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From Day One


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3/25/2002 Matt Gwinn: Kayfabe Playtest Group
I've started a playtest Group for Kayfabe over at yahoo if anyone is interested in joining. The address is http://groups.yahoo.com/group/kayfaberpg/ ,Matt G.
In Errant Knight Games
Participants: Matt Gwinn.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


3/25/2002 Christopher Kubasik: GMs & Players: The Contract
[quote="Rich"][quote]He's a smart guy. You should game Narrativist with him.[/quote] I've seen a couple of Sorcerer One sheets around here. I'm getting the impression that GMs are putting them together…
In RPG Theory
Participants: Christopher Kubasik, Rich Forest, joshua neff, Ron Edwards, Mike Holmes, Emily Care.


3/25/2002 Paul Czege: character envy
Last Friday we had a character session for Whispering Vault. My girlfriend's character is defined by having grown up in the Warsaw ghetto and her experiences there fighting Nazis during…
In Actual Play
Participants: Paul Czege, Valamir, Rich Forest, hardcoremoose, Christopher Kubasik, contracycle, unodiablo, Misguided Games, Mike Holmes, quozl.


3/25/2002 hyphz: About to give it a try; need advice..
Well, I've just had another lame session of That Game Related To Medieval Underground Prisons (Which Aren't) And Fire Breathing Lizards. Lame because the GM was really trying to get…
In Actual Play
Participants: hyphz, Ron Edwards, Christopher Kubasik, Mike Holmes, Clay, Le Joueur, contracycle.


3/24/2002 David Howard: Taint and Mark
Here's a question... for Ron as designer, for everyone as GMs... I've been trying to define Taint and Mark in preparation for my own Sorcerer game, and I'm really having…
In Adept Press
Participants: David Howard, hardcoremoose, Ron Edwards, Clinton R. Nixon, Clay, Mike Holmes, greyorm.


3/24/2002 Ayrizale: First Playtest, First thoughts
Hi, We got to play for a little while yesterday and I just wanted to pass along the general first impressions. Overall it played very well. My first concern on…
In Universalis
Participants: Ayrizale, Valamir, Mike Holmes.


3/24/2002 J B Bell: Hero Wars is now Hero Quest
Well, their FAQ is skimpy yet, but if you take a look at Issaries site, note that they're saying that the new game is a different game, and Hero Wars…
In HeroQuest
Participants: J B Bell, jburneko, Gordon C. Landis, Le Joueur.


3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published!
I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.


3/24/2002 Butch: system design for 2 different games
Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to…
In Indie Game Design
Participants: Butch, Mike Holmes, Ron Edwards.


3/24/2002 Jared A. Sorensen: Backwards superpowers
Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes. Randomly generate some weaknesses (defined in game terms), then the player assigns…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Gwinn, Kenway.


3/23/2002 Eric.Brennan: Sorcerer game last night
I received a review copy of Sorcerer from RPG.net, and after buying a copy for my buddy who's interested in something "different" we set up a game and got a…
In Actual Play
Participants: Eric.Brennan, Ron Edwards.


3/23/2002 Bankuei: Redline
Here's some background and concept: Redline You will never own these streets. These streets will own you till your grave. But you are a willing slave, coursing through the city…
In Indie Game Design
Participants: Bankuei, xiombarg, Bailywolf, Mike Holmes, Ron Edwards, Jared A. Sorensen, Rich Forest, Matt Steflik.


3/23/2002 xiombarg: Rise Again (third draft, on the net)
Okay, kids, I've written a third draft of this game and it's now up on a web page. If you haven't given any feedback yet, now is the time. If…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Sidhain, Ron Edwards, Walt Freitag, Tim Denee.


3/23/2002 wyrdlyng: Sorcerer & Sword review sighting
It's not a gaming magazine per se but there's a very positive review of Sorcerer & Sword in the newest issue of Realms of Fantasy (the June 2002 issue). Just…
In Adept Press
Participants: wyrdlyng, Ron Edwards.


3/23/2002 Ace: Mighty Morphin Power Rangers as Sorcerer
No I am not joking. I was up earlier this morning and for a lark I flipped Power Rangers on. It was some Animal Mech varient of the show called…
In Adept Press
Participants: Ace.


3/23/2002 Bailey: Wargaming Stuff
Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and…
In Indie Game Design
Participants: Bailey, Rich Forest, Ron Edwards.


3/23/2002 Kenway: Backwards Signs idea
I just looked at the local library's copy of Over The Edge again and it got me thinking about the idea of Signs (a descriptive physical trait or mannerism you…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards, Fabrice G..


3/23/2002 Sidhain: Superhero Game
Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born…
In Indie Game Design
Participants: Sidhain, Andrew Martin.


3/22/2002 Gordon C. Landis: New/New is better than Familiar/New?
I almost put this in Actual Play, but since it's a game that DIDN'T happen . . . we're here in Theory. I was going to start running a Sorceror…
In RPG Theory
Participants: Gordon C. Landis, Christopher Kubasik, Le Joueur, Mike Holmes.


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Subsequent Topics

3/25/2002 Bailey: Men Of Teak
Here's the basics for my video game/Road House beat em up rpg. It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out…
In Indie Game Design
Participants: Bailey, Rich Forest.


3/26/2002 Dav: Unfortunate Destinies
Hey all; I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing…
In Indie Game Design
Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.


3/26/2002 hardcoremoose: "I know what I want"....player investment in rpgs
Hey guys, I've been thinking a lot about player investment in a game. We discuss it all the time. Some examples: I've championed group character creation in recent months, as…
In RPG Theory
Participants: hardcoremoose, contracycle, Ron Edwards, Mike Holmes, Le Joueur, Walt Freitag.


3/26/2002 Kenway: Questions about running Pool combat
I was going to try running a Pool adventure, but I was wondering about combat: -I want to run an epic battle or an extended duel, but it seems that…
In Random Order Creations
Participants: Kenway, Tim C Koppang, Ron Edwards, James V. West, Mike Holmes, Ben Morgan, jburneko, Valamir, HMT, Paganini, Bob McNamee.


3/26/2002 Clinton R. Nixon: Funny games (and the Temple of Ass)
I'm starting to dread the fact that "funny games" are coming back into vogue. I recently had a discussion at my local game store about this: a patron and the…
In Indie Game Design
Participants: Clinton R. Nixon, Valamir, Mike Holmes, unodiablo, Walt Freitag, Matt Steflik, Le Joueur, Zak Arntson, xiombarg, Matt, Jared A. Sorensen, Mytholder, Jack Spencer Jr, Bailey.


3/26/2002 FruitSmack!: This is bugging the S*** out of me!
Maybe someone can answer this: Why are lots of people going nuts over Godlike? Just a question. I read through it and it was OK in that Par kinda way.…
In Indie Game Design
Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.


3/26/2002 Tim C Koppang: Who Influences You?
And I will again try my hand at design... http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


3/27/2002 Tim Denee: Nine Hells
Can you tell us some more about this? I am interested. Bruce Campbell/Ash/Evil Dead popped into my mind when I read the short summary. Who knows?
In Random Order Creations
Participants: Tim Denee, James V. West.


3/27/2002 Matt Steflik: Cola Wars
Hey there, A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about…
In Indie Game Design
Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.


3/27/2002 David Howard: Customization
I have been working on a Sorcerer setting based loosely on some of the earlier writings of H.P. Lovecraft, and my demons are looking awfully bizarre. Hence the considerations in…
In Adept Press
Participants: David Howard, Mike Holmes, Ron Edwards, Bankuei, xiombarg, Christopher Kubasik, Clay.


3/27/2002 Fabrice G.: GNS and game design
(i don't know if this should go here, or in the game design forum) Okay, I've a question for all the GNS-rpg developpers. If the player make a decision to…
In GNS Model Discussion
Participants: Fabrice G., Ron Edwards, Mike Holmes.


3/27/2002 xiombarg: Court Intrigue
This is the best place I could think to post this. I have faith that Clinton or Ron will move it if it's in the wrong place... I'm considering running…
In Actual Play
Participants: xiombarg, Mike Holmes, Ron Edwards, Christopher Kubasik, unodiablo, Gordon C. Landis, Kenway, Ayrizale, Matt Gwinn, Blake Hutchins, rafael, morien.


3/27/2002 Clinton R. Nixon: The Axioms of RPG Design (or, blasting away at the argument)
I find it bizarre, and somewhat ludicrous, that "GNS Model Discussion" is the second-most busy forum at the Forge. We've argued this thing to death, and I think it's high…
In GNS Model Discussion
Participants: Clinton R. Nixon, jburneko, gentrification, Mike Holmes, Tim C Koppang, Zak Arntson, Julian Kelsey, Knight, Bankuei.


3/27/2002 Dav: C&C
All; Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at davharnish@hotmail.com, and…
In Indie Game Design
Participants: Dav, Clinton R. Nixon, xiombarg, Gordon C. Landis, contracycle.


3/27/2002 Clinton R. Nixon: Simple Questions: Why the GM?
Ok - this question dives into the simple. Why do you GM? This question's been rolling around in my head for the longest time. Of all the supposed biases on…
In RPG Theory
Participants: Clinton R. Nixon, Mike Holmes, unodiablo, rafael, xiombarg, Gordon C. Landis, joshua neff, Mytholder, Le Joueur, Sidhain, Bankuei, Jared A. Sorensen, Rich Forest, C. Edwards, Balbinus, J B Bell, wyrdlyng, Seth L. Blumberg, Laurel, Zak Arntson, Steve Dustin, Matt Gwinn, Ace, Kenway, contracycle, JSDiamond, Ron Edwards, Christopher Kubasik, Wolfen, Valamir.


3/27/2002 Matt Snyder: My group's motivations & rewards
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=1715]Clinton posted an excellent thread[/url] in GNS Model Discussion about rewards (among other good points). I was going to reply there, but realized this is a thread that's been incubating…
In Actual Play
Participants: Matt Snyder, Bankuei, C. Edwards, Clinton R. Nixon, Gordon C. Landis.


3/28/2002 Tim C Koppang: Influence with a Premise
Mike Holmes rightfully raised the question about the game I'm currently working on: "I don't see what the premise is." You can find the previous thread at: http://www.indie-rpgs.com/forum/viewtopic.php?t=1709 The game…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Laurel, rafael.


3/28/2002 Dav: Charts & Charts
We played a brief (oh so brief) round of C&C tonight before another onset of Violence Future. Let me just say that the game went as well as I expected…
In Actual Play
Participants: Dav, Ron Edwards.


3/28/2002 Balbinus: GNS Disjunct in actual play
Hi all, the following arises from an email discussion I was having regarding whether or not injuries should carry penalties in games. Basically, because of differing assumptions about the relevance…
In Actual Play
Participants: Balbinus, Mike Holmes, Zak Arntson, Laurel.


3/28/2002 Laurel: Dramatism & Other Behaviors- New Level
This is breaking off from the model proposition and related threads. It made complete sense to me to look at Dramatism and other behavior-based classifications as a step building upon…
In GNS Model Discussion
Participants: Laurel, Mike Holmes, Valamir, Le Joueur, contracycle.


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