The Forge Reference Project: Browse Threads

 

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From Day One


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12/16/2005 Tobias: PTA for non-fiction shows?
Has anyone ever used PTA for the following types of non-fiction shows? - documentary/news story - reality tv (a day in the life of, extreme makeover, survivor, paradise hotel) If…
In Dog Eared Designs
Participants: Tobias, Paka, ScottM, Danny_K, JarrodHenry, jasonm.


12/16/2005 Arpie: [Capes] Party Tricks
Some manga-obsessed friends of mine (I dislike manga and, for the most part, anime, but I don't have many friends) ran a couple games of Capes over at their house…
In Actual Play
Participants: Arpie, contracycle, Sydney Freedberg, Bret Gillan, TonyLB, Grover.


12/16/2005 jrs: [DitV] Trinity Dogleg Branch, LONG
Here's the first town I developed for our group's run of Dogs.  These are my notes that I wrote up before play.  The set-up included the Dogs noticing they carried…
In lumpley games
Participants: jrs, Brendan.


12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere
Hi all I put this deal the other day, You may find it useful, from my canned announcement: A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD…
In Connections
Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.


12/16/2005 Lisa Padol: [Sorcerer] Our second session
Write Up of Second Sorcerer Session The description of the characters and the write up of the first session are here: http://www.indie-rpgs.com/forum/index.php?topic=17765.0 Demons are limited to Passers (in animal form)…
In Actual Play
Participants: Lisa Padol, Julian, Trevis Martin, Eero Tuovinen, Victor Gijsbers, Bret Gillan, joshua neff, Valamir, mneme, Calithena, rafial, coffeestain, demiurgeastaroth.


12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think....
Hello, I’m new to the Forge but excited to start sharing.  I have been working on a game design for the past two years and I am very close to…
In Indie Game Design
Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.


12/15/2005 daMoose_Neo: Required Purchases - do they work or put off?
I'm wrapping up work on my new book for the Imp Game, Traps & Mishaps, sans some additional contnet, and have an important decision to make. This isn't a survey…
In Publishing
Participants: daMoose_Neo, Thor Olavsrud, guildofblades, matthijs, nikola, Eero Tuovinen, Jared A. Sorensen, Brendan, Joshua BishopRoby, komradebob.


12/15/2005 wburdick: Anyone interested in a Universalis mud?
Anyone interested in helping to make an online version of Universalis in mud-form?  The plan I have is turn-based, real-time interaction.  I.e. not a forum -- the players would all…
In Universalis
Participants: wburdick, Mike Holmes, CPXB, Nev the Deranged, Gaerik, Robotech_Master.


12/15/2005 sayter: [Realm] Dreamers: Rough Draft
Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically…
In Indie Game Design
Participants: sayter, Bill Masek.


12/15/2005 Eric Minton: A Player's First Character (Monster Hunter)
[b]Concept:[/b] Monster Hunter [b]Character Name:[/b] Rane [b]Lifepaths:[/b] Village Born, Village Guard, Footsoldier, Veteran [b]Age:[/b]  25 [b]Stats:[/b] Wi: 3  Pe: 4  Po: 4  Fo: 4  Ag: 4  Sp: 4 [b]Attributes:[/b] He:…
In Burning Wheel
Participants: Eric Minton, abzu, Valamir.


12/15/2005 Neil the Wimp: Running very short demos - tips?
(This isn't exactly about a convention, but a public demo; if these questions are off-topic here, please let me know). I'd like to pick your collective brains, if I may,…
In Conventions
Participants: Neil the Wimp, M Jason Parent, matthijs, M. J. Young, Michael S. Miller, Eero Tuovinen, abzu, Adam Dray.


12/15/2005 GB Steve: My Life with Jesus
It was our annual Christmas MLwM game last night and so we went for a Christian theme. The game was played relatively straight, but not completely without gags. Jesus is…
In Half Meme Press
Participants: GB Steve, Justin A Hamilton, Graham Walmsley.


12/15/2005 sayter: [Realm] No-No's of design?
This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm. I have been doing a few things in terms of the game…
In Indie Game Design
Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.


12/15/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 1)
As the moon begins it’s monthly swallowing of the sun, an army lies on the banks of the Fox river, poised to claim a prize that could tip the balance…
In Actual Play
Participants: KingstonC, Paka, Supplanter, Mike Lucas, Clinton R. Nixon.


12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions
Anamnesis: A Game of Fearful Recall (an·am·ne·sis) 1. recollection. 2. a medical or psychiatric patient case history, particularly using the patient's recollections; 3. The transliteration of a Greek word for…
In Indie Game Design
Participants: Myrmidon, Joshua BishopRoby.


12/14/2005 Jason Newquist: Using Recordings to Lower Barriers
Split off from A Skill to Cultivate: Setting Stakes, which was talking about how we can design games with feedback mechanisms to encourage setting good stakes.  I don't have an…
In Publishing
Participants: Jason Newquist, gains, Vaxalon, Joshua BishopRoby, JarrodHenry, Nathan P., TonyLB, cpeterso, matthijs, jasonm, Valamir, ffilz.


12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!!
Does anyone know where I can find a generic list of Modern Skills.  I am developing currently developing an RPG that allows my players to Time Travel, however, most of…
In Indie Game Design
Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.


12/14/2005 inthisstyle: The Legend of Yore: A Fantasy Heartbreaker Story
Our tale begins long ago, in 1986. Our hero, a young lad of 16, begins his long journey into game design innocently enough, on a family car trip. Bored, the…
In Galileo Games
Participants: inthisstyle, Paka, Matt Wilson, matthijs, Eero Tuovinen, abzu, greyorm, nikola, Miskatonic.


12/14/2005 ptevis: [Southern California] Indie Games @ OrcCon, Feb 17-20
One of the things that's been bugging me for a while (especially since talking with Luke at GenCon SoCal) is the absence of indie games from conventions around here. Of…
In Conventions
Participants: ptevis, Joshua BishopRoby, jburneko, abzu, Ben Lehman.


12/14/2005 nikola: Sky pie in the form of gaming clubs and community centers
There's been a lot of talk lately about gaming stores. Some people go so far as to say that we're killing them by selling off our websites. Piffle, I say.…
In Publishing
Participants: nikola, JarrodHenry, Keith Senkowski, Paka, Joshua BishopRoby, Thor Olavsrud, Iskander, jenskot, Marhault, Clinton R. Nixon, Chris Geisel, nerdnyc.


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Subsequent Topics

12/16/2005 nikola: [Shock:] 0.2.0 released
When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help! The time has come…
In Indie Game Design
Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.


12/16/2005 James Holloway: Multiple relationships at once?
So let's say I have multiple relevant relationships in a contest -- for instance, I have a relationship with my brother for 2d6, and I find that he's sleeping with…
In lumpley games
Participants: James Holloway, Vaxalon, Ben Lehman, lumpley.


12/16/2005 Paul Czege: beyond the post-Utrecht reformulation
My current thinking is driven by these post-Utrecht concerns: On a need to make Teachers more effective as antagonists. On a need to increase the frequency of Humanizing across the…
In Acts of Evil Playtest Board
Participants: Paul Czege, Eero Tuovinen.


12/16/2005 matthijs: [Prime Time Adventures] "Renselsen" and the role of Facilitator
We've started the third epoch of our Draug campaign, set in a mythical Norway in the early 1800's. Since the second epoch ended in a local apocalypse - the coastal…
In Actual Play
Participants: matthijs, SabreCat.


12/16/2005 lokis wrangling: Excellent Adventures in the Living Room Theatre
Just wanted to tell y'all that I had an excellent online game of PtA with my Korean gaming buddies, only using d10s instead of cards. It was about high school…
In Dog Eared Designs
Participants: lokis wrangling, matthijs, John Harper, Matt Wilson.


12/17/2005 preludetotheend: Creating a fan base.
Good day, I have been trying to decide on different approaches to my getting a setting heavy game into the public and have pretty much decided that creating a fan…
In Publishing
Participants: preludetotheend, abzu, TonyLB, Ben Lehman, Certified, Ron Edwards, nikola, MatrixGamer, Sydney Freedberg.


12/17/2005 raithe: [Heretic] Avoiding the OMGWTFBBQ!!?!?!?!!! disease
"A man may take to drink because he feels himself a failure, then fail all the more because he has taken to drink. It is rather the same thing that…
In Indie Game Design
Participants: raithe, dindenver, WhiteRat, Bob the Fighter, Danny_K, Joshua BishopRoby, Sydney Freedberg, neko ewen, Noon, Arpie, dunlaing, Ice Cream Emperor, Ron Edwards, Bill Masek, Ethesis.


12/17/2005 juandsix: Hello, and an interesting little mechanic / statistical observation
Hi, I'm new to the board. I've never produced a game, and odds-are I won't (rather a large investment of time and energy) but I've thought about it from time…
In Indie Game Design
Participants: juandsix, Eero Tuovinen, Ben Lehman, demiurgeastaroth, Darcy Burgess.


12/17/2005 Particle_Man: Getting "udner the hood" of Sins and acts of Pride.
I am looking at Dogs in the Vinyard, trying to figure out *why* certain sins and acts of pride are such (apart from "Because it says so"). Here is what…
In lumpley games
Participants: Particle_Man, lumpley, Vaxalon.


12/18/2005 Diabolik: Offering opportunities to spread the word about your game.
I would like to offer the ability to have my staff and I review your game, any game, and give our honest opinion of that game. Let me explain a…
In Connections
Participants: Diabolik.


12/18/2005 Levi Kornelsen: [DitV] The lights go on.
Three of my regular players made Dogs last night. It was easily among my top five game sessions of the year, and we did was make freaking characters. Here's the…
In Actual Play
Participants: Levi Kornelsen, coffeestain, Calithena, Sydney Freedberg, Supplanter.


12/18/2005 KingstonC: [the shadow of yesterday] Rats, Revenge, and Revolution (part 2)
This is the second part of my Rats, Revenge, and Revolution actual play report. It describes the final act in my wonderfully successful The Shadow of Yesterday campaign. When we…
In Actual Play
Participants: KingstonC, Clinton R. Nixon, Kamia.


12/18/2005 Victor Gijsbers: [The Face of Angels] Playtest - Camera... lights... revolution!
We played our first session of Clinton's new game The Face of Angels yesterday. It rocked. It felt much more like playing a complete game than like playing a playtest…
In Actual Play
Participants: Victor Gijsbers, Clinton R. Nixon, Roger, Remko, Wilco Smits, Aman the Rejected, Paul Bakker.


12/18/2005 Darcy Burgess: Everybody loves cards! But do you have a tuckbox?
I can think of one or two games 'round here that have come out recently that involve cards -- custom or otherwise. I thought that this might be a useful…
In Publishing
Participants: Darcy Burgess, Joshua BishopRoby, nikola, guildofblades, Mike Sugarbaker, daMoose_Neo, Veritas Games.


12/18/2005 nixrlame: Feedback request: Realms of rivalry - Multiplayer turn-based strategy/rpg
Hey guys. We're two guys working on a small web-based multiplayer game called Realms of Rivalry. Realms of Rivalry has alot of similarities to classic titles like Space Crusade, XCom…
In Connections
Participants: nixrlame.


12/19/2005 Barlennan: [TSoY] Confused by the 2nd edition
I recently read the TSoY revised edition Creative Commons version, and I'm afraid I'm finding parts of it hard to follow. I should mention that my only experience with narrativist…
In CRN Games
Participants: Barlennan, Clinton R. Nixon.


12/19/2005 TonyLB: Sussing out details of an Actual Play post
I had to pull out this rules-discussion from an actual play post, because Actual Play is not the right place for me to be doing detailed rules tutelage, given that…
In Muse of Fire Games
Participants: TonyLB, Arpie.


12/19/2005 ragnar: [PTA] Somewhere in Newfoundland - population 15.000
We just finished a very successful first session of Prime Time Adventures (thanks Matt for a great game). One of the elements that I think made this work so well…
In Actual Play
Participants: ragnar, ScottM.


12/19/2005 Silmenume: [Middle Earth - home brew] - A first, another group with the same play style!
What I had started to despair as the impossible has been demonstrated to me to be utterly possible!  Through a strange and convoluted series of incidents my GM and I…
In Actual Play
Participants: Silmenume, Caldis, Supplanter, Noon, Christopher Kubasik, contracycle, beingfrank, RDU Neil.


12/19/2005 MusedFable: Hello Forge + I need a game to play/ I'm designing a game
I would like this post to accomplish these two things: -I want to start playing an RPG I like as soon as possible -I want to take measurable steps toward…
In Indie Game Design
Participants: MusedFable, Tobias, daMoose_Neo, Frank T, Joshua BishopRoby, Paul Czege, WhiteRat, Andy Kitkowski, dindenver, JarrodHenry, Dantai, Paka, Arpie, Ron Edwards.


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