Previous Topics 4/7/2002 wyrdlyng: Art Styles This is more of a curiosity question but how much does the art style in a game affect the way you play it?
For example, Rifts is considered a fairly… In RPG Theory Participants: wyrdlyng, J B Bell, Ron Edwards, Eugene Zee, Wolfen, joshua neff, Mike Holmes, Gordon C. Landis, contracycle, Fabrice G., Henry Fitch.
4/7/2002 Daredevil: Flux Well, I've decided to come out of the closet with my own system as it is finally getting enough shape to be somewhat presentable. Flux is the tentative name for… In Indie Game Design Participants: Daredevil, Laurel, Mike Holmes, Walt Freitag, Wolfen.
4/6/2002 Ring Kichard: "My First System" There has been some talk about game systems that you'd use to introduce people to role-playing or to some type of role-playing (GNS objectives forex). I've decided that the best… In Indie Game Design Participants: Ring Kichard, Ron Edwards, Paul Czege.
4/6/2002 Wolfen: Mage Blade website Sorry if it seems like I'm impatient... But, hell, I am. It's been over a day since I posted it without reply, and the "Views" on the thread has only… In Indie Game Design Participants: Wolfen, Laurel, Walt Freitag, Bankuei, Christoffer Lernö, Ron Edwards, Eugene Zee, Mike Holmes, Valamir, contracycle, Henry Fitch.
4/6/2002 Andrew Martin: Transparent Game System A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no… In Indie Game Design Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.
4/6/2002 Andrew Martin: Playing "Before the Flood" Played "Beyond the Flood" last night. The world was the GM's fantasy world after previous adventuring characters had made great changes. We played the new gods that had taken up… In Actual Play Participants: Andrew Martin, furashgf, lumpley.
4/6/2002 Andrew Martin: Always have to log in. Hi!
The forum site repeatedly forces me to login and can't seem to keep cookies for longer than one session. After I log-in and then close my browser, and then… In Site Discussion Participants: Andrew Martin, Matt Gwinn.
4/6/2002 mallninja0088: What type of game do you want to see??? What do you all want to see designed here on the Indie Game design forum? I am looking to design a system, then a setting. I know that probobly isn't… In Indie Game Design Participants: mallninja0088, Andrew Martin, Clinton R. Nixon, Ron Edwards, Laurel.
4/6/2002 J B Bell: Actor, Author, Director: three Spheres of Magic and more! My understanding of improvised magic systems (and Champions' various power pools) as a way of exercising Author and Director power occurred only recently with a fuller understanding of what the… In RPG Theory Participants: J B Bell, Ron Edwards, contracycle.
4/6/2002 Kenway: My superhero system My superhero system
Summary: Strongly borrowed from The Pool, Redline and Donjon.
Tone: Contemporary heroic, wild stuff.
The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a… In Indie Game Design Participants: Kenway.
4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.… In Indie Game Design Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.
4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.
4/5/2002 Felderin: Wound Mechanics (long-ish) I lurk here frequently, but rarely (all right--never) post. I'm making some revisions on my personal role-playing system (something my group has used for nearly ten years, in various incarnations),… In Indie Game Design Participants: Felderin, Andrew Martin, Le Joueur, Bankuei.
4/5/2002 Daredevil: Star Wars Star Wars always gets me thinking about it as a roleplaying game. Though the d20 Star Wars maybe much better than the WEG system (I haven't played d20 Star Wars… In Indie Game Design Participants: Daredevil, Andrew Martin, Ron Edwards, Valamir, Laurel.
4/5/2002 Valamir: Statistics Some interesting numbers I came up with while fiddling around on the Memberlist.
The top 10 posters are responsible for 40% of the total posts (+40%)
The top 20 posters… In Site Discussion Participants: Valamir, Laurel, Seth L. Blumberg, peteramthor, Reimer Behrends, Trevis Martin, clehrich, M. J. Young, wraeththu, deadpanbob, Brian Leybourne, Ron Edwards, Hunter Logan, greyorm, gobi, Lxndr, cruciel, Mike Holmes, John Kim, Rob Carriere, Green, jdagna, Doug Ruff, Andrew Morris, abzu.
4/5/2002 TSL: Schizo-Hacka-Frenia It isn't really the name of a game - it's the name of my overlay game, kinda like Tynes' Powerkill.
So how many times have you ever considered the sheer… In Indie Game Design Participants: TSL, Ron Edwards.
4/5/2002 Valamir: Rewarding Color One of my next projects which is gurgling around in the ooze and muck at the base of my skull is a western game. I've decided that I don't really… In RPG Theory Participants: Valamir, contracycle, J B Bell, jburneko, Ron Edwards, Le Joueur, Paul Czege.
4/5/2002 Wolfen: Mage Blade Premise Okay, following the tradition that seems to be popular of starting a new thread for a new topic (even if it's only slightly off-topic) I'm asking this in a new… In Indie Game Design Participants: Wolfen, Christoffer Lernö, Bankuei, hardcoremoose, Ron Edwards, Valamir.
4/5/2002 Wolfen: Rewards For the record, I looked for other threads on this topic within the past few months, as well as the essays. I found nothing there to answer my questions, so… In RPG Theory Participants: Wolfen, Bankuei, Valamir, hardcoremoose, Ron Edwards, Mike Holmes, Walt Freitag.
4/5/2002 J B Bell: Handy generic dungeon (Donjon Krawl) [url=http://www.hubris-games.com]Hubris Games[/url], the makers of [i]Story Engine[/i] and [i]Maestrom[/i], reviewed on this site, have a few plug-ins for their games downloadable for free. I just poked through [url=http://www.hubris-games.com/pdf/dtomb.pdf]Dublin's Tomb[/url], a… In CRN Games Participants: J B Bell.
<< more previous topics | | Subsequent Topics 4/7/2002 bluekabuto: New Game Company Hi everyone!
This is my very FIRST time ever posting to this board and I looked around, but did not see a specific place to post announcements. So, if this… In Indie Game Design Participants: bluekabuto, Ron Edwards.
4/7/2002 quozl: Modern Monsters system The basics of the Modern Monsters system:
Each player character (PC) has three attributes:
Love
Strength
Will
Will and Love can start at no higher than 5.
Strength can start… In Indie Game Design Participants: quozl, Ring Kichard, Andrew Martin, Mike Holmes.
4/7/2002 Clay: Dust Devils Play I played Dust Devils for the first time last night. We hit a few snags, but none of them related to the system. Overall we really liked the narration mechanic,… In Actual Play Participants: Clay, Matt Snyder, Ron Edwards.
4/8/2002 Clay: Web Publishing Tools I've made some of the tools that I use for developing web sites available at http://www.lazarusid.com. These tools are the raw program files that I use for the back-end of… In Connections Participants: Clay.
4/8/2002 Valamir: Donjon this weekend Played Donjon some this weekend. Here are some thoughts that came up, in no particular order other than the order in which they occur to me.
1) There are clearly… In Actual Play Participants: Valamir, Mike Holmes, Clinton R. Nixon.
4/8/2002 Zak Arntson: S&Sword - Suggested Reading Questions Okay, I hit the used bookstore again ... and I've got some questions on these books, which I'm hoping Ron (or someone) will be able to answer.
Farewell to Lankhmar,… In Adept Press Participants: Zak Arntson, Ron Edwards, Robert Leal, jburneko, joshua neff.
4/8/2002 Zak Arntson: Book/RPG - Fantasy Wargaming I just grabbed this from a used bookstore, and it's pretty interesting. I'm posting this in the Indie Design forum, because it'd make a good reference for how to (and… In Indie Game Design Participants: Zak Arntson, Valamir.
4/8/2002 Blake Hutchins: More setting conversion thoughts So here I am with a couple of players again at last, and we've agreed to run a long-term game in White Wolf's Exalted setting, featuring their elementally-aspected "Dragon-Blooded" Exalted.… In HeroQuest Participants: Blake Hutchins, Seth L. Blumberg, Ayrizale.
4/8/2002 Christoffer Lernö: Figuring out my setting (call it Yggdrasil or something) I want to say I really appreciate the feeback I get here. All posts are really interesting to read. After all the confusion with Mage Blade and my game I… In Indie Game Design Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, hardcoremoose, Paul Czege, Garbanzo, Valamir, Nathan, Mike Holmes, contracycle, Walt Freitag.
4/8/2002 bodhi: Something in the air... Hi everyone. This is my first post to the Forge, so please, bear with me. I have two potential games I'm playing with right now; after reading some of the… In Indie Game Design Participants: bodhi, Wolfen, Mike Holmes, Bob McNamee.
4/9/2002 contracycle: dynamic settings Lots have people mentioned their interest in dynamically created settings during various discussions about desired fantasy worlds. There have been a number of attempts at world-building manuals and systems, but… In Indie Game Design Participants: contracycle, Wolfen, Ron Edwards, Buddha Nature, Matt, Mike Holmes, Bob McNamee, Paul Czege, Matt Steflik, J B Bell.
4/9/2002 furashgf: In Nomine Game... Has anyone experimented with an In Nomine - style Narritivist / lean game? I looked at In Nomine and it's very sim., which is fine, but seems like you could… In Indie Game Design Participants: furashgf, Ron Edwards, Laurel, Daredevil, Mike Holmes, quozl, jburneko.
4/9/2002 James Holloway: Creating a mini-supplement: some questions Not about the mini-sup process, which I think I understand. But I'm working on something right now and I was looking for some suggestions.
The working title is Dead Souls.… In Adept Press Participants: James Holloway, David Howard, Mike Holmes, Ron Edwards, Clinton R. Nixon, Clay, Jared A. Sorensen, Ace.
4/9/2002 Comte: titania Titania
Introduction: you know when I first read about Titania’s background I thought ooers that’s cool but she seemed to be missing the same evil flair as the other kings.… In Key 20 Publishing Participants: Comte, Jason L Blair.
4/9/2002 Buddha Nature: A Philisophical Question Why do you create games? Do you do it for the money? Do you do it for the fame? Do you do it to make the RPG community that much… In Publishing Participants: Buddha Nature, Ron Edwards, Zak Arntson, Le Joueur, JSDiamond, contracycle, Clay, Jared A. Sorensen, Clinton R. Nixon, J B Bell.
4/9/2002 Joe Murphy (Broin): Sorceror: A Diana Jones Award Nominee Subject: 2001 Diana Jones Award shortlist announced
From: Diana Jones Award committee <dianajones@erstwhile.demon.co.uk>
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.industry,uk.games.roleplay,fr.rec.jeux.jdr,rec.games.design
PRESS RELEASE
London, 2002-04-09
DIANA JONES AWARD 2001 NOMINEES ANNOUNCED
The four shortlisted nominees… In Adept Press Participants: Joe Murphy (Broin), Jürgen Mayer, Ron Edwards, David Howard, Paul Czege, Mike Holmes, Valamir, Misguided Games.
4/9/2002 Dav: Bona fide celebrity! To all;
Look what Ron has gone and done:
http://www.erstwhile.demon.co.uk/dianajones/
He's been holding-out on us... I had no idea that he was some sort of game designer ;)
Dav
Congrats! In Adept Press Participants: Dav, Ron Edwards.
4/9/2002 Clinton R. Nixon: Forum policy specific to Indie Game Design The following policies apply to all posts within Indie Game Design.
1. All threads started in Indie Game Design should be about either the process of designing a game, or… In Indie Game Design Participants: Clinton R. Nixon.
4/9/2002 Ace: Problems with getting the players to quip and quote (long) One of the problems I have been having in my RPG campaigns is been getting the players to put a little dialog into the game,
I think it may be… In Actual Play Participants: Ace, Ron Edwards, jburneko, Eugene Zee, Paul Czege, contracycle, Tim C Koppang, TSL.
4/9/2002 Butch: Rpg "organization" Hello everybody,
Just want to talk a little bit about "book" organization in a rpg (chapters organization).
I'm just beginning the writing of my game and before talking about organization… In Indie Game Design Participants: Butch, Clinton R. Nixon, Walt Freitag, Valamir, Eugene Zee, Ron Edwards, Nathan, Le Joueur, Christoffer Lernö.
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