Previous Topics 11/10/2005 Roger: Of Utopias and Dystopias Of Utopias and Dystopias
Settings, in role-playing games as well as in fiction, can be very broadly described as resting somewhere on a spectrum which has utopias on one end… In RPG Theory Participants: Roger, MatrixGamer, Joshua BishopRoby, Joel, M. J. Young, Neal, Ben Lehman, DrVital, contracycle, JDMcDonnell, Mike Holmes, Arpie.
11/10/2005 Neal: Help with Town: Red Horse Pass Last time I did this, I got great results, so I'm going to try again. Below, I've posted at town I'll be running in about two weeks. I wanted a… In lumpley games Participants: Neal, ScottM, Danny_K, oliof.
11/10/2005 Linus Larsson: Artist for hire, soul for sale Hello, My name is Linus, and quite frankly, I am for sale. Yes, indeed. You can find my portfolio here
http://www.riotamot.com
I can handle both realism and stylism (something I… In Connections Participants: Linus Larsson, Technocrat13.
11/10/2005 Noon: Where investment seeds Snakes and ladders is an amazing game. I recommend all Forgites play it again sometime soon if you haven't recently. Preferably with someone young and excitable!
What amazes me is… In RPG Theory Participants: Noon, contracycle, MatrixGamer, Joshua BishopRoby, komradebob, Mark Woodhouse, Graham Walmsley, TonyLB, Ice Cream Emperor, talysman, Kesher, timfire, M. J. Young.
11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me.
Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where… In Indie Game Design Participants: tonyd, Halzebier, Jasper, Technocrat13.
11/10/2005 KingstonC: [Witch] My first 24 hour game. I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of… In Indie Game Design Participants: KingstonC.
11/9/2005 Orcishnature: PDF Hello
Is there anywhere I can purchase a pdf of Polaris, I am in the UK and am unsure of stockists, a pdf source would be excellent. In These Are Our Games Participants: Orcishnature, Ben Lehman, demiurgeastaroth.
11/9/2005 Paka: TSoY, one book on the table for the first game It seems like cashing out Secrets and Keys to gain new ones and spending XP on the spot for what is happening in game is a big part of successful… In CRN Games Participants: Paka, Vaxalon, Clinton R. Nixon, argology, Twobirds.
11/9/2005 Joshua BishopRoby: Setting > Situation > Scene? Point of slight clarification.
I'm trying to figure out how broad 'Situation' is supposed to be. I've been considering it as the immediate elements of the setting, thrown into juxtaposition,… In RPG Theory Participants: Joshua BishopRoby, Noon, lumpley, MatrixGamer, Troy_Costisick, ewilen, John Kim, pekkok, Graham Walmsley, Adam Dray, contracycle, Mike Holmes.
11/9/2005 Neal: Helpful Demons? I had a situation come up while running my town of Olive Grove, and I'd like some opinions on my decision.
The Dogs were in conflict with a girl possessed… In lumpley games Participants: Neal, Danny_K, Joshua BishopRoby, Vaxalon, Tindalos, lumpley.
11/9/2005 MatrixGamer: Horror and players that balk A while back I ran a Cthulhu like horror game in which the players were on a river boat which ran aground on a small island. There were two players.… In GNS Model Discussion Participants: MatrixGamer, Joshua BishopRoby, Eric J-D, komradebob, timfire, M. J. Young.
11/9/2005 Neal: [DitV] Olive Grove There were only two players for this session. Mike played Brother Thomas, brought up in a strict religious house where personal liberties and happiness were very often sacrificed to right… In Actual Play Participants: Neal, lumpley, jasonm, oliof, Pol Jackson.
11/9/2005 Bob Goat: Stranger Than Fiction Now this is some crazy shit. I'm skimming the fiction contest entries over at Flames Rising and what do I see? An entry by Mike Holmes. And not only is… In Bob Goat Press Participants: Bob Goat.
11/9/2005 CPXB: New rules gimmick critique requested I'm thinking of proposing a rules gimmick and was wondering if y'all could point out how it might change the game. It is:
"Back and Forth" Complications: Probably my biggest… In Universalis Participants: CPXB, Christopher Weeks, TonyLB, Valamir, Mike Holmes, Danny2050.
11/9/2005 Twobirds: [SOY] Dealing with scrubs After reading through a lot of the SOY posts here and docs elsewhere, I had an idea that I'm not sure is the best, but might work. It concerns punks,… In CRN Games Participants: Twobirds, Clinton R. Nixon.
11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts Hi everyone.
This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so… In Indie Game Design Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.
11/9/2005 Karl: Couple of Demon Ability questions Hi
(i) A parasite demon inhabiting a limousine... player wants Travel so the demon can drive the limo around, does it need Perception as well? I think so.
Why not… In Adept Press Participants: Karl, Ron Edwards, Peter Nordstrand.
11/9/2005 cthulahoops: Fashion Experts on a Reality TV Show I should be posting about some of the great DitV play I've had recently, but I had this twisted idea instead.
Fashion Experts on a Reality TV Show
A young… In lumpley games Participants: cthulahoops, IMAGinES, Vaxalon, Brian Newman, Iskander, oliof, Neal, fmac, Judaicdiablo.
11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG) [color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1
Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url]
[img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img]
[b]Keyboard Shortcuts:[/b]
[color=blue]F4[/color] : Toggle fullscreen/windowed mode
[color=blue]Enter[/color]: Toggle background music on/off
[color=blue]Arrows[/color]: Move
[color=blue]S[/color]: Take a screenshot (Screenshots are… In Indie Game Design Participants: TheRealMethuselah, Trevis Martin.
11/8/2005 pells: About writing for RPG This thread is a follow up of About dices, rules and narrative (http://www.indie-rpgs.com/forum/index.php?topic=17184.0. I'd like to present the way I write, or let's say, the tool I design for scenarisation.… In RPG Theory Participants: pells, WhiteRat, contracycle, MatrixGamer, komradebob.
<< more previous topics | | Subsequent Topics 11/11/2005 cpeterso: Donjon Second Edition? As a new fan of Donjon, I'm wondering if there are any plans for a "Donjon Second Edition"? Three years since its release, perhaps Donjon could use a "refresh" to… In CRN Games Participants: cpeterso, Christopher Weeks, Clinton R. Nixon, xjermx, Miskatonic, rafial, Thomas D, Sonja.
11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I… In Indie Game Design Participants: DarkForcePrime.
11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions Hello Ben,
I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one.
Title & Introduction:
I… In Indie Game Design Participants: Halzebier, talysman, Ben Lehman.
11/11/2005 Technocrat13: [DitV] The First Sign of True Valley Note: If yer headed to MACE this weekend you'll might want to skip this thread 'till Monday.
Hiya all. Coming acha with yet another town to paruse. The First Sign… In lumpley games Participants: Technocrat13, Neal, oliof.
11/11/2005 TonyLB: Preparation as fuel for Story So I've been thinking about the connection between GM-preparation (whether classic "what's gonna happen" or more (to my mind) useful preparation schemes like Sorceror or DitV) and its function in… In RPG Theory Participants: TonyLB, Joshua BishopRoby, Paka, Noon, WhiteRat, Marco, Alan.
11/11/2005 Neal: The Care and Feeding of Demons I have an open question for this forum, but first, here's my situation...
My first two sessions of DitV featured active cults, so I've established a precedent in my game:… In lumpley games Participants: Neal.
11/11/2005 Caldis: Rules-lite role play and the outsider This is an actual play experience from over 15 years ago but it was one of the best games I've ever been in so the events really stuck with me… In Actual Play Participants: Caldis, Joshua BishopRoby, Kesher, Mike Holmes.
11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the… In Indie Game Design Participants: PrzeSzkoda, Malcolm.
11/12/2005 JSDiamond: The Other --playtest version 1.0 ready The Other is ready for a first playtest. It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few. Anything with a… In Indie Game Design Participants: JSDiamond.
11/12/2005 Neal: Dude, don't bogart my dice. Maybe this should go into the Actual Play forum, but I'll introduce it here and see if anyone has anything to say...
In my last session of DitV (only the… In lumpley games Participants: Neal, Joshua BishopRoby, Paka, Vaxalon.
11/12/2005 1of3: [Conquer the Horizon] The land of Black and White Hi.
Last weekend I tried Conquer the Horizon with two friends. The game was pretty interesting.
The facts about the old world were:
- Colours
- Theocratic dictatorship
- Not… In Actual Play Participants: 1of3, Joshua BishopRoby.
11/12/2005 Lisa Padol: Calibrating NPCs I need a bit of advice on NPCs -- not so much examples of individual NPCs, though those will be appreciated, as the principles to bear in mind while creating… In Adept Press Participants: Lisa Padol, Eero Tuovinen, Ron Edwards, James_Nostack.
11/12/2005 Lisa Padol: Odd Sorcerer Twink While working on character generation, Josh noted that it's usually better to croc stats for faster advancement, e.g., going for a 1-2-7 or 1-3-6 spread, rather than a 3-3-4. This… In Adept Press Participants: Lisa Padol, Paka, Ron Edwards, mneme.
11/12/2005 shadowcourt: Is TSOY's first edition still available, as well? This is one of those pain-in-the-ass questions, I know, but as keen as I am at getting my hands on the Revised Edition of The Shadow of Yesterday, I've been… In CRN Games Participants: shadowcourt, Bob Goat, Clinton R. Nixon, Andy Kitkowski.
11/13/2005 Tony Irwin: Scanning line art This relates to this thread: http://www.indie-rpgs.com/forum/index.php?topic=15427.0 Thanks to everyone who replied to that one.
I have nearly 100 images for Shoujo Story, all black and white line art. I had… In Publishing Participants: Tony Irwin, timfire, abzu, Eero Tuovinen, Rossum, talysman, nikola, madelf, Jake Richmond, Emily Care, Ron Edwards.
11/13/2005 Doc Kelley: New to Dogs I'm new to the system and had a couple of ideas I wanted to toss at the forum.
Would demons fight other demons for dominance of a town or would… In lumpley games Participants: Doc Kelley, Victor Gijsbers, Neal.
11/13/2005 preludetotheend: Whats the best software on a small budget? I am looking to publish my role play game legends and lore (working title) and would like to know what software I should have. I am thinking the adobe products… In Publishing Participants: preludetotheend, timfire, Trevis Martin, Joshua BishopRoby, MatrixGamer, Victor Gijsbers, TheLe, madelf, JoeJohaneman, nikola, Kevin_Brennan, Clay, JarrodHenry, jerry, Clinton R. Nixon, Roland.of.Gilead, talysman, Adam, abzu.
11/14/2005 Paul Czege: edits have been made to the Acts of Evil playtest rules Edits have been made to the Acts of Evil playtest rules:
With the goal of resolving the adversity (lack of uncertainty to dice rolls) issue reported by the Utrecht group,… In Acts of Evil Playtest Board Participants: Paul Czege, Eero Tuovinen.
11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play) We are running little UO shard and need more players.
RavIon is heavily customized shard, and we have daily puzzles, quests and events.
Our goal is to make RavIon enjoyable… In Indie Game Design Participants: Koomaluola.
11/14/2005 Paka: [Primetime Adventures] Overtime Reunion Looks like Ben is going to be at Dreamation this year.
I propose an Overtime reunion.
We could do this one of two ways, I reckon (possible third):
1) We… In Conventions Participants: Paka, Ben Lehman, RobNJ, Andrew Morris, Lisa Padol, TonyLB.
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