The Forge Reference Project: Browse Threads

 

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From Day One


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7/10/2005 Asen G: What kind of GM/player am I?
I'd be really interested to know your opinion:). So, I enjoy... Overplaying the other players-getting more XP, contributing more to the success and the athmosFEAR:), and so on... Gamist, right?…
In GNS Model Discussion
Participants: Asen G, Victor Gijsbers, Joe Dizzy, Trevis Martin, Ron Edwards, ewilen.


7/10/2005 Dantai: [Swansong] tarot based narrative game - playtest version
Well, it's been a while since I was last here, been pretty quiet on the old roleplay front...sad days. Anyway, I've finally got a playtest version of my game ready.…
In Indie Game Design
Participants: Dantai.


7/10/2005 leonidas300: Cursed Empire - Q & A's on game design
Dear members and guests, I'm posting to answer questions people may have on the Cursed Empire game as well as provide any assistance to other people out there who wish…
In Publishing
Participants: leonidas300, abzu, Polaris, Paka.


7/10/2005 leonidas300: Can anyone represent Cursed Empire at Gencon Indy?
Dear gamers, is anyone intetested in running Cursed Empire demos at Gencon Indy 05? We cannot make this one sadly from the UK so any support would be more than…
In Conventions
Participants: leonidas300.


7/10/2005 Clinton R. Nixon: [The Shadow of Yesterday] Eating the Black
This post is part Actual Play and part True Confessions. So, I don't play the games I write. There it is. I play them before-hand, sure. I mean, I playtest,…
In Actual Play
Participants: Clinton R. Nixon, bcook1971, Sean, Victor Gijsbers.


7/10/2005 David Bapst: Shadows
Well, this is a bigger project than what I've posted. It... started off as one of those challenges I take now and then to retool another system better... well, I…
In Indie Game Design
Participants: David Bapst.


7/10/2005 David Bapst: Tourism
So, I've been messing around with some larger project lately, and this was sitting in a random folder. It's one of those "Have a sudden idea in Petrology lecture, rush…
In Indie Game Design
Participants: David Bapst, Resonantg.


7/10/2005 mangaocid: Element - CCG
Ok, so I mentioned making a game called "Element". This game uses pieces of the "duelist system", creating an extended play version.(See the "Supers" thread for more information). Instead of…
In Publishing
Participants: mangaocid, Veritas Games.


7/9/2005 Shim: Codewars: This is just a test...
Hello everyone. I'll cut to the chase quick.... I need Codewarriors to test Codewars. Don't worry, you won't have to learn how to program. Codewars is played on IRC, so…
In Connections
Participants: Shim.


7/9/2005 Andy Kitkowski: 24 Hour RPG Project: Grand Act is Nigh!
Hey all, sorry for the belated promo, but there's a weekend and a half left in the Grand Act for the 24 Hour RPG project. Feel free to join in…
In Publishing
Participants: Andy Kitkowski.


7/9/2005 Palaskar: My RPG is too wierd for most people to grasp
Ok, I have a homebrew RPG I like (Signature.) But it's too wierd for most people to grasp -- for example, there is only one kind of statistic (Traits). No…
In Indie Game Design
Participants: Palaskar, TonyLB, Eero Tuovinen, Ron Edwards, Clinton R. Nixon, Alan.


7/9/2005 GregStolze: The Ransom Model is on NPR and ...in Spaaace!
If you've downloaded Meatbot Massacre, you're probably familiar with how the Ransom Model for distribution works. If you haven't, head on over to http://www.danielsolis.com/meatbot/, get the game, read the theory.…
In Publishing
Participants: GregStolze, Veritas Games, Eero Tuovinen, komradebob.


7/9/2005 indie guy: No Hit Points?
Hi this is my first post here, and I am overjoyed that a place like this exists! I'm almost done with my 100th neurotic attempt at writing (yeah, it may…
In Indie Game Design
Participants: indie guy, Vaxalon, Clinton R. Nixon, Trevis Martin, Resonantg, Jake Richmond, Gaerik, xenopulse, Paganini, sayter, Michael S. Miller, quozl, Mike Holmes, Hereward The Wake, Frank T, Justin Marx.


7/9/2005 Victor Gijsbers: On rape in roleplaying games
[b]Introduction[/b] As is briefly related in [url=http://www.indie-rpgs.com/viewtopic.php?t=15911]this thread[/url], I recently had a very uncomfortable moment when the character I played was in the verge of being raped. I spoke out…
In Actual Play
Participants: Victor Gijsbers, Wolfen, Eero Tuovinen, Bankuei, TonyLB, Trevis Martin, Tobias, Jeroen, Ron Edwards, Sean, Asen G, StalkingBlue, Brand_Robins, Noon, cruciel, S'mon, contracycle, LandonSuffered, TheTris.


7/9/2005 Eero Tuovinen: Dust Devils got translated
For those of you who've been wondering what I've been up to lately, here's the scoop: with gracious cooperation from Matt (who's apparently on a trip somewhere right now), Arkenstone…
In Chimera Creative
Participants: Eero Tuovinen, joshua neff.


7/9/2005 Uzzah: A lightbulb moment...
I've been reading and pouring over all the topics about SIS in Capes, trying to see both sides of the discussion. It was hard in the begining because as a…
In Muse of Fire Games
Participants: Uzzah, TonyLB.


7/8/2005 TonyLB: DexCon!
In case you haven't heard, Capes is going to have a major, major presence at DexCon (July 13-17, East Brunswick, NJ). So far I'm getting absolutely nothing but good vibes…
In Muse of Fire Games
Participants: TonyLB, Paka, JimTheFly.


7/8/2005 TonyLB: Convention Trifold up for critique
As we enter my summer convention season, I want as many ways as possible to spread the word about Capes. My preferred mode of contact, of course, is to get…
In Muse of Fire Games
Participants: TonyLB, Technocrat13, urbanpagan, Valamir, Sydney Freedberg.


7/8/2005 Henri: [Burnign Wheel] - Arcanum
Yesterday I started a new campaign of Burning Wheel using the setting of the computer game Arcanum, an anachronistic fantasy steam punk game. I've been interested in Burning Wheel for…
In Actual Play
Participants: Henri, Tobias, abzu, bcook1971.


7/8/2005 Tobias: [DitV] King's Perch
In the lumpley forum you will find a writeup of King's Perch - my self-made town. Yesterday evening I played it with 3 players, only one of which I'd seen…
In Actual Play
Participants: Tobias, Remko, Victor Gijsbers, Rimke, coffeestain, Warren, demiurgeastaroth, Wolfen, lumpley.


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Subsequent Topics

7/10/2005 preludetotheend: I know what I want I just can't seem to get it.
First I will explain my mechanic and then my problem that I am having. For task resolution you must roll 5 d6+a number equal to the relative Turning Points value.…
In Indie Game Design
Participants: preludetotheend, GregStolze.


7/11/2005 James_Nostack: [Sorc] Idea for Setting
Here is a loose idea for a Sorcerer setting. I am still trying to figure out... 1. What would Humanity be, in a game like this? and 2. Is it…
In Adept Press
Participants: James_Nostack, TonyLB, Sydney Freedberg.


7/11/2005 indie guy: Free-Lance Illustrator for Hire
Hi there, I'm an interior illustrator. Black&White, Pen&Ink. I'm willing to work at affordable prices within an independant games budget. Click on the link below for a quick sample. http://www.deviantart.com/view/20440139/…
In Connections
Participants: indie guy.


7/11/2005 Wednesday: Technology + Magic, Lots of Abilities/Skills
I want to do some work on a setting idea I cooked up, and I also want to integrate another idea I've had for some time now. The system I'll…
In Indie Game Design
Participants: Wednesday, Warren, Gaerik.


7/11/2005 Mike Holmes: Publication Control Concepts
So, at Origins, I discovered a few interesting ideas that people have about publishing. For one, let's start with White Wolf's announcement about licencing: http://forums.white-wolf.com/viewtopic.php?t=19615 In brief, if you charge…
In Publishing
Participants: Mike Holmes, Bob Goat, Jack Aidley, MatrixGamer, Gaerik, xenopulse, ADGBoss, jdagna, Andrew Morris, abzu, Adam.


7/11/2005 loki's wrangling: [FATE]Intrinsic Extras and what I learned of them
I feel so stupid about this... I think I totally messed up with the intrinsic extra that one of the characters in my ongoing Fate campaign has. It looked good…
In Actual Play
Participants: loki's wrangling, Lord_Steelhand, Andrew Norris, Old_Scratch, Gaerik, Ron Edwards, Sean, Noon, Mike Holmes, iago, Rob Donoghue, lokis wrangling, joepub.


7/11/2005 loki's wrangling: [Risus]Compelling Cliches a la Fate?
So I'm planning a one-shot space opera, rather like a single episode of Star Trek. Risus, with its ultra-simple character generation, seems a perfect system with which to run one-shots…
In RPG Theory
Participants: loki's wrangling.


7/11/2005 Jaik: Is Capes a GM Training Game?
I was reading the lightbulb thread by Uzzah and was going to respond with something about how I thought Capes was totally narrativist, but it didn't seem pertinent enough to…
In Muse of Fire Games
Participants: Jaik, Andrew Morris, Uzzah, TonyLB, jburneko, Mike Holmes, Miskatonic, Technocrat13, Anders Gabrielsson.


7/11/2005 Andrew Morris: [Breaking the Ice]How does it relate to the Czege Principle?
Lately, I've been wondering if Breaking the Ice helps support the Czege Principle ("When one person is the author of both the character's adversity and its resolution, play isn't fun."…
In RPG Theory
Participants: Andrew Morris, Gaerik, Paul Czege, Adam Dray, Ben Lehman, timfire, Emily Care, jaw6.


7/11/2005 Ron Edwards: [Primetime Adventures] The Heel, episode 3
Hello, The story of Kimmy/Malevola continues! See The Heel and The Heel, episode 2. Follow-up for Episode #2 Looking back over the second thread, I realized…
In Actual Play
Participants: Ron Edwards, jrs, Ben Lehman, Maura Byrne, John Harper, Matt Wilson, Alan, lumpley, Eero Tuovinen.


7/11/2005 TonyLB: [Capes] New Cover, complete rework
Okay, so I needed some time to absorb the overall impression people had which was that my previous attempt at a new cover simply didn't pass muster. Ouch, but better…
In Publishing
Participants: TonyLB, Technocrat13, Andrew Morris, Valamir, Ron Edwards, unheilig studios, Resonantg, Jack Aidley, Gaerik, timfire, Ria.


7/11/2005 Valamir: Conflict Question
This may just be a matter of my own personal preference, but I'm having a little trouble enjoying the multiple dogs in one conflict rules (assuming for this thread all…
In lumpley games
Participants: Valamir, Technocrat13, nikola, TonyLB, GreatWolf, Sean, lumpley, demiurgeastaroth.


7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict?
Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the…
In GNS Model Discussion
Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.


7/12/2005 GregStolze: What I'm doing... in Spaaace!
The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.…
In Indie Game Design
Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.


7/12/2005 Demonspahn: looking for Sean Wipfli's Dead Meat .doc
Hi everyone, I wanted to run a Dead Meat game this weekend and was looking for a copy of the original .doc. The weblink was taken down some time ago…
In Connections
Participants: Demonspahn, Marhault.


7/12/2005 James_Nostack: [TSOY] The Mini-Campaign of Mologn
This is an Actual Play thread from the player's point of view, and it covers maybe six game sessions set in the World of Near. Characters and a few logs…
In Actual Play
Participants: James_Nostack, Vaxalon.


7/12/2005 Martin: My Game [Viva Wallach!]
Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a…
In Indie Game Design
Participants: Martin.


7/12/2005 abzu: Disempowerment/Overempowerment
[url=http://forum.rpg.net/showthread.php?t=204249&page=1&pp=10] That Would Never Happen! [/url] This is a tremendously interesting thread on rpg.net. On the surface, it appears to be yet another bitch session full of anecdotal evidence. But…
In Actual Play
Participants: abzu, Rob Carriere, Bankuei, Marco.


7/12/2005 Wednesday: Solo Game of Mythic
This is an account of a solo game of mythic I played this evening over a period of one and a half hours. Preperation time included stealing some weapon stats…
In Actual Play
Participants: Wednesday.


7/12/2005 brand: Underbelly
Sorry if this is not in the right place... As not native english speaker, I am having hard times to understand this term. Underbelly A Technique of preparation and…
In GNS Model Discussion
Participants: brand, Paul Czege, contracycle.


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