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11/30/2003 Kenway: Other Genres for Dust Devils?
Beyond the Deathwish addon (spies), has anyone tried any other genres? I imagine a cyberpunk adventure would work: Digital Devils: Hack or give up the deck.
In Chimera Creative
Participants: Kenway, Matt Snyder, Jason L Blair, Tim Alexander, furashgf, Brand_Robins.


11/29/2003 Kenway: Engaging Narrative? "NEMESIS" Pool addon rules
For Cassidy: if it doesn't sound too self-promotional, here's some addons I've worked on you can try for your campaign. They are designed to help serialized adventures with recurring NPCs…
In Random Order Creations
Participants: Kenway, Cassidy.


11/28/2003 Kenway: 60 Second Pool (variation)
How about this Pool variation: 60 second Pool (variation). *For character creation, instead of 50 words, you get 60 seconds to describe your character orally to the others. The other…
In Random Order Creations
Participants: Kenway, Mike Holmes, Michael S. Miller, James V. West.


11/17/2003 Kenway: Ending Plot Pools with a bang!
This is a suggestion to the "Plot Pools" narration addon from: http://universalis.actionroll.com/narration.htm After the Plot Pool reaches zero, when a Complication arises, a player involved may announce "X Plot will…
In Universalis
Participants: Kenway.


4/27/2003 Kenway: The Pool with 2 players?
I was planning on a Pool campaign with only 2 participants and I didn't want to have 1 GM and 1 PC. Are there any suggestions to make play more…
In Random Order Creations
Participants: Kenway, Shreyas Sampat, Bankuei, aplath, Paganini, Mike Holmes, James V. West, Cassidy, Scripty.


3/19/2003 Kenway: Flawed/Incoherent Games explained?
Mike's #1 rant (and Ron's articles) bring up lots of examples of flawed (and incoherent) games. I've only pieced together some of the flaws from various threads on The Forge,…
In RPG Theory
Participants: Kenway, Mike Holmes.


3/18/2003 Kenway: The Pool: Clockpunk adventure recap
This is just a Pool campaign recap. The Pool: Clockpunk adventure The players were traditional AD&D and Marvel Super Heroes-raised gamers, so they not surprisignly played The Pool mostly AD&D-like.…
In Random Order Creations
Participants: Kenway, James V. West.


12/5/2002 Kenway: "Nemesis" rules for The Pool
"Nemesis" rules for The Pool Here's a Pool implementation of "Advancement via Notoriety" and "PC-summoned foes" discussed elsewhere on The Forge. *SETTINGS THIS WOULD WORK IN These rules were originally…
In Random Order Creations
Participants: Kenway, James V. West, Rich Forest.


11/11/2002 Kenway: MyGame: "Advancement via Notoriety and PC-summoned foes
"Advancement via Notoriety and PC-summoned foes" From the similarly-named thread in the rpg theory forum, here are 2 ideas for a new system. Setting, characters, etc. still need to be…
In Indie Game Design
Participants: Kenway, Anthony, talysman, Bob McNamee, Rich Forest.


11/7/2002 Kenway: Ideas: Advancement via Notoriety, PC-summoned foes (renamed)
I thought of an odd idea: eg. a Swords and Sorcery world. Advancement for the players is described by the number and level of monsters which "hate them." The idea…
In RPG Theory
Participants: Kenway, Rich Forest, Valamir, Ron Edwards, ethan_greer, Mike Holmes, Bob McNamee.


8/19/2002 Kenway: Uses for Soap?
Besides the typical contemporary soap opera setting, what other campaigns have you tried with Ferry Bazelman's Soap? I'd love to run the game, but my friends aren't wild about the…
In Actual Play
Participants: Kenway, Ferry Bazelmans, jburneko, Roy, Valamir.


8/2/2002 Kenway: Playtest of Tim Denee's Final Stand
[continued from indie rpgs forum] Energy vs Actions Points: My friend and I concentrated on Action Points, thinking initiative was important to victory. The way we played, starting first allowed…
In Actual Play
Participants: Kenway, Tim Denee.


8/2/2002 Kenway: Solo rpgs?
Besides the typical Tunnels & Trolls/ Fighting Fantasy/Choose Your Adventure "solo" adventures, are there any real solo rpgs?
In RPG Theory
Participants: Kenway, Zak Arntson, Ron Edwards, jrs, Uncle Dark, Jack Spencer Jr, James, unodiablo, efindel, Eric J..


7/2/2002 Kenway: "Games Psychics Play"
*Games Psychics Play* Preface: I think this game turned out to be gamist. I apologize if the setting (and anything else) is completely incomprehensible. You need: -A special deck of…
In Indie Game Design
Participants: Kenway, Walt Freitag, Victor Gijsbers, Ring Kichard, Skippy.


7/2/2002 Kenway: Fudge and Risus reviews?
Could somebody review Fudge and Risus? These 2 games have been around forever (in indie rpg terms) and might be the most popular of the indie games (I could be…
In Review Discussion
Participants: Kenway, Jack Spencer Jr, Ron Edwards, Balbinus, Jared A. Sorensen, Paul Czege, Ace.


6/14/2002 Kenway: "I wish I was born 2-dimensional!"
The other name I was considering was "Anime Losers, Get a Life!" This is more of a way of playing rather than an actual rpg, but should still be able…
In Indie Game Design
Participants: Kenway, mahoux, damion.


5/24/2002 Kenway: 1-page rpg (and freeform) discussion [renamed]
I was wondering about a thread a month ago started by Jack Spencer Jr about "1 page rpgs." In this thread, Ron Edwards also mentions how systems like SLUG are…
In RPG Theory
Participants: Kenway, Eric J., Ron Edwards, Jack Spencer Jr, Mike Holmes, Emily_Dresner.


4/26/2002 Kenway: The Salem Broomstickriders
Here's just a little something I'm working on. It's 1692. The PCs are all witches. They have a "secret identity" for the day, but at night they can choose to…
In Indie Game Design
Participants: Kenway, Ron Edwards.


4/11/2002 Kenway: Posting of Settings without rules systems?
With the new indie rpgs forum rules, is it okay to post rpg settings/worlds that you create and/or need help with that you don't intend on having a rules system…
In Indie Game Design
Participants: Kenway, Laurel, contracycle, Jared A. Sorensen, Ron Edwards, joe_llama.


4/6/2002 Kenway: My superhero system
My superhero system Summary: Strongly borrowed from The Pool, Redline and Donjon. Tone: Contemporary heroic, wild stuff. The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a…
In Indie Game Design
Participants: Kenway.


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