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From Day One


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10/21/2005 abzu: GenCon SoCal 2005 -- Game Design Seminar
I posted this over on the news side, but I wanted to spread the word in case you don't head over there often. Jared, John and I will be …
In Burning Wheel
Participants: abzu.


10/21/2005 Sean: [Class/Level Fantasy Game] Player-Driven Adventure & Campaign Mechanics
I've posted some mechanics which are both for a system I'm working on and system-portable to various popular class/level fantasy games here: http://1.myfreebulletinboard.com/calithena-about21.html I would be interested in people's feedback…
In Indie Game Design
Participants: Sean.


10/21/2005 James_Nostack: [Sorc] Possessor uses Host Stamina?
Quick question: Say you're the host of a Possessor demon.  When the demon comes out to play, what Stamina does it use for physical activity, its own or its host's? …
In Adept Press
Participants: James_Nostack, Ron Edwards.


10/21/2005 Dev: [PTA] Maximum number of participants?
What's the highest number of active players that have ever worked in a PTA game? How many more audience members (a la those audience rules) could fit in?
In Dog Eared Designs
Participants: Dev, Blankshield, Ben Lehman.


10/21/2005 Montola: The Invisible Rules of Role-Playing
Ron and Ben were interested, so here's a quote I posted to my blog, Shards, about the three rules that I use to classify role-playing. I'm finalizing my paper proposal…
In RPG Theory
Participants: Montola, matthijs, Mark Johnson, MatrixGamer, Joshua BishopRoby, ewilen, John Kim, JasonPalenske, Mike Holmes.


10/21/2005 jmac: ignoring the subjective
from "Simulationism Aside" ( http://www.indie-rpgs.com/forum/index.php?topic=17274.0 ) Ignoring the subjective seems to be important part of sim play, and distinctions between games can drawn from scope of subjective to be ignored…
In GNS Model Discussion
Participants: jmac, Mike Holmes, Ron Edwards, clehrich, Nathan P., Supplanter.


10/21/2005 Chris Geisel: [HPL inspired] Core Concepts, call for Mechanics/Reading
Inspired by Drifting to R'lyeh, Bryan B's design notes, Cthulhu's Clues and Hot Lead & Hypocrisy. Also Burn Sanity and thoughts about the genre for the idea of Sanity as…
In Indie Game Design
Participants: Chris Geisel, Darcy Burgess, Halzebier.


10/21/2005 Arturo G.: Spanish translation of important terms and phrases
Ok. I put my word on it, and here it is. As it has been previously commented in other threads I have not done a literal translation. They should sound…
In These Are Our Games
Participants: Arturo G., Ben Lehman.


10/21/2005 Dev: Interesting Jedi article on Star Wars and gender (among other things)
I'm always impressed by <i>Strange Horizons</i>, but I really liked this article on Revenge of the Seth: We Must Love One Another or Die. The article takes a lot of…
In lumpley games
Participants: Dev, Sydney Freedberg, Brand_Robins.


10/21/2005 JSDiamond: Debris: A Guide to the city of Ruin --setting info for All's quiet...
Here is a draft for the setting info for the All's quiet... thieving rpg.  Although it is setting material (flavor text, etc.) there are also guidelines for role-playing in this…
In Indie Game Design
Participants: JSDiamond, mutex.


10/21/2005 Gregor Hutton: [Space Rangers] Unofficial Feedback
Well, I had a flight to London and back today which gave me plenty of time to read and make comments on Space Rangers. So, here we go... Introductory fiction,…
In Indie Game Design
Participants: Gregor Hutton, CSBone, Wolfen.


10/20/2005 EllePepper: Creating a new Tabletop RPG...
I need to understand the basic mechanics behind the dice and points systems.  I have played before, but I'm still not sure where to begin.  I have the original idea…
In Indie Game Design
Participants: EllePepper, talysman, Blankshield, mutex, Sydney Freedberg, Noon, Selene Tan, Everspinner, daMoose_Neo.


10/20/2005 M. J. Young: Clarifying Participationism
Over in Illusionism etc there has been some discussion of illusionism versus participationism. Hal, to extend your metaphor, the theoretical functional illusionism is where your wife…
In RPG Theory
Participants: M. J. Young, Mike Holmes, Joshua BishopRoby, timfire, Noon, Marco, JasonPalenske, Halzebier, Caldis, Silmenume.


10/20/2005 Twobirds: Lulu version of City of Brass on sale
I'm surprised this hasn't been mentioned here - but the PDF version of City of Brass is available from Clinton's Lulu store.  It's $5.00. I'm kind of new, this is…
In CRN Games
Participants: Twobirds, Clinton R. Nixon.


10/20/2005 Malcolm: [Cold City] - Introduction & Character Creation
One of the things I'm currently working on is a small game entitled 'Cold City'. In this post, I've included a very brief introduction to give a feel for what…
In Indie Game Design
Participants: Malcolm, jasonm, Graham Walmsley, Frank T, PrzeSzkoda, mutex.


10/20/2005 Brand_Robins: Shipping to Canada?
Heya Joshua, I'm wanting to buy Under the Bed from you. Do you need extra bones for shipping to Canada, or will the $4 on the webpage cover it? Don't…
In glyphpress
Participants: Brand_Robins, nikola, Blankshield.


10/20/2005 Roger: [3:16] Roger's Analysis and Review
3:16 By Gregor Hutton 16 pages, pdf. I've divided this into two parts.  The first is an analysis of the design of the game.  The second is a review of…
In Indie Game Design
Participants: Roger, Troy_Costisick, greyorm, Sydney Freedberg, Gregor Hutton, CSBone, Dumirik.


10/20/2005 inthisstyle: [Fifth World] Pools
I am currently working on my variation of The Shadow of Yesterday, called The Fifth World. One of the things I am messing with is the Pools, and here is…
In CRN Games
Participants: inthisstyle, Twobirds, Rob Donoghue, James_Nostack.


10/20/2005 Bret Gillan: Questions Regarding Conflict Resolution
Hey Tony, I've played a few one-shots of Capes and love it. I really think it would shine in long-term play but just haven't been able to get a campaign…
In Muse of Fire Games
Participants: Bret Gillan, TonyLB, Gaerik.


10/20/2005 Vaxalon: Does town creation always proceed linearly? (spoiler warning)
I'm finding an interesting phenomenon as I go through the town creation process for my current town. I'm going to be using it in my IRC game, so Thomas, Chris,…
In lumpley games
Participants: Vaxalon, Neal, lumpley, Pol Jackson.


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Subsequent Topics

10/21/2005 jrs: Questions about conflicts in Dogs
Vincent, I have some questions that came up during our play last weekend about conflicts in Dogs.  I think at least one of them has been mentioned here, but I…
In lumpley games
Participants: jrs, Vaxalon, lumpley.


10/21/2005 JasonPalenske: Adventures in Wiki!
As I was beginning to put together the Frontier Wikipedia I came upon the realization that it was becoming an extremely valuable editing tool. Normally as I do revisions it…
In Publishing
Participants: JasonPalenske, Mike Holmes, MatrixGamer, talysman, Nathan.


10/21/2005 Vaxalon: "Mark as Read" should lead back to the next higher level in the hierarchy
When you hit "Mark as read" on a general forum, it should open the list of general forums, and when you hit it on an indie publisher forum, it should…
In Site Discussion
Participants: Vaxalon, M. J. Young.


10/21/2005 Joshua BishopRoby: [DitV] "Relationships Determine What Conflicts Will Be About"
Okay, so I've read the line "Traits determine how conflicts are resolved, but Relationships determine what conflicts will be about."  I don't see how this works out mechanically, except if…
In lumpley games
Participants: Joshua BishopRoby, Vaxalon, TonyLB, Neal, Brand_Robins, IMAGinES, demiurgeastaroth, lumpley, James Holloway, Karasu, jrs.


10/22/2005 shehee: Resolution Mechanic Questions
Searches haven't helped me, so I'm posting. I'm a beginner, be kind. I want a simple dice system for a resolution mechanic. I played with some friends the other day…
In Indie Game Design
Participants: shehee, TonyLB, demiurgeastaroth, Matthew Chan, Rob Carriere.


10/22/2005 Frank T: [Question] Mode / CA and related
Since I'm trying to explain this to people on GroFaFo, I better make sure I have understood it myself. This is not about discussion, this is just about "have I…
In GNS Model Discussion
Participants: Frank T, Ron Edwards, Sean, ewilen, M. J. Young, Marco, cruciel, Vaxalon.


10/22/2005 Gregor Hutton: [Dragonmeet 2005] Saturday 3 December, London, UK
Just a heads-up about Dragonmeet, which is on Saturday 3 December in Kensington Town Hall, London, UK. It kicks off at 10am and I was wondering if any other Forge…
In Conventions
Participants: Gregor Hutton, Graham Walmsley, Lamorak33, Malcolm, Matt, Rob Alexander, Pelgrane, Mr Darran Sims, TheTris.


10/22/2005 Pol Jackson: [DitV] Hobbestown - Questions, Some Answers
Ran my first game ever of Dogs last week. It went really well! I ran my new Dogs through "Hobbestown" (which has changed dramatically since I last posted it). I…
In lumpley games
Participants: Pol Jackson, Everspinner.


10/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps, Adventurers, Monsters & more
Still plodding along! Traps & Mishaps, a companion to my earlier released Mischief & Mayhem, is taking pretty solid shape right now and I have enough pieces of the puzzle…
In Indie Game Design
Participants: daMoose_Neo.


10/23/2005 Melciber: [Visions of Gaslight] I Cast Magic Missle!
While working on material for VoG I noticed that Thaumaturgy was beginning to move too close to center stage, and this simply would not do. While the game is meant…
In Indie Game Design
Participants: Melciber, Shreyas Sampat, Jack Aidley.


10/23/2005 Cyrus Marriner: [Adrift] Going beyond "Parlor Narration"
This is about my Ronnies entry, Adrift, which can be found at http://www.spacklecube.com/press/adrift.pdf. In the results, my entry was one of the ones categorized as Parlor Narration.  From the …
In Indie Game Design
Participants: Cyrus Marriner, Graham Walmsley, Ron Edwards, greyorm, Noon, Gregor Hutton.


10/23/2005 Lisa Padol: Is a Good Town a Good Idea?
I had an idea for a town pop into my head, and I'm wondering how viable it would be. Okay, I know 99% of the towns the Dogs visit should…
In lumpley games
Participants: Lisa Padol, Everspinner, Vaxalon, two_fishes, TonyLB, Wolfen, Pol Jackson, lumpley, Falc, Neal, Joshua BishopRoby, Ben Lehman, nikola, Andrew Morris, Brian Newman, Paka, dunlaing, Danny_K, Tindalos.


10/23/2005 Karasu: Intent of Action?
I ran my first playtest of Dogs last night with two of my five players, and it went swimmingly. It started out as a short introduction to the conflict resolution…
In lumpley games
Participants: Karasu, demiurgeastaroth, lumpley.


10/23/2005 Ron Edwards: [Left Coast] Ronnies feedback
Hello, Well, as announced, this game has won a $25 Ronny for October. From my notes: Oh god, talk about the 70s!! I'm getting Synanon flashbacks. The subject matter works…
In Indie Game Design
Participants: Ron Edwards, hix, talysman, Graham Walmsley.


10/23/2005 WhiteRat: [Design Patterns of RPGs] What's in a Diagram?
Like many, I was impressed and intruiged by John Kirk's text Design Patterns of Successful Role-Playing Games. As a software engineer myself, I found the currency flow diagrams especially thought-provoking.…
In RPG Theory
Participants: WhiteRat, John Kirk, 1of3, talysman, Shreyas Sampat, RenjiKage, Roger.


10/4/2005 ScottM: [GenCon Socal] Indie RPGs (split)
Thursday is now the open gaming day, which makes it perfect for starting something without convention coordination. I'm proposing a DitV game starting Thursday at…
In Conventions
Participants: ScottM, Ron Edwards.


10/23/2005 OddballE: Website for GUILDS
After months of trying to handle making my game and my full time job I have finally been able to get a website up and running.  it is oddballe.com.  The…
In Indie Game Design
Participants: OddballE, Bill Masek.


10/24/2005 Ron Edwards: [3:16] Ronnies feedback
Hello, This one gets a full Ronny. I'm taking a very different approach from Roger's Roger's analysis and review thread, although it's a fine discussion. My take is emphatically…
In Indie Game Design
Participants: Ron Edwards, Frank T, Ben Lehman, Gregor Hutton.


10/24/2005 Lisa Padol: Questions after looking at Quick Ref
Nev very kindly sent me his Quick Ref. I emailed him a couple of questions, and he suggested I post them here, as he'd like to know the answers as…
In Adept Press
Participants: Lisa Padol, Ron Edwards.


10/24/2005 Ron Edwards: [Cycle] Ronnies feedback
Hello, Hooray, a Mortal Kombat game! It's pretty strong for only four pages. Player-character creation is very neat, even exciting, with its colors. I really like the variety available in…
In Indie Game Design
Participants: Ron Edwards.


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