The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/27/2005 DainXB: [DitV] My first town -- Copperhead Creek -- comments requested
Greetings! This is my first official post on the Forge, so for the record, my name is Dain.  I have been lurking here for about a year and a half,…
In lumpley games
Participants: DainXB, Vaxalon, Paka, jasonm, oliof.


11/27/2005 lampros: On Pricing
This started as a reply to Ben's thread "Making Money, Making a Living" (http://www.indie-rpgs.com/forum/index.php?topic=17668.0). After I typed the reply I saw that the thread was on hold, but I thought…
In Publishing
Participants: lampros, Victor Gijsbers, Joshua BishopRoby, Gregor Hutton, guildofblades.


11/27/2005 lampros: An Observation from a Bookseller
Hey, I'm reading through the "infamous five in order" and am currently on the "Mainstream: A revision"(http://www.indie-rpgs.com/forum/index.php?t=4223) I'm currently working for Barnes & Nobles and thought I'd offer a few…
In Publishing
Participants: lampros, Ron Edwards, Joshua BishopRoby, LloydBrown, Bankuei, daMoose_Neo, MatrixGamer, nikola.


11/27/2005 diadochi: What is a Fantasy Heartbreaker?
Hi, I'm new to the forge and wonder if someone could explain what a Fantasy Heartbreaker is? I've tried to find out for myself, but am confused. I'm not sure…
In RPG Theory
Participants: diadochi, Trevis Martin, Ron Edwards, timfire, Rob Alexander, Paka, Jasper, John Kim, Halzebier.


11/27/2005 Jaik: [Capes] "Like the Tick?"
Our tale begins four weeks ago, as four friends gather together... First, a description of the group: Me-Late 20's, married, no kids yet.  I've been gaming about 12 years, mostly…
In Actual Play
Participants: Jaik, Yokiboy, Sydney Freedberg, TonyLB.


11/27/2005 Meguey: GenCon 05 picture plea!
Ok, I know this is waaaay late, and slant-wise from topic, but I beg indulgence. I'm putting together the scrapbook for the baby Baker due any day now. I took…
In Conventions
Participants: Meguey.


11/27/2005 hix: [Dirty Virgins] Starting Honour & Shame
Dirty Virgins (which’ll probably get renamed Desperate Virgins) is a game about maidens trying to sully their reputations before a dragon eats them in the morning. In a previous thread…
In Indie Game Design
Participants: hix, TonyLB, Sydney Freedberg, dindenver.


11/26/2005 James_Nostack: [Sorc] Combat Wiki Posted
[url=http://random.average-bear.com/Sorcerer/HelpfulFlowchartForSorcererConflict]Helpful Flowchart for Sorcerer Conflict[/url] At least, I [i]hope[/i] it's helpful.  I'll try to monitor the combat threads, and modify this in the light of frequent questions and their answers. …
In Adept Press
Participants: James_Nostack, Lisa Padol, Ron Edwards.


11/26/2005 Ryanl42: Rules Question
Hi, I just received With Great Power in the mail and so far I'm loving it. However, I can't figure out how many cards a player is supposed to have…
In Incarnadine Press
Participants: Ryanl42, Thor Olavsrud.


11/26/2005 tonyd: [Magicians of England] Balancing Rewards
Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England. Magicians is a gamemasterless narrative game…
In Indie Game Design
Participants: tonyd, mutex, Roger.


11/26/2005 LloydBrown: Distribution
Does anyone here have actual RPG distribution experience?
In Publishing
Participants: LloydBrown, Eero Tuovinen, abzu, Ron Edwards, guildofblades.


11/26/2005 bcook1971: Sorcerer in the Vineyard
Sorcerer in the Vineyard Hey, all. I’ve been reading (among other things) some John Constantine: Hellblazer graphic novels. The first story in the Red Sepulchre graphic novel, “High on Life,”…
In RPG Theory
Participants: bcook1971, lumpley, Vaxalon.


11/26/2005 cpeterso: Useless Traits?
I just finished reading the Dogs rulebook and it looks great! How, when, or why would a player use these seeming useless Traits belonging to some example NPCs in the…
In lumpley games
Participants: cpeterso, Brian Newman, fmac, Vaxalon, lumpley, nikola, Transit, Andrew Morris, GB Steve, dunlaing, Kintara, demiurgeastaroth, Dev, Simon Kamber, oliof, Neal.


11/25/2005 preludetotheend: How do you wiki?
I have been trying to do different things with wiki lately and was just wondering if any one had found any ways to use it to push their company or…
In Publishing
Participants: preludetotheend, J B Bell, axonrg, Ron Edwards.


11/25/2005 lampros: A Plea for Gamism
Yo, This is the first half of an eassy on game design I wrote. I imagine this is mostly old hat around here, but I'd love some feedback anyway. I'm…
In RPG Theory
Participants: lampros, Arpie, Noon, Ben Lehman, ffilz, Nogusielkt, NN, Ron Edwards.


11/25/2005 lumpley: The Very, Very Basics of Pricing Your Game
Hi. This comes mostly out of a conversation I had with my little brother (Drew Baker, and check out me namedropping) when I was deciding how much to charge for…
In Publishing
Participants: lumpley, Valamir, TonyLB, Michael S. Miller, Roger, Troy_Costisick, Jared A. Sorensen, inthisstyle, Ben Lehman, timfire, Victor Gijsbers, nikola, Joshua BishopRoby, Levi Kornelsen.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


11/25/2005 axonrg: What happened to the site design?
I don't want to tread on anyone's toes here, but what happened to the rather attractive design of this site. it used to have a nice, clear font (Verdana) with…
In Site Discussion
Participants: axonrg, jrs.


11/25/2005 Michi: [DitV] White River - a town for the Main-Con DitV session
I constructed a town to use at Main-Con in Bayreuth this sunday. I will check in before I leave for the Con and see if there are any good suggestions…
In lumpley games
Participants: Michi, Brendan, lumpley.


11/25/2005 oliof: Being a Dog is a Full Time Job (slightly off topic)
One of the players from my yet-to-submitted Olive Grove run pointed out this book to me: Being a Dog is a Full Time Job. Definitely an interesting resource.
In lumpley games
Participants: oliof.


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Subsequent Topics

11/28/2005 dindenver: Greetings!
Hi!   I am new to these forums. I have been gaming since about 1980. I have desinged a couple of homebrew systems. But now I am getting serious about…
In Site Discussion
Participants: dindenver, Eero Tuovinen, Arturo G., Victor Gijsbers, Ron Edwards, Venerable Player.


11/28/2005 dindenver: Psionics in a fantasy setting?
Hi!   Do you feel that Psionics are appropriate for a sword and sorcery fantasy setting?   Are psionics too sci fi? Do they have a bad rep because of…
In RPG Theory
Participants: dindenver, Troy_Costisick, Eero Tuovinen, Durgil, HMT, Mike Holmes, Andrew Morris, Noon, Justin Marx, Ethesis, M. J. Young.


11/28/2005 cpeterso: Sweet20?
I know supporting Sweet20 (i.e. D&D), instead of his other games, is probably a low-priority on Clinton's todo list, as he recently wrote: "This’ll probably surprise people, but I wouldn’t…
In CRN Games
Participants: cpeterso.


11/28/2005 Allan: [Shock 0.1.0] Brain jacks and naval plugs
The Players Allan - Serious sci-fi nut, hard-core gamer and designer, and recent narativist convert Brian - Gaming again after a 10-year break.  Used to play CoC.  New to indie…
In Actual Play
Participants: Allan, nikola, joepub.


11/28/2005 Profit: A-Team RPG
I have a burning wish for some A-Team (the Tv-series) roleplaying, but need a solid (or at least, as solid as you would want them for a one-shot goof session) …
In Indie Game Design
Participants: Profit, Eero Tuovinen, Jared A. Sorensen, Noon, natman, cpeterso, mutex, Joshua BishopRoby, contracycle, xenopulse, jerry.


11/28/2005 heironymous: [Stake] near-final version and GM-less
I've posted a more complete version of Stake at the usual spot: http://www.malcontentgames.com/stake.pdf General comments welcome, bur I'm particularly interested in discussion of the "GM less" rules. The only other…
In Indie Game Design
Participants: heironymous, Jasper, TonyLB.


11/28/2005 Matt Wilson: Galactic: still working
About ONE MILLION years ago, I started working on this space adventure game. Holy crap, it's taking me forever, it seems like. Mostly it's in the waiting for someone PLEASE…
In Dog Eared Designs
Participants: Matt Wilson, pfischer, Sydney Freedberg, demiurgeastaroth, philaros, JarrodHenry, John Harper.


11/28/2005 Ron Edwards: [Contenders] Brief experimental play
Threads to check out first: Ronnies feedback First playtests (and muchos beer) We played Contenders too! Bear in mind, we didn't really get into it in the sense…
In Actual Play
Participants: Ron Edwards, Roger, jrs, Dantai.


11/28/2005 Roger: Plucky Underdogs and Complicit Illusionism
[quote author=Arpie link=topic=17572.msg187530#msg187530 date=1133118839] I'd rather see a world where the plucky underdogs make a change for the better. [/quote] I've heard this before.  This sentiment that "I like games…
In RPG Theory
Participants: Roger, TonyLB, Ron Edwards.


11/28/2005 Ron Edwards: [Space Rat] Femme Babes rock, I want one
Threads to check out first: Ronnies feedback Rewards for femme babes Oh my goodness, what a great game. I'll start with the biggest textual stumbling block…
In Actual Play
Participants: Ron Edwards.


11/28/2005 Ron Edwards: [It Was a Mutual Decision] Girlfriend + Rat
Hello, Quoting from memory, probably slightly garbled, from Frank Miller's The Dark Knight Returns ... Bob: Batman, he nasty. Rob: Rob hope Bob don't say balls nasty. Bob: Balls nasty.…
In Adept Press
Participants: Ron Edwards, jburneko, IMAGinES, Roger, Aman the Rejected, Matt Snyder.


11/28/2005 Adam Dray: [The Burning Wheel] The Gift -- at MACE 2005
There's an interview with Luke Crane over at Treasure Tables Read it. It's excellent. Quotes within are from the article. I played in one of the games Luke discusses in…
In Actual Play
Participants: Adam Dray, abzu, Mike Holmes, Iskander, haiiro, Thor Olavsrud, Bret Gillan, Paka, Brand_Robins, JamesDJIII, segedy, Jonathan Walton.


11/28/2005 Hereward The Wake: The use of Runes in a RPG
I've been working on the idea of using runes as a way for a game to be guided. Runes can be used in a similar way to tarot so should…
In Indie Game Design
Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.


11/28/2005 Andrew Morris: Dice fudging and other indicators
In a recent Sons of Kryos podcast, Judd makes a statement to the effect of "dice fudging is an indicator that the players are not being served by the rules."…
In RPG Theory
Participants: Andrew Morris, lumpley, inthisstyle, Bankuei, Paka, Ron Edwards, Bob Goat, dindenver, John Kim, Arpie, Sydney Freedberg, Wormwood.


11/28/2005 MatrixGamer: Buffy the Vampaire Slayer/ Engle Matrix Game hybrid
My brother was over for Thanksgiving and as we frequently do I ran a game for him and my wife. A couple of years ago we did a BtVS one…
In Actual Play
Participants: MatrixGamer.


11/28/2005 Bret Gillan: [Polaris] The Fall of the Knights
My friends and I exchanged Christmas presents last week (yeah, we're not very patient) and my friend Jere got me Polaris. I'd heard about it, and I thought the gameplay…
In Actual Play
Participants: Bret Gillan, jasonm, Ben Lehman, Hermes3.


11/28/2005 Sean: [Class/Level Fantasy Game] Spell Deck Mechanics
Hi there - At http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=325f0a890ce28415737f2f10a0411369 I've been trying to get a game out of my system. I was looking for feedback in particular on the following mechanic. The idea is…
In Indie Game Design
Participants: Sean, mutex, Kesher.


11/29/2005 Lisa Padol: [Sorcerer] Our first session: Part One: Player Characters and Demons
The actual write up will follow in the next post on this thread. Character: Andreas von Ouranenburg Player: Dave Demast Appearance: Normal, Average, Perfectly Non-descript Telltale: Small animals flee or…
In Actual Play
Participants: Lisa Padol, James_Nostack, Eero Tuovinen.


11/29/2005 Paul Czege: post-Utrecht reformulation
To recap, the Utrecht playtest focused my design attention as follows: On a need to make Teachers more effective as antagonists in the early game. On a need to increase…
In Acts of Evil Playtest Board
Participants: Paul Czege, Victor Gijsbers, Remko, Eero Tuovinen.


11/29/2005 Elliott Belser: Plot-building system for less GM-centric game
Just an idea I had. A player has two plot-building resources: character Beliefs and a number of "Plot Points."  A Belief is a one sentence declaration of what your character…
In RPG Theory
Participants: Elliott Belser, TonyLB, Arpie.


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