The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

3/28/2002 Balbinus: GNS Disjunct in actual play
Hi all, the following arises from an email discussion I was having regarding whether or not injuries should carry penalties in games. Basically, because of differing assumptions about the relevance…
In Actual Play
Participants: Balbinus, Mike Holmes, Zak Arntson, Laurel.


3/28/2002 Dav: Charts & Charts
We played a brief (oh so brief) round of C&C tonight before another onset of Violence Future. Let me just say that the game went as well as I expected…
In Actual Play
Participants: Dav, Ron Edwards.


3/28/2002 Tim C Koppang: Influence with a Premise
Mike Holmes rightfully raised the question about the game I'm currently working on: "I don't see what the premise is." You can find the previous thread at: http://www.indie-rpgs.com/forum/viewtopic.php?t=1709 The game…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Laurel, rafael.


3/27/2002 Matt Snyder: My group's motivations & rewards
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=1715]Clinton posted an excellent thread[/url] in GNS Model Discussion about rewards (among other good points). I was going to reply there, but realized this is a thread that's been incubating…
In Actual Play
Participants: Matt Snyder, Bankuei, C. Edwards, Clinton R. Nixon, Gordon C. Landis.


3/27/2002 Clinton R. Nixon: Simple Questions: Why the GM?
Ok - this question dives into the simple. Why do you GM? This question's been rolling around in my head for the longest time. Of all the supposed biases on…
In RPG Theory
Participants: Clinton R. Nixon, Mike Holmes, unodiablo, rafael, xiombarg, Gordon C. Landis, joshua neff, Mytholder, Le Joueur, Sidhain, Bankuei, Jared A. Sorensen, Rich Forest, C. Edwards, Balbinus, J B Bell, wyrdlyng, Seth L. Blumberg, Laurel, Zak Arntson, Steve Dustin, Matt Gwinn, Ace, Kenway, contracycle, JSDiamond, Ron Edwards, Christopher Kubasik, Wolfen, Valamir.


3/27/2002 Dav: C&C
All; Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at davharnish@hotmail.com, and…
In Indie Game Design
Participants: Dav, Clinton R. Nixon, xiombarg, Gordon C. Landis, contracycle.


3/27/2002 Clinton R. Nixon: The Axioms of RPG Design (or, blasting away at the argument)
I find it bizarre, and somewhat ludicrous, that "GNS Model Discussion" is the second-most busy forum at the Forge. We've argued this thing to death, and I think it's high…
In GNS Model Discussion
Participants: Clinton R. Nixon, jburneko, gentrification, Mike Holmes, Tim C Koppang, Zak Arntson, Julian Kelsey, Knight, Bankuei.


3/27/2002 xiombarg: Court Intrigue
This is the best place I could think to post this. I have faith that Clinton or Ron will move it if it's in the wrong place... I'm considering running…
In Actual Play
Participants: xiombarg, Mike Holmes, Ron Edwards, Christopher Kubasik, unodiablo, Gordon C. Landis, Kenway, Ayrizale, Matt Gwinn, Blake Hutchins, rafael, morien.


3/27/2002 Fabrice G.: GNS and game design
(i don't know if this should go here, or in the game design forum) Okay, I've a question for all the GNS-rpg developpers. If the player make a decision to…
In GNS Model Discussion
Participants: Fabrice G., Ron Edwards, Mike Holmes.


3/27/2002 David Howard: Customization
I have been working on a Sorcerer setting based loosely on some of the earlier writings of H.P. Lovecraft, and my demons are looking awfully bizarre. Hence the considerations in…
In Adept Press
Participants: David Howard, Mike Holmes, Ron Edwards, Bankuei, xiombarg, Christopher Kubasik, Clay.


3/27/2002 Matt Steflik: Cola Wars
Hey there, A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about…
In Indie Game Design
Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.


3/27/2002 Tim Denee: Nine Hells
Can you tell us some more about this? I am interested. Bruce Campbell/Ash/Evil Dead popped into my mind when I read the short summary. Who knows?
In Random Order Creations
Participants: Tim Denee, James V. West.


3/26/2002 Tim C Koppang: Who Influences You?
And I will again try my hand at design... http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


3/26/2002 FruitSmack!: This is bugging the S*** out of me!
Maybe someone can answer this: Why are lots of people going nuts over Godlike? Just a question. I read through it and it was OK in that Par kinda way.…
In Indie Game Design
Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.


3/26/2002 Clinton R. Nixon: Funny games (and the Temple of Ass)
I'm starting to dread the fact that "funny games" are coming back into vogue. I recently had a discussion at my local game store about this: a patron and the…
In Indie Game Design
Participants: Clinton R. Nixon, Valamir, Mike Holmes, unodiablo, Walt Freitag, Matt Steflik, Le Joueur, Zak Arntson, xiombarg, Matt, Jared A. Sorensen, Mytholder, Jack Spencer Jr, Bailey.


3/26/2002 Kenway: Questions about running Pool combat
I was going to try running a Pool adventure, but I was wondering about combat: -I want to run an epic battle or an extended duel, but it seems that…
In Random Order Creations
Participants: Kenway, Tim C Koppang, Ron Edwards, James V. West, Mike Holmes, Ben Morgan, jburneko, Valamir, HMT, Paganini, Bob McNamee.


3/26/2002 hardcoremoose: "I know what I want"....player investment in rpgs
Hey guys, I've been thinking a lot about player investment in a game. We discuss it all the time. Some examples: I've championed group character creation in recent months, as…
In RPG Theory
Participants: hardcoremoose, contracycle, Ron Edwards, Mike Holmes, Le Joueur, Walt Freitag.


3/26/2002 Dav: Unfortunate Destinies
Hey all; I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing…
In Indie Game Design
Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.


3/25/2002 Bailey: Men Of Teak
Here's the basics for my video game/Road House beat em up rpg. It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out…
In Indie Game Design
Participants: Bailey, Rich Forest.


3/25/2002 Valamir: Motivations in GNS
[quote="Ron Edwards wrote:"] Hey Ralph, I'm a liiiiittle uncomfortable with your phraseology, although I do agree that we're aiming at the same thing. I don't think we are dealing with…
In GNS Model Discussion
Participants: Valamir, Ron Edwards.


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Subsequent Topics

3/28/2002 Valamir: Dramatism, what is it.
[quote="Mytholder"][quote="Valamir"] What you are describing as D, as an observable behavior and as a "fully functional" play style I believe is well explained by GNS as follows. [u]Dramatism: [/u]A game…
In GNS Model Discussion
Participants: Valamir, Mytholder, contracycle, Le Joueur, Mike Holmes, Paul Czege, Gordon C. Landis, Jared A. Sorensen.


3/28/2002 Steve Dustin: Players, players, I can't stand it anymore
Everyone knows what a GM does. And everyone knows who the Players are (everyone but the GM). But then everyone also knows the GM is a player. But stopping to…
In RPG Theory
Participants: Steve Dustin, Zak Arntson, Ron Edwards, Blake Hutchins, Walt Freitag, Brian Hose, Seth L. Blumberg.


3/28/2002 wyrdlyng: Seeking general idea feedback (Long)
Note: My thoughts whirl about me like a psychokinetic storm. Please let me know if I'm not making any sense. Everything is a work in progress. I have the basic…
In Indie Game Design
Participants: wyrdlyng, Nathan, Matt Snyder, Laurel, Bill_White, Mike Holmes, Wolfen, Kenway.


3/29/2002 JSDiamond: Indies getting respect
Regarding Ron's debriefing on this year's GAMA trade show, I believe that he is quite right about a positive change that may be going on in the minds of retailers…
In Publishing
Participants: JSDiamond, Ron Edwards, Jason L Blair, Misguided Games.


3/29/2002 Jason L Blair: Little Wares -- LF Merchandise Coming Soon
Hey all, I'm going to be commissioning some brand new artwork for Little Fears merchandise. As can be assumed, I'll be setting up a Cafe Press shop for this. I've…
In Key 20 Publishing
Participants: Jason L Blair, Ron Edwards, peteramthor, Jürgen Mayer.


3/29/2002 jburneko: Simulationism, Still Causing Problems
Looking over the Dramatism threads it seems to me that Simulationism is still causing problems. And it seems to me that the REASON Simulationism is still causing problems is that…
In GNS Model Discussion
Participants: jburneko, Blake Hutchins, Zak Arntson, Brian Hose, Jared A. Sorensen, Christopher Kubasik, contracycle, Felderin, Mike Holmes, Ron Edwards.


3/29/2002 Ace: A conundrum High Magic Low Impact Fantasy
I have a conundrum for you. I would like to convert my fantasy game world Midrea to a "real" flavor. Over the years I have experimented with various RPG systems…
In Indie Game Design
Participants: Ace, Mike Holmes, Sidhain, Jake Norwood, Ron Edwards, contracycle.


3/30/2002 Jared A. Sorensen: SCHISM revised
SCHISM is the dark roleplaying game of body horror and psychic turmoil, a Sorcerer mini-supplement inspired by the existentialist sci-fi/horror of David Cronenberg, JG Ballard and others. SCHISM is now…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Jürgen Mayer.


3/30/2002 Valamir: Riddle of Steel
I was browsing their web site recently and came across some pretty cool items. John Clements (author of a couple of books which are mandatory reads for anyone who wants…
In The Riddle of Steel
Participants: Valamir, Misguided Games, Jake Norwood.


3/30/2002 Andrew Martin: Donjon Krawl -> JB007 Spy Game
I've read through the Donjon Krawl rules, and have been playing in a super spies RPG, when I came to the realisation the Donjon Krawl with some cosmetic changes could…
In CRN Games
Participants: Andrew Martin, Walt Freitag, Jared A. Sorensen, Ring Kichard, Tyrant.


3/30/2002 Walt Freitag: GNS and "Congruency"
GNS and "Congruency" This idea was inspired by all the recent GNS discussion using examples of individual game decisions that are ambiguous in terms of revealing the GNS decision-making preferences…
In GNS Model Discussion
Participants: Walt Freitag, Laurel, Ron Edwards, Valamir, lumpley, Mike Holmes, Le Joueur, Gordon C. Landis, Danny Cline.


3/30/2002 Jared A. Sorensen: Mage: the Descent
(thoughts which occurred while in the shower) Having just revised Schism, it made me realize just what is wrong with Mage: the Ascension. Why it consistently misses the point while…
In RPG Theory
Participants: Jared A. Sorensen, joshua neff, contracycle, Seth L. Blumberg, Ron Edwards, Blake Hutchins, J B Bell, eyebeams, Mike Holmes, Gordon C. Landis.


3/30/2002 Jared A. Sorensen: SQUEAM FOR ME!
In honor of the 2nd anniversary of the original SQUEAM... SQUEAM 3 An ode to slasher films and the people who love them. No art, no frills, no taste. 10…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


3/30/2002 Furcifer: My Brain Scored a Critical Hit on Reality!
Now that I've got your attention, I'll go on at length about something AND BEND YOU TO MY WICKED WILL! Actually, no. On with the content. Last night, I was…
In Indie Game Design
Participants: Furcifer, Andrew Martin, Sidhain, Ron Edwards, Matt Gwinn, Bob McNamee, lumpley, Mithras.


3/30/2002 Valamir: Version 6.1
Well, it took me almost a week longer than I thought it would, but that was primarily because I decided to go back in and add alot of the stuff…
In Universalis
Participants: Valamir.


3/31/2002 Wolfen: A new face with a new game
Um, Hi. Name's Lance, and I just found my way to the Forge a few days ago. However, I've been working on my own roleplaying game for a couple years,…
In Indie Game Design
Participants: Wolfen, Bailey, Mike Holmes, Ron Edwards, Brian Hose, Valamir.


3/31/2002 Bailey: Font creation
I've used Gimp for my font creation, but I'm not too good so I just download all the fonts a can.
In Publishing
Participants: Bailey, Wolfen, Jason L Blair, Michael Bowman, Adam, Clay.


3/31/2002 Ian O'Rourke: Mystics
Can someone describe the rules for Mystic Magic into plain English for me? I'm either missing something or the Mystics don't do much? Also, how are people using Magic generally?…
In HeroQuest
Participants: Ian O'Rourke, Ron Edwards, Mike Holmes, Valamir, Seth L. Blumberg, J B Bell, contracycle, Blake Hutchins, Clinton R. Nixon.


3/31/2002 Ron Edwards: Dust Devils - first session
Hi there, We played Dust Devils yesterday! This represents the first serious foray into a new system for this group after eighteen months of Hero Wars. This group's players are…
In Actual Play
Participants: Ron Edwards, Mike Holmes, Matt Snyder, Valamir, jrs, Gordon C. Landis, unodiablo.


3/31/2002 amiel: Playtest info
I finally got down to it, myself and the space monkeys. First the social contract, we decided to do a fantasy game. We also decided on few silly elements. Next,…
In Universalis
Participants: amiel, Valamir, Mike Holmes.


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