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From Day One


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2/6/2006 Troy_Costisick: [Hierarchy]1st Playtest- PvP
Heya, My friend John and I got to test out some of the mechanics in Hierarchy the other night.  It was a good opportunity.  We drew up some sample characters…
In First Thoughts
Participants: Troy_Costisick, Arturo G..


2/6/2006 JMendes: [Project Senate] First playtest in the Scottish Highlands
Hey, :) So, we had the first playtest of Project Senate last Saturday night, and it was quite interesting. We used version 3 of the game design document (which isn't…
In Playtesting
Participants: JMendes, Troy_Costisick.


2/6/2006 John Kim: [Buffy] A Little Role Reversal
The Friday before last, we played another episode of our Buffy the Vampire Slayer campaign, "Silicon Valley Slayage".  It was notable for the technique of role reversal which we used. …
In Actual Play
Participants: John Kim, Matt-M-McElroy, TonyLB, whump, ScottM.


2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions
I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,…
In Indie Game Design
Participants: pells, contracycle, Czar Fnord.


2/6/2006 Dantai: Online rpgs and pesky monkeys at Cybercon
Well the Cybercon IV online rpg convention took place last weekend. It was an interesting experience for me, since I've not dabbled in online rpg tools before. I played a…
In Actual Play
Participants: Dantai, Joe Zeutenhorst, dindenver.


2/6/2006 jburneko: Do Dogs Ever Get Fired?
So, yesterday, I finally finished reading Dogs all the way through.  Now, the question I'm about to ask is going to earn me a long stay in hell but I…
In lumpley games
Participants: jburneko, Vaxalon, Brand_Robins, 14thWarrior, lumpley, Eero Tuovinen, Paka, Transit, coffeestain.


2/6/2006 Vaxalon: The Dogs totally blow it - then what?
What happens when the Demons get their way?  When "What the demons want" is what actually happens? Do you hold onto that town, on the offchance that the Dogs decide…
In lumpley games
Participants: Vaxalon, Eero Tuovinen, Technocrat13, Ron Edwards, Levi Kornelsen, lumpley, Frank T, wunderllama, nikola, The_Tim, 14thWarrior, dunlaing, TonyLB.


2/6/2006 Lisa Padol: Bang Musings
I think I have stumbled on a truth about bangs, or about a type of not-bang. Last session, I confirmed that Dave's character, Andreas, once again spent his evening having…
In Adept Press
Participants: Lisa Padol, Eero Tuovinen, Peter Nordstrand, Paka.


2/6/2006 TonyLB: [PTA: Bountiful] All you need is Stakes
So Eric (TheCzech) got Sydney, Jennifer and I together to run a season of PTA.  Excellent!  And we made this mutant cross-breed of Firefly (Sydney), Neverwhere (Jen) and Cowboy Bebop…
In Actual Play
Participants: TonyLB, Glendower, Sydney Freedberg, Rob Donoghue, Paka.


2/6/2006 signoftheserpent: (REQUEST) egyptian magic
Apologies if this is the wrong place, but I am looking for websites with detailed nformationon egyptian magic and mysticism. Thanks.
In Indie Game Design
Participants: signoftheserpent, Eero Tuovinen, preludetotheend.


2/6/2006 Zamiel: [Capes] Bugs, Or The Nag And I
Really, faster to just post the URL to where I've posted it the first time on my blog: http://zamiel.livejournal.com/997150.html Like most first play sessions, it went straight for the almost-silly/surrealist…
In Actual Play
Participants: Zamiel.


2/6/2006 Dev: Rule Suggestion: Musical Cues!
Here's my rule suggestion: Players will give the GM songs that they feel are appropriate for their character or the setting. Once per session, in a conflict, the player may…
In lumpley games
Participants: Dev, Vaxalon, lumpley.


2/6/2006 Gaerik: [FATE] Fate of the North...
A few weeks ago I posted about a game of Fantasy Capes I played using the Forgotten Realms as the setting.  One of my players really doesn't like Capes-style games…
In Actual Play
Participants: Gaerik.


2/6/2006 14thWarrior: Canine Bluffs - my first crack at town design.
Hey all, This is both my first post on the Forge, and my first crack at town design.  So without further ado, here is Canine Bluffs for your reading pleasure…
In lumpley games
Participants: 14thWarrior, Levi Kornelsen.


2/6/2006 Dregg: [Pulp Era] The meaning of Legend
I have been thinking about the role Legend in general in my game. Right now the current system is being scrapped and i am starting from scratch on something a…
In Indie Game Design
Participants: Dregg.


2/6/2006 stefoid: [Bronze] magic and 'magic items'
Hi this is the first cut on magic for my fantasy bronze age system. http://www.geocities.com/stevenmathers/MAGIC.zip I am unhappy with it for several reasons: 1)  its too mechanical.  each type of…
In Indie Game Design
Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.


2/5/2006 ffilz: [DiTV] First Session - chargen and initiation
A local group has gotten together to play Dogs (yay Find Play!). Joe is GMing, Paul, Jeremy,myself, and one other fellow whose name I've already forgotten are playing. We chatted…
In Actual Play
Participants: ffilz, Joe Zeutenhorst.


2/5/2006 Frank T: [Polaris] Protagonist versus Protagonist
We played Polaris with six players at GroFaFo Winter Rally and it was a blast. We played almost seven hours and even made a Veteran. None of the problems I…
In These Are Our Games
Participants: Frank T, Ben Lehman, 1of3.


2/5/2006 mrteapot: [The End of the World] Power 19
My <a href="http://www.1km1kt.net/rpg/The_End_of_the_World.php">24 hour zombie game</a> is complete, but needs work.  Particularly reediting, playtesting and revision following the playtest.  And a title that I spent more than forty five seconds…
In Indie Game Design
Participants: mrteapot, Sempiternity.


2/5/2006 Tancred: New to the Game System Questions
Hi, Just got Conspiracy of Shadows and the Companion and I really like it! However, there's a few rules points I'd like to clarify if possible, as I'm not sure…
In Bob Goat Press
Participants: Tancred, Keith Senkowski, Thor Olavsrud, Iskander, rrees.


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Subsequent Topics

2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions.
Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions. Players will take the role…
In Indie Game Design
Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.


2/7/2006 cdr: [DitV] Tower Creek #4
My favorite intro scenario for DitV is "Tower Creek", which I ran Sunday for two people I found using the marvelous <A HREF="http://findplay.anvilwerks.com">Findplay</A>. Major thanks to Jason Morningstar for his…
In Actual Play
Participants: cdr.


2/7/2006 cdr: [DunDraCon] Indie Gaming wiki - San Ramon, CA 2/17-20
<A HREF="http://www.dundracon.com/">DunDraCon</A> is a gaming convention at the San Ramon Marriott in northern California, February 17-20 this year.  I'm running TMW Saturday 8am and in the hopes of running DitV…
In Conventions
Participants: cdr, talysman.


2/7/2006 andrew_kenrick: [Inn at the Edge of Forever] Basic Mechanics
Hey all - I've lurked here for a long time but am finally getting around to actually making posts. The Inn at the Edge of Forever will be my second…
In Indie Game Design
Participants: andrew_kenrick, Jack Aidley, Matt, lumpley, ks13.


2/7/2006 Eero Tuovinen: Competitive roleplaying experiences?
My Alma Mater rpg club in Helsinki is interested in arranging more actual roleplaying activity lately. I listed some ideas for people there and there's interest for a "roleplaying tournament"…
In Conventions
Participants: Eero Tuovinen, TheTris, jasonm, James_Nostack, TonyLB, Ron Edwards, LordSmerf.


2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in…
In Indie Game Design
Participants: Bailywolf, Dreez, Doug Ruff.


2/7/2006 Sempiternity: [The Fool & The World] a novice game design
So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written. I'm not sure if it works or not, or…
In Indie Game Design
Participants: Sempiternity, Adam Dray.


2/7/2006 mratomek: Equipment vs. Powers
Just wanted to get some feedback on a concept for a game. The game allows you to build your own powers--essentially what you want your character to be able to…
In Indie Game Design
Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.


2/7/2006 mratomek: Playtest a new approach to RPGing
Monster RulesTM is a new approach to RPGing. It allows players to create their own characters and scenarios using a simple point-based system, and then play games in a head-to-head…
In Connections
Participants: mratomek, nikola, Ben Lehman.


2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters
Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters…
In Indie Game Design
Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.


2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game
I'll admit I've been both distracted and distraught. At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code. We play tested,…
In Indie Game Design
Participants: Kaare Berg (Old).


2/8/2006 yothales: [TSoY] Rules adapted for Degenesis
Hello everybody! I’m playing a German RPG named Degenesis. You can download it here for free. The artwork is terrific and absolutely worth a look. It’s a post-apocalyptic setting in…
In CRN Games
Participants: yothales.


2/8/2006 TickTock Man: Just Simple Questions on Dice
Greetings! Do you use a standard die type in your games?  What type of die do you use and why?  Is there a Sorcerer "standard" size? Thanks! Angelo
In Adept Press
Participants: TickTock Man, Ron Edwards, James_Nostack, Julian, Trevis Martin, Walt Freitag, Peter Nordstrand, Marco, demiurgeastaroth, mneme, Ben Lehman, The_Tim, Gaerik, Gregor Hutton.


2/8/2006 Glendower: [PTA] Speed Demons - Conflict issues
With the Pilot episode of Speed Demons successfully run last week (Writup is located at http://www.indie-rpgs.com/forum/index.php?topic=18585.0 , we started up with Episode One. Just a reminder of the people involved:…
In Actual Play
Participants: Glendower.


2/8/2006 dindenver: [LoL] On-Line Campaign
Hi   OK, the game system is mine. And we are playing on-line using VASSAL every Saturday night.   The players are:   Cheryl - My wife, she has really…
In Actual Play
Participants: dindenver, Adam Dray.


2/8/2006 dunlaing: Catchphrases
So I'm listening to "A Boy Named Sue" on my iPod and it starts with Johnny Cash saying "Hello, I'm Johnny Cash" and a huge roar of applause which is…
In Muse of Fire Games
Participants: dunlaing, Technocrat13, TheCzech, Zamiel.


2/8/2006 14thWarrior: Deloreans in Time - A 'Back To The Future' Alternate Setting
DELOREANS IN TIME An Alternate Setting for Dogs In the Vineyard. This alternate setting is designed to replicate the setting of the Back To The Future movies as though it…
In lumpley games
Participants: 14thWarrior.


2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address
So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking: People would degrade their abilities when it didn't really matter, or when they were…
In Indie Game Design
Participants: Joshua BishopRoby, jasonm.


2/9/2006 kalyptein: [Charnel Gods] The Fall of Sarantium
I posted a little about the initial work on this game some while back, but it was stillborn at the time.  Recently it got dusted off and last night we…
In Adept Press
Participants: kalyptein, Lisa Padol, Ron Edwards, hardcoremoose.


2/9/2006 joepub: [Maw of Hell] Developing the factions/background
So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions. Questions at the end of the post, but first I’m…
In Indie Game Design
Participants: joepub, Eero Tuovinen.


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