The Forge Reference Project: Browse Threads

 

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From Day One


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1/5/2006 joepub: [Maw of Hell] The Totem Mechanic
So, I'm slowly developing the character attributes for Maw of Hell, but I wanted to also toss around some ideas as to mechanics seen in gameplay. To provide a bit…
In Indie Game Design
Participants: joepub, Starblade, dindenver.


1/5/2006 btrc: System conversions
Hey all: I'm working on the final bits of an equipment guide/design book for the EABA system. For anyone who remembers it, it will do what my old 3G3 system…
In Indie Game Design
Participants: btrc.


1/5/2006 May: Getting started - help needed
Hello! I'm in the process of starting up my very first sorcerer group ever, and I plan for us to play the "nasty house scenario" from the book as way…
In Adept Press
Participants: May, angelfromanotherpin, Ron Edwards, The_Tim.


1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma. Dreamers and…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, joepub.


1/5/2006 gains: [Lacuna Part 1] Player Investment
I ran a Lacuna game Tues. night for 3 of my regulars. 2 of them had played it with me before so they were already comfortable with the wierdness and…
In Actual Play
Participants: gains, Wolfen, nilsderondeau, Tancred, dyjoots, Jared A. Sorensen, jrs, Paul Czege, MatrixGamer, Ron Edwards.


1/5/2006 Chad: The Way to Zhang Zhung: core mechanic & flavour
[b]The Way to Zhang Zhung[/b] Setting: Zhang Zhung is said to be the historical name of mystical kingdom situated in the northwestern Himalayas, upon which the legends of Shangri-li, Dzambuling…
In Indie Game Design
Participants: Chad.


1/5/2006 Karasu: The TV Tropes Wiki: A PTA Resource
I just thought I'd share a link to this wiki, an excellent reference for time-tested television tropes, genres, plots and much, much more. Definitely an excellent resource for any…
In Dog Eared Designs
Participants: Karasu, matthijs, foucalt.


1/5/2006 WyldKarde: Heralds CCG
I did mention I'd been working in my abscence didn't I? Well, as my D&D killer, Armageddon Gospel took shape, it evolved.  Once it was called Heralds of the Dying…
In Indie Game Design
Participants: WyldKarde, joepub, Platemier.


1/5/2006 cj.23: PTA and the New American Screenwriting
As a new convert to the joys of PTA, I am still astounded at just how enjoyable my first game was. I cated as Producer, and while I made loads…
In Dog Eared Designs
Participants: cj.23, John Harper, spikexander.


1/5/2006 angelfromanotherpin: Addressing out-of-game relationships in play.
Recently a friend of mine, who had played in a year-long game that I GM'd, told me about an unexpected outcome of that game. See, one of the NPCs in…
In Actual Play
Participants: angelfromanotherpin, cj.23, Storn, Wormwood, Ron Edwards.


1/5/2006 Troy_Costisick: [Cutthroat] First Playtest
Heya, Finally, I got to playtest Cutthroat.  It was hard work getting my dyed-in-the-wool Fantasy RPer buddies to play this with me, but with enough convincing I got it done. …
In Actual Play
Participants: Troy_Costisick, Ron Edwards.


1/5/2006 Arturo G.: [DitV] How to play NPCs who wants "to keep Dogs away"
I have noticed that most towns have some characters involved with sins or sorcery who want the same thing: "to keep the Dogs away" (or something equivalent). Examples from the…
In Actual Play
Participants: Arturo G., Joshua BishopRoby, cj.23, Blankshield, Warren, Paul Czege, lumpley, jrs, JC.


1/5/2006 Clay: [TSOY] A new character sheet
My regular group isn't overly receptive to new games. We've been burned too many times by the Great New Thing, invested lots of money in books, only to have the…
In CRN Games
Participants: Clay, Tancred, barna284.


1/5/2006 WyldKarde: Developing a Dice mechanic
Every time I log on I wish someone had told me that no one here uses "Handles"... Oh well, on to game making. I'm once again asking for help in…
In Indie Game Design
Participants: WyldKarde, Joshua BishopRoby, Aldoth, joepub, dindenver, Sydney Freedberg, ks13, btrc, Justin Marx, Green, Noon.


1/4/2006 joepub: [Maw of Hell] Character Attributes
This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0 A synopsis of where I am now: Maw of Hell is set in the heat of an intergalactic war. The struggling empires…
In Indie Game Design
Participants: joepub, iain, dindenver, Starblade.


1/4/2006 Ian Cooper: My Red Cow background material
Hi all, Apologies for the cross-post on this one, but I suspect there are some folks here who are not on HeroQuest-RPG. I will try and get an Actual Play…
In HeroQuest
Participants: Ian Cooper, Daredevil, a_verheaghe, Thor Olavsrud.


1/4/2006 Wade Lahoda: [DitV] Second attempt at Dogs
I'd already tried to run Dogs once.  It consisted of a single town spread over two sessions.  Play was hardly a catastrophe, but it didn't feel like it clicked, either.…
In Actual Play
Participants: Wade Lahoda, lumpley, Daermon, cj.23, demiurgeastaroth, Levi Kornelsen, Arturo G., Warren.


1/4/2006 Tommi Brander: Personality mechanics
[url=http://www.indie-rpgs.com/forum/index.php?topic=18059.from1136305846#new]This thread[/url], reading the Burning Wheel, and few other factors have made me wonder if there is any reason to make restrictive personality mechanics (instead of incentive ones). Reading my…
In Actual Play
Participants: Tommi Brander, Ron Edwards, Troy_Costisick, Storn, contracycle, RDU Neil, joshua neff, inoir, Mark Johnson, TonyPace, Noon, Tobias, Sydney Freedberg.


1/4/2006 scbarber: Playing Polaris via VoIP (i.e. Skype)
I've heard some really good things about Polaris (thanks to Paul Tevis and "Have Games, Will Travel") and some of my buddies want to play it with me, but we…
In These Are Our Games
Participants: scbarber, Victor Gijsbers, Ben Lehman, Frank T, Artanis, Joe Zeutenhorst.


1/4/2006 kregmosier: the Dead: Rough Draft and Howdy!
Firstly, long time lurker, first time long-poster…Howdy!  My name is Kreg and I’ve been playing role-playing games since 1979 when a friend and I pooled our allowances for the old…
In Indie Game Design
Participants: kregmosier, Chad.


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Subsequent Topics

1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


1/6/2006 Uruush: DitV - FindPlay
Hey, I've been lurking here for about a year, but I just registered and this is my first post.  Likely in the wrong location, but there you go. Basically I…
In lumpley games
Participants: Uruush, TheHappyAnarchist, Brendan, Matthew Glover.


1/6/2006 sayter: The Artwork Dilemma
On the topic of core book art:     When publishing, artwork is likely a huge aspect to the printing process. If entirely digital, this becomes a non-issue in contrast…
In Publishing
Participants: sayter, kregmosier, Nathan P., timfire, Veritas Games, dindenver.


1/6/2006 Clay: [TSoY] Making Fudge Dice
I recently made a set of dice to give to a friend when I gave him TSoY for Christmas.  I cut them from some scrap ash that I had kicking…
In CRN Games
Participants: Clay, Vaxalon, Twobirds, Paka, Brian Newman, Bankuei, cpeterso, John Harper, Paul Czege.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/6/2006 Paul Czege: executive decisionmaking in action, and other influence games
Last week we played Executive Decision. Danielle was elected President. She appointed Scott as Sec. of Labor, Matt as Sec. of Defense, and me as Atty. General. We chose additional…
In Actual Play
Participants: Paul Czege, cj.23, lumpley, Victor Gijsbers.


1/6/2006 Kintara: An unusual thread: An English major looks for connections.
My class schedule for this upcoming semester is as follows: Technical Writing Non-Fiction Writing Writing for Electronic Media Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class…
In Indie Game Design
Participants: Kintara, iain.


1/6/2006 Paul Czege: the epistle of an occultist
On Eero's advice, I've begun focusing on color text, written as advice from an occultist to his magickal progeny. Not being an occultist myself, it hasn't been an easy mindset…
In Acts of Evil Playtest Board
Participants: Paul Czege, ejh.


1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set
In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets.  Said Cogs are then built into a Situation and engaged with the…
In Indie Game Design
Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.


1/7/2006 jburneko: [Silent Sound] A Second Attempt
So once upon a time, I posted this game: http://www.indie-rpgs.com/forum/index.php?topic=13529.0 I can't believe it's been over a year.  Where does the time go?  Anyway, all the Ronnies stuff has made…
In Indie Game Design
Participants: jburneko.


1/7/2006 Chad: The Way to Zhang Shung: Yin Yang resolution (concise)
Hi there, I've posted a more lengthy game concept, which didn't’t get a response, here: http://www.indie-rpgs.com/forum/index.php?topic=18246.0. I have condensed it greatly. I would love criticism about the mechanic below, specifically…
In Indie Game Design
Participants: Chad, Justin Marx, dindenver, Shreyas Sampat.


1/7/2006 Green: introductory scenarios in rpg books
I've written a game I've named Dramatikos.  In short it is a narrative game of interactive drama.  I did my best to explain how to play very clearly, providing examples…
In Indie Game Design
Participants: Green, dindenver, hix, MikeSands, Joshua BishopRoby, Andy Kitkowski, Ice Cream Emperor.


1/7/2006 Jake Richmond: Anyone going to GTS?
Anyone going to the gama Trade Show this March? Bot Travis Brown and I will be there with our new CrossRoads book, and I'm hoping to have copies of Panty…
In Conventions
Participants: Jake Richmond, Ron Edwards, Veritas Games, Justin D. Jacobson.


1/7/2006 Elliott Belser: [PTA] And A Place To Fly Her
My friends and I had a setting, but no game to play it in (though we're working on that).  So - in the meantime, we ran a pilot episode with…
In Actual Play
Participants: Elliott Belser, Anna B.


1/7/2006 ( o Y o ): Help me! I am going mad! A new rpg plagues me and I am very tired.
Hi, here is a rough version of a mechanic of my long maintained and often overwritten rpg. The goal is to be in comfort to simulate every imaginable situation in…
In Indie Game Design
Participants: ( o Y o ), dindenver, Starblade.


1/7/2006 GreatWolf: [Polaris] We wrap Polaris
We did it.  After five sessions of play, we wrapped our first game of Polaris.  I admit that we cheated a bit to get there (more on this below), but…
In Actual Play
Participants: GreatWolf, Ben Lehman, Gaerik.


1/8/2006 WRPIgeek: [Sufficiently Advanced] Alpha Version
Greetings everyone. I have a new version of my far-future sci-fi game, Sufficiently Advanced. If you like, you can download it from my design journal. It's about 80 pages. I'd…
In Indie Game Design
Participants: WRPIgeek, Starblade, CSBone, redivider, joepub.


1/8/2006 zornwil: Alternate Setting Idea - A Hybrid with America in the '50s
I'm a new poster here, bought DitV a few months ago (at GenCon), and finally about to GM next weekend, very excited and looking forward to it.  In the next…
In lumpley games
Participants: zornwil, Everspinner.


1/8/2006 oliof: [DitV] Clover Fields Branch
Hello, this is my first try at a self-written branch, which I am going to play this afternoon Clover Fields Branch Clover Fields is a prospering, big Congregation not far…
In lumpley games
Participants: oliof.


1/8/2006 oliof: [DitV] Clover Fields Branch
Tonite, we played Clover Field Branch in the Keepers of the Flame alternate setting. It was the second town I played with the group. The first was …
In Actual Play
Participants: oliof, Frank T.


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