Previous Topics 11/5/2005 Ron Edwards: November Ronnies! Start your engines for the 6th Hello!
Here are the dates for the November Ronnies: 12:00 AM (beginning) of November 6, 12:00 PM (ending) of November 16.
I feel bad about the Octobers, because I'm still… In Publishing Participants: Ron Edwards, Eero Tuovinen, Gregor Hutton, talysman, greyorm, JakeVanDam, James Holloway, Rob MacDougall, Remko, TonyPace, Halzebier, Dantai, Tobias, Victor Gijsbers, Dumirik, Sydney Freedberg.
11/5/2005 Alan: Introducing Traditional players to PTA Hi,
This coming Monday, I'm slated to present PTA to a mixed bag of players I don't know very well. They're members of the wider Seattle community that meet once… In Dog Eared Designs Participants: Alan, TonyLB, Jasper Polane, demiurgeastaroth, Paka, Landon Darkwood, Matt Wilson, Frank T.
11/4/2005 Karasu: Reflection and Experience Fallout I'll be running my first session of Dogs this evening and I have to admit I'm a tad bit confused as to how Reflection Fallout works. As I understand it,… In lumpley games Participants: Karasu, lumpley.
11/4/2005 Victor Gijsbers: [Utrecht Evil] First session We played our first session of Acts of Evil yesterday evening, using the first beta draft. How did it go? Well enough to say: this game has potential! Badly enough… In Acts of Evil Playtest Board Participants: Victor Gijsbers, Paul Czege, Eero Tuovinen.
11/4/2005 Andrew Morris: Great store policy, Vincent I just wanted to take a moment and say how much I appreciate the fact that Vincent offers a less expensive upgrade to the new version of Dogs in the… In lumpley games Participants: Andrew Morris, lumpley.
11/4/2005 Paul Czege: storing/protecting the cards My Under the Bed cards and rules are currently in an envelope. I've looked at dollar stores and hobby stores and art supply stores for a nice plastic box or… In glyphpress Participants: Paul Czege, nikola, TonyLB, Eero Tuovinen.
11/4/2005 Wormwood: Methods of Play Content Analysis (PCon3) PCon3 is presented here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0
One of the advantages of examining the whole of play content is that active content can be classified in multiple ways, without dependence on the… In RPG Theory Participants: Wormwood.
11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback Hello,
I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many… In Indie Game Design Participants: Ron Edwards, Bankuei.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
11/4/2005 ejh: "fetishizing" I could use more detail on "fetishizing" your character. I think I have some intuitive grasp of what it means but I'm not sure. The example given in the text… In Acts of Evil Playtest Board Participants: ejh, Paul Czege.
11/4/2005 Montola: Thesis: The Role of Detection in Rule Enforcement From Role-playing in academia thread.
I didn't this thesis useful.
A review in my reading diary.
Best,
- Markus
PS. When was it published? In RPG Theory Participants: Montola, Blankshield, Bankuei, Vaxalon, 1of3.
11/4/2005 daMoose_Neo: PDF sales & distro sites... I'm looking around to see what vendors deal with PDF sales & distribution.
I could go the site route and sell right through myself via Paypal, but I don't have… In Publishing Participants: daMoose_Neo, davidJ, philreed, smokewolf, jeremycoatney, Ben Lehman, Dantai, Trevis Martin, LloydBrown, madelf, Emmett.
11/3/2005 M. J. Young: Reward Cycle II: Cycle Sans System There were some excellent points made in the recent thread Reward Cycle; as I read it, though, I was brought back in my thinking to the problem that I've had… In GNS Model Discussion Participants: M. J. Young, Vaxalon, timfire, talysman, Frank T, Mike Holmes, Ron Edwards.
11/3/2005 dazzler96: Court to rule on polygamy This thread may not have much to do with gaming itself but here in Australia we don't get many stories about Mormons and especially polygamy. While watching the news this… In lumpley games Participants: dazzler96, Vaxalon, James Holloway, foucalt, TonyLB, lumpley, Neal.
11/3/2005 Spooky Fanboy: [Junk Dreams] split II Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based… In Indie Game Design Participants: Spooky Fanboy, Ron Edwards.
9/3/2005 M Jason Parent: [Junk Dreams] split II The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival.
I've stalled temporarily in the development… In Indie Game Design Participants: M Jason Parent.
11/3/2005 M Jason Parent: [Junk Dreams] split When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part… In Indie Game Design Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.
11/3/2005 Neal: Advice with Town: Olive Grove Branch I'm putting together a town for my game this Tuesday. I'll give the outline in a moment. My concerns are twofold: first, I'm worried I might have too many named… In lumpley games Participants: Neal, ScottM, Paka, foucalt, jasonm, Tindalos, philaros.
11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies Past threads:
Console RPGs done timfire's way
Now with Flow Chart!
My new game is inspired by console-style CRPGs, in particular the… In Indie Game Design Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.
11/3/2005 TonyLB: [VoB] Point Grace This is a "town" for the proposed Vineyard of Blood variation, running vampire stories under DitV rules. I envision Point Grace as a coastal urban center, with museums, subways, scuzzy… In lumpley games Participants: TonyLB, Aman the Rejected, Danny_K.
<< more previous topics | | Subsequent Topics 11/5/2005 Remko: Rules suggestions based on first playtest [Utrecht Evil] These suggestions is based on the playtest here. One of the problems which arose on playtesting, was the lack of feeling with NPC's. NPC's were no more than a… In Acts of Evil Playtest Board Participants: Remko, Victor Gijsbers, Paul Czege.
11/5/2005 Paka: Kvelling [i]KVELL: To beam with pride and pleasure, Jewish parents are prone to kvell over
their children's achievements.[/i]
I'm going to kvell over Primetime Adventures, after running it twice this week… In Dog Eared Designs Participants: Paka, John Harper, rafial, komradebob, Matt Wilson.
11/5/2005 Paka: TSoY: The Intro The intro is so amazing. I read it aloud to my girlfriend. It did what I want gaming books to do; it turned me on, made me want to play.… In CRN Games Participants: Paka, Twobirds.
11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback Hello,
The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole… In Indie Game Design Participants: Ron Edwards, Eero Tuovinen.
11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.… In Indie Game Design Participants: Ron Edwards, jburneko.
11/5/2005 talysman: suggestions for rapid RPG prototyping someone pointed me to this article on rapid game prototyping. it's specifically about computer games, not roleplaying games, but I was struck by some of the similarities to the Iron… In RPG Theory Participants: talysman, Paul Czege, Ron Edwards, Noon, Roger, contracycle, Warren.
11/6/2005 Mr Darran Sims: Up & Coming RPG Conventions [UK & Ireland] I have updated the list of conventions armed as I am with flyers fresh from Gaelcon.
There seems to be a question mark over the Ubercon 2006.
No dates for… In Conventions Participants: Mr Darran Sims, Ron Edwards.
11/6/2005 pedyo: Donjon/Dungeon by Lewis Trondheim et. al Hi all,
Anyone here familiar with the excellent comic book Donjon/Dungeon by, among others, Lewis Trondheim?
I was wondering if that kind of story could be achieved with the Donjon… In CRN Games Participants: pedyo, Clinton R. Nixon.
11/6/2005 Jasper Polane: [DitV] Tower Creek Yesterday was Worldwide D&D Game Day, so we took up the plan to play a Dogs in the Vineyard one-shot, just to be contrary. It was my first time… In Actual Play Participants: Jasper Polane, lumpley.
11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback Hello,
With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot… In Indie Game Design Participants: Ron Edwards, Arturo G..
11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback Hello,
I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players.
The terms are very weak - I'm not seeing Fighting,… In Indie Game Design Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.
11/6/2005 Arvidos: Dogs in the Vineyard is the most well-written game. Having played it once, I recently bought the DitV PDF so that I could help out Jonas in his endeavour to set up some Forge gaming for a swedish RPG… In lumpley games Participants: Arvidos, Frank T, lumpley, Copperhead.
11/6/2005 James_Nostack: [SOY] Witches: Brides of the Shadow What's a "pumpkin fantasy" game without witchcraft?
Secret of Witchcraft
Pick an aspect of the world: this is your theme. A theme can be something like Night, Love, Iron, Forest,… In CRN Games Participants: James_Nostack, Paka, Ron Edwards, Eero Tuovinen, Twobirds, Clinton R. Nixon.
11/6/2005 Dev: VeriCon 2006 in Cambridge Unlike previous years, I really have not been involved with the planning of VeriCon (being that I graduated and all). Much to my pleasant surprise, it seems like we Luke,… In Conventions Participants: Dev, Mr Darran Sims, abzu, Shreyas Sampat, Jared A. Sorensen.
11/6/2005 Paul Czege: the dice mechanics It seems I need to consider alternative dice mechanics. The Utrecht group has demonstrated that the endeavors of beginning occultists lack drama due to an absence of mechanical adversity. I… In Acts of Evil Playtest Board Participants: Paul Czege, Remko, Victor Gijsbers, Mike Holmes.
11/6/2005 Hans: Preventative Goals, and Resolving Hi all:
The "Not Yet" rule text says "no player may narrate how the Conflict turns out in the story until they have successfully Resolved the Conflict in the Rules." … In Muse of Fire Games Participants: Hans, TonyLB.
11/6/2005 Mandacaru: Rewarding invention I feel I need to reward players who come up with something off-the-wall, brilliant, mythical or downright daft, according to my interpretation of Wushu-style gaming - the more dramatic the… In HeroQuest Participants: Mandacaru, Vaxalon, Mr Darran Sims, Lamorak33, Bryan_T, Christopher Weeks, Mike Holmes.
11/6/2005 Emily Care: [Bliss Stage playtest] on the edge of oblivion Hey there,
I did a playtest session of Bliss Stage last night with my intrepid housemate & co-conspirator, Phoebe. To introduce the game, we played out what would likely be… In These Are Our Games Participants: Emily Care, Ben Lehman, Blankshield.
11/7/2005 nuanarpoq: AntQuest! Apologies for crosspostings...
Hey folks - I spent the weekend working up a version of HeroQuest for Ants.
I must be nuts.
Anyway, if you've ever wanted to run a… In HeroQuest Participants: nuanarpoq, Mike Holmes, Joe Zeutenhorst, Mandacaru.
11/7/2005 Ben Lehman: [Maps] Stats of die mechanic ATTN Mike Holmes.
I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work. There are two different… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
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