Previous Topics 2/7/2006 mratomek: Equipment vs. Powers Just wanted to get some feedback on a concept for a game.
The game allows you to build your own powers--essentially what you want your character to be able to… In Indie Game Design Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.
2/7/2006 Sempiternity: [The Fool & The World] a novice game design So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written.
I'm not sure if it works or not, or… In Indie Game Design Participants: Sempiternity, Adam Dray.
2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in… In Indie Game Design Participants: Bailywolf, Dreez, Doug Ruff.
2/7/2006 Eero Tuovinen: Competitive roleplaying experiences? My Alma Mater rpg club in Helsinki is interested in arranging more actual roleplaying activity lately. I listed some ideas for people there and there's interest for a "roleplaying tournament"… In Conventions Participants: Eero Tuovinen, TheTris, jasonm, James_Nostack, TonyLB, Ron Edwards, LordSmerf.
2/7/2006 andrew_kenrick: [Inn at the Edge of Forever] Basic Mechanics Hey all - I've lurked here for a long time but am finally getting around to actually making posts. The Inn at the Edge of Forever will be my second… In Indie Game Design Participants: andrew_kenrick, Jack Aidley, Matt, lumpley, ks13.
2/7/2006 cdr: [DunDraCon] Indie Gaming wiki - San Ramon, CA 2/17-20 <A HREF="http://www.dundracon.com/">DunDraCon</A> is a gaming convention at the San Ramon Marriott in northern California, February 17-20 this year. I'm running TMW Saturday 8am and in the hopes of running DitV… In Conventions Participants: cdr, talysman.
2/7/2006 cdr: [DitV] Tower Creek #4 My favorite intro scenario for DitV is "Tower Creek", which I ran Sunday for two people I found using the marvelous <A HREF="http://findplay.anvilwerks.com">Findplay</A>. Major thanks to Jason Morningstar for his… In Actual Play Participants: cdr.
2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions. Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions.
Players will take the role… In Indie Game Design Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.
2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with… In Indie Game Design Participants: knicknevin, Troy_Costisick, Walt Freitag.
2/6/2006 Troy_Costisick: [Hierarchy]1st Playtest- PvP Heya,
My friend John and I got to test out some of the mechanics in Hierarchy the other night. It was a good opportunity. We drew up some sample characters… In First Thoughts Participants: Troy_Costisick, Arturo G..
2/6/2006 JMendes: [Project Senate] First playtest in the Scottish Highlands Hey, :)
So, we had the first playtest of Project Senate last Saturday night, and it was quite interesting. We used version 3 of the game design document (which isn't… In Playtesting Participants: JMendes, Troy_Costisick.
2/6/2006 John Kim: [Buffy] A Little Role Reversal The Friday before last, we played another episode of our Buffy the Vampire Slayer campaign, "Silicon Valley Slayage". It was notable for the technique of role reversal which we used. … In Actual Play Participants: John Kim, Matt-M-McElroy, TonyLB, whump, ScottM.
2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,… In Indie Game Design Participants: pells, contracycle, Czar Fnord.
2/6/2006 Dantai: Online rpgs and pesky monkeys at Cybercon Well the Cybercon IV online rpg convention took place last weekend.
It was an interesting experience for me, since I've not dabbled in online rpg tools before.
I played a… In Actual Play Participants: Dantai, Joe Zeutenhorst, dindenver.
2/6/2006 jburneko: Do Dogs Ever Get Fired? So, yesterday, I finally finished reading Dogs all the way through. Now, the question I'm about to ask is going to earn me a long stay in hell but I… In lumpley games Participants: jburneko, Vaxalon, Brand_Robins, 14thWarrior, lumpley, Eero Tuovinen, Paka, Transit, coffeestain.
2/6/2006 Vaxalon: The Dogs totally blow it - then what? What happens when the Demons get their way? When "What the demons want" is what actually happens?
Do you hold onto that town, on the offchance that the Dogs decide… In lumpley games Participants: Vaxalon, Eero Tuovinen, Technocrat13, Ron Edwards, Levi Kornelsen, lumpley, Frank T, wunderllama, nikola, The_Tim, 14thWarrior, dunlaing, TonyLB.
2/6/2006 Lisa Padol: Bang Musings I think I have stumbled on a truth about bangs, or about a type of not-bang.
Last session, I confirmed that Dave's character, Andreas, once again spent his evening having… In Adept Press Participants: Lisa Padol, Eero Tuovinen, Peter Nordstrand, Paka.
2/6/2006 TonyLB: [PTA: Bountiful] All you need is Stakes So Eric (TheCzech) got Sydney, Jennifer and I together to run a season of PTA. Excellent! And we made this mutant cross-breed of Firefly (Sydney), Neverwhere (Jen) and Cowboy Bebop… In Actual Play Participants: TonyLB, Glendower, Sydney Freedberg, Rob Donoghue, Paka.
2/6/2006 signoftheserpent: (REQUEST) egyptian magic Apologies if this is the wrong place, but I am looking for websites with detailed nformationon egyptian magic and mysticism. Thanks. In Indie Game Design Participants: signoftheserpent, Eero Tuovinen, preludetotheend.
2/6/2006 Zamiel: [Capes] Bugs, Or The Nag And I Really, faster to just post the URL to where I've posted it the first time on my blog:
http://zamiel.livejournal.com/997150.html
Like most first play sessions, it went straight for the almost-silly/surrealist… In Actual Play Participants: Zamiel.
<< more previous topics | | Subsequent Topics 2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters… In Indie Game Design Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.
2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game I'll admit I've been both distracted and distraught.
At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code.
We play tested,… In Indie Game Design Participants: Kaare Berg (Old).
2/8/2006 yothales: [TSoY] Rules adapted for Degenesis Hello everybody!
I’m playing a German RPG named Degenesis. You can download it here for free. The artwork is terrific and absolutely worth a look. It’s a post-apocalyptic setting in… In CRN Games Participants: yothales.
2/8/2006 TickTock Man: Just Simple Questions on Dice Greetings!
Do you use a standard die type in your games? What type of die do you use and why? Is there a Sorcerer "standard" size?
Thanks!
Angelo In Adept Press Participants: TickTock Man, Ron Edwards, James_Nostack, Julian, Trevis Martin, Walt Freitag, Peter Nordstrand, Marco, demiurgeastaroth, mneme, Ben Lehman, The_Tim, Gaerik, Gregor Hutton.
2/8/2006 Glendower: [PTA] Speed Demons - Conflict issues With the Pilot episode of Speed Demons successfully run last week (Writup is located at http://www.indie-rpgs.com/forum/index.php?topic=18585.0 , we started up with Episode One.
Just a reminder of the people involved:… In Actual Play Participants: Glendower.
2/8/2006 dindenver: [LoL] On-Line Campaign Hi
OK, the game system is mine. And we are playing on-line using VASSAL every Saturday night.
The players are:
Cheryl - My wife, she has really… In Actual Play Participants: dindenver, Adam Dray.
2/8/2006 dunlaing: Catchphrases So I'm listening to "A Boy Named Sue" on my iPod and it starts with Johnny Cash saying "Hello, I'm Johnny Cash" and a huge roar of applause which is… In Muse of Fire Games Participants: dunlaing, Technocrat13, TheCzech, Zamiel.
2/8/2006 14thWarrior: Deloreans in Time - A 'Back To The Future' Alternate Setting DELOREANS IN TIME
An Alternate Setting for Dogs In the Vineyard.
This alternate setting is designed to replicate the setting of the Back To The Future movies as though it… In lumpley games Participants: 14thWarrior.
2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking:
People would degrade their abilities when it didn't really matter, or when they were… In Indie Game Design Participants: Joshua BishopRoby, jasonm.
2/9/2006 kalyptein: [Charnel Gods] The Fall of Sarantium I posted a little about the initial work on this game some while back, but it was stillborn at the time. Recently it got dusted off and last night we… In Adept Press Participants: kalyptein, Lisa Padol, Ron Edwards, hardcoremoose.
2/9/2006 joepub: [Maw of Hell] Developing the factions/background So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions.
Questions at the end of the post, but first I’m… In Indie Game Design Participants: joepub, Eero Tuovinen.
2/9/2006 bcook1971: Reads Like PTA Check out Warren Ellis' Ocean series, now collected in graphic novel format. As I was reading it, I kept thinking, this has that spunky character focus contrasted with a larger… In Dog Eared Designs Participants: bcook1971, Matt Wilson, Ron Edwards, Mark Woodhouse.
2/9/2006 Erlend Bruer: Two quick questions Hello
I started my first BW campaign just before Christmas, and we've had enjoyable evenings with this somewhat complicated but very appropriate system. During the course of play we have… In Burning Wheel Participants: Erlend Bruer, Kaare Berg (Old).
2/9/2006 jasonm: [DitV] A Fistful of Dice Last night our regular game group was a player short, so I seized the opportunity and ran Dogs for two of my friends. I had a copy of Tony's town… In Actual Play Participants: jasonm, lumpley, Technocrat13, segedy.
2/9/2006 Iskander: Burning Wiki The wiki, it burns! it burns!. In Burning Wheel Participants: Iskander.
2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them. This is my first… In Indie Game Design Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.
2/9/2006 Frank T: [Sorcerer & Sword] Oh, the Shame! Last weekend was GroFaFo Winter Rally. I did nothing but indie games all weekend, Dogs, Sorcerer and Polaris, plus one playtest. If you forgive me being pathetic for a moment,… In Actual Play Participants: Frank T, Ron Edwards, eed_de, Jestocost, Nev the Deranged.
2/9/2006 Iskander: The End of a Sentence Hey, Emily, in my copy, on p. 31, the last paragraph runs:
But it is the Active Player who should choose the Compatibility, and
...then it stops. What's the end… In Black and Green Games Participants: Iskander, Emily Care, Victor Gijsbers.
2/9/2006 ChrisJaxn: [Madness Descends] Investigation and Insanity Rules So, referencing this game idea: http://www.indie-rpgs.com/forum/index.php?topic=18660.0
I've decided to ignore (here) the character and scenario creation mechanics, because explaining the graphs will take a much finer hand, more than it… In Indie Game Design Participants: ChrisJaxn, Sempiternity.
2/10/2006 ffilz: [Troll Slayer] Characters and attributes First off, why attributes?
Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed… In Indie Game Design Participants: ffilz.
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