The Forge Reference Project: Browse Threads

 

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From Day One


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12/2/2005 sayter: [Realm] Character Types (semi-poll)
I was discussing with some of my friends the other day about the game. They have been giving aid in areas relating to proof-reading and ideas as I go along.…
In Indie Game Design
Participants: sayter, dindenver, Archer, 1of3, joepub, Ramidel, Calithena, Bill Masek.


12/2/2005 humis: [Polaris] I'm surprised.
We played a six player (three guys, three gals) Polaris game yesterday. I was the only one who really knew prior to the session what type of game we were…
In Actual Play
Participants: humis, Joshua BishopRoby, MatrixGamer, Brand_Robins, jburneko, Ben Lehman, Victor Gijsbers, GreatWolf.


12/2/2005 Levi Kornelsen: Preparing to revise.
This is a game of mine which I'm thinking of revising again to make it more of an RPG again, and less of an Adventure game (the direction I was…
In Indie Game Design
Participants: Levi Kornelsen, Malckuss, dindenver, sayter, TonyLB, Mark Woodhouse, Sean, J Tolson, FlameLover.


12/2/2005 TonyLB: Hey, that's -my- conflict!
I was playing a Stargate SG-1 derived setting in a FATE-derived ruleset, with my buds Danny (GMing), Jen, Eric, Melissa and Delenn.  Nice folks.  Not all on the same page…
In Actual Play
Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Mike Holmes, Brand_Robins, John Kim, Noon, sirogit, Supplanter, Mark Woodhouse, spaceanddeath, Bankuei, contracycle.


12/2/2005 Troy_Costisick: Learn from my mistakes
Heya, I’ve been going over several design threads lately both here and on RPGnet.  There are some common questions I see newer designers raise that in the end, really don’t…
In Indie Game Design
Participants: Troy_Costisick, Joshua BishopRoby, inthisstyle, Paul Czege, dindenver, FlameLover, TonyLB, Dumirik.


12/2/2005 Pol Jackson: [AmberCon NW 2005] Four Days, Seven Games
I recently spent four days at AmberCon NW 2005. I've been attending this Con every November, for going on six years now. This year, I had a lot of "ten…
In Actual Play
Participants: Pol Jackson, immlass, John Kim.


12/2/2005 Ron Edwards: Graduation
Hello, This forum is no longer available for posting. It has served its purpose: to develop a sensible framework for discussing play, and the children of play, design and publishing.…
In GNS Model Discussion
Participants: Ron Edwards.


12/2/2005 Ron Edwards: Farewell to the forum, but not to theory
Hello, This forum is no longer available for posting. That doesn't mean you have to stop talking about ideas. My hope is that the ideas can now be presented, initially,…
In RPG Theory
Participants: Ron Edwards.


12/2/2005 GB Steve: D20gs in the Vineyard
Split off from this post which talks about how to run Dogs under d20 in response to players' fear of other systems. I suppose the first point is that if…
In lumpley games
Participants: GB Steve, Vaxalon.


12/2/2005 woodelf: clarify Fortune in the Middle?
OK, i see references to this all over the place, but i can't seem to find the actual definition. I've read the entry in the glossary, but that sounds like…
In RPG Theory
Participants: woodelf, Paka, Arturo G., Troy_Costisick, Jack Aidley, lumpley, Ron Edwards.


12/2/2005 lokis wrangling: Dice for Cards?
Hi, my copy of PtA arrived yesterday, and it really looks like a lot of fun! Only catch for me is, I'd like to play it with my online group…
In Dog Eared Designs
Participants: lokis wrangling, Eero Tuovinen, Matt Wilson, BlackSheep, Chris Goodwin, oliof.


12/2/2005 Paul Czege: the tragedy of the commons
A major design objective for me with Acts of Evil is that the non-occultist NPCs have a chance to emerge via play as characters of interest, protagonists to the relatively…
In Acts of Evil Playtest Board
Participants: Paul Czege, Eero Tuovinen, Remko, Victor Gijsbers, Mike Holmes.


12/2/2005 Jeph: [Exemplar] A playtest campaign that's rocking some serious socks.
I wrote this light game called Exemplar a few years ago. You can find it by following the links in my signature. It was about psychic kung-fu heroes fighting against…
In Actual Play
Participants: Jeph, jasonm.


12/1/2005 Lamorak33: Heroquest Demo Disaster!
Hi all I ran a HQ demo (a blood opera type game) and there was this bit where in a meeting with several npc's and pc's talking. one of the…
In Actual Play
Participants: Lamorak33, James Holloway, Mike Holmes.


12/1/2005 lampros: Dictionary or Glossary?
Is there a dictionary of indie game design terms or Intro Textbook around anywhere? I'm kind of confused about terms such as "stances" and "illusionist" and would like to get…
In RPG Theory
Participants: lampros, Blankshield, timfire, John Kim, Andrew Morris, Eero Tuovinen.


12/1/2005 John Kim: [A GNS STORY] The Stroll
Little Johnny looks around a grassy field.  He sees a bit of commotion over to his side.  Some other kids there have a nice-looking playground and forts which they built. …
In GNS Model Discussion
Participants: John Kim, lumpley, Mark Woodhouse, Ron Edwards.


12/1/2005 dindenver: [LoL]
Hi!   Lands of Lore is the name of a CRPG, here are other possible names I am thinking of using: <a href="mailto:DInDenver@yahoo.com?Subject=Legends of Lanasia">Legends of Lanasia</a> <a href="mailto:DInDenver@yahoo.com?Subject=Legends of…
In Indie Game Design
Participants: dindenver, Troy_Costisick, Eero Tuovinen, John Harper, Malckuss, Mark Johnson.


12/1/2005 Paka: Gen Con SoCal Game Design Panel
Luke, Jared and John in all of their glory. Broken down into bite-sized chunks by Jeff. They're the ones clearly marked: Game Design Seminar. http://www.ithacagamers.com/sonsofkryos.html I have only listened to…
In Conventions
Participants: Paka.


12/1/2005 Halzebier: Nuances of Conflict Resolution
Hi there! This thread is a sub-thread of Task vs. Conflict Resolution – Saying it for my group wherein we discussed how I could break the concept of Conflict Resolution…
In RPG Theory
Participants: Halzebier, lumpley, Ron Edwards, Andrew Morris, Joshua BishopRoby, John Kim, M. J. Young, Sean, bcook1971.


12/1/2005 Neal: [DitV] Red Horse Pass
This past Tuesday, I ran my players (Dave and Mike) through Red Horse Pass.  The town is described in its own posting in lumpley's forum.  The Dogs were Brothers Thomas…
In Actual Play
Participants: Neal, jasonm, lumpley, Joshua BishopRoby, Valamir.


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Subsequent Topics

12/2/2005 Paka: Theory at my Table
This post isn't about one night, it is about 4 years, my past four years with the Forge and its games and the game tables I have played at with…
In Actual Play
Participants: Paka, Michael S. Miller, jmac, Ron Edwards, Dantai, MetalBard, Arpie, Mike Holmes.


12/2/2005 Malckuss: Webhelp & art needed.
Hello. I am at a stage where I need 1) somewhere around 30 peices of art, so I cann hit a nice balance of a pic every 3-5 pages. It…
In Connections
Participants: Malckuss.


12/2/2005 mearls: [EconoCon 2006] Game Design Symposium
Econocon is a small, college game club convention held at Plymouth State University in New Hampshire. I believe that Jared is going, and I'll also be there as a guest.…
In Conventions
Participants: mearls, Jared A. Sorensen, inthisstyle, abzu, lumpley, nikola, Nathan P., Emily Care.


12/2/2005 Hermes3: Polaris IRC
I was considering playing Polaris over IRC sometime. Anyways I made a little script to roll the dice for the two kinds of dice rolls needed in the game. Just…
In These Are Our Games
Participants: Hermes3, Victor Gijsbers, Ben Lehman.


12/2/2005 Lisa Padol: Animal Passers and Bows
A couple of questions: 1. If I create a demon passing as an animal and give it the Cover ability, does this mean that I can dispense with buying things…
In Adept Press
Participants: Lisa Padol, Valamir, Ron Edwards.


12/2/2005 Jonas Karlsson: [One Can Have Her] Character Creation and Conflict Resolution
I've been working and re-working my September Ronnies game One Can Have Her, trying to get it to do what I want without loosing what's good. This has made my…
In Indie Game Design
Participants: Jonas Karlsson, Joshua BishopRoby, Emily Care.


12/2/2005 Joshua BishopRoby: [FLFS] Scrip Format
This is continuing in the vein of Reward System At Last! and partially triggered by Eetu's comments in I'm Surprised. System in question in short: Every character has…
In Indie Game Design
Participants: Joshua BishopRoby, TonyLB, LordSmerf, Ice Cream Emperor.


12/2/2005 StrongBadMun: Designer looking for work
I'm an independent designer/writer looking for work, just like the topic says.  I've done lots of work on my own projects (which aren't anything but documents on my hard drive…
In Connections
Participants: StrongBadMun, Andrew Morris, Ron Edwards.


12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge
Well, I just lost my long post on this because something closed my browser window.  So this one will be shorter.  I hope it'll still catch your interest, because I'm…
In Indie Game Design
Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.


12/2/2005 dindenver: [LoL] New name round 2
Hi!   I guess since there is a Legends of Alyria game, here's a new round of naming suggestions, please tell me which you think is cooler: Legends of Lore…
In Indie Game Design
Participants: dindenver, Ben Lehman, Malcolm, Troy_Costisick, GreatWolf.


12/3/2005 JSDiamond: All's quiet --bag o' drafts
Here are the drafts for all three booklets in pdf form.  Try them out if you like. Just remember that they are rough drafts.  All feedback appreciated. http://www.orbit-rpg.com/alls_Quiet_rules.pdf  --this is…
In Indie Game Design
Participants: JSDiamond.


12/3/2005 Eric Bennett: Lovecraftian design
Hello there, everyone, I haven't been around since my splurt on Hearths, mostly because a computer error shortly thereafter wiped both that and almost four months of RP logs from…
In Indie Game Design
Participants: Eric Bennett, TonyLB, dindenver, Arpie, mutex, Mark Woodhouse, sayter, CPXB, Ethesis.


12/3/2005 Elliott Belser: [BESM 2nd Edition] "Ties and Bonds" Mechanic Flopped For Me!
There's an optional mechanic in a Big Eyes, Small Mouth supplement called "Ties and Bonds."  Essentially, you pick 12 points worth of things that are of critical importance to your…
In Actual Play
Participants: Elliott Belser, mutex, Supplanter, lampros.


12/3/2005 redivider: [Wine Dark Sea]: inspirations + design goals + 'homeric' combat
Wine Dark Sea: the final voyage of Odysseus This posting discusses the background of a game I’m working on, my design principles, and includes a draft of combat rules. I…
In Indie Game Design
Participants: redivider, Troy_Costisick, TonyLB, Sean, Ice Cream Emperor.


12/3/2005 Andrew Morris: [Unistat] My 7-hour game
I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete…
In Indie Game Design
Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.


12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast
I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.…
In Indie Game Design
Participants: Darcy Burgess, talysman, Shreyas Sampat.


12/3/2005 Tim Alexander: [shock] Playtest questions.
Hey Josh, Some of these questions have seen the light elsewhere, but I'm including them here because I'm still not getting it. 1) No additional coins enter the economy? They're…
In glyphpress
Participants: Tim Alexander, nikola.


12/3/2005 Dev: Changes at Pandemonium Books (Cambridge, MA)
Many of you stock your games with Pandemonium Books in Cambridge, MA. (I've picked up quite a few independent titles there over the least few years.) I just heard today…
In Publishing
Participants: Dev, abzu, nikola, Mike Sugarbaker, Ron Edwards.


12/3/2005 John Kirk: AOE Analysis
Paul recently asked me to perform an analysis of Acts of Evil from a design patterns perspective.  If you are unfamiliar with design patterns, a discussion of using them for…
In Acts of Evil Playtest Board
Participants: John Kirk, Victor Gijsbers, Paul Czege.


12/3/2005 Joshua BishopRoby: [CtH] Rising like a Phoenix - Artifacts of Play
Alright, I've cleaned up and posted the Actual Play Transcript of my latest game of Conquer the Horizon. Pertinent bits and pieces: We tried pushing the boundaries of what CtH…
In Actual Play
Participants: Joshua BishopRoby.


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