Previous Topics 9/26/2005 Negilent: Conflict resolution - varable effect Right I got a quick one here.
Conflict resolution is as far as I understand it a pretty digital affair. You either make it or you don't. You could say… In RPG Theory Participants: Negilent, xenopulse, Andrew Morris, TonyLB, timfire, Joshua BishopRoby, Arturo G., lumpley.
9/2/2005 Negilent: Carbon Soul - System adressing premise [url=http://www.indie-rpgs.com/forum/index.php?topic=16613.0]In this thread[/url] I began by posting my work-in-progress. I am basing my game on this premise: [b]Violence destroys the Self[/b].
Based on the feedback I realised for my premise… In Indie Game Design Participants: Negilent, Adam Dray, Wolfen, Joshua BishopRoby, Noon, DamienNeil.
8/30/2005 Negilent: Envoy – premise development and mechanics to support it [b]Envoy – Sci-Fi cyberpunk[/b]
I guess it comes to everyone who spends an unhealthy amount of time here at the forge. Sooner or later one wants to design a game.… In Indie Game Design Participants: Negilent, Troy_Costisick, Adam Dray, iain, John Harper, M Jason Parent, btrc.
8/5/2005 Negilent: Adapting the Solar System v 2005 I've been ranting about TSOY to my group for a while, (and the events surrounding the latest game can be found over at Actual Play) I'd like to share a… In CRN Games Participants: Negilent, Clinton R. Nixon.
8/1/2005 Negilent: [Solar] Tales of the Gnostic Avenger, Sci Fi pilot and a curve ball. [i]This is an Actual Play post. I just need to clear something from my mind first.[/i]
It’s been a while. I once promised a post about a Battered Player Recovery… In Actual Play Participants: Negilent.
6/6/2005 Negilent: [Burning Wheel] Duels and Destiny or Bang it works A little while ago I had an . . . interesting . . . yeah that’s it . . . an interesting game of Burning Wheel. I've been meaning to… In Actual Play Participants: Negilent, abzu, Yokiboy.
5/2/2005 Negilent: Site trouble Hi Luke sombody hack you again?
If so, anybody else intresed in chipping in on a contract on the mother f... that did it?
K In Burning Wheel Participants: Negilent, abzu.
4/14/2005 Negilent: FATE Dungeon Crawl For a long time now I've wanted to play an old schoold dungeon crawl. I've come to realise that D&D in any version does not give me the CA I… In Evilhat Productions Participants: Negilent, Dev, Mike Holmes, Rob Donoghue, xiombarg.
3/15/2005 Negilent: SW HeroQuest: Lure of the darkside. We played the follow up from the Delusions of Grandeur a little while back, and though there were highs and lows of that game, the most notebal was how the… In HeroQuest Participants: Negilent, Mike Holmes.
2/28/2005 Negilent: [Burning Wheel] A call to Arms It has been over a year since I began my Miranna campaign and inspired by threads here on playing Epics and so forth I began with ambitions of multiple story… In Actual Play Participants: Negilent, bcook1971, abzu.
2/18/2005 Negilent: [HQ:SW] Moments and Delusions of Grandeur. As a part of my mental prep for tonights HQ:SW Game: Broken Silence,
and spurred on by the Lightsaber thread in the HQ forum, I figured I was going to… In Actual Play Participants: Negilent, Ron Edwards.
1/18/2005 Negilent: Dogs in the Back Yards [b]Dogs in the Concrete Jungle.[/b]
You are a crack DEA undercover team. You infiltrate the worst criminal gangs in a covert game of trust and lies. You have only your… In lumpley games Participants: Negilent, Trevis Martin, Yokiboy, lumpley.
1/10/2005 Negilent: [DitV] Who killed Leah Thomas The Grudge finally came to Norway, so we had great plans. Watch the movie, and then game until we had to sleep with the lights on. But then we didn't… In Actual Play Participants: Negilent, lumpley.
1/4/2005 Negilent: [Burning Wheel] The Bane of Magic I need to get better at providing Bangs. I also got get rid of this notion that I cannot lay down some rails. Force is good at times.
Controversial I… In Actual Play Participants: Negilent, bcook1971, Ron Edwards, abzu.
12/23/2004 Negilent: [HQ: Star Wars] The Corrob Code Fired up by the Episode Three Trailer my group went back to some old ideas I’d thrown around HQ forum. We had a prelim char-gen here on monday, finished it… In Actual Play Participants: Negilent, ScottM.
12/21/2004 Negilent: [starwars quest] Prepping SW HQ Having bounced some ideas around here, forgotten about them until pointed here, I rounded up some players and chargenned yesterday, so I figured I'd post it here:
quote="In the One-sheet… In HeroQuest Participants: Negilent.
12/15/2004 Negilent: Thread of life (early work in progress) I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me.
We've been bouncing some ideas… In Indie Game Design Participants: Negilent, Troy_Costisick.
12/15/2004 Negilent: Dog High Points, a copy of Paka's post Like Judd I havn't got the time to post my game here so I'll sneak in on his post.
When I played my Hope Junction branch the End Game caught… In lumpley games Participants: Negilent, Paka, Emily Care.
12/7/2004 Negilent: Revolution 2 - first time sorceror prep I've finally swiped the MC over at Paypal, and am getting set to bounce my first Sorceror game. Before I paste it all before your eyes here are the issues… In Adept Press Participants: Negilent, Ron Edwards, Trevis Martin.
11/9/2004 Negilent: [Burning Wheel] up from the ashes This is a long over due follow up from my last post which had left my group in a bit of a slump. We worked our way out of this,… In Actual Play Participants: Negilent, taepoong, bcook1971.
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