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From Day One


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10/4/2005 Emily Care: TV done right
Just posted <i>my</i> ideal Thursday night lineup for the telly. http://lumpley.com/fairgame/ : ) best, Emily
In Dog Eared Designs
Participants: Emily Care, Adam Dray, Matt Wilson, Frank T, hix, ashmoo, Chris Goodwin.


10/4/2005 dunlaing: Any progress on selling Click-n-locks?
I noticed that there was an old thread from April about using a die to cut them out and sell them in which Tony remarked about how if he could…
In Muse of Fire Games
Participants: dunlaing, TonyLB, Andrew Morris.


10/4/2005 Victor Gijsbers: [Breaking the Ice] The ordeals of love
In my first-ever IRC game, we were planning on playing Polaris; but when one of the four prospective players didn't turn up and the other had severe connection problems, Remko…
In Actual Play
Participants: Victor Gijsbers, Meguey, Remko, Mike Holmes, Emily Care.


10/4/2005 Kat Miller: Southern Exposure - Exposure over sales
I was somewhat dissapointed by the turnout for this Convention, it seemed there weren't as many people at Southern this year.  Half of the schedualled games folded, and the sales…
In Conventions
Participants: Kat Miller, Michael S. Miller, TonyLB, LordSmerf, Andrew Morris, Nathan P., abzu.


10/4/2005 Jasper: Number of threads displayed
There's been so much activity in Indie Design lately that even recent, active posts get scrolled off the front page. Is there a way to allow more threads to be…
In Site Discussion
Participants: Jasper, Ron Edwards.


10/4/2005 jasonm: Shield
So I'm prepping for a campaign using BW and set in warring states China, or close enough.  I have a question on how to handle a couple of ideosyncratic items…
In Burning Wheel
Participants: jasonm, taepoong, abzu.


10/4/2005 lrojas: General Question
Hi all, I am designing a setting and mechanics to match but so far i am concentrating on getting the setting right. I woudl liek to ask for help/review of…
In Indie Game Design
Participants: lrojas, Jasper, Andrew Morris.


10/4/2005 Kilor Di: [Terrae Novae] Questions
www.geocities.com/greginkelaar/projects.html   Click on Terrae for my old notes and Novae for my current attempt at converting those notes into an actual game. Basically, I'm posting this thread to answer any…
In Indie Game Design
Participants: Kilor Di, Jasper.


10/4/2005 Digs: Introduction - Day of the Crows
Hi, I'm new here, and I just, so I thought I would just introduce myself before coming to you with questions/advice, etc. I am currently in the process of completing…
In Indie Game Design
Participants: Digs, Adam Dray.


10/4/2005 Clinton R. Nixon: [DitV] All Dogs Go to Heaven
This last Sunday, Andy Kitkowski, who you may know from the Indie RPG Awards, hosted the second YukiCon, his house-convention. We had quite a bit of good play, and I…
In Actual Play
Participants: Clinton R. Nixon, bcook1971, jasonm, Bob Goat, Technocrat13, urbanpagan, Mike Holmes, lumpley, ptikachu.


10/4/2005 Ron Edwards: [Ronnies] October contest begins!
Hello, All right! The October Ronnies are among us. Here are the new-ish rules, or rather, the current version. I've discovered that running this things is a lot like a…
In Publishing
Participants: Ron Edwards, Joshua BishopRoby, Dantai, Paka, Ben Lehman, jasonm, Jared A. Sorensen, Eero Tuovinen, Graham Walmsley, Troy_Costisick, Mark Johnson, Andrew Morris, Matt Wilson, BlU_sKrEEm, majcher, greyorm, Blankshield, Rossum.


10/4/2005 Darcy Burgess: [Sorc] Feudal Japan gets off the ground
[color=Maroon]The Preamble[/color] Thanks in part to Ron's really helpful feedback in my [url=http://www.indie-rpgs.com/forum/index.php?topic=16550.0]blog thread[/url], and in a very great part to an understanding group of players, our group's first try…
In Actual Play
Participants: Darcy Burgess, ScottM, Ron Edwards.


10/4/2005 Ron Edwards: [Untitled] Ronnies feedback
Feel like disappearing into a haze of hatred? Feel like a lab rat lately? Then you'll be right at home merely in reading Keith Senkowski's Untitled entry, let alone playing…
In Indie Game Design
Participants: Ron Edwards, Miskatonic, Bob Goat, talysman, Spooky Fanboy.


10/4/2005 Rustin: [DitV] Cedar Hollow - What can't you set stakes on?
[center]Background[/center] First time playing. I tried to keep this town simple with only three instances of sinful progression.  I had the ethical dilemmas revolve around --not conflicting NPC agendas exactly,…
In lumpley games
Participants: Rustin, PorterO, lumpley.


10/3/2005 pasoliati: [Coat of Arms] What this game is about.
Continued from http://www.indie-rpgs.com/forum/index.php?topic=16950.0. This is the first part of my second draft.  It is on what the game is about.  I would like you to read through and tell me…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, Arturo G..


10/3/2005 Lord Lance: Scarlet Wake inquiry (split)
Hallo everybody. This is my 1st post on the Forge!!!!!! The question is pretty simple... There are news about SCARLET WAKE? I think it's 1 year without news. Is the…
In Indie Game Design
Participants: Lord Lance, Ron Edwards, Andrew Morris, Dumirik.


10/3/2005 Jake Boone: [Pentarch] Boffer LARP design
I began trying to create a reasonable ruleset some time before discovering the Forge (and I wish I'd run across it sooner), however, I had a few preexisting rules-of-thumb to…
In Indie Game Design
Participants: Jake Boone, JonasB, John Burdick, Andrew Morris, Shreyas Sampat, rrr, Graham Walmsley, Sven, Matt, Simon Marks, Lig, Merten, daHob.


10/3/2005 StudioMammouth: French illustrator available for work
He's fast, pretty good, doesn't charge much and he's open to negociations. He's best in interior artwork, in many styles from sexy French comic book style to gritty horror. His…
In Connections
Participants: StudioMammouth.


10/3/2005 Vaxalon: [DitV] Intro to the town of Lookout Pine - any comments?
I'm going to be running DitV over IRC tonight, and I want to put the initial scene-setting up for your critique. The road to Lookout Pine runs through some very…
In lumpley games
Participants: Vaxalon, lumpley, Meguey, Nev the Deranged.


10/3/2005 Ron Edwards: [The Great Rat Raid] Ronnies feedback
Hello, Seth Ben-Ezra's The Great Rat Raid has a lot in common with Ratpack, in terms of rats roaming about and having adventures. Play seems like an interesting cross between…
In Indie Game Design
Participants: Ron Edwards, GreatWolf, tygertyger.


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Subsequent Topics

10/4/2005 chris_moore: taking the blow
Does "taking the blow" mean that you lose the conflict stakes and get fallout, or are they separate things?
In lumpley games
Participants: chris_moore, James Holloway, Vaxalon, Jonas Karlsson, Eero Tuovinen, lumpley, bcook1971, dunlaing.


10/4/2005 Eric Minton: [Donjon] The Cellars of Zenopus (prep)
After reading epweissengruber's post about running The Slave Pits of the Under-City with Donjon, I reckoned that this would be a great use for my old D&D modules.  I'm planning…
In CRN Games
Participants: Eric Minton, Sean, Clinton R. Nixon, Vaxalon.


10/4/2005 Jonas Karlsson: [One Can Have Her] A new mechanic
A friend of mine, Jonas Barkå, suggested that some scenes in One Can Have Her could be a game of chicken, and I thought, "why not?" More precisely, I'm not…
In Indie Game Design
Participants: Jonas Karlsson, Ron Edwards, Graham Walmsley, rbingham2000, JSDiamond.


10/5/2005 Ron Edwards: [Munch-Mausen Tales] Ronnies feedback
Hello, Joe J. Prince's Munch-Mausen Tales makes a nice trilogy with The Rat-God's Girlfriend and Me & the Rat. It'd be a neat thing if all of them became products…
In Indie Game Design
Participants: Ron Edwards, Dantai.


10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback
THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.


10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback
ME & THE RAT, JASPER MCCHESNEY Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Jasper, Dumirik, Dantai.


10/5/2005 Ribonucleic: Must the play be the thing?
[i][As always: apologies in advance if this has been covered before. There's more than 100 pages of threads here, and I couldn't think of any useful search keywords.][/i] This question…
In RPG Theory
Participants: Ribonucleic, Joshua BishopRoby, Nogusielkt, simon_hibbs, Mark Johnson, Noon, Vaxalon, talysman, RedWick, timfire.


10/5/2005 Frank T: [BARBAREN!] Adventure Formula?
So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got. I like the…
In Indie Game Design
Participants: Frank T, Ron Edwards, Ben Lehman.


10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback
Hello, Why look, more objectified female bimboids ... I think it's another Ronnies winner!! Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.


10/5/2005 dunlaing: Minor Quibble
My friend Jim pointed out that the click and locks are on the page in the opposite order of how you'd say them, and thought that that was backwards. For…
In Muse of Fire Games
Participants: dunlaing, Anders Gabrielsson, Jack Aidley, Hans.


10/5/2005 Arturo G.: Using d6 for complications
At the end of the new chapter-1 draft it is said that there will be an appendix explaining how to use d6s instead of d10s for complications. I have not…
In Universalis
Participants: Arturo G., Valamir, hix, Victor Gijsbers.


10/5/2005 Frank T: Accomplishment Problem
Here’s one problem I've had repeatedly running Accomplishments. It’s especially sorry because the Accomplishment should, imo, present the genius resolution mechanic to its best instead of making it seem awkward…
In lumpley games
Participants: Frank T, lumpley, Falc.


10/5/2005 JonasB: The ambitions of Dragonbane
In another thread I made the following claim about Dragonbane: If you want to read about the pinnacle of Nordic fantasy larping, check out www.dragonbane.org. It is a pan-European fantasy…
In RPG Theory
Participants: JonasB, Lig.


10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback
Hello, Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both. These games…
In Indie Game Design
Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.


10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback
Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both. These games feature great…
In Indie Game Design
Participants: Ron Edwards, inoir.


10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback
Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.


10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback
Hello, Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond…
In Indie Game Design
Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.


10/5/2005 MatrixGamer: The Machine Model of Games (long)
I want to put these ideas out for the Forge community to chew on. I first published them in EGG in 1990.  It is a way of analyzing games. I…
In RPG Theory
Participants: MatrixGamer, Joshua BishopRoby, Sydney Freedberg.


10/5/2005 Falc: Alternate setting: Troubleshooters in Alpha Complex?
Okay, I read the alternate settings listing and this just struck me. For those of you that don't get the reference... erm, well, you need to go play Paranoia 'cause…
In lumpley games
Participants: Falc, Jonas Karlsson, Graham Walmsley.


10/6/2005 Ron Edwards: [King Rat] Ronnies feedback
Hello, King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine. My first recommendation is…
In Indie Game Design
Participants: Ron Edwards, PrzeSzkoda, Malcolm.


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