Previous Topics 7/29/2005 Nathan P.: [Carry] Good playtest, mediocre play So my group just finished a playtest session of Carry, my Iron Game Chef 2005 entry. You can download a PDF of it here, if you want. It's about 15… In Actual Play Participants: Nathan P., Miskatonic, Ron Edwards, Mark Woodhouse, Doug Ruff, Valamir.
7/20/2005 Nathan P.: [Timestream] Ads Wanted! Heya,
The release date for Timestream rapidly approaches, and I have some space for ads. If you are interested in doing an ad exchange (for upcoming releases, current releases, whatever),… In Connections Participants: Nathan P..
6/20/2005 Nathan P.: [Meeting] Albuquerque Denizens? Heya folks,
Anyone out there in Forgeland live in or around Albuquerque, NM? I'd love to get together with you and game. Post here or PM me, and we'll talk.… In Connections Participants: Nathan P..
3/12/2005 Nathan P.: University Game Design So Vaxalon found this collection of lectures for Cornell's Game Design Initiative progam. It's focused on computer games, but the course description does read
"Students with no game design experience… In RPG Theory Participants: Nathan P..
2/14/2005 Nathan P.: Playtesting: A How-To? I see a gap between "Here's the game I'm playtesting" over at the Design forum and "Here's how the playtest session went" over here that I think would be a… In Actual Play Participants: Nathan P., Bob Goat, Ron Edwards, Valamir, bcook1971, Green, jdagna, lev_lafayette.
1/30/2005 Nathan P.: [Timestream] Sweet, Sweet Actual Play Finally, at long last, I pulled a group together to play Timestream. Brief overview, its a story (standard meaning)-oriented take on time travel, low on paradox and high on player/GM… In Actual Play Participants: Nathan P., bcook1971.
1/25/2005 Nathan P.: [Timestream] Last Round of Playtests Heya,
So I'm in the final round of playtesting for Timestream. I managed to dig up some independent playtesters, which is way exciting. I also finalized a final-playtest-before-layout draft, which… In Connections Participants: Nathan P..
12/3/2004 Nathan P.: [Timestream] Waffling? This is kind of a part II to this thread.
Okay. So I did some thinking and some tinkering, and tried to figure out something to create the "gas" effect… In Indie Game Design Participants: Nathan P..
11/9/2004 Nathan P.: [Relativity Engine] Some Concepts So I'm hacking out a rough copy of a mechanics core that I call the Relativity Engine. There are two things I'd like to discuss on this thread:
*Does the… In Indie Game Design Participants: Nathan P., daMoose_Neo.
11/2/2004 Nathan P.: [Scarlet Wake] The Other Extreme So I finally got to play Scarlet Wake again. You can see the results of my first attempt here, if you care to.
This time I was playing with just… In Actual Play Participants: Nathan P., Ravien.
10/23/2004 Nathan P.: Character Goals and Explication Here's something that came up on this thread .
Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.… In RPG Theory Participants: Nathan P., SlurpeeMoney.
10/22/2004 Nathan P.: [Timestream] Rules Revision So its been tough, what with school and the ALCS (go Sox! Woooo!) to get any work done on Timestream, but I finally hacked out a full revision of the… In Indie Game Design Participants: Nathan P., TonyLB, Sydney Freedberg.
9/17/2004 Nathan P.: [Scarlet Wake] ...and Wacky Hijinks Ensued Warning: fairly long post. This one's going to be a synopsis, with a second post for analysis.
So Scarlet Wake has been… In Actual Play Participants: Nathan P., Ron Edwards, Ravien.
9/12/2004 Nathan P.: [Timestream] Playtesters (Finally) Wanted Hey guys,
A couple months ago I started work on Timestream, a game of spiffy narrative-based time travel. I was in and out of the forums for a bit, but… In Connections Participants: Nathan P..
5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish).
I'm… In Indie Game Design Participants: Nathan P., Sydney Freedberg.
4/18/2004 Nathan P.: [Timesteam] Take a look! Hey all
I finally finished the first decent draft of Timestream, a game of time travel and manipulation. I already have a list of modifications I want to make, but… In Indie Game Design Participants: Nathan P., Survivor, Sydney Freedberg, gobi, Spooky Fanboy, Ravien, Nathan.
3/12/2004 Nathan P.: [Kildarrin] Opinions on optional rules Hey all. I'd like to get some opinions on offering optional rules in a main game text.
First, a little background. Timestream, my time travel game, is on the back-burner… In Indie Game Design Participants: Nathan P., montag, Mike Holmes, taalyn.
2/26/2004 Nathan P.: Interesting NYT Article Hey all
For you online NYT subscribers (its free to sign up if you're not already), this is an interesting article:
The Ivy-Covered… In RPG Theory Participants: Nathan P., John Kim, Mike Holmes, contracycle, Loki, Vishanti, Eric J..
2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem Hey all
I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works:
General dice… In Indie Game Design Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.
2/10/2004 Nathan P.: Dice Mechanic for Review Hey all - medium-time reader, first-time poster. Be gentle *G*.
I've been working on various games for a while now (the most completed one is kind of a techno-fantasy heartbreaker,… In Indie Game Design Participants: Nathan P., james_west, Dav.
<< more previous topics | | Subsequent Topics 8/25/2005 Nathan P.: Timestream: Cover For Critique Heya,
The stars have finally aligned, and Timestream is set to go. I would like to get some feedback on the front and back cover over the next day or… In Connections Participants: Nathan P., matthijs, Kesher, TonyLB, StrongBadMun.
9/15/2005 Nathan P.: [Timestream] Bricolage In Action I've been playtesting my materials for the Timestream game I'll be running at Southern Exposure at the end of the month. Todays game was very fun, and provided some examples… In Actual Play Participants: Nathan P., Arturo G., Joshua BishopRoby, Emily Care, MatrixGamer, Silmenume, Bret Gillan.
9/22/2005 Nathan P.: CDs as placeholders... So it looks like I'm not going to be getting my hard copies of Timestream in time for Southern Exposure - live and learn. So here's my plan. Anyone who… In Publishing Participants: Nathan P., Joshua BishopRoby, Paul Czege, Shreyas Sampat, ukgpublishing, Graham Walmsley.
9/28/2005 Nathan P.: [DitV] Half and half First Half:
...I'm not gonna lie, I think this is really funny.
Second Half:
I had an interesting conversation last week when my group was deciding which of… In lumpley games Participants: Nathan P., lumpley, Judaicdiablo, John Burdick, Vaxalon, IMAGinES, Particle_Man.
12/12/2005 Nathan P.: "Best Of" Collections Apparently there's some interest in a new thread about this...
In Lines vs. Authors I said
Once a publisher has a number of titles out, even if they're published in… In Publishing Participants: Nathan P., Joshua BishopRoby, Andrew Morris, Eero Tuovinen, FlameLover, komradebob, tj333, LordSmerf, JarrodHenry, Sydney Freedberg, nikola, Veritas Games, Ben Lehman.
12/22/2005 Nathan P.: [Carry] Figuring Out Endgame Hey all,
Finally, the revision to Carry is done! Well, kinda. But mostly!
For those unfamilier, heres some info. Feel free to skip to the substantive part below.
---
Carry… In Indie Game Design Participants: Nathan P., Noon, joepub.
1/23/2006 Nathan P.: [Dreamation: Carry] Ah, So This Is Why We Playtest... Gah, long! This post is the description, the next will be the reflection.
Intro
Technically, I had a playtest game of Carry scheduled for Friday night at midnight, but it… In Actual Play Participants: Nathan P., inthisstyle, RobNJ, Joshua BishopRoby, Doug Ruff, thelostgm, ubergeek2012, Asperity.
1/27/2006 Nathan P.: [Dreamation] Building a 10-Minute Demo [Long] [b]So this was a learning experience[/b]
Hanging out with Brennan and Alexander on Saturday. Alexander talks me into trying to run a 15-minute demo of Timestream (keeping in mind that… In Actual Play Participants: Nathan P., Iskander, TonyLB, Joshua BishopRoby, Noon.
1/30/2006 Nathan P.: [Carry] Revision 2 Complete. Readers, Artists & Playtesters Wanted. I finished the latest revision of Carry, my soldiers-dealing-with-issues Vietnam game. You can download the zip file here. There's also this AP thread, which was very useful to me, and… In Connections Participants: Nathan P., joepub.
2/27/2006 Nathan P.: [Carry] Sweet Decline One of our group was out of town for our usual game night, so I ran Carry for the two remaining. The game was awesome and instructive. First, a quick… In Playtesting Participants: Nathan P..
3/8/2006 Nathan P.: [InSpectres] Everybody should play InSpectres I've played InSpectres four or five times now, with two different groups, and it is the most reliably fun game I've played. PTA runs a close second, but, thinking over… In Actual Play Participants: Nathan P., coffeestain, Michael S. Miller, Matt-M-McElroy, ( o Y o ), Arturo G., Scott Dorward, Frank T, Dennis O, John Harper.
3/8/2006 Nathan P.: [Carry] Those dern small dice There are a couple of issues with Carry that have come up across playtests. The one that I'm having some trouble figuring out is something valuable to do with small… In Playtesting Participants: Nathan P., catmorbid, Joshua BishopRoby.
3/31/2006 Nathan P.: [Carry] I-CON Game Played Carry at I-CON with Dro, Thor and Mayuran. They called my game B&B (broken and boring), and I wept bitter tears.
Seriously though, I couldn't ask for three more… In Playtesting Participants: Nathan P., mtiru.
4/2/2006 Nathan P.: [Meetup Proposal] DeisCon, April 15-16 or 22-23 So I have an idea that I wanna float, and see if it would interest anyone.
I have a big hunk o' break over Passover in which I will be… In Conventions Participants: Nathan P..
4/5/2006 Nathan P.: The Employment Thread Let us harness the power of networking. If you need a job, now or in the near future, post your skills and general location, and lets see if anyone can… In Forge Birthday Forum Participants: Nathan P., Bryan Hansel, Andy Kitkowski, Chris Goodwin.
4/14/2006 Nathan P.: [Carry] Last Call for Playtesters! Hiya,
As of very soon, the "public" playtesting of Carry will be over, and I'll be communicating solely with those who have already played and given me feedback. This means… In Connections Participants: Nathan P..
6/9/2006 Nathan P.: Anyone Speak Dutch? So there's a review of Timestream in Dutch, which I can't read. Is there an enterprising soul with some free time who could translate, or at least read it and… In Connections Participants: Nathan P..
7/19/2006 Nathan P.: [Burning Empires] [DexCon] Demo feedback The first part of the post is the summary of the demo; the second is my feedback for Luke in particular; and the third is general comments about convention demos.… In Actual Play Participants: Nathan P., abzu.
7/21/2006 Nathan P.: [Mortal Coil][DexCon]I Promised I Wouldn't Title This Thread That One Thing... Let me preface this post by saying that Mortal Coil is my new favorite game.
So, I played in the Old Gods playtest at Dreamation, and had a good time.… In Actual Play Participants: Nathan P., thwaak, Iskander, inthisstyle, Shawn De Arment.
7/24/2006 Nathan P.: [carry] [DexCon] Levels of Engagement I ran three games of Carry, my soldiers-dealing-with-issues-in-Vietnam game at DexCon, and they all went very well, in slightly different ways. Due to the short-form nature of the game (its… In Actual Play Participants: Nathan P., Shawn De Arment, Yokiboy, Iskander, TonyLB, RobNJ, jasonm.
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