Previous Topics 12/15/2005 Eric Minton: A Player's First Character (Monster Hunter) [b]Concept:[/b] Monster Hunter
[b]Character Name:[/b] Rane
[b]Lifepaths:[/b] Village Born, Village Guard, Footsoldier, Veteran
[b]Age:[/b] 25
[b]Stats:[/b] Wi: 3 Pe: 4 Po: 4 Fo: 4 Ag: 4 Sp: 4
[b]Attributes:[/b] He:… In Burning Wheel Participants: Eric Minton, abzu, Valamir.
12/15/2005 Neil the Wimp: Running very short demos - tips? (This isn't exactly about a convention, but a public demo; if these questions are off-topic here, please let me know).
I'd like to pick your collective brains, if I may,… In Conventions Participants: Neil the Wimp, M Jason Parent, matthijs, M. J. Young, Michael S. Miller, Eero Tuovinen, abzu, Adam Dray.
12/15/2005 GB Steve: My Life with Jesus It was our annual Christmas MLwM game last night and so we went for a Christian theme. The game was played relatively straight, but not completely without gags.
Jesus is… In Half Meme Press Participants: GB Steve, Justin A Hamilton, Graham Walmsley.
12/15/2005 sayter: [Realm] No-No's of design? This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm.
I have been doing a few things in terms of the game… In Indie Game Design Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.
12/15/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 1) As the moon begins it’s monthly swallowing of the sun, an army lies on the banks of the Fox river, poised to claim a prize that could tip the balance… In Actual Play Participants: KingstonC, Paka, Supplanter, Mike Lucas, Clinton R. Nixon.
12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions Anamnesis: A Game of Fearful Recall
(an·am·ne·sis)
1. recollection.
2. a medical or psychiatric patient case history, particularly using the patient's recollections;
3. The transliteration of a Greek word for… In Indie Game Design Participants: Myrmidon, Joshua BishopRoby.
12/14/2005 Jason Newquist: Using Recordings to Lower Barriers Split off from A Skill to Cultivate: Setting Stakes, which was talking about how we can design games with feedback mechanisms to encourage setting good stakes. I don't have an… In Publishing Participants: Jason Newquist, gains, Vaxalon, Joshua BishopRoby, JarrodHenry, Nathan P., TonyLB, cpeterso, matthijs, jasonm, Valamir, ffilz.
12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!! Does anyone know where I can find a generic list of Modern Skills. I am developing currently developing an RPG that allows my players to Time Travel, however, most of… In Indie Game Design Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.
12/14/2005 inthisstyle: The Legend of Yore: A Fantasy Heartbreaker Story Our tale begins long ago, in 1986. Our hero, a young lad of 16, begins his long journey into game design innocently enough, on a family car trip. Bored, the… In Galileo Games Participants: inthisstyle, Paka, Matt Wilson, matthijs, Eero Tuovinen, abzu, greyorm, nikola, Miskatonic.
12/14/2005 ptevis: [Southern California] Indie Games @ OrcCon, Feb 17-20 One of the things that's been bugging me for a while (especially since talking with Luke at GenCon SoCal) is the absence of indie games from conventions around here. Of… In Conventions Participants: ptevis, Joshua BishopRoby, jburneko, abzu, Ben Lehman.
12/14/2005 nikola: Sky pie in the form of gaming clubs and community centers There's been a lot of talk lately about gaming stores. Some people go so far as to say that we're killing them by selling off our websites. Piffle, I say.… In Publishing Participants: nikola, JarrodHenry, Keith Senkowski, Paka, Joshua BishopRoby, Thor Olavsrud, Iskander, jenskot, Marhault, Clinton R. Nixon, Chris Geisel, nerdnyc.
12/14/2005 Matt-M-McElroy: [Milwaukee] Concinnity 6 [url=http://concinnity.magegaming.org]Concinnity 6[/url] is going to be on April 1st & 2nd next year in Milwaukee. (I know the website isn't much to look at currently, we're working on it.) I'm… In Conventions Participants: Matt-M-McElroy.
12/14/2005 Kaare Berg (Old): [Descent] – Why do we do that? Thanks to Mike Sand's enthusiasm I just had to speed up the development of this here apprentice game of mine. We had play test number two yesterday and it went… In Actual Play Participants: Kaare Berg (Old), GnS.
12/14/2005 RobNJ: [MLwM] Unlimited Love? What's to stop someone from requesting scene after scene of love overtures? Why would anyone ever go back to the Master? In Half Meme Press Participants: RobNJ, Eero Tuovinen, Paul Czege, Adam Dray, Michael S. Miller, GB Steve, Victor Gijsbers.
12/14/2005 RobNJ: Number of uses of traits (plus number of decks) In several places in the rules, there are references to something like "marking off one use of the trait." But I can't seem to find the rule that indicates how… In Dog Eared Designs Participants: RobNJ, Matt Wilson, IMAGinES, Ben Lehman, Paka, Sindyr.
12/14/2005 TheTris: [Falling Leaves] GMless samurai angst Okay.
This is a game.
In this game, the players tell a story.
It's a story about Samurai. Dutiful warriors who hold loyalty above all, and see death as nothing… In Indie Game Design Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.
12/14/2005 coffeestain: [Bliss Stage Playtest] First Session Last night, we played a short session of Bliss Stage using the playtest rules available prior to the 12/14/05 set.
Setting
The game was set in Madison, WI and had… In These Are Our Games Participants: coffeestain, Ben Lehman.
12/14/2005 Ron Edwards: Requested discussion Hi Brennan,
I request that you provide the entire development and publication history of Legends of Yore. It will be extremely helpful to many, many people arriving at the Forge.… In Galileo Games Participants: Ron Edwards, inthisstyle.
12/14/2005 Paka: First Quest: YA Fantasy Keys After tinkering and playing with some TSoY I've got this idea of how to tinker with it. The tinkered version is a standard fantasy and it is what I wish… In CRN Games Participants: Paka, nikola, joshua neff, Clinton R. Nixon, Matt Wilson, Valamir, Bret Gillan, Joe Zeutenhorst, Bankuei, Blake Hutchins, SherryNugil, Clay, John Harper.
12/14/2005 jmac: [actual] transition There was a game played, live action city-based (a kind of looking-like-human stuff), couple of dozens of players. Concepts of CA were implicitly used in theory and discussion of… In Actual Play Participants: jmac, ScottM, Adam Dray.
<< more previous topics | | Subsequent Topics 12/15/2005 wburdick: Anyone interested in a Universalis mud? Anyone interested in helping to make an online version of Universalis in mud-form? The plan I have is turn-based, real-time interaction. I.e. not a forum -- the players would all… In Universalis Participants: wburdick, Mike Holmes, CPXB, Nev the Deranged, Gaerik, Robotech_Master.
12/15/2005 daMoose_Neo: Required Purchases - do they work or put off? I'm wrapping up work on my new book for the Imp Game, Traps & Mishaps, sans some additional contnet, and have an important decision to make. This isn't a survey… In Publishing Participants: daMoose_Neo, Thor Olavsrud, guildofblades, matthijs, nikola, Eero Tuovinen, Jared A. Sorensen, Brendan, Joshua BishopRoby, komradebob.
12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think.... Hello,
I’m new to the Forge but excited to start sharing. I have been working on a game design for the past two years and I am very close to… In Indie Game Design Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.
12/16/2005 Lisa Padol: [Sorcerer] Our second session Write Up of Second Sorcerer Session
The description of the characters and the write up of the first session are here: http://www.indie-rpgs.com/forum/index.php?topic=17765.0
Demons are limited to Passers (in animal form)… In Actual Play Participants: Lisa Padol, Julian, Trevis Martin, Eero Tuovinen, Victor Gijsbers, Bret Gillan, joshua neff, Valamir, mneme, Calithena, rafial, coffeestain, demiurgeastaroth.
12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere Hi all
I put this deal the other day, You may find it useful, from my canned announcement:
A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD… In Connections Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.
12/16/2005 jrs: [DitV] Trinity Dogleg Branch, LONG Here's the first town I developed for our group's run of Dogs. These are my notes that I wrote up before play. The set-up included the Dogs noticing they carried… In lumpley games Participants: jrs, Brendan.
12/16/2005 Arpie: [Capes] Party Tricks Some manga-obsessed friends of mine (I dislike manga and, for the most part, anime, but I don't have many friends) ran a couple games of Capes over at their house… In Actual Play Participants: Arpie, contracycle, Sydney Freedberg, Bret Gillan, TonyLB, Grover.
12/16/2005 Tobias: PTA for non-fiction shows? Has anyone ever used PTA for the following types of non-fiction shows?
- documentary/news story
- reality tv (a day in the life of, extreme makeover, survivor, paradise hotel)
If… In Dog Eared Designs Participants: Tobias, Paka, ScottM, Danny_K, JarrodHenry, jasonm.
12/16/2005 nikola: Shock playtest 0.2.0 Hey, folks. Shock: Social Science Fiction has entered version 0.2.0. A lot's changed, so if you're planning on running your existing games with it (and I wholeheartedly recommend it), make… In glyphpress Participants: nikola, Bret Gillan, Matt.
12/16/2005 nikola: [Shock:] 0.2.0 released When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help!
The time has come… In Indie Game Design Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.
12/16/2005 James Holloway: Multiple relationships at once? So let's say I have multiple relevant relationships in a contest -- for instance, I have a relationship with my brother for 2d6, and I find that he's sleeping with… In lumpley games Participants: James Holloway, Vaxalon, Ben Lehman, lumpley.
12/16/2005 Paul Czege: beyond the post-Utrecht reformulation My current thinking is driven by these post-Utrecht concerns:
On a need to make Teachers more effective as antagonists.
On a need to increase the frequency of Humanizing across the… In Acts of Evil Playtest Board Participants: Paul Czege, Eero Tuovinen.
12/16/2005 matthijs: [Prime Time Adventures] "Renselsen" and the role of Facilitator We've started the third epoch of our Draug campaign, set in a mythical Norway in the early 1800's. Since the second epoch ended in a local apocalypse - the coastal… In Actual Play Participants: matthijs, SabreCat.
12/16/2005 lokis wrangling: Excellent Adventures in the Living Room Theatre Just wanted to tell y'all that I had an excellent online game of PtA with my Korean gaming buddies, only using d10s instead of cards. It was about high school… In Dog Eared Designs Participants: lokis wrangling, matthijs, John Harper, Matt Wilson.
12/17/2005 preludetotheend: Creating a fan base. Good day,
I have been trying to decide on different approaches to my getting a setting heavy game into the public and have pretty much decided that creating a fan… In Publishing Participants: preludetotheend, abzu, TonyLB, Ben Lehman, Certified, Ron Edwards, nikola, MatrixGamer, Sydney Freedberg.
12/17/2005 raithe: [Heretic] Avoiding the OMGWTFBBQ!!?!?!?!!! disease "A man may take to drink because he feels himself a failure, then fail all
the more because he has taken to drink. It is rather the same thing that… In Indie Game Design Participants: raithe, dindenver, WhiteRat, Bob the Fighter, Danny_K, Joshua BishopRoby, Sydney Freedberg, neko ewen, Noon, Arpie, dunlaing, Ice Cream Emperor, Ron Edwards, Bill Masek, Ethesis.
12/17/2005 juandsix: Hello, and an interesting little mechanic / statistical observation Hi, I'm new to the board. I've never produced a game, and odds-are I won't (rather a large investment of time and energy) but I've thought about it from time… In Indie Game Design Participants: juandsix, Eero Tuovinen, Ben Lehman, demiurgeastaroth, Darcy Burgess.
12/17/2005 Particle_Man: Getting "udner the hood" of Sins and acts of Pride. I am looking at Dogs in the Vinyard, trying to figure out *why* certain sins and acts of pride are such (apart from "Because it says so"). Here is what… In lumpley games Participants: Particle_Man, lumpley, Vaxalon.
12/18/2005 Diabolik: Offering opportunities to spread the word about your game. I would like to offer the ability to have my staff and I review your game, any game, and give our honest opinion of that game. Let me explain a… In Connections Participants: Diabolik.
12/18/2005 Levi Kornelsen: [DitV] The lights go on. Three of my regular players made Dogs last night. It was easily among my top five game sessions of the year, and we did was make freaking characters. Here's the… In Actual Play Participants: Levi Kornelsen, coffeestain, Calithena, Sydney Freedberg, Supplanter.
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