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From Day One


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10/2/2005 Frank T: [BARBAREN!] The Attribute Thread
Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited…
In Indie Game Design
Participants: Frank T, Ron Edwards, 1of3, Sean.


10/2/2005 lumpley: Serenity Policy
THE LUMPLEY GAMES FORUM SERENITY POLICY Discussing Serenity is, as you'd guess, on-topic for this forum. However, it's impossible to discuss a movie without casually revealing details of what happens…
In lumpley games
Participants: lumpley.


10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict
As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells. These are resolved as opposed checks of the relevant "grade" (WMHS-speak…
In Indie Game Design
Participants: Kynn, 1of3.


10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback
Hello, Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner. Fixing…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.


10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback
Hello, Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot…
In Indie Game Design
Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.


10/2/2005 IMAGinES: Dogs in the Voice Chat
We were all keyed up to play some Primetime Adventures last night, when two things happned. The first was a sudden and serious lack of confidence in the idea we'd…
In Actual Play
Participants: IMAGinES, Vaxalon, lumpley.


10/1/2005 John Kirk: Is Alignment an Anti-pattern?
I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from…
In RPG Theory
Participants: John Kirk, 1of3, Artanis, resistor, Bankuei, Jasper Polane, Adam Dray, Arturo G., Shreyas Sampat, c, SicaVolate, Blankshield, Sydney Freedberg, Kintara, M. J. Young, Mike Holmes, Shimeran, brightstar, alejandro.


10/1/2005 John Kirk: RPG Design Patterns License
I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from…
In Publishing
Participants: John Kirk, resistor.


10/1/2005 ghoyle1: Running a one-shot game at a convention
I'm going to be running a one-shot Risus adventure at a local games day in Arlington, TX, later this month (if you're going, you may want to avoid this message).…
In Actual Play
Participants: ghoyle1, Graham Walmsley, Mike Holmes, Ruminator, Madeline.


10/1/2005 WyldKarde: Design Theories behind Action RPG's
While not a fixture, I am ever a disciple of the design theories put forth here.  Mostly because my own means lie along the lines of exploiting the internet for…
In RPG Theory
Participants: WyldKarde, Alan, ghoyle1, Shreyas Sampat, Joshua BishopRoby, gsoylent.


10/1/2005 Chris Geisel: [CoC] My Overcrowded Pineal Gland (w/ some spoilers)
I played a very enjoyable CoC one-shot with my regular group, a free scenario called My Overcrowded Pineal Gland. Incidently, I recommend the adventure as a real departure from the…
In Actual Play
Participants: Chris Geisel, mutex, Vaxalon.


10/1/2005 knicknevin: [No Game} A Floating Rule
I've read a few threads about games where the players not taking part in an action get to decide whether the player taking the action succeeds or nor, or at…
In RPG Theory
Participants: knicknevin, mutex, Vaxalon, Noon.


10/1/2005 ghoyle1: Stupid newbie question
I have a question, but I'm not sure where to post it. I want some advice about writing an RPG scenario that I'll be running at an upcoming games day…
In Actual Play
Participants: ghoyle1, Lamorak33.


10/1/2005 Frank T: Fleshing out setting details
So, I've finally read it. And wanna play it. Obviously, a lot of setting stuff has been deliberately left open for the players to flesh out. A little too much…
In These Are Our Games
Participants: Frank T, Shreyas Sampat, Ben Lehman, Valamir, GreatWolf, Ron Edwards.


10/1/2005 pekkok: Allegoric play
[i]Note: The following text is the first of two parts - I've lopped of the second half since the text was getting fairly long, and its structure offered a place…
In RPG Theory
Participants: pekkok, M. J. Young.


10/1/2005 Norbert Matausch: Question regarding PC vs PC
Hi all, I have the first edition of PTA and thought that in case of a PC vs PC conflict, both players roll dice/draw cards to determine who wins. After…
In Dog Eared Designs
Participants: Norbert Matausch, Jonas Karlsson.


10/1/2005 Matt Gwinn: [Fragile Minds] My new Game
Well, I finally motivated myself to start working on a new game.  It's called Fragile Minds and it's a 2 player game about obsession.  One player plays a Serial Killer…
In Indie Game Design
Participants: Matt Gwinn, Ben Lehman, WhiteRat, lumpley, Paul Czege.


10/1/2005 IMAGinES: Non-Action Issues
Hi, folks, As some of you have probably seen from this thread, I'm working on a Primetime Adventures show that myself, my wife and two friends will be playing online.…
In Dog Eared Designs
Participants: IMAGinES, Alan, Jonas Karlsson, Chris Goodwin, hix, ashmoo.


10/1/2005 Judaicdiablo: Serenity is what Firefly in the 'Verse should be
Hi,   If this thread isn't appropriate, please kill it or let me know.  Anyhow, I just want to encourage everyone out there to go to Serenity (like I really…
In lumpley games
Participants: Judaicdiablo, hix, John Harper, ivan23, lumpley, kanseg, tonyd, rafial, nikola.


10/1/2005 Heraldic Game Design: [PTA] Eat at Joe's - Series Creation
Coming to the HGD Network! Its' the new Hit Comedy . . . EAT AT JOE'S! We just finished the creation session for the series, and I thought I would…
In Actual Play
Participants: Heraldic Game Design, GreatWolf, Meguey, Matt Wilson, Paka.


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Subsequent Topics

10/2/2005 daMoose_Neo: Translational assistance on a web article?
On occasion I go poking around the web, see where my games are talked about, what folks are saying and I've come across one I *think* is swedish, I don't…
In Connections
Participants: daMoose_Neo, Ben Lehman, pfischer, Yokiboy.


10/2/2005 Vaxalon: Players want freedom AND engaging content
In a flash of enlightenment, Callan quoth... ...the players want freedom AND engaging content. Essentially two mutually exclusive goals. .... ...and yea, verily, I was enlightened.…
In RPG Theory
Participants: Vaxalon, Alan, Marco, Joshua BishopRoby, bcook1971, Noon, contracycle, nikola, Mike Holmes, Shreyas Sampat, John Kim.


10/2/2005 Ron Edwards: [One Can Have Her] Ronnies feedback
Hello, I've always wanted to see a role-playing game wrapped around a pure example of the Prisoner's Dilemma. Jonas Karlsson's One Can Have Her nails it, specifically the iterated version,…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Jonas Karlsson.


10/2/2005 Ron Edwards: [Darling Grove] Ronnies feedback
Hello, John Laviolette's Darling Grove was a very strong candidate, one of the best examples of using the stated key terms. It also offers the only positive version of this…
In Indie Game Design
Participants: Ron Edwards, talysman.


10/2/2005 Ron Edwards: [Sloat & Larkin] Ronnies feedback
Hello, Nick Moffitt's Sloat and Larkin was one of the few entries that make me go, "Hey, that's a really neat and unexpected use of the terms." It starts with…
In Indie Game Design
Participants: Ron Edwards, tygertyger.


10/2/2005 ghoyle1: How do you draw out a relationship map?
How do you draw out a relationship map? Are there some examples online somewhere? Guy (Hoyle)
In RPG Theory
Participants: ghoyle1, Peter Nordstrand, Joshua BishopRoby, MatrixGamer, Sydney Freedberg, Ron Edwards.


10/2/2005 Ron Edwards: [Attack of the Giant Rats] Ronnies feedback
Hello, Moving right along! Here are my comments on Attack of the Giant Rats by Manu Saxena, again, pretty much just my notes. This is Planet of the Rats, Simulationist-style,…
In Indie Game Design
Participants: Ron Edwards.


10/2/2005 Particle_Man: On removing homosexuality and violating gender roles as sins...
I have looked over the infamous "Racist Nazi Dogs" thread and want a DotV game in which homosexual relations are not sinful and in which women are not limited to…
In lumpley games
Participants: Particle_Man, lumpley, Darcy Burgess, TonyLB, Ron Edwards, ejh, Eero Tuovinen, Bankuei, demiurgeastaroth, James Holloway.


10/2/2005 jdrakeh: Own Miscellaneous Debris!
Seriously. Here's the deal - Miscellaneous Debris is closing its doors forever. I'll transfer all of the main site files and copyrights to the first individual who convinces me that…
In Connections
Participants: jdrakeh, ejh.


10/2/2005 Ron Edwards: [I Think My Girlfriend Hates Me] Ronnies feedback
Hello, Look, it's Nicotine Girls II, evil version! Which is to say, Sean Musgrave's I Think My Girlfriend Hates Me. It reminds me a lot of the movie Hexed, and…
In Indie Game Design
Participants: Ron Edwards, sirogit.


10/2/2005 Graham Walmsley: [DitV] Willow Tree Branch
I ran Dogs for the first time tonight, with two players: my brother, who hasn't played RPGs for years, and my LARP friend Rachel. The town was a variation on…
In lumpley games
Participants: Graham Walmsley, lumpley.


10/2/2005 Kai_lord: The Quest
Well, I played, and then bought WGP over the weekend, and I'd like input on a possible variant of the standard rules. Now, in the normal game, a player chooses…
In Incarnadine Press
Participants: Kai_lord, Michael S. Miller.


10/3/2005 Ron Edwards: [Space Rat] Ronnies feedback
Hello, Yaaaayy! This was another of the very few games which, upon reading, I sat right up and said "Winner, winner!" It was also the only Ronnies entry which had…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Dantai, Miskatonic, Graham Walmsley, Rusty.


10/3/2005 Ribonucleic: FUDGE-y Action Resolution using 3d6 : thoughts?
Apologies in advance if this has been covered before, but I didn't find anything when doing a forum search... I'm considering using FUDGE as the foundation for a new project.…
In Indie Game Design
Participants: Ribonucleic, Rob Carriere.


10/3/2005 IMAGinES: [DitV] A Pair of Branches
As mentioned in the Dogs in the Voice Chat thread over in Actual Play, I'm planning to run some Dogs in the Vineyard for my wife and a good friend.…
In lumpley games
Participants: IMAGinES, lumpley, oliof.


10/3/2005 Janus: Midnight Heroquest conversion (take 2)
Hi, I'm looking into running a Midnight game with the HQ system. Midnight is your typical MERP-like fantasy setting, with one plot twist The Evil One, after being beaten up,…
In HeroQuest
Participants: Janus, StalkingBlue, Brand_Robins, Mike Holmes, Scripty.


10/3/2005 Troy_Costisick: Ronnies October
Heya, The next Ronnies contest will begin October 2 and the submission time will end October 12. Have I missed the post on this? Peace, -Troy
In Publishing
Participants: Troy_Costisick, Ron Edwards.


10/3/2005 Joshua BishopRoby: [CtH] Microgame Marketing Thingy!
So, experimenting with microgame publishing, I've put Conquer the Horizon into a tiny (5.5" x 4" profile) format that can probably fit into your back jeans pocket.  The registration of…
In Publishing
Participants: Joshua BishopRoby, MatrixGamer, nikola, guildofblades, Mike Holmes.


10/3/2005 Ron Edwards: [All Growed Up] Ronnies feedback
ALL GROWED UP, STEVE HICKEY Hello, Steve Hickey's All Growed Up is probably the strongest hate/alienation game regarding the suburbs among the entries. It reminds me of the films To…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, hix, GreatWolf.


10/3/2005 Ron Edwards: [The Great Rat Raid] Ronnies feedback
Hello, Seth Ben-Ezra's The Great Rat Raid has a lot in common with Ratpack, in terms of rats roaming about and having adventures. Play seems like an interesting cross between…
In Indie Game Design
Participants: Ron Edwards, GreatWolf, tygertyger.


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