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4/4/2005 Kilor Di: [Terrae Novae] Minion Classes
Normally, I would post the link for my notes on Terrae Novae, but those notes are so out of date it's almost funny. Almost. Minion classes (classes that either summon,…
In Indie Game Design
Participants: Kilor Di, tj333, Bob the Fighter.


4/4/2005 Kilor Di: "Ages" of Magic
I don't know if this is the right forum for this discussion... Most of the games that deal with technology also deal with (or at least refer to) the ages…
In RPG Theory
Participants: Kilor Di, efindel, Damballa, jerry.


3/29/2005 Kilor Di: [Terrae Novae] Latin Lessons
I'm currently converting my notes on Terrae Novae into a manuscript so I can try to get it published. I would like to know if anyone knows of a website…
In Indie Game Design
Participants: Kilor Di, Andrew Morris, Selene Tan, 1of3.


2/2/2005 Kilor Di: [Terrae Novae] Dice systems
I'm currently trying to use a diceless system for magical/futuristic war based RPG. While this is interesting, it does provide a few problems. I'm thinking about changing it to an…
In Indie Game Design
Participants: Kilor Di, gains.


9/27/2004 Kilor Di: [Terrae Novae] Opinions
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Sorry I haven't posted in a while, but between finishing college and getting a job, I haven't had too much time to work…
In Indie Game Design
Participants: Kilor Di, TonyLB.


8/15/2004 Kilor Di: Publishing Costs
I'm not sure if this is the right forum for this particular topic, but here goes. I'm going to try to save up enough money from my job so that…
In Publishing
Participants: Kilor Di, Troy_Costisick, Ron Edwards, Erick Wujcik, smokewolf.


4/1/2004 Kilor Di: [Terrae Novae] Publishing tips
Even though it's not yet ready for publishing, I figure it's to better to find out what I should do now so that I can try to be ready to…
In Publishing
Participants: Kilor Di, Jack Aidley, Ron Edwards.


3/30/2004 Kilor Di: [Terrae Novae] Tables
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. I'm having troubles with the table-work in the game (experience tables, gold/credit tables, etc.) Any suggestions on how to create such tables would…
In Indie Game Design
Participants: Kilor Di, Jasper, orbsmatt.


3/4/2004 Kilor Di: CCGs question
Can we discuss card games in the Indie Game Design forum? I ask because I have a card game (like Yu Gi Oh or Magic:The Gathering) I've been working on…
In Site Discussion
Participants: Kilor Di, Ron Edwards, Shreyas Sampat, Christopher Weeks, Mike Holmes, daMoose_Neo.


2/24/2004 Kilor Di: [Terrae Novae] Beta 1.0
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. If you'd like to playtest this game, then please contact me at ginkelaar@hotmail.com, or just PM me. The first playtest for this game…
In Connections
Participants: Kilor Di, bcook1971, Mike Holmes.


2/23/2004 Kilor Di: [Terrae Novae] Bestiary
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.…
In Indie Game Design
Participants: Kilor Di, Argetlamh.


2/2/2004 Kilor Di: [Terrae Novae] Game Mechanics
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Anything in italics involved the game mechanics. Any thoughts, questions, or suggestions? Specifically, I'd like to know if the magic system works, and…
In Indie Game Design
Participants: Kilor Di, Jasper, Dav.


1/24/2004 Kilor Di: Nova Terrani
I've posted my notes on my online resume. Here, at www.geocities.com/greginkelaar/projects.html click on Nova Terrani. Anything I'm thinking of changing or removing should be highlighted in yellow, and any editorial…
In Indie Game Design
Participants: Kilor Di, Alan, Kryyst, Eero Tuovinen.


1/22/2004 Kilor Di: PDF Posting
I'm planning on converting my notes on the game I'm working on into a PDF file. Where would be a good place to post it (and consequently, how do I…
In Publishing
Participants: Kilor Di, Tim C Koppang, Clay.


1/22/2004 Kilor Di: Priest Problems
In my game, there are seven elements. Time, Space, Light, Sound, Life, and Death. There are also mages that specify in a specific element (ie Chronomancers, Necromancers, etc.). This creates…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, anonymouse, Lxndr, teucer, Jasper, Ron Edwards, abzu, Spooky Fanboy, ADGBoss, Jack Aidley, Marhault, talysman, clehrich, greyorm.


1/14/2004 Kilor Di: Recruitment Drive (Magic-Techno RPG)
With my workload being what it will be this semester (BTW I'm a college student), I think I might need some help on that game I keep talking about. If…
In Connections
Participants: Kilor Di.


1/14/2004 Kilor Di: Science in PnP
As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these…
In Indie Game Design
Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.


1/14/2004 Kilor Di: Recruiting for RPG
EDIT: Moved this to the proper forum. The moderaters can delete this at any time.
In Indie Game Design
Participants: Kilor Di.


1/7/2004 Kilor Di: GNS?
I'm kind of new to these forum boards (having only signed on some time last month). That being said, what is a GNS?
In GNS Model Discussion
Participants: Kilor Di, quozl, M. J. Young, Ron Edwards.


1/7/2004 Kilor Di: Lycanthropy in PnP
I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.


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