The Forge Reference Project: Browse Threads

 

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From Day One


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12/4/2005 red coyote: [Acadine] - proposing homebrew system here
Hi all - a new poster to the system here. I'm designing an rpg (d10 based) but would like comments on the magic system I have in mind.  What I…
In Indie Game Design
Participants: red coyote, talysman, FlameLover, WhiteRat, mutex, Joe Zeutenhorst, dindenver, xenopulse.


12/4/2005 Andy Kitkowski: Ptolus and new methods of distro for setting-rich games
So, today I learned that the $120 Huge Bundle Thingy ("Preorder Special") for Monte Cook's upcoming D&D setting called "Ptolus" (more at : http://www.montecook.com/cgi-bin/page.cgi?mpress_Ptolus ) includes this huge whopping core…
In Publishing
Participants: Andy Kitkowski, komradebob, Nathan P., Tony Irwin, ukgpublishing, Joshua BishopRoby, MatrixGamer, Andrew Morris, tetsujin28, Troy_Costisick, Iskander, Calithena, Keith Senkowski, Ben Lehman.


12/4/2005 Scott: Alternative to limping Gamism for Gamist player types?
Our (D&D) games typically consist of 7 sessions of violence, intrigue, and puzzles served up by an all-powerful, ultimately responsible GM for about 6 "cooperative" players, then a bloody climax…
In Actual Play
Participants: Scott, TonyLB, Halzebier, Joshua BishopRoby, NN, Supplanter, Ron Edwards, Noon, anonymouse, Arpie.


12/4/2005 Paka: Planescape Keys & Secrets
I'm fascinated with world-building via Secrets and Keys, really kind of guiding the game's tone through what the players have in front of them to choose from when they have…
In CRN Games
Participants: Paka, Mike Lucas, Twobirds.


12/4/2005 TonyLB: Misery Bubblegum - Monster Manual for Conflict Resolution
So I had this little flash, reading Darcy post here about wanting a Monster Manual of typical adversaries.  My game should have this, and it doesn't even have combat rules.…
In Indie Game Design
Participants: TonyLB, Joshua BishopRoby, Sydney Freedberg, FlameLover, Levi Kornelsen, joepub, Calithena, Arcadian.


12/4/2005 jasonm: [DitV] Paint Creek Branch
Eric, Lisa, Andrew and I played Dogs in the Vineyard yesterday with mixed success.  I ran Paint Creek, a town I wrote up for the occasion.  I won’t go into…
In Actual Play
Participants: jasonm, Andrew Norris, Technocrat13, urbanpagan, Neal, lumpley, Lord_Steelhand.


12/4/2005 komradebob: [help] How/where do I upload a file to share it? ( Talk slooooowwww)
Okay, so I'm basically computer illiterate. I want to put a design somewhere, so I can link it in a post in the design forum. There are apparently some yahoo/geocities…
In Connections
Participants: komradebob, talysman, LordSmerf, timfire, Trevis Martin.


12/4/2005 lampros: [More Abyssals] CA Clashes and holes in gamist systems.
I ran into a problem with my Abyssals game the other night. There was a large battle scene, one of the players really wanted to use their badass new spell.…
In Actual Play
Participants: lampros, Noon, TonyLB, Danny_K, Ron Edwards, jmac, Kintara, contracycle, Bret Gillan, John Burdick.


12/4/2005 Joeslucher: Artist for hire
It looks like other artists are having some luck posting here so I thought I would give it a try. My name is Joe Slucher and I've done illustrations for…
In Connections
Participants: Joeslucher, preludetotheend, joepub.


12/4/2005 Wormwood: From Outside the Big Model
Years ago, and subsequently as I was developing an understanding of core theory at the Forge, I discovered my most persistent hurdle was accepting the disenfranchisement of the model. The…
In Actual Play
Participants: Wormwood, Paka, talysman, Joshua BishopRoby, jburneko, Mike Holmes, Simon Marks, Adam Dray, Silmenume, Caldis.


12/3/2005 Joshua BishopRoby: [CtH] Rising like a Phoenix - Artifacts of Play
Alright, I've cleaned up and posted the Actual Play Transcript of my latest game of Conquer the Horizon. Pertinent bits and pieces: We tried pushing the boundaries of what CtH…
In Actual Play
Participants: Joshua BishopRoby.


12/3/2005 John Kirk: AOE Analysis
Paul recently asked me to perform an analysis of Acts of Evil from a design patterns perspective.  If you are unfamiliar with design patterns, a discussion of using them for…
In Acts of Evil Playtest Board
Participants: John Kirk, Victor Gijsbers, Paul Czege.


12/3/2005 Dev: Changes at Pandemonium Books (Cambridge, MA)
Many of you stock your games with Pandemonium Books in Cambridge, MA. (I've picked up quite a few independent titles there over the least few years.) I just heard today…
In Publishing
Participants: Dev, abzu, nikola, Mike Sugarbaker, Ron Edwards.


12/3/2005 Tim Alexander: [shock] Playtest questions.
Hey Josh, Some of these questions have seen the light elsewhere, but I'm including them here because I'm still not getting it. 1) No additional coins enter the economy? They're…
In glyphpress
Participants: Tim Alexander, nikola.


12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast
I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.…
In Indie Game Design
Participants: Darcy Burgess, talysman, Shreyas Sampat.


12/3/2005 Andrew Morris: [Unistat] My 7-hour game
I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete…
In Indie Game Design
Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.


12/3/2005 redivider: [Wine Dark Sea]: inspirations + design goals + 'homeric' combat
Wine Dark Sea: the final voyage of Odysseus This posting discusses the background of a game I’m working on, my design principles, and includes a draft of combat rules. I…
In Indie Game Design
Participants: redivider, Troy_Costisick, TonyLB, Sean, Ice Cream Emperor.


12/3/2005 Elliott Belser: [BESM 2nd Edition] "Ties and Bonds" Mechanic Flopped For Me!
There's an optional mechanic in a Big Eyes, Small Mouth supplement called "Ties and Bonds."  Essentially, you pick 12 points worth of things that are of critical importance to your…
In Actual Play
Participants: Elliott Belser, mutex, Supplanter, lampros.


12/3/2005 Eric Bennett: Lovecraftian design
Hello there, everyone, I haven't been around since my splurt on Hearths, mostly because a computer error shortly thereafter wiped both that and almost four months of RP logs from…
In Indie Game Design
Participants: Eric Bennett, TonyLB, dindenver, Arpie, mutex, Mark Woodhouse, sayter, CPXB, Ethesis.


12/3/2005 JSDiamond: All's quiet --bag o' drafts
Here are the drafts for all three booklets in pdf form.  Try them out if you like. Just remember that they are rough drafts.  All feedback appreciated. http://www.orbit-rpg.com/alls_Quiet_rules.pdf  --this is…
In Indie Game Design
Participants: JSDiamond.


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Subsequent Topics

12/4/2005 Arpie: [Storyville] GMless LARP
I really didn't want to have to do a whole damn game to discuss this one concept, but it looks like that's what I gotta do. (Since I've discussed the…
In Indie Game Design
Participants: Arpie, WhiteRat, TonyLB, Graham Walmsley, TheTris.


12/5/2005 anonymouse: [InSpectres] -- Ankh-Morpork City Watch
[u]Observations about the stuff that went wrong:[/u] Having played [i]a lot[/i] of Donjon, InSpectres feels like some weird hybrid between that and "traditional" gamin' to me, and it's incredibly awkward.…
In Actual Play
Participants: anonymouse, beingfrank, knicknevin.


12/5/2005 anonymouse: Human Occupied Donjon
Anyone remember the old Human Occupied Landfill game? Came to me tonight that the sort of vengeful-sick-and-tired-of-smarty-players Holmeister would get along very well with your goodly antagonistic Donjon Mastar; and…
In CRN Games
Participants: anonymouse.


12/5/2005 Montola: Getting a cool real job by making indie games
After reading the pricing discussions, I was left wondering if some of you guys have gotten a games-related real job (a half-time or full-time job with sensible working hours and…
In Publishing
Participants: Montola, Clinton R. Nixon, Jared A. Sorensen, Joshua BishopRoby, LloydBrown, Jake Richmond, gains, Miskatonic, drnuncheon, D. Woolsey, joepub.


12/5/2005 Platemier: Sci Fi Based CCG
Preface:  Sci-fi is currently a void in collectible card games.  There are no GOOD science fiction based games in circulation.  I realized this when I began this project, but realized…
In Indie Game Design
Participants: Platemier.


12/5/2005 Levi Kornelsen: [8-Bit Dungeon] First addition: Lamp, Coffers, Map
[url=http://members.shaw.ca/LeviK/8bitDungeon.pdf][b]This[/b] is the game I'm working on.  Based on some thinking of my own, and the advice I recieved in [url=http://www.indie-rpgs.com/forum/index.php?topic=17832.0]this thread[/url], I've started in with a change, and the…
In Indie Game Design
Participants: Levi Kornelsen, Sean, TonyLB, sayter, dindenver, Arpie, Hermes3.


12/5/2005 RobNJ: PDF character sheet?
On the homepage, I couldn't find a downloads section or the character sheet.  Is it available online in PDF?
In Half Meme Press
Participants: RobNJ, Paul Czege.


12/5/2005 Matt Wilson: PDF!
So only ONE MILLION YEARS after releasing the book, I now have a pdf of Primetime Adventures available for sale at www.dog-eared-designs.com. Just in time for your virtual holiday shopping.…
In Dog Eared Designs
Participants: Matt Wilson, ricmadeira.


12/5/2005 Pierre Buty: English to French translator looking some work
Hey everybody If you wish to have your game or your articles translated into the Baudelaire's language, i'm here. You can have a look to my work on http://ptgptb.free.fr/theme-index.htm (I…
In Connections
Participants: Pierre Buty.


12/5/2005 Gregor Hutton: [Dragonmeet, London] Post-con discussion
Hello Pre-Dragonmeet discussion here, and the Game In A Day discussion here. Anyway, actual con thoughts... Business seemed up. Attendance looked good. Gamers seemed interested and willing to spend. 3:16…
In Conventions
Participants: Gregor Hutton, Malcolm, Matt, Graham Walmsley, Mr Darran Sims.


12/5/2005 sayter: [Realm] Combat Mechanics (very long)
    Well, I have a rough draft all typed up for how combat should be resolved in Realm. It has elements of numerous systems, yet is wholly different from…
In Indie Game Design
Participants: sayter, nsruf, Bill Masek.


12/5/2005 Neal: Crystalline: Help with a Branch
For my next session of DitV, I'm trying to simplify.  My last outing contained a lot of NPCs, and I want to see if I can get more bang for…
In lumpley games
Participants: Neal, jasonm, Brendan, Transit, Dev, Danny_K, Valamir, Levi Kornelsen, demiurgeastaroth.


12/5/2005 timfire: [Search function] Most recent
Clinton, I was wondering if it would be possible to set the default search to "most recent", rather than "most relevent". When a particular thread was written is very important…
In Site Discussion
Participants: timfire, Clinton R. Nixon.


12/5/2005 ewilen: PDF, Update policy
Hi, Ben. I've gotten a few people together who are planning on playing Polaris for a few hours this weekend, but only one of them owns the rules. There's a…
In These Are Our Games
Participants: ewilen, Ben Lehman.


12/5/2005 Aman the Rejected: Lulu vs. Indie Press Revolution
Hey Clinton, all, I'm getting TSOY revised for Christmas and was wondering where I should point my father-in-law. Lulu or Indie Press Revolution?
In CRN Games
Participants: Aman the Rejected, Clinton R. Nixon.


12/5/2005 abzu: Small Cons, Small Press
I like small cons. In fact, I decided that for this con season, I was going to focus on hitting up a lot of small cons for the Saturday slot…
In Conventions
Participants: abzu, drozdal, TonyLB, Michael S. Miller, Gregor Hutton, Malcolm, Merten, Mr Darran Sims, Troy_Costisick, mneme, Lisa Padol, Matt-M-McElroy, Kevin A. Ranson, Mike Holmes, Kurt Horner, Toren, First Age.


12/5/2005 Vaxalon: The social agenda and the antisocial agenda, as I have experienced them
Let me start with some play experiences. First, there's a Dungeons and Dragons campaign that I ran some years back.  We played about 12 hours a month, on average, and…
In Actual Play
Participants: Vaxalon, Joshua BishopRoby, Ron Edwards, Noon, Sydney Freedberg, Supplanter, Neal, John Kim, Arpie, Danny_K.


12/5/2005 Matt Snyder: Forge Midwest gathering, March 2006
The Big Senkowski (that'd be Keith) and I have been working on the initial details for a Forge Midwest weekend gathering. Here's the initial plan thus far: We're looking at…
In Conventions
Participants: Matt Snyder, Valamir, ivan23, Keith Senkowski, abzu, Troy_Costisick, timfire, Christopher Weeks, Derek, Matt-M-McElroy, chris_moore, Paul Czege, Justin A Hamilton, Nev the Deranged, Blankshield, Ron Edwards, Jared A. Sorensen, greyorm, GregStolze.


12/5/2005 Spooky Fanboy: Orphans of Chaos
Hey, kiddoes, looking for a little twist to your 9W games? Check out the interesting new book by Jon C. Wright, Orphans of Chaos. It has lovely little non-traditional nuggets…
In Chimera Creative
Participants: Spooky Fanboy, Thor Olavsrud.


12/5/2005 Montola: End of Theory from behind the scenes
I posted the following to www.lumpley.com comments, but abiding Ron's moderatorial request I hereby repost it to where he feels it belongs. One thing I want to ask Ron and…
In Site Discussion
Participants: Montola, Neal, Ron Edwards, woodelf, Clinton R. Nixon.


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