I'm hosting a gaming get-together at my house. I've invited a couple dozen of my friends and opened the invitation to the world at large. Basically, if you like games,…
In Conventions
Participants: Adam Dray, M. J. Young, Andy Kitkowski, GB Steve.


6/3/2005 Ron Edwards: [Trollbabe] Turk & Helga - and Deb
So, Ralph came by for a visit last weekend, and we got in some Trollbabe with me as GM, and Ralph and Maura as the 'babes. A friend of mine…
In Actual Play
Participants: Ron Edwards, Valamir, Miskatonic, Maura Byrne, Mike Holmes.


6/3/2005 btrc: GenCon furniture situation?
How are things going on that front? Someonewho knows who they are -is- responsible for particular bits we need, right? Along those lines, the local stores have cheap folding wooden…
In Conventions
Participants: btrc.


6/3/2005 Andrew Morris: [Group Therapy] Specific question on types of dice used
For my game, Group Therapy, players always roll four dice for everything. Each die represents a portion of their personality. The results of these rolls determine both success or failure…
In Indie Game Design
Participants: Andrew Morris, Gaerik, Jasper.


6/3/2005 WRPIgeek: Sufficiently Advanced
Hi everyone. Much like everyone else, I'm working on a new game. The working title is "Sufficiently Advanced," which plays off Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable…
In Indie Game Design
Participants: WRPIgeek, Gaerik, Harlequin, Walt Freitag, Sydney Freedberg, Allan.


6/3/2005 mtiru: [DiTV] Monument Creek Branch
This is the first town I've created. (Don't read it, Ryan T.) Any feedback y'all have would be much appreciated. It is inspired by Ken Russell's "the Devils" What's going…
In lumpley games
Participants: mtiru, Simon Kamber, Brendan.


6/3/2005 Karl: [DitV] Death in Rose Valley
Hiya My first post on the Forge, but I've been lurking for a year or so. Me, droog, Vu and Michael. Pick-up game at the club droog's been posting play…
In Actual Play
Participants: Karl, droog.


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Subsequent Topics

6/5/2005 darrick: decent review
new review of Empire of Satanis in this Dunwich Herald issue. some of my friends at the Forge like Paul Czege and Scott Knipe found EoS to be very Lovecraftian,…
In Publishing
Participants: darrick, hardcoremoose, Jasper, daMoose_Neo, MisterPoppet, xenopulse, Ron Edwards.


6/6/2005 demiurgeastaroth: [DitV] What The Demons Want...
One thing I'm about shaky about. Hopefully there's a simple answer. Several Towns on the net have something like: "The Demons want the Dogs to acknowledge and confirm..." But if…
In lumpley games
Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.


6/6/2005 Gaerik: My First Game.... with no name.
Okay, I'm going to post my current Game Text in segments. As the Subject says, this is my first attempt at game design so be gentle with the virgin, please.…
In Indie Game Design
Participants: Gaerik, TonyLB, ChrisJaxn.


6/6/2005 Negilent: [Burning Wheel] Duels and Destiny or Bang it works
A little while ago I had an . . . interesting . . . yeah that’s it . . . an interesting game of Burning Wheel. I've been meaning to…
In Actual Play
Participants: Negilent, abzu, Yokiboy.


6/6/2005 preludetotheend: I have the updated version of the rules posted here
Character Creation: Species: The first thing you do when creating a character you must know what species he will be part of. At this point if your game master has…
In Indie Game Design
Participants: preludetotheend, Jasper.


6/7/2005 wingnix: Path to a 250-page Complete CCL RPG pdf by August 2006?
At the start of this year I accomplished a seven-year goal and published my first novel. “AmerIndian 2192” is a Native American science fiction novel that I have made available…
In Publishing
Participants: wingnix.


6/7/2005 Noon: Beyond crediblity
I'm going to cut straight to the chase: If you declare to a player you are pushing a vase off a balcony in game and that player then continues playing…
In RPG Theory
Participants: Noon, Alan, TonyLB, Valamir, Ron Edwards, Sean, Marco, Harlequin, Silmenume, M. J. Young, Mike Holmes, C. Edwards, Walt Freitag, Gordon C. Landis.


6/7/2005 mjstahl: Book Structure - the ordering of chapters
I spent the last weekend looking through countless books (personally owned, and store owned) because I am having trouble deciding on the chapter structure for my current project. It seems…
In Publishing
Participants: mjstahl, Allan, Grand_Commander13, Simon Marks, timfire, Ron Edwards, MatrixGamer.


6/7/2005 Ethawyn: Just starting
Hiya. First of all thanks for these boards. Ok. Down to business. My friends and I are starting up an RPG company. Right now all we have are a bunch…
In Publishing
Participants: Ethawyn, timfire, MatrixGamer, Valamir.


6/7/2005 FarFromUnique: [Sweet Dreams] Gaming Expiriment
Starting at the next meeting of the group I run a game at, i plan to "wipe the slate clean" as it were, and have everyone make characters as a…
In Actual Play
Participants: FarFromUnique, Allan, Alan, Valamir, Ben Morgan, Andrew Norris, contracycle.


6/7/2005 droog: Unicon - Melbourne
Hi folks I have never attended a convention before, but I would like to attend Unicon in October for the express purpose of promoting some of the games I have…
In Conventions
Participants: droog.


6/7/2005 Bob the Fighter: diceless, narrativist D+D
i started up a game of D+D 3.0 a couple nights ago, and for a change i've got 3 players instead of 2. the lineup is as follows: allison, playing…
In Actual Play
Participants: Bob the Fighter, Sean, Brendan, Alan, Ron Edwards, Andrew Norris.


6/7/2005 Bill_White: [Ganakagok] The Sun Also Rises
[url=http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf]Ganakagok[/url] is a game where characters play Inuit-like tribesmen who live on an island-sized iceberg and revere the Stars in a fantasy world where the Sun is rising after a…
In Indie Game Design
Participants: Bill_White, Andrew Morris.


6/7/2005 Ron Edwards: Zero at the Bone post?
Just yesterday, I read a post presenting some observations about Zero at the Bone. I planned to reply today, but surprisingly, it has disappeared. That is very weird because I…
In Adept Press
Participants: Ron Edwards.


6/7/2005 John Kim: Types of Narrative Power
So I'd like to talk about narrative power. I'll break it down into different types and then discuss the impact of each. 1) Control of Characters 2) Influence over Resolution…
In RPG Theory
Participants: John Kim, TonyLB.


6/7/2005 jburneko: An Experiment: Turning Capes into a More Traditional RPG
I was thinking about the entire debate about whether Capes is *really* an RPG or not. I, of course, think it IS an RPG. All the elements of a so-called…
In Muse of Fire Games
Participants: jburneko, TonyLB.


6/7/2005 Vaxalon: A word for "what do the PC's do?"
http://www.livejournal.com/users/mearls/97347.html#cutid1 "Core Story" What's the core story of YOUR game?
In RPG Theory
Participants: Vaxalon, pete_darby, Victor Gijsbers, Gaerik, Ron Edwards, TonyLB, contracycle, Brendan, mearls, xenopulse, Mike Holmes, paulkdad, Ben Lehman, PlotDevice, Lee Short, Paganini, Noon, Melinglor, Lord Shield, Valamir, hix.


6/8/2005 Ethawyn: Fonts
What are the legalaties involved in font use? What fonts are open?
In Publishing
Participants: Ethawyn, Addix, madelf, daMoose_Neo, Gordon C. Landis, paulkdad, Resonantg, Victor Gijsbers, Malcolm, Peregrine, davidJ.


6/8/2005 Allan: [Sweet Dreams] Example of Play
After a lot of related comments this past week, I've decided to rewrite the Example of Play for the Sweet Dreams Players' Book. My previous example was intended primarily to…
In Publishing
Participants: Allan, TonyLB, Valamir.


6/8/2005 Christopher Weeks: Game at rpol
Hey, I just stumbled across a Uni game at rpol. Is anyone reading this involved? I particularly find it interesting to watch them stumble in the "Tenets - Proposals" thread.…
In Universalis
Participants: Christopher Weeks, Mike Holmes.


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