The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/5/2006 Arturo G.: [DitV] How to play NPCs who wants "to keep Dogs away"
I have noticed that most towns have some characters involved with sins or sorcery who want the same thing: "to keep the Dogs away" (or something equivalent). Examples from the…
In Actual Play
Participants: Arturo G., Joshua BishopRoby, cj.23, Blankshield, Warren, Paul Czege, lumpley, jrs, JC.


1/5/2006 Clay: [TSOY] A new character sheet
My regular group isn't overly receptive to new games. We've been burned too many times by the Great New Thing, invested lots of money in books, only to have the…
In CRN Games
Participants: Clay, Tancred, barna284.


1/5/2006 WyldKarde: Developing a Dice mechanic
Every time I log on I wish someone had told me that no one here uses "Handles"... Oh well, on to game making. I'm once again asking for help in…
In Indie Game Design
Participants: WyldKarde, Joshua BishopRoby, Aldoth, joepub, dindenver, Sydney Freedberg, ks13, btrc, Justin Marx, Green, Noon.


1/4/2006 joepub: [Maw of Hell] Character Attributes
This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0 A synopsis of where I am now: Maw of Hell is set in the heat of an intergalactic war. The struggling empires…
In Indie Game Design
Participants: joepub, iain, dindenver, Starblade.


1/4/2006 Ian Cooper: My Red Cow background material
Hi all, Apologies for the cross-post on this one, but I suspect there are some folks here who are not on HeroQuest-RPG. I will try and get an Actual Play…
In HeroQuest
Participants: Ian Cooper, Daredevil, a_verheaghe, Thor Olavsrud.


1/4/2006 Wade Lahoda: [DitV] Second attempt at Dogs
I'd already tried to run Dogs once.  It consisted of a single town spread over two sessions.  Play was hardly a catastrophe, but it didn't feel like it clicked, either.…
In Actual Play
Participants: Wade Lahoda, lumpley, Daermon, cj.23, demiurgeastaroth, Levi Kornelsen, Arturo G., Warren.


1/4/2006 Tommi Brander: Personality mechanics
[url=http://www.indie-rpgs.com/forum/index.php?topic=18059.from1136305846#new]This thread[/url], reading the Burning Wheel, and few other factors have made me wonder if there is any reason to make restrictive personality mechanics (instead of incentive ones). Reading my…
In Actual Play
Participants: Tommi Brander, Ron Edwards, Troy_Costisick, Storn, contracycle, RDU Neil, joshua neff, inoir, Mark Johnson, TonyPace, Noon, Tobias, Sydney Freedberg.


1/4/2006 scbarber: Playing Polaris via VoIP (i.e. Skype)
I've heard some really good things about Polaris (thanks to Paul Tevis and "Have Games, Will Travel") and some of my buddies want to play it with me, but we…
In These Are Our Games
Participants: scbarber, Victor Gijsbers, Ben Lehman, Frank T, Artanis, Joe Zeutenhorst.


1/4/2006 kregmosier: the Dead: Rough Draft and Howdy!
Firstly, long time lurker, first time long-poster…Howdy!  My name is Kreg and I’ve been playing role-playing games since 1979 when a friend and I pooled our allowances for the old…
In Indie Game Design
Participants: kregmosier, Chad.


1/4/2006 Valamir: Problems with Successes leading to Facts
In The Firestarter Feedback Thread Ron Spake Thusly: 3. Basing the system on the concept of "success = introduced fact" is a tricky issue, and I'm not really confident…
In Indie Game Design
Participants: Valamir, Joshua BishopRoby, Ron Edwards.


1/4/2006 Platemier: Frames And Icons for a CCG
I'm designing a Collectible card game, and I'm currently looking at making frames for my cards, icons representing various gameplay elements, and a few simple place holder graphics for the…
In Connections
Participants: Platemier.


1/4/2006 lumpley: Sorcery and the Supernatural Dial
[quote author=Iskander link=topic=18218.msg192569#msg192569 date=1136389143] For me (running my first, a one-shot), the limiting factor was that it seemed that right after [i]False Doctrine[/i], you're getting into [i]Sorcery[/i], and are immediately…
In lumpley games
Participants: lumpley, Iskander, Levi Kornelsen, Brand_Robins, Vaxalon, Warren.


1/4/2006 dimitkan: when will we see the PTA sheets?
Hello, I come from Greece. I like very much the PTA. I'm waiting  for the Reference Sheets and the Series Creation Sheet. When will they be available for downloading?
In Dog Eared Designs
Participants: dimitkan, Matt Wilson.


1/4/2006 Thunder_God: So, Ronnies Details?
I used the search function, but to no avail. I am curious and want to read the post describing the terms and goals of The Ronnies. The post that people…
In Site Discussion
Participants: Thunder_God, Ron Edwards, Sydney Freedberg.


1/4/2006 chriscrouch: [DitV] Some questions after our first time
I recently ran DitV for a group of friends - the first time playing for all of us. We had a bunch of rules questions come up, and a few…
In lumpley games
Participants: chriscrouch, Brand_Robins, Vaxalon, lumpley.


1/4/2006 Ron Edwards: [Dragons of Blood and Water] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Dragons_of_Blood_and_Water.php]Dragons of Blood and Water[/url][/b] by Gareth Hanrahan wavered in my mind, back-and-forth, between Bake It, Betty and Runner-Up. Gareth, there's a little bit of arty-farty angst in here, by…
In Indie Game Design
Participants: Ron Edwards, Mytholder.


1/4/2006 Ron Edwards: [Mud Planet] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Mud_Planet.php]Mud Planet[/url][/b] by Frank Tarcikowski gets a Runner-Up for this round. It very nearly won the award, you should know - if Frank wants to claim he was robbed, I…
In Indie Game Design
Participants: Ron Edwards, Frank T.


1/3/2006 RDU Neil: (Champions/Hero) First Try Stakes...
So... just a quick follow up to my previous post which drew a lot of comments.  I decided to try some version of stakes setting in my last couple of…
In Actual Play
Participants: RDU Neil, Hisho, Warren, Storn, daHob, Valamir.


1/3/2006 redivider: In-person game writing group, Los Angeles region
I'm interested in setting up an in-person writing group focusing on rpgs. The goal would be to hold monthly meetings in the L.A. area to provide feedback on game drafts,…
In Connections
Participants: redivider, Joshua BishopRoby, Ron Edwards.


1/3/2006 Ron Edwards: [Infinity] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Infinity.php]Infinity[/url][/b] by Kirk Mitchell is another excellent Game Notion. This is the one where you wake up in a wasteland of mud, with one gun and one bullet; it's the…
In Indie Game Design
Participants: Ron Edwards, Dumirik.


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Subsequent Topics

1/5/2006 angelfromanotherpin: Addressing out-of-game relationships in play.
Recently a friend of mine, who had played in a year-long game that I GM'd, told me about an unexpected outcome of that game. See, one of the NPCs in…
In Actual Play
Participants: angelfromanotherpin, cj.23, Storn, Wormwood, Ron Edwards.


1/5/2006 cj.23: PTA and the New American Screenwriting
As a new convert to the joys of PTA, I am still astounded at just how enjoyable my first game was. I cated as Producer, and while I made loads…
In Dog Eared Designs
Participants: cj.23, John Harper, spikexander.


1/5/2006 WyldKarde: Heralds CCG
I did mention I'd been working in my abscence didn't I? Well, as my D&D killer, Armageddon Gospel took shape, it evolved.  Once it was called Heralds of the Dying…
In Indie Game Design
Participants: WyldKarde, joepub, Platemier.


1/5/2006 Karasu: The TV Tropes Wiki: A PTA Resource
I just thought I'd share a link to this wiki, an excellent reference for time-tested television tropes, genres, plots and much, much more. Definitely an excellent resource for any…
In Dog Eared Designs
Participants: Karasu, matthijs, foucalt.


1/5/2006 Chad: The Way to Zhang Zhung: core mechanic & flavour
[b]The Way to Zhang Zhung[/b] Setting: Zhang Zhung is said to be the historical name of mystical kingdom situated in the northwestern Himalayas, upon which the legends of Shangri-li, Dzambuling…
In Indie Game Design
Participants: Chad.


1/5/2006 gains: [Lacuna Part 1] Player Investment
I ran a Lacuna game Tues. night for 3 of my regulars. 2 of them had played it with me before so they were already comfortable with the wierdness and…
In Actual Play
Participants: gains, Wolfen, nilsderondeau, Tancred, dyjoots, Jared A. Sorensen, jrs, Paul Czege, MatrixGamer, Ron Edwards.


1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma. Dreamers and…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, joepub.


1/5/2006 May: Getting started - help needed
Hello! I'm in the process of starting up my very first sorcerer group ever, and I plan for us to play the "nasty house scenario" from the book as way…
In Adept Press
Participants: May, angelfromanotherpin, Ron Edwards, The_Tim.


1/5/2006 btrc: System conversions
Hey all: I'm working on the final bits of an equipment guide/design book for the EABA system. For anyone who remembers it, it will do what my old 3G3 system…
In Indie Game Design
Participants: btrc.


1/5/2006 joepub: [Maw of Hell] The Totem Mechanic
So, I'm slowly developing the character attributes for Maw of Hell, but I wanted to also toss around some ideas as to mechanics seen in gameplay. To provide a bit…
In Indie Game Design
Participants: joepub, Starblade, dindenver.


1/6/2006 TheHappyAnarchist: I see no stick for this
It seems odd, but maybe it just comes up in whatever thread. I just got this game for christmas (thank you secret satan from RPG.net!!!) This game is truly revolutionary,…
In lumpley games
Participants: TheHappyAnarchist, Andrew Morris, Brand_Robins, lumpley, Levi Kornelsen.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


1/6/2006 Uruush: DitV - FindPlay
Hey, I've been lurking here for about a year, but I just registered and this is my first post.  Likely in the wrong location, but there you go. Basically I…
In lumpley games
Participants: Uruush, TheHappyAnarchist, Brendan, Matthew Glover.


1/6/2006 sayter: The Artwork Dilemma
On the topic of core book art:     When publishing, artwork is likely a huge aspect to the printing process. If entirely digital, this becomes a non-issue in contrast…
In Publishing
Participants: sayter, kregmosier, Nathan P., timfire, Veritas Games, dindenver.


1/6/2006 Clay: [TSoY] Making Fudge Dice
I recently made a set of dice to give to a friend when I gave him TSoY for Christmas.  I cut them from some scrap ash that I had kicking…
In CRN Games
Participants: Clay, Vaxalon, Twobirds, Paka, Brian Newman, Bankuei, cpeterso, John Harper, Paul Czege.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/6/2006 Paul Czege: executive decisionmaking in action, and other influence games
Last week we played Executive Decision. Danielle was elected President. She appointed Scott as Sec. of Labor, Matt as Sec. of Defense, and me as Atty. General. We chose additional…
In Actual Play
Participants: Paul Czege, cj.23, lumpley, Victor Gijsbers.


1/6/2006 Kintara: An unusual thread: An English major looks for connections.
My class schedule for this upcoming semester is as follows: Technical Writing Non-Fiction Writing Writing for Electronic Media Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class…
In Indie Game Design
Participants: Kintara, iain.


1/6/2006 Paul Czege: the epistle of an occultist
On Eero's advice, I've begun focusing on color text, written as advice from an occultist to his magickal progeny. Not being an occultist myself, it hasn't been an easy mindset…
In Acts of Evil Playtest Board
Participants: Paul Czege, ejh.


1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set
In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets.  Said Cogs are then built into a Situation and engaged with the…
In Indie Game Design
Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.


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