Previous Topics 11/28/2005 dindenver: Psionics in a fantasy setting? Hi!
Do you feel that Psionics are appropriate for a sword and sorcery fantasy setting?
Are psionics too sci fi? Do they have a bad rep because of… In RPG Theory Participants: dindenver, Troy_Costisick, Eero Tuovinen, Durgil, HMT, Mike Holmes, Andrew Morris, Noon, Justin Marx, Ethesis, M. J. Young.
11/28/2005 dindenver: Greetings! Hi!
I am new to these forums. I have been gaming since about 1980. I have desinged a couple of homebrew systems. But now I am getting serious about… In Site Discussion Participants: dindenver, Eero Tuovinen, Arturo G., Victor Gijsbers, Ron Edwards, Venerable Player.
11/28/2005 lampros: [Exalted: Abyssals] "Interactive Storytelling" and really cool descriptions Hey all,
I'm currently running a game of White Wolf's Exalted: the Abyssals. Exalted is a (rigorously non-D&D) fantasy world which puts a heavy focus on setting. Characters are some… In Actual Play Participants: lampros, Matt, Danny_K, nikola, Blake Hutchins.
11/27/2005 DainXB: [DitV] My first town -- Copperhead Creek -- comments requested Greetings!
This is my first official post on the Forge, so for the record, my name is Dain. I have been lurking here for about a year and a half,… In lumpley games Participants: DainXB, Vaxalon, Paka, jasonm, oliof.
11/27/2005 lampros: On Pricing This started as a reply to Ben's thread "Making Money, Making a Living" (http://www.indie-rpgs.com/forum/index.php?topic=17668.0). After I typed the reply I saw that the thread was on hold, but I thought… In Publishing Participants: lampros, Victor Gijsbers, Joshua BishopRoby, Gregor Hutton, guildofblades.
11/27/2005 lampros: An Observation from a Bookseller Hey,
I'm reading through the "infamous five in order" and am currently on the "Mainstream: A revision"(http://www.indie-rpgs.com/forum/index.php?t=4223) I'm currently working for Barnes & Nobles and thought I'd offer a few… In Publishing Participants: lampros, Ron Edwards, Joshua BishopRoby, LloydBrown, Bankuei, daMoose_Neo, MatrixGamer, nikola.
11/27/2005 diadochi: What is a Fantasy Heartbreaker? Hi,
I'm new to the forge and wonder if someone could explain what a Fantasy Heartbreaker is? I've tried to find out for myself, but am confused. I'm not sure… In RPG Theory Participants: diadochi, Trevis Martin, Ron Edwards, timfire, Rob Alexander, Paka, Jasper, John Kim, Halzebier.
11/27/2005 Jaik: [Capes] "Like the Tick?" Our tale begins four weeks ago, as four friends gather together...
First, a description of the group:
Me-Late 20's, married, no kids yet. I've been gaming about 12 years, mostly… In Actual Play Participants: Jaik, Yokiboy, Sydney Freedberg, TonyLB.
11/27/2005 Meguey: GenCon 05 picture plea! Ok, I know this is waaaay late, and slant-wise from topic, but I beg indulgence. I'm putting together the scrapbook for the baby Baker due any day now. I took… In Conventions Participants: Meguey.
11/27/2005 hix: [Dirty Virgins] Starting Honour & Shame Dirty Virgins (which’ll probably get renamed Desperate Virgins) is a game about maidens trying to sully their reputations before a dragon eats them in the morning. In a previous thread… In Indie Game Design Participants: hix, TonyLB, Sydney Freedberg, dindenver.
11/26/2005 James_Nostack: [Sorc] Combat Wiki Posted [url=http://random.average-bear.com/Sorcerer/HelpfulFlowchartForSorcererConflict]Helpful Flowchart for Sorcerer Conflict[/url]
At least, I [i]hope[/i] it's helpful. I'll try to monitor the combat threads, and modify this in the light of frequent questions and their answers. … In Adept Press Participants: James_Nostack, Lisa Padol, Ron Edwards.
11/26/2005 Ryanl42: Rules Question Hi, I just received With Great Power in the mail and so far I'm loving it. However, I can't figure out how many cards a player is supposed to have… In Incarnadine Press Participants: Ryanl42, Thor Olavsrud.
11/26/2005 tonyd: [Magicians of England] Balancing Rewards Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England.
Magicians is a gamemasterless narrative game… In Indie Game Design Participants: tonyd, mutex, Roger.
11/26/2005 LloydBrown: Distribution Does anyone here have actual RPG distribution experience? In Publishing Participants: LloydBrown, Eero Tuovinen, abzu, Ron Edwards, guildofblades.
11/26/2005 bcook1971: Sorcerer in the Vineyard Sorcerer in the Vineyard
Hey, all. I’ve been reading (among other things) some John Constantine: Hellblazer graphic novels. The first story in the Red Sepulchre graphic novel, “High on Life,”… In RPG Theory Participants: bcook1971, lumpley, Vaxalon.
11/26/2005 cpeterso: Useless Traits? I just finished reading the Dogs rulebook and it looks great! How, when, or why would a player use these seeming useless Traits belonging to some example NPCs in the… In lumpley games Participants: cpeterso, Brian Newman, fmac, Vaxalon, lumpley, nikola, Transit, Andrew Morris, GB Steve, dunlaing, Kintara, demiurgeastaroth, Dev, Simon Kamber, oliof, Neal.
11/25/2005 preludetotheend: How do you wiki? I have been trying to do different things with wiki lately and was just wondering if any one had found any ways to use it to push their company or… In Publishing Participants: preludetotheend, J B Bell, axonrg, Ron Edwards.
11/25/2005 lampros: A Plea for Gamism Yo,
This is the first half of an eassy on game design I wrote. I imagine this is mostly old hat around here, but I'd love some feedback anyway. I'm… In RPG Theory Participants: lampros, Arpie, Noon, Ben Lehman, ffilz, Nogusielkt, NN, Ron Edwards.
11/25/2005 lumpley: The Very, Very Basics of Pricing Your Game Hi.
This comes mostly out of a conversation I had with my little brother (Drew Baker, and check out me namedropping) when I was deciding how much to charge for… In Publishing Participants: lumpley, Valamir, TonyLB, Michael S. Miller, Roger, Troy_Costisick, Jared A. Sorensen, inthisstyle, Ben Lehman, timfire, Victor Gijsbers, nikola, Joshua BishopRoby, Levi Kornelsen.
11/25/2005 sayter: [Realm] Females in Control - The Matriarch One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen… In Indie Game Design Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.
<< more previous topics | | Subsequent Topics 11/28/2005 Allan: [Shock 0.1.0] Brain jacks and naval plugs The Players
Allan - Serious sci-fi nut, hard-core gamer and designer, and recent narativist convert
Brian - Gaming again after a 10-year break. Used to play CoC. New to indie… In Actual Play Participants: Allan, nikola, joepub.
11/28/2005 Profit: A-Team RPG I have a burning wish for some A-Team (the Tv-series) roleplaying, but need a solid (or at least, as solid as you would want them for a one-shot goof session) … In Indie Game Design Participants: Profit, Eero Tuovinen, Jared A. Sorensen, Noon, natman, cpeterso, mutex, Joshua BishopRoby, contracycle, xenopulse, jerry.
11/28/2005 heironymous: [Stake] near-final version and GM-less I've posted a more complete version of Stake at the usual spot:
http://www.malcontentgames.com/stake.pdf
General comments welcome, bur I'm particularly interested in discussion of the "GM less" rules.
The only other… In Indie Game Design Participants: heironymous, Jasper, TonyLB.
11/28/2005 Matt Wilson: Galactic: still working About ONE MILLION years ago, I started working on this space adventure game. Holy crap, it's taking me forever, it seems like.
Mostly it's in the waiting for someone PLEASE… In Dog Eared Designs Participants: Matt Wilson, pfischer, Sydney Freedberg, demiurgeastaroth, philaros, JarrodHenry, John Harper.
11/28/2005 Ron Edwards: [Contenders] Brief experimental play Threads to check out first:
Ronnies feedback
First playtests (and muchos beer)
We played Contenders too! Bear in mind, we didn't really get into it in the sense… In Actual Play Participants: Ron Edwards, Roger, jrs, Dantai.
11/28/2005 Roger: Plucky Underdogs and Complicit Illusionism [quote author=Arpie link=topic=17572.msg187530#msg187530 date=1133118839]
I'd rather see a world where the plucky underdogs make a change for the better.
[/quote]
I've heard this before. This sentiment that "I like games… In RPG Theory Participants: Roger, TonyLB, Ron Edwards.
11/28/2005 Ron Edwards: [Space Rat] Femme Babes rock, I want one Threads to check out first:
Ronnies feedback
Rewards for femme babes
Oh my goodness, what a great game.
I'll start with the biggest textual stumbling block… In Actual Play Participants: Ron Edwards.
11/28/2005 Ron Edwards: [It Was a Mutual Decision] Girlfriend + Rat Hello,
Quoting from memory, probably slightly garbled, from Frank Miller's The Dark Knight Returns ...
Bob: Batman, he nasty.
Rob: Rob hope Bob don't say balls nasty.
Bob: Balls nasty.… In Adept Press Participants: Ron Edwards, jburneko, IMAGinES, Roger, Aman the Rejected, Matt Snyder.
11/28/2005 Adam Dray: [The Burning Wheel] The Gift -- at MACE 2005 There's an interview with Luke Crane over at Treasure Tables Read it. It's excellent. Quotes within are from the article.
I played in one of the games Luke discusses in… In Actual Play Participants: Adam Dray, abzu, Mike Holmes, Iskander, haiiro, Thor Olavsrud, Bret Gillan, Paka, Brand_Robins, JamesDJIII, segedy, Jonathan Walton.
11/28/2005 Hereward The Wake: The use of Runes in a RPG I've been working on the idea of using runes as a way for a game to be guided.
Runes can be used in a similar way to tarot so should… In Indie Game Design Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.
11/28/2005 Andrew Morris: Dice fudging and other indicators In a recent Sons of Kryos podcast, Judd makes a statement to the effect of "dice fudging is an indicator that the players are not being served by the rules."… In RPG Theory Participants: Andrew Morris, lumpley, inthisstyle, Bankuei, Paka, Ron Edwards, Bob Goat, dindenver, John Kim, Arpie, Sydney Freedberg, Wormwood.
11/28/2005 MatrixGamer: Buffy the Vampaire Slayer/ Engle Matrix Game hybrid My brother was over for Thanksgiving and as we frequently do I ran a game for him and my wife. A couple of years ago we did a BtVS one… In Actual Play Participants: MatrixGamer.
11/28/2005 Bret Gillan: [Polaris] The Fall of the Knights My friends and I exchanged Christmas presents last week (yeah, we're not very patient) and my friend Jere got me Polaris. I'd heard about it, and I thought the gameplay… In Actual Play Participants: Bret Gillan, jasonm, Ben Lehman, Hermes3.
11/28/2005 Sean: [Class/Level Fantasy Game] Spell Deck Mechanics Hi there -
At http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=325f0a890ce28415737f2f10a0411369 I've been trying to get a game out of my system.
I was looking for feedback in particular on the following mechanic. The idea is… In Indie Game Design Participants: Sean, mutex, Kesher.
11/29/2005 Lisa Padol: [Sorcerer] Our first session: Part One: Player Characters and Demons The actual write up will follow in the next post on this thread.
Character: Andreas von Ouranenburg
Player: Dave Demast
Appearance: Normal, Average, Perfectly Non-descript
Telltale: Small animals flee or… In Actual Play Participants: Lisa Padol, James_Nostack, Eero Tuovinen.
11/29/2005 Paul Czege: post-Utrecht reformulation To recap, the Utrecht playtest focused my design attention as follows:
On a need to make Teachers more effective as antagonists in the early game.
On a need to increase… In Acts of Evil Playtest Board Participants: Paul Czege, Victor Gijsbers, Remko, Eero Tuovinen.
11/29/2005 Elliott Belser: Plot-building system for less GM-centric game Just an idea I had.
A player has two plot-building resources: character Beliefs and a number of "Plot Points." A Belief is a one sentence declaration of what your character… In RPG Theory Participants: Elliott Belser, TonyLB, Arpie.
11/29/2005 talysman: [Last Breath] first playtest: altering play flow Yesterday was a quick playtest of Last Breath, my October Ronnies submission. Quite a bit went on during my Thanksgiving vacation and the playtest kept getting postponed; we finally managed… In Actual Play Participants: talysman.
11/29/2005 Samarkand: Player-defined consequences I've been reading a bit about the issue of character death--how "one bad roll" can kill a character either because the PC is too weak at a given ability… In RPG Theory Participants: Samarkand, TonyLB, Elliott Belser, Ben Lehman, Arpie, Michael S. Miller, TheTris, Joshua BishopRoby, Noon.
11/29/2005 mudron: Yet another artist looking for work. (Woo!) I'm a Harvey Award-nominated artist in dire need of work - my previous work experience includes illustrations for roleplaying manuals, storyboards, concept artwork and various illustration duties for all kinds… In Connections Participants: mudron, Ben Lehman, Jonathan Walton, daMoose_Neo, Matt Wilson, Sydney Freedberg, sayter, sean2099, gpetersz, Sandman.
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