Previous Topics 11/2/2005 Andy Kitkowski: Possibility of increasing the number of threads per page? I don't know if there's a huge server/db impact, but especially in Indie Design I think we definitely need more than 21 threads per page. Just to get more exposure… In Site Discussion Participants: Andy Kitkowski.
11/2/2005 Kory Strickland: Introducing new games to old players Hello all, I'm a long time lurker here at the Forge, but this is my first post. I'd like to get started running an RPG, but since none… In RPG Theory Participants: Kory Strickland, Joshua BishopRoby, timfire, brightstar, Blankshield, Trevis Martin, efindel, Halzebier.
11/2/2005 Vaxalon: Reward Cycle [quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625]
Hi Fred,
The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is… In GNS Model Discussion Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.
11/2/2005 Vaxalon: People and Furniture in DitV The People/Furniture dichotomy has been big in Dogs discussion lately, and I'd like to discuss when a game person, place, or thing becomes a Person (that is, an entity with… In lumpley games Participants: Vaxalon, Brand_Robins, Joshua BishopRoby, Paka, jrs, Neal.
11/2/2005 Joshua BishopRoby: [DitV] Knights of the (Blue) Rose So I keep thinking of using the Dogs rules in the Blue Rose setting, with the PCs as Knights of the Rose, spreading compassion, temperance, and understanding throughout Aldea. I'm… In lumpley games Participants: Joshua BishopRoby, Vaxalon, Brand_Robins, oliof, Neal, preludetotheend.
11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback Hello,
This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,… In Indie Game Design Participants: Ron Edwards, Tim Alexander.
11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback Hello,
My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those… In Indie Game Design Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.
11/2/2005 Ron Edwards: [Monotheism] Tony Pace Hello,
This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of… In Indie Game Design Participants: Ron Edwards, TonyPace.
11/2/2005 Alex Fradera: Conflict issues Hi Forge people, my name's Alex, and I am hoping to GM a session of DitV sometime in the run-up to Christmas. I suspect I may post here again before/after… In lumpley games Participants: Alex Fradera, demiurgeastaroth, Joshua BishopRoby, foucalt, Brand_Robins, Neal, Tim Alexander.
11/2/2005 Neal: Fiddler's Hollow I ran this town last night, and it was a hit. Only two players could make the game, but I had some other NPCs in mind to help them out… In lumpley games Participants: Neal, Mark Woodhouse.
11/2/2005 James_Nostack: Science Fiction vs. Fantasy [Ed.'s note: this is split from the [url=http://www.indie-rpgs.com/forum/index.php?topic=17373.0]Shock 0.1.0 Playtest Thread[/url] and pared down by me. -Joshua]
11. Why is this necessarily [b]science[/b]-fiction, as opposed to say, socially conscious fantasy… In glyphpress Participants: James_Nostack, nikola, Turbo, Nev the Deranged, TempvsMortis, surecool73.
11/2/2005 Brand_Robins: Actual play link Heya,
Mo and I finally got to play Breaking the Ice. Before I could do a writeup, she did. It's on her blog <a href="http://www.spaceanddeath.com/sin_aesthetics/">Sin Aesthetics</a>.
The short version is… In Black and Green Games Participants: Brand_Robins, Emily Care.
11/2/2005 Ron Edwards: [The Dark Wood] Ronnies feedback Hello,
It was neat to see this one and Escape from Hell show up within a day or so of each other, a little Dante two-pack. It was especially interesting… In Indie Game Design Participants: Ron Edwards, majcher.
11/2/2005 Ron Edwards: [Escape from Hell!] Ronnies feedback Hello,
OK, this is the no-suicide Dante game. I kind of like the concept of the "little damned" characters, because they seem very easy to identify with.
The game includes… In Indie Game Design Participants: Ron Edwards, Clint.
11/2/2005 Ron Edwards: [Contenders] Ronnies feedback Here's one of the top two Ronnies this time, along with 3:16. The key question is whether it's just a MLWM ripoff. Which I suspect is about as far as… In Indie Game Design Participants: Ron Edwards, Dantai, Graham Walmsley.
11/2/2005 Ron Edwards: [Red Rain] Ronnies feedback Hello,
All right, let's get this out in the open. "Why doesn't Red Rain get a Ronny? Contenders did." Here's the answer: because Contenders as written is a playable boxing… In Indie Game Design Participants: Ron Edwards, Matt Snyder.
11/2/2005 TonyLB: Vineyard of Blood Over here on RPG.Net AndyK pointed out some similarities between DitV's Commencement mechanics and Vampire 1st ed.'s Embrace scene, and it got me thinkin'. Vampire protagonists (at least in the… In lumpley games Participants: TonyLB, Vaxalon, demiurgeastaroth, dunlaing, Sydney Freedberg, Neal, Frank T, Danny_K, Mark Woodhouse, Bret Gillan.
11/2/2005 frikardellen: Evaluating aesthetics i a competetion Hi everyone
I have an idea for a game which in gns-terms is a gamist-narrativist hybrid in that order. What i am trying to do is make the aesthetic contribution… In RPG Theory Participants: frikardellen, Matt, Roger, Noon, TonyLB.
11/2/2005 Paka: [P.T.A.] The Pitch and the Brainstorm Uncovers: Chronos Commandoes I've been wanting to get these buddies together and Produce a game of PTA for months now and finally, tonight, the stars were right.
I told them about the show… In Actual Play Participants: Paka, ScottM.
11/2/2005 mtiru: [DitV] Ghosts! Hey folks -
Have any of you included ghost NPCs in a town?
let's say a dead character's spirit visits the Dogs with information, or a spirit needs to be… In lumpley games Participants: mtiru, lumpley, Clinton R. Nixon, Brendan, Neal.
<< more previous topics | | Subsequent Topics 11/3/2005 Ron Edwards: [Material World] Ronnies feedback Hello,
This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant… In Indie Game Design Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.
11/3/2005 ghashsnaga: Just got it Well Burning Wheel arrived in the mail about a week and a half ago. I've been telling my gaming group about BW for nearly a month since I stumbled across… In Burning Wheel Participants: ghashsnaga, Thor Olavsrud, abzu, mobuttu, MetalBard, Negilent, Ice Cream Emperor, taepoong.
11/3/2005 greyorm: Blank Printable Cards for your Card-based RPG I know this subject come up on occassion around here, and so when I was browsing around today and stumbled across this site: http://www.plaincards.com/index.htm : I figured I should post… In Connections Participants: greyorm, Vaxalon, daMoose_Neo, Andy Kitkowski.
11/3/2005 Asteele: First Sorcerer (victorian england) Sorcerer Actual play.
Ran my first game of sorcerer Tuesday, was me as GM and two players. J and S. This was meant to be a short series (2-3 game… In Actual Play Participants: Asteele, Justin Marx, Ron Edwards, Lamorak33.
11/3/2005 Victor Gijsbers: How I plan to win the game in one round I start the game with 1 Resistance, and no Used Capacity, as per the rules. When creating my occultist, I will put 12 dice in Ambition.
When it's my turn,… In Acts of Evil Playtest Board Participants: Victor Gijsbers, Paul Czege, Eero Tuovinen.
11/3/2005 Eero Tuovinen: Planning a playtest? Paul: you just dumped me on the forum here, so I don't know what plans you exactly have going forward. Should I, like, playtest Acts of Evil? Because I certainly… In Acts of Evil Playtest Board Participants: Eero Tuovinen, Paul Czege, Victor Gijsbers.
11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting… In Indie Game Design Participants: foucalt, Graham Walmsley, Joshua BishopRoby.
11/3/2005 Frank T: Old group, new Creative Agenda? This is a “help me cure my actual play” post. So I’m playing Pool and PtA and DitV and MLwM and (soon) Polaris with cool folks I know from the… In Actual Play Participants: Frank T, Eero Tuovinen, Gaerik, Scripty, Sydney Freedberg, CPXB, MetalBard, Joshua BishopRoby, Andrew Norris, JasperN., Ben Lehman, daMoose_Neo, oliof, Halzebier, Noon.
11/3/2005 TonyLB: [VoB] Point Grace This is a "town" for the proposed Vineyard of Blood variation, running vampire stories under DitV rules. I envision Point Grace as a coastal urban center, with museums, subways, scuzzy… In lumpley games Participants: TonyLB, Aman the Rejected, Danny_K.
11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies Past threads:
Console RPGs done timfire's way
Now with Flow Chart!
My new game is inspired by console-style CRPGs, in particular the… In Indie Game Design Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.
11/3/2005 Neal: Advice with Town: Olive Grove Branch I'm putting together a town for my game this Tuesday. I'll give the outline in a moment. My concerns are twofold: first, I'm worried I might have too many named… In lumpley games Participants: Neal, ScottM, Paka, foucalt, jasonm, Tindalos, philaros.
11/3/2005 M Jason Parent: [Junk Dreams] split When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part… In Indie Game Design Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.
9/3/2005 M Jason Parent: [Junk Dreams] split II The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival.
I've stalled temporarily in the development… In Indie Game Design Participants: M Jason Parent.
11/3/2005 Spooky Fanboy: [Junk Dreams] split II Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based… In Indie Game Design Participants: Spooky Fanboy, Ron Edwards.
11/3/2005 dazzler96: Court to rule on polygamy This thread may not have much to do with gaming itself but here in Australia we don't get many stories about Mormons and especially polygamy. While watching the news this… In lumpley games Participants: dazzler96, Vaxalon, James Holloway, foucalt, TonyLB, lumpley, Neal.
11/3/2005 M. J. Young: Reward Cycle II: Cycle Sans System There were some excellent points made in the recent thread Reward Cycle; as I read it, though, I was brought back in my thinking to the problem that I've had… In GNS Model Discussion Participants: M. J. Young, Vaxalon, timfire, talysman, Frank T, Mike Holmes, Ron Edwards.
11/4/2005 daMoose_Neo: PDF sales & distro sites... I'm looking around to see what vendors deal with PDF sales & distribution.
I could go the site route and sell right through myself via Paypal, but I don't have… In Publishing Participants: daMoose_Neo, davidJ, philreed, smokewolf, jeremycoatney, Ben Lehman, Dantai, Trevis Martin, LloydBrown, madelf, Emmett.
11/4/2005 Montola: Thesis: The Role of Detection in Rule Enforcement From Role-playing in academia thread.
I didn't this thesis useful.
A review in my reading diary.
Best,
- Markus
PS. When was it published? In RPG Theory Participants: Montola, Blankshield, Bankuei, Vaxalon, 1of3.
11/4/2005 ejh: "fetishizing" I could use more detail on "fetishizing" your character. I think I have some intuitive grasp of what it means but I'm not sure. The example given in the text… In Acts of Evil Playtest Board Participants: ejh, Paul Czege.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
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