Previous Topics 7/22/2005 Resonantg: Understanding GNS (split) The way I've understood GNS is this
Gamist: The game is a puzzle to be solved and won. Solving the puzzles and challenges is the goal.
Narrativist: The game is… In GNS Model Discussion Participants: Resonantg, Ron Edwards.
7/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps! - Brain Dump & feedback For those following the development of what was once "Dungeons for Dummies", The Imp Game, we're finally getting down to the meat of the original concept: maintaining a dungeon!
In… In Indie Game Design Participants: daMoose_Neo, Jasper.
7/22/2005 Andrew Morris: Please help check my understanding of GNS Okay, I think I've gotten my brain around the central concepts of GNS at this point, from reading the articles and following a few of the discussions on the GNS… In GNS Model Discussion Participants: Andrew Morris, Ron Edwards, timfire, Justin Marx.
7/22/2005 rrr: Forge Folks / Games at UK GenCon? Hi all
My first thought was to post this in the Conventions forum, but the guide notes indicate it is purely for organisation of Conventions etc. So I thought here… In Connections Participants: rrr, GB Steve, Christopher Davies.
7/22/2005 Lycaon_wolf: MUGS: Damage System Idea Hello all
I appoligize for lingering for so long but I have alot on my plate right now. This is my first post and I have a design idea to… In Indie Game Design Participants: Lycaon_wolf, indie guy, Nogusielkt, OddballE.
7/22/2005 Simon Marks: 2 out of 3 in exploration? May I suggest a Wild Thoughttm here.
Assumptions
Narrativist CA = Exploring the Premise
Simulationist CA = Exploring the Dream
Gamist CA = Exploring the Challenge
Could it be argued… In GNS Model Discussion Participants: Simon Marks, Valamir, Ron Edwards, Thededine.
7/22/2005 Frank T: Spicing old shows up, PtA style I really love the new Battlestar Galactica show. I was sceptical about it because I always watched the old show as a kid. But the new one is just so… In Dog Eared Designs Participants: Frank T, Chris Goodwin, Matt Wilson, IMAGinES.
7/22/2005 Grand_Commander13: [Psi Punk (working title)] Getting the Narrativist feel Greetings again all. I come to you again asking for feedback on another game (one I'm liking the way it's working out so far). I just finished up a quick… In Indie Game Design Participants: Grand_Commander13, Troy_Costisick, Selene Tan, Eero Tuovinen.
7/22/2005 Miskatonic: Feature wishlist I thought it might be nice to start a thread to divert all the, "Hey, you know what would be nice...?" and "I miss feature X" posts to their own… In Site Discussion Participants: Miskatonic, johnmarron, Noon, Ben Lehman, Frank T, ScottM, Rob Carriere, Clinton R. Nixon, Vaxalon, Andy Kitkowski.
7/22/2005 TonyLB: Play like you MEAN it! This will be peripherally about Capes, but only because I play so much of it. I think I've noticed a pendulum swinging here in a direction I really like, in… In Actual Play Participants: TonyLB, Ron Edwards, Frank T, Ben Lehman, Mark Woodhouse, John Harper, Noon, nikola, Justin Marx.
7/22/2005 ewilen: feature request: link forward I don't know if this would be possible but it occurs to me that it would be very useful.
What I've noticed in reading the Forge is that many threads… In Site Discussion Participants: ewilen, Clinton R. Nixon.
7/22/2005 PlotDevice: CoC Dreamlands: Failed Game Players: Characters (can't remember the names very well, so including 'hook' and character descriptions)
Myself: Game Master
Michael: Loner with affinity for cats.
Wayne: Scholar with strong social skills
Michelle:… In Actual Play Participants: PlotDevice.
7/21/2005 Dangerboy: Simplicity to Complexity: can you make a sliding scale rpg? While working on a generic RPG system I started to think to myself, can you make an RPG system that's built on a sliding scale? Like if you set your… In RPG Theory Participants: Dangerboy, Grand_Commander13, Shreyas Sampat.
7/21/2005 Forrest_McDonald: Newbie Riding the Learning Curve Having found the 'recommended reading list' on the sticky in this forum, I have gone through the article "System Does Matter" by Ron and I want to ensure I am… In GNS Model Discussion Participants: Forrest_McDonald, Ron Edwards, PlotDevice, M. J. Young.
7/21/2005 Dangerboy: QBase: Help/Encouragement [System Mechanic] Ok, it's been months, but I finally have most of it done. It was going to ne rules-lite, but it's moved well past that into rules-medium/heavy.
What I'm looking for:… In Indie Game Design Participants: Dangerboy, Nogusielkt, Adam Dray, Simon Marks.
7/21/2005 BeZurKur: Why Did It Not Work? Trying to wrap my head around the ideas behind the Creative Agenda, I decided to come to these boards and discuss actual play. I’m thinking specifically about a past game… In Actual Play Participants: BeZurKur, TonyLB, Thor Olavsrud, Ron Edwards, StalkingBlue, Andrew Norris.
7/21/2005 Grover: Fact mechanic for Capes One thing that people have perceived as a weakness in Capes is that there is no mechanism to establish a fact in the game. I don't see this as a… In Muse of Fire Games Participants: Grover, Miskatonic, TonyLB, Vaxalon, Shreyas Sampat, Doug Ruff, Gamskee.
7/21/2005 Blake T. Deakin: Party split-up So, I've been running an old pre-written adventure called "Night of a Thousand Screams" for L5R. This is a classic, linear game.
Tragically, a lot of players are familiar with… In RPG Theory Participants: Blake T. Deakin, Vaxalon, timfire, Andrew Norris, Troy_Costisick, Noon, ewilen.
7/21/2005 lightcastle: Can you do EVERYTHING with an Extended Contest? Is there ever really a reason to use an unrelated action in an extended contest?
Lately I've been finding that it seems easier to just subsume the unrelated action in.… In HeroQuest Participants: lightcastle, soru, Mike Holmes, Brand_Robins, simon_hibbs, Eero Tuovinen.
7/21/2005 Nev the Deranged: Dave's Sorcerer quickref project continues (long) Hello!
Been a while since I've posted anything here, or even been trying to keep up with the forums. Sometimes I just don't have the time, or other things take… In Adept Press Participants: Nev the Deranged, Trevis Martin, James_Nostack, Ron Edwards, Andy Kitkowski, Miskatonic, Justin A Hamilton, droog, ScottM, Karl.
<< more previous topics | | Subsequent Topics 7/23/2005 Mark Woodhouse: Creator or fan? This post originated in a thread at rpg.net. I will be posting a parallel thread there as well, as I really want to hear from a few people who won’t… In RPG Theory Participants: Mark Woodhouse, SlurpeeMoney, Damballa, Clinton R. Nixon, Sean, Miskatonic, Ron Edwards, greyorm, xenopulse, John Kim, Marco, John, Alan.
7/23/2005 daMoose_Neo: [GenCon] Booth Monkey Demo Resources I was at a little bit of a loss after drawing up an Introduction/Summary sheet for my Imp Game, and seeing as how others, such as Ben w/ Polaris, have… In Conventions Participants: daMoose_Neo, TonyLB, Ron Edwards, Malcolm.
7/23/2005 SlurpeeMoney: Too Much Plot Goin' Round A couple of days ago, I had a chance to step down from the Comfy Chair and strap on my adventure boots; one of my regular players wanted to run… In Actual Play Participants: SlurpeeMoney, Vaxalon, Noon, John Kim, Ron Edwards.
7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.… In Chimera Creative Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.
7/23/2005 Polaris: CCG Open Rules? Greetings,
Is there a rule set for CCGs that is open (for other publisher to use, similar to the OGL)?
Thanks!
William In Publishing Participants: Polaris, Veritas Games, daMoose_Neo, Walked, Vaxalon.
7/23/2005 Ben Lehman: This is our Website The TAO Games website is (partially) up at http://www.tao-games.com
Go!
Look!
Thanks to Orie Hiromachi for the excellent site design. In These Are Our Games Participants: Ben Lehman, Miskatonic, Emily Care, matthijs, lumpley, Shreyas Sampat, John Harper, Remko, Kesher, jasonm.
7/23/2005 Sean: Immersion and Handling Time One complaint that theorists here sometimes receive from immersionist tabletop gamers and members of the Scandinavian LARP scene basically boils down to the following argument:
1) I like immersion.
2)… In RPG Theory Participants: Sean, Mark Woodhouse, Ron Edwards.
7/23/2005 Everspinner: [Balance of Power] Second SRTeens playtest session [b]Context[/b]
We played SRTeens again with the revised BoP rules. The SRTeens background, an earlier session and the link to Balance of Power rules can be found in an [url=http://www.indie-rpgs.com/forum/index.php?topic=15787.0]earlier… In Actual Play Participants: Everspinner, Ron Edwards, Gaerik, Tube, Julle.
7/23/2005 kissy: Please help a newbie. How do you get points in a text based rpg? Hi everyone
Iam new here and I dont know much. I am intrigued with the concept of RPG's and I will like to create one for myself.
I have a… In Indie Game Design Participants: kissy, greyorm, Albert of Feh, Grand_Commander13, Adam Dray.
7/23/2005 Justin Marx: Need a programmer - not sure if feasible The title says it all - I was wondering what the opinions are (it seems there are some IT folk round these here parts) for writing up a DB chargen… In Connections Participants: Justin Marx, Gaerik.
7/24/2005 yesala: Big Setting + Open Character Gen = overwhelming! I'm having a head scratching problem to do with character creation. Since this issue can apply to any game, and I'm not looking for responses that are directly related to… In RPG Theory Participants: yesala, Ron Edwards, Justin Marx, simon_hibbs, Vaxalon, ragnar, LogicaLunatic.
7/24/2005 Nicolas Crost: CA vs. individual play preferences Hey everybody,
This is probably going to be a “say it in your own words” post regarding CA. But since I will be doing a little workshop about theory on… In GNS Model Discussion Participants: Nicolas Crost, Vaxalon, Ron Edwards.
7/24/2005 Justin Marx: GMless play seems to only work where everyone is a GM? I have a tentative idea, which combines some of my thoughts that have emerged from other threads.
I have noticed that playing styles which advocate a large degree of narrative… In RPG Theory Participants: Justin Marx, TonyLB, Vaxalon, Andrew Norris, komradebob.
7/24/2005 GB Steve: Les Dogs de la Vigne So it was SteveCon Paris this weekend, organised by Ben with accomodation provided by Régis. I popped over from London for two nights which was long enough to play Enemy… In lumpley games Participants: GB Steve, bcook1971, jasonm, Andrew Norris.
7/24/2005 btrc: GenCon booth opening Just thought I'd post this here in case someone didn't see it on the WHEEZ-L mailing list:
Message: 1
Date: Sat, 23 Jul 2005 12:27:39 -0500
From: "Ken Burnside" <design@adastragames.com>… In Conventions Participants: btrc.
7/24/2005 Walked: Terality: My CCG - an "OpenCCG" Hello all,
I recently commented in response to a mention of my game in another thread on here. It was mentioned that there would be some interest in a thread… In Publishing Participants: Walked, Veritas Games, btrc, MisterPoppet.
7/24/2005 woodelf: critique my back-cover blurb OK, this is my first time trying to write one of these, so i'd appreciate any and all feedback. Is it too self-aggrandizing? Not informative enough? Etc. I'm posting it… In Publishing Participants: woodelf, matthijs, jerry, Gaerik, Polaris, SlurpeeMoney, Thededine.
7/24/2005 Mark Woodhouse: No power for me, thanks This thread is an attempt to reorganize and elaborate on the proto-idea discussed in 'Creator or Fan?'http://www.indie-rpgs.com/forum/index.php?topic=16088.0
The basic question I am wrestling with is: can players who refuse GM-like… In RPG Theory Participants: Mark Woodhouse, Nogusielkt, John Kim, bcook1971, beingfrank, MR. Analytical, Jack Aidley, greyorm, Noon, ScottM.
7/25/2005 haiiro: How did you learn to GM? I posted a question this morning on Treasure Tables, my weblog for GMs: how did you learn to GM?
My rambling answer is there, in the post ("How Did You… In RPG Theory Participants: haiiro, GB Steve, Clinton R. Nixon, simon_hibbs, TonyLB, Andrew Morris, Bankuei, Miskatonic, Justin Marx, ADGBoss, Remko, Noon, droog, Damballa.
7/25/2005 GB Steve: When does the conflict start - and why not roleplay it instead? From this thread Capes Demo at DexCon 8:
With the recent profusion of social resolution mechanics I've seen in a lot of indie games, I've been worried that they might… In RPG Theory Participants: GB Steve, Jack Aidley, Clinton R. Nixon, Simon Marks, simon_hibbs, greyorm, Gaerik, Matt Snyder, Bankuei, Doug Ruff, TonyLB, Valamir, Mark Woodhouse.
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