Previous Topics 9/19/2005 Bob Goat: CoS: Companion PDF now Available This is mainly for those folks overseas who don't dig crazy shipping costs to get books and the few nut-jobs who like reading shit on the screen of their computer. … In Bob Goat Press Participants: Bob Goat, demiurgeastaroth, Dom, Keith Senkowski.
9/19/2005 nikola: The role of fortune Why do we care about Fortune mechanics? Why does it matter that randomness has an effect on our games?
What if it doesn't? For instance, Polaris has indeterminacy without randomness.… In RPG Theory Participants: nikola, TonyLB, MrSandman666, Andrew Morris, lumpley, HenryT, Bob Goat, LordSmerf, xenopulse, Green, Emily Care, Halzebier, Mudlock, contracycle, cruciel, simon_hibbs, Valamir, Joshua BishopRoby, talysman, ewilen, jmac, Marco, Garg, Doug Ruff, M. J. Young.
9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up Okay, I was very nicely informed that I posted this in the wrong area. So I'll try this again. I just finnished a first draft of a survival- horror… In Indie Game Design Participants: natman, Andrew Morris, Sydney Freedberg, jerry.
9/19/2005 TonyLB: Orthogonal Preparation So I love the town creation setup in Dogs in the Vineyard, because it lets me know exactly what to do while preparing. It's a structure for preparation. That rocks.… In RPG Theory Participants: TonyLB, Joshua BishopRoby, nikola, Emily Care, Sydney Freedberg, TonyPace.
9/19/2005 dyjoots: [Scourge] A first, rough draft (long post) I've been really inspired recently, and I've gotten a really rough draft of a game down. I plan on developing this and probably publishing in one form or another within… In Indie Game Design Participants: dyjoots, Troy_Costisick, Spooky Fanboy.
9/19/2005 natman: ammature game\ first draft Deadworld Okay, I've finnished my first draft of an ammature game for my friends, but I'm wondering if I should try to take it to the next level. Here is a… In Publishing Participants: natman, matthijs, Ron Edwards, jerry, abzu.
9/19/2005 skyla: finding capes games (seattle) I picked up the Capes at Gencon, and didn't have time to get the demo. Now I'm thinking of trying it out in my gaming group, but I'd rather do… In Muse of Fire Games Participants: skyla.
9/19/2005 mutex: The Dungeon of 1000 Blank White Cards So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D… In Indie Game Design Participants: mutex, Adam Dray, daMoose_Neo.
9/19/2005 WhiteRat: [Ends and Means] King Lothian's Court [i]Previous threads in this series: its [url=http://www.indie-rpgs.com/forum/index.php?topic=15204.0]Debut[/url] in Indie Game Design, the playtest [url=http://www.indie-rpgs.com/forum/index.php?topic=15256.0]Werewolves in L.A.[/url] and the [url=http://www.indie-rpgs.com/forum/index.php?topic=16707.0]Memorial Day[/url] playtest.[/i]
[b]Rochester, New York[/b] -- Last week I visited my… In Actual Play Participants: WhiteRat, Graham Walmsley, Andrew Morris, bmgang.
9/19/2005 Roger Eberhart: Question about Doom After a character reaches Doom 6 the GM can bring about their final scene at any time. I assume you would work it into the plot at a convenient moment.… In Bob Goat Press Participants: Roger Eberhart, Bob Goat.
9/19/2005 David Laurence: [DitV] First game, Good Time Had So, we played Dogs, and we liked it.
First, a bit of background. There were two of us playing, me and my friend Brennan. Both guys, both 30-ish. I haven’t… In Actual Play Participants: David Laurence, ScottM.
9/19/2005 Christopher Weeks: [DitV] Two towns and no resolution So, a few weeks ago I finally, finally ran a game of DitV. I ran again today. Each time we were down one player. This wasn't a problem for the… In Actual Play Participants: Christopher Weeks, Miskatonic, TonyLB, Sydney Freedberg, Mark Woodhouse, Ron Edwards, lumpley.
9/18/2005 Wade Lahoda: [DitV] First Time Dogs, First Time Dogs GM So, I've got my copy of Dogs now. And I'm ready to give it a run through with an assortment of folks I game with on a regular basis -… In Actual Play Participants: Wade Lahoda, jasonm, bcook1971, lumpley, John Harper, Blankshield, Nev the Deranged, XAQ.
9/18/2005 MichaelCurry: [UtB] Typo? I got my copy of Under the Bed on Thursday! Hurray!
On the first quick readthrough though, I spotted a typo on page 30, so I thought I'd both point… In glyphpress Participants: MichaelCurry, nikola.
9/18/2005 Spooky Fanboy: Wacky alternate setting idea from RPGnet I stumbled across this in an RPGnet thread about, of all things, Mage: the Awakening. Bruce Baugh dropped the original idea seed. I chimed in about how DitV would be… In lumpley games Participants: Spooky Fanboy, jasonm, Vaxalon.
9/18/2005 knicknevin: Giving Feedback Hi, as a newbie who's volunteered to playtest a game with my weekly RPG group, is there any kind of standardised feedback you use? From my experience of training assessment… In Actual Play Participants: knicknevin, Rob Carriere, Wolfen, Dumirik.
9/18/2005 Wolfen: Rats in the Walls: First playtest notes Game Available here: http://wolvesdenproductions.com/RitW.pdf
Description Available here: http://www.wolvesdenproductions.com/phpBB2/viewforum.php?f=9&sid=e0c645d938aac6d0d69626b66c877de8
So! My first playtest session for Rats in the Walls went off tonight. I think there was a lot of socializing that… In Actual Play Participants: Wolfen, Lxndr, Ron Edwards.
9/18/2005 chris_moore: Polaris "advantage" question Hi,
I just got Polaris, and I'm BEGGING my friends to play it. I have one question. When does the Heart or the Mistaken "have the advantage" during a conflict… In These Are Our Games Participants: chris_moore, Ben Lehman, Everspinner, Sydney Freedberg.
9/17/2005 Miskatonic: [DitV] Mormonism and drugs So, as I understand it, Mormonism has a complete taboo on drugs, including "smart drugs" like caffeine.
And drugs, of course, are bad because they alter your judgment.
Gamers routinely… In lumpley games Participants: Miskatonic, Adam Dray, Meguey, TonyLB, Vaxalon, lumpley, Brand_Robins, nikola.
9/17/2005 jasonm: Small questions Hi all,
My friend and I sat down to try out Burning Wheel revised today and found it pretty frustrating.
Some small questions:
If you are using the basic (non-scripted)… In Burning Wheel Participants: jasonm, rafial, Bankuei, Paka, abzu, MetalBard, Thor Olavsrud.
<< more previous topics | | Subsequent Topics 9/19/2005 Malcolm: [Dust Devils] The Hanged Man (sort of) So, after being intrigued and impressed by Dust Devils at GenCon, I finally got round to running a game of it.
The game used the introductory adventure 'The Hanged Man'… In Actual Play Participants: Malcolm, Ron Edwards, Gregor Hutton.
9/19/2005 Sydney Freedberg: Alternative settings - why racist Dogs break the game People have lots of fun pondering alternative settings for Dogs in the Vineyard, and given that the Faith in the game-as-written is quite deliberately at odds with modern, Western, liberal… In lumpley games Participants: Sydney Freedberg, nikola, TonyLB, Spooky Fanboy, Ben Lehman, Tobias, lumpley, John Harper, Wolfen, IMAGinES, Frank T, Vaxalon, JasperN., Sean, Iskander.
9/19/2005 Brand_Robins: Descriptors, which are detailed later in the chapter.... Heya,
Just reading over CoS, and loving it, but I have one minor concern. Repeatedly, through the "Creating the Cell" chapter it says "and each of must have… In Bob Goat Press Participants: Brand_Robins, Bob Goat.
9/19/2005 Malcolm: [a|state] GenCon Demos Well, it's been a while since GenCon, but as things have been fairly hectic since I got back, I'm only now drawing my thoughts together about the demo experience on… In Actual Play Participants: Malcolm, RobNJ, Ron Edwards, Paka, thelostgm.
9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last! Thank you, Ben, for something you said two years ago. I think I've got a reward system for Full Light, Full Steam.
Context: Full Light, Full Steam is a game… In Indie Game Design Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.
9/19/2005 Eric J-D: Ideology and Games Recently I have been thinking about whether much consideration has been given to the role that ideology might play in player satisfaction/dissatisfaction and, more generally, in issues of dysfunctional play. … In RPG Theory Participants: Eric J-D, Joshua BishopRoby, nikola, droog, timfire, lumpley, MatrixGamer, Blankshield, NN, Paka, demiurgeastaroth, Bandari, RedWick, Emily Care, ScottM, Jasper, tygertyger.
9/20/2005 JSDiamond: "All's quiet" playable draft I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play… In Indie Game Design Participants: JSDiamond, mutex, Noon, Ron Edwards.
9/20/2005 Lisa Padol: Getting Started One of the games I want to get good at running over the next year is Sorcerer. (Josh was like, "Well, duh, of course it should be on your list.… In Adept Press Participants: Lisa Padol, Trevis Martin, Ron Edwards, John Harper, Andrew Norris, Paka, Peter Nordstrand, cvandelinde, James_Nostack, Valamir, droog, jburneko, avram, Nev the Deranged, angelfromanotherpin, joshua neff.
9/20/2005 Technocrat13: [DitV] - A frozen town judged by cold-hearted Dogs. The town of Five Crows is in the middle of a very hard winter. And many of it's people want comfort in that hard winter despite the steward who wants… In Actual Play Participants: Technocrat13, jasonm, Nev the Deranged, Roger Eberhart.
9/20/2005 Thor Olavsrud: [With Great Power...] The Vigiles I ran the first session of my With Great Power game last Friday (the next session is coming up this Friday), and I'd like to take this opportunity to share… In Actual Play Participants: Thor Olavsrud, Paul Czege, Michael S. Miller, Kat Miller.
9/20/2005 MatrixGamer: Comparing and Contrasting Engle Matrix Games and Narrative RPGs (Long) The following are two article I put out in my newly resurected newsletter "The Matrix Gamer".
These are my thoughts on narrative RPGs. I'd like your thoughts on the subject.… In RPG Theory Participants: MatrixGamer, Halzebier, komradebob, Valamir, Sydney Freedberg, Noon, Ron Edwards.
9/20/2005 Bandari: [Saint Sever] heroic-tragic conflict resolution Hello all,
I posted here a while ago regarding an iron age game I am starting up in a month or so. The question then was regarding the mechanics, and… In Indie Game Design Participants: Bandari, Spooky Fanboy, Justin Marx, Graham Walmsley, Arturo G., RedWick, Rusty, Ice Cream Emperor.
9/20/2005 Eric Minton: [Donjon] Healing Magic How do you handle healing spells in Donjon? It looks like you can keep casting healing spells between encounters until everyone is fully healed. Moreover, the recommended method for resolving… In CRN Games Participants: Eric Minton, 1of3.
9/20/2005 OddballE: My game called GUILDS Here is an overview of my game called GUILDS.
You are a member of a guild in the great human city of Council Bluffs 1 year after a revolution gone… In Indie Game Design Participants: OddballE, Adam Dray, Joshua BishopRoby, unheilig studios, Graham Walmsley.
9/20/2005 J. Tuomas Harviainen: Parameters of the Social Contract [quote author=Ron Edwards link=topic=16780.msg179427#msg179427 date=1127223890]
Discussions of what Social Contract does and does not mean should be taken to new threads in the GNS forum. I'll be happy to explain… In GNS Model Discussion Participants: J. Tuomas Harviainen, Ron Edwards, aplappi, Halzebier.
9/21/2005 Paka: At the Crossroads [b]Sorcerers[/b] are people who went to the crossroads, met the devil and made a deal. They got something from the deal and this is their demon.
[b]Humanity[/b] is ?
[b]Sorcery[/b]: … In Adept Press Participants: Paka, RobNJ, Jaik, MetalBard.
9/21/2005 Bob Goat: [One Sheet] Muad'Dib!!! I was watching the Sci-Fi channel version of Dune and Children of Dune today as was thinking that Sorcerer would be great to use to play the game. This is… In Adept Press Participants: Bob Goat, Ron Edwards.
9/21/2005 Wallwalker: Help me build up a good game First of all, you've built an excellent site with high quality discussions and articles, two thumbs up.
Now, since you seem to be an exceptionally knowledgeable group of people, maybe… In Actual Play Participants: Wallwalker, Bankuei, mutex, Pol Jackson, Ron Edwards, Tim Alexander, ffilz, Adam Dray, nikola, Ria, StalkingBlue, Rob Carriere, Noon.
9/21/2005 Vaettyr: [Crime] Rough draft needs input Been working on designing games for a while, but I’ve finally got one I’m kind of groovin’ on. Before my questions though, here’s a quick rundown of the system. As… In Indie Game Design Participants: Vaettyr, Adam Dray.
9/21/2005 Luther: New account, same person. Hi,
after some years lurking on and off I registered (IIRC more than a year ago) as lutherblissett and posted 1 message. Today I tried to join the forum again… In Site Discussion Participants: Luther, Ron Edwards.
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